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fix: Surface.selectionString should return sentinel slice
The underlying API call returns a sentinel slice so selectionString should do the same or there are problems later trying to free the allocated memory.
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@ -932,7 +932,7 @@ pub fn hasSelection(self: *const Surface) bool {
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}
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/// Returns the selected text. This is allocated.
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pub fn selectionString(self: *Surface, alloc: Allocator) !?[]const u8 {
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pub fn selectionString(self: *Surface, alloc: Allocator) !?[:0]const u8 {
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self.renderer_state.mutex.lock();
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defer self.renderer_state.mutex.unlock();
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const sel = self.io.terminal.screen.selection orelse return null;
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