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Merge pull request #159 from mitchellh/invisible
Implement SGR 8/28 Invisible
This commit is contained in:
@ -935,22 +935,26 @@ pub fn updateCell(
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// cell is selected.
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// TODO(perf): we can check in advance if selection is in
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// our viewport at all and not run this on every point.
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if (selection) |sel| {
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const screen_point = (terminal.point.Viewport{
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.x = x,
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.y = y,
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}).toScreen(screen);
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var selection_res: ?BgFg = sel_colors: {
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if (selection) |sel| {
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const screen_point = (terminal.point.Viewport{
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.x = x,
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.y = y,
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}).toScreen(screen);
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// If we are selected, we our colors are just inverted fg/bg
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if (sel.contains(screen_point)) {
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break :colors BgFg{
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.bg = self.config.selection_background orelse self.config.foreground,
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.fg = self.config.selection_foreground orelse self.config.background,
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};
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// If we are selected, we our colors are just inverted fg/bg
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if (sel.contains(screen_point)) {
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break :sel_colors BgFg{
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.bg = self.config.selection_background orelse self.config.foreground,
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.fg = self.config.selection_foreground orelse self.config.background,
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};
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}
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}
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}
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const res: BgFg = if (!cell.attrs.inverse) .{
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break :sel_colors null;
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};
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const res: BgFg = selection_res orelse if (!cell.attrs.inverse) .{
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// In normal mode, background and fg match the cell. We
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// un-optionalize the fg by defaulting to our fg color.
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.bg = if (cell.attrs.has_bg) cell.bg else null,
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@ -962,6 +966,16 @@ pub fn updateCell(
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.bg = if (cell.attrs.has_fg) cell.fg else self.config.foreground,
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.fg = if (cell.attrs.has_bg) cell.bg else self.config.background,
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};
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// If the cell is "invisible" then we just make fg = bg so that
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// the cell is transparent but still copy-able.
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if (cell.attrs.invisible) {
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break :colors BgFg{
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.bg = res.bg,
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.fg = res.bg orelse self.config.background,
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};
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}
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break :colors res;
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};
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@ -1056,22 +1056,26 @@ pub fn updateCell(
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// cell is selected.
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// TODO(perf): we can check in advance if selection is in
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// our viewport at all and not run this on every point.
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if (selection) |sel| {
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const screen_point = (terminal.point.Viewport{
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.x = x,
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.y = y,
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}).toScreen(screen);
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var selection_res: ?BgFg = sel_colors: {
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if (selection) |sel| {
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const screen_point = (terminal.point.Viewport{
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.x = x,
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.y = y,
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}).toScreen(screen);
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// If we are selected, we use the selection colors
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if (sel.contains(screen_point)) {
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break :colors BgFg{
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.bg = self.config.selection_background orelse self.config.foreground,
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.fg = self.config.selection_foreground orelse self.config.background,
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};
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// If we are selected, we our colors are just inverted fg/bg
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if (sel.contains(screen_point)) {
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break :sel_colors BgFg{
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.bg = self.config.selection_background orelse self.config.foreground,
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.fg = self.config.selection_foreground orelse self.config.background,
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};
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}
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}
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}
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const res: BgFg = if (!cell.attrs.inverse) .{
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break :sel_colors null;
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};
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const res: BgFg = selection_res orelse if (!cell.attrs.inverse) .{
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// In normal mode, background and fg match the cell. We
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// un-optionalize the fg by defaulting to our fg color.
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.bg = if (cell.attrs.has_bg) cell.bg else null,
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@ -1083,6 +1087,16 @@ pub fn updateCell(
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.bg = if (cell.attrs.has_fg) cell.fg else self.config.foreground,
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.fg = if (cell.attrs.has_bg) cell.bg else self.config.background,
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};
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// If the cell is "invisible" then we just make fg = bg so that
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// the cell is transparent but still copy-able.
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if (cell.attrs.invisible) {
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break :colors BgFg{
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.bg = res.bg,
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.fg = res.bg orelse self.config.background,
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};
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}
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break :colors res;
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};
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@ -198,6 +198,7 @@ pub const Cell = struct {
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faint: bool = false,
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blink: bool = false,
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inverse: bool = false,
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invisible: bool = false,
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strikethrough: bool = false,
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underline: sgr.Attribute.Underline = .none,
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underline_color: bool = false,
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@ -272,7 +273,7 @@ pub const Cell = struct {
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test {
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//log.warn("CELL={} bits={} {}", .{ @sizeOf(Cell), @bitSizeOf(Cell), @alignOf(Cell) });
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try std.testing.expectEqual(16, @sizeOf(Cell));
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try std.testing.expectEqual(20, @sizeOf(Cell));
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}
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};
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@ -491,6 +491,14 @@ pub fn setAttribute(self: *Terminal, attr: sgr.Attribute) !void {
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self.screen.cursor.pen.attrs.inverse = false;
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},
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.invisible => {
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self.screen.cursor.pen.attrs.invisible = true;
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},
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.reset_invisible => {
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self.screen.cursor.pen.attrs.invisible = false;
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},
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.strikethrough => {
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self.screen.cursor.pen.attrs.strikethrough = true;
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},
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@ -1,4 +1,4 @@
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//! SGR (Select Graphic Rendition) attribute parsing and types.
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//! SGR (Select Graphic Rendition) attrinvbute parsing and types.
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const std = @import("std");
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const testing = std.testing;
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@ -44,6 +44,10 @@ pub const Attribute = union(enum) {
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inverse: void,
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reset_inverse: void,
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/// Invisible
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invisible: void,
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reset_invisible: void,
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/// Strikethrough the text.
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strikethrough: void,
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reset_strikethrough: void,
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@ -163,6 +167,8 @@ pub const Parser = struct {
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7 => return Attribute{ .inverse = {} },
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8 => return Attribute{ .invisible = {} },
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9 => return Attribute{ .strikethrough = {} },
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22 => return Attribute{ .reset_bold = {} },
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@ -175,6 +181,8 @@ pub const Parser = struct {
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27 => return Attribute{ .reset_inverse = {} },
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28 => return Attribute{ .reset_invisible = {} },
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29 => return Attribute{ .reset_strikethrough = {} },
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30...37 => return Attribute{
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@ -499,3 +507,9 @@ test "sgr: reset underline color" {
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var p: Parser = .{ .params = &[_]u16{59} };
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try testing.expect(p.next().? == .reset_underline_color);
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}
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test "sgr: invisible" {
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var p: Parser = .{ .params = &[_]u16{ 8, 28 } };
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try testing.expect(p.next().? == .invisible);
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try testing.expect(p.next().? == .reset_invisible);
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}
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