mirror of
https://github.com/ghostty-org/ghostty.git
synced 2025-07-16 00:36:07 +03:00
Merge pull request #1461 from mitchellh/build-change
build: support multiple entrypoints, get bench exes building again, per-object build options
This commit is contained in:
106
build.zig
106
build.zig
@ -9,7 +9,8 @@ const font = @import("src/font/main.zig");
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const renderer = @import("src/renderer.zig");
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const terminfo = @import("src/terminfo/main.zig");
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const config_vim = @import("src/config/vim.zig");
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const BuildConfig = @import("src/build_config.zig").BuildConfig;
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const build_config = @import("src/build_config.zig");
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const BuildConfig = build_config.BuildConfig;
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const WasmTarget = @import("src/os/wasm/target.zig").Target;
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const LibtoolStep = @import("src/build/LibtoolStep.zig");
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const LipoStep = @import("src/build/LipoStep.zig");
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@ -159,7 +160,7 @@ pub fn build(b: *std.Build) !void {
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"If not specified, git will be used. This must be a semantic version.",
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);
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const version: std.SemanticVersion = if (version_string) |v|
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config.version = if (version_string) |v|
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try std.SemanticVersion.parse(v)
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else version: {
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const vsn = try Version.detect(b);
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@ -198,7 +199,7 @@ pub fn build(b: *std.Build) !void {
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// Help exe. This must be run before any dependent executables because
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// otherwise the build will be cached without emit. That's clunky but meh.
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if (emit_helpgen) addHelp(b, null);
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if (emit_helpgen) try addHelp(b, null, config);
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// Add our benchmarks
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try benchSteps(b, target, optimize, config, emit_bench);
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@ -211,19 +212,8 @@ pub fn build(b: *std.Build) !void {
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.optimize = optimize,
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}) else null;
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const exe_options = b.addOptions();
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config.addOptions(exe_options);
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exe_options.addOption(std.SemanticVersion, "app_version", version);
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exe_options.addOption([:0]const u8, "app_version_string", try std.fmt.allocPrintZ(
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b.allocator,
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"{}",
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.{version},
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));
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// Exe
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if (exe_) |exe| {
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exe.root_module.addOptions("build_options", exe_options);
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// Add the shared dependencies
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_ = try addDeps(b, exe, config);
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@ -428,7 +418,7 @@ pub fn build(b: *std.Build) !void {
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}
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// Documenation
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if (emit_docs) buildDocumentation(b, version);
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if (emit_docs) try buildDocumentation(b, config);
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// App (Linux)
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if (target.result.os.tag == .linux and config.app_runtime != .none) {
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@ -464,7 +454,6 @@ pub fn build(b: *std.Build) !void {
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.optimize = optimize,
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.target = target,
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});
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lib.root_module.addOptions("build_options", exe_options);
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_ = try addDeps(b, lib, config);
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const lib_install = b.addInstallLibFile(
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@ -482,7 +471,6 @@ pub fn build(b: *std.Build) !void {
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.optimize = optimize,
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.target = target,
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});
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lib.root_module.addOptions("build_options", exe_options);
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_ = try addDeps(b, lib, config);
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const lib_install = b.addInstallLibFile(
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@ -510,7 +498,6 @@ pub fn build(b: *std.Build) !void {
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b,
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optimize,
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config,
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exe_options,
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);
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// Add our library to zig-out
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@ -526,7 +513,6 @@ pub fn build(b: *std.Build) !void {
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null,
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optimize,
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config,
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exe_options,
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);
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// Add our library to zig-out
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@ -542,7 +528,6 @@ pub fn build(b: *std.Build) !void {
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.simulator,
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optimize,
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config,
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exe_options,
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);
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// Add our library to zig-out
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@ -605,6 +590,11 @@ pub fn build(b: *std.Build) !void {
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}),
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};
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// Whether we're using wasm shared memory. Some behaviors change.
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// For now we require this but I wanted to make the code handle both
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// up front.
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const wasm_shared: bool = true;
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// Modify our build configuration for wasm builds.
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const wasm_config: BuildConfig = config: {
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var copy = config;
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@ -616,26 +606,19 @@ pub fn build(b: *std.Build) !void {
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// Backends that are fixed for wasm
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copy.font_backend = .web_canvas;
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// Wasm-specific options
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copy.wasm_shared = wasm_shared;
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copy.wasm_target = wasm_target;
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break :config copy;
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};
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// Whether we're using wasm shared memory. Some behaviors change.
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// For now we require this but I wanted to make the code handle both
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// up front.
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const wasm_shared: bool = true;
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exe_options.addOption(bool, "wasm_shared", wasm_shared);
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// We want to support alternate wasm targets in the future (i.e.
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// server side) so we have this now although its hardcoded.
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exe_options.addOption(WasmTarget, "wasm_target", wasm_target);
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const wasm = b.addSharedLibrary(.{
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.name = "ghostty-wasm",
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.root_source_file = .{ .path = "src/main_wasm.zig" },
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.target = b.resolveTargetQuery(wasm_crosstarget),
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.optimize = optimize,
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});
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wasm.root_module.addOptions("build_options", exe_options);
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// So that we can use web workers with our wasm binary
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wasm.import_memory = true;
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@ -666,7 +649,6 @@ pub fn build(b: *std.Build) !void {
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.target = b.resolveTargetQuery(wasm_crosstarget),
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});
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main_test.root_module.addOptions("build_options", exe_options);
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_ = try addDeps(b, main_test, wasm_config);
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test_step.dependOn(&main_test.step);
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}
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@ -709,7 +691,6 @@ pub fn build(b: *std.Build) !void {
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copy.static = true;
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break :config copy;
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});
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main_test.root_module.addOptions("build_options", exe_options);
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const test_run = b.addRunArtifact(main_test);
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test_step.dependOn(&test_run.step);
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@ -755,7 +736,6 @@ fn createMacOSLib(
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b: *std.Build,
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optimize: std.builtin.OptimizeMode,
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config: BuildConfig,
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exe_options: *std.Build.Step.Options,
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) !struct { *std.Build.Step, std.Build.LazyPath } {
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// Modify our build configuration for macOS builds.
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const macos_config: BuildConfig = config: {
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@ -781,7 +761,6 @@ fn createMacOSLib(
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});
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lib.bundle_compiler_rt = true;
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lib.linkLibC();
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lib.root_module.addOptions("build_options", exe_options);
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// Create a single static lib with all our dependencies merged
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var lib_list = try addDeps(b, lib, macos_config);
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@ -810,7 +789,6 @@ fn createMacOSLib(
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});
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lib.bundle_compiler_rt = true;
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lib.linkLibC();
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lib.root_module.addOptions("build_options", exe_options);
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// Create a single static lib with all our dependencies merged
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var lib_list = try addDeps(b, lib, macos_config);
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@ -847,7 +825,6 @@ fn createIOSLib(
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abi: ?std.Target.Abi,
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optimize: std.builtin.OptimizeMode,
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config: BuildConfig,
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exe_options: *std.Build.Step.Options,
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) !struct { *std.Build.Step, std.Build.LazyPath } {
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const ios_config: BuildConfig = config: {
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var copy = config;
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@ -868,7 +845,6 @@ fn createIOSLib(
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});
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lib.bundle_compiler_rt = true;
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lib.linkLibC();
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lib.root_module.addOptions("build_options", exe_options);
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// Create a single static lib with all our dependencies merged
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var lib_list = try addDeps(b, lib, ios_config);
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@ -895,6 +871,11 @@ fn addDeps(
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step: *std.Build.Step.Compile,
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config: BuildConfig,
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) !LazyPathList {
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// All object targets get access to a standard build_options module
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const exe_options = b.addOptions();
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try config.addOptions(exe_options);
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step.root_module.addOptions("build_options", exe_options);
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var static_libs = LazyPathList.init(b.allocator);
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errdefer static_libs.deinit();
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@ -1126,7 +1107,7 @@ fn addDeps(
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}
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}
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addHelp(b, step);
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try addHelp(b, step, config);
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return static_libs;
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}
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@ -1135,7 +1116,8 @@ fn addDeps(
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fn addHelp(
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b: *std.Build,
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step_: ?*std.Build.Step.Compile,
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) void {
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config: BuildConfig,
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) !void {
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// Our static state between runs. We memoize our help strings
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// so that we only execute the help generation once.
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const HelpState = struct {
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@ -1150,6 +1132,15 @@ fn addHelp(
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});
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if (step_ == null) b.installArtifact(help_exe);
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const help_config = config: {
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var copy = config;
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copy.exe_entrypoint = .helpgen;
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break :config copy;
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};
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const options = b.addOptions();
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try help_config.addOptions(options);
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help_exe.root_module.addOptions("build_options", options);
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const help_run = b.addRunArtifact(help_exe);
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HelpState.generated = help_run.captureStdOut();
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break :strings HelpState.generated.?;
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@ -1166,8 +1157,8 @@ fn addHelp(
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/// Generate documentation (manpages, etc.) from help strings
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fn buildDocumentation(
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b: *std.Build,
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version: std.SemanticVersion,
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) void {
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config: BuildConfig,
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) !void {
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const manpages = [_]struct {
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name: []const u8,
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section: []const u8,
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@ -1179,15 +1170,22 @@ fn buildDocumentation(
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inline for (manpages) |manpage| {
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const generate_markdown = b.addExecutable(.{
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.name = "mdgen_" ++ manpage.name ++ "_" ++ manpage.section,
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.root_source_file = .{
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.path = "src/mdgen_" ++ manpage.name ++ "_" ++ manpage.section ++ ".zig",
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},
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.root_source_file = .{ .path = "src/main.zig" },
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.target = b.host,
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});
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addHelp(b, generate_markdown);
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try addHelp(b, generate_markdown, config);
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const gen_config = config: {
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var copy = config;
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copy.exe_entrypoint = @field(
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build_config.ExeEntrypoint,
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"mdgen_" ++ manpage.name ++ "_" ++ manpage.section,
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);
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break :config copy;
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};
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const generate_markdown_options = b.addOptions();
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generate_markdown_options.addOption(std.SemanticVersion, "version", version);
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try gen_config.addOptions(generate_markdown_options);
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generate_markdown.root_module.addOptions("build_options", generate_markdown_options);
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const generate_markdown_step = b.addRunArtifact(generate_markdown);
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@ -1254,24 +1252,26 @@ fn benchSteps(
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// Name of the conformance app and full path to the entrypoint.
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const name = entry.name[0..index];
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const path = try fs.path.join(b.allocator, &[_][]const u8{
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c_dir_path,
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entry.name,
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});
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// Executable builder.
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const bin_name = try std.fmt.allocPrint(b.allocator, "bench-{s}", .{name});
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const c_exe = b.addExecutable(.{
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.name = bin_name,
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.root_source_file = .{ .path = path },
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.root_source_file = .{ .path = "src/main.zig" },
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.target = target,
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.optimize = optimize,
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// .main_pkg_path = .{ .path = "./src" },
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});
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if (install) b.installArtifact(c_exe);
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_ = try addDeps(b, c_exe, config: {
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var copy = config;
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copy.static = true;
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var buf: [64]u8 = undefined;
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copy.exe_entrypoint = std.meta.stringToEnum(
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build_config.ExeEntrypoint,
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try std.fmt.bufPrint(&buf, "bench_{s}", .{name}),
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).?;
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break :config copy;
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});
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}
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|
@ -13,7 +13,7 @@
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const std = @import("std");
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const ArenaAllocator = std.heap.ArenaAllocator;
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const cli_args = @import("../cli_args.zig");
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const cli = @import("../cli.zig");
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const terminal = @import("../terminal/main.zig");
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pub fn main() !void {
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@ -29,7 +29,7 @@ pub fn main() !void {
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errdefer args.deinit();
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var iter = try std.process.argsWithAllocator(alloc);
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defer iter.deinit();
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try cli_args.parse(Args, alloc, &args, &iter);
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try cli.args.parse(Args, alloc, &args, &iter);
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break :args args;
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};
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defer args.deinit();
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|
@ -1,13 +1,13 @@
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const std = @import("std");
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const gen = @import("build/mdgen/mdgen.zig");
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const gen = @import("mdgen.zig");
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pub fn main() !void {
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var gpa = std.heap.GeneralPurposeAllocator(.{}){};
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const alloc = gpa.allocator();
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const writer = std.io.getStdOut().writer();
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try gen.substitute(alloc, @embedFile("build/mdgen/ghostty_1_header.md"), writer);
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try gen.substitute(alloc, @embedFile("ghostty_1_header.md"), writer);
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try gen.genActions(writer);
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try gen.genConfig(writer, true);
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try gen.substitute(alloc, @embedFile("build/mdgen/ghostty_1_footer.md"), writer);
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try gen.substitute(alloc, @embedFile("ghostty_1_footer.md"), writer);
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}
|
@ -1,13 +1,13 @@
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const std = @import("std");
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const gen = @import("build/mdgen/mdgen.zig");
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const gen = @import("mdgen.zig");
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|
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pub fn main() !void {
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var gpa = std.heap.GeneralPurposeAllocator(.{}){};
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const alloc = gpa.allocator();
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const output = std.io.getStdOut().writer();
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try gen.substitute(alloc, @embedFile("build/mdgen/ghostty_5_header.md"), output);
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try gen.substitute(alloc, @embedFile("ghostty_5_header.md"), output);
|
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try gen.genConfig(output, false);
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try gen.genKeybindActions(output);
|
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try gen.substitute(alloc, @embedFile("build/mdgen/ghostty_5_footer.md"), output);
|
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try gen.substitute(alloc, @embedFile("ghostty_5_footer.md"), output);
|
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}
|
@ -1,23 +1,20 @@
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const std = @import("std");
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const help_strings = @import("help_strings");
|
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const build_options = @import("build_options");
|
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const build_config = @import("../../build_config.zig");
|
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const Config = @import("../../config/Config.zig");
|
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const Action = @import("../../cli/action.zig").Action;
|
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const KeybindAction = @import("../../input/Binding.zig").Action;
|
||||
|
||||
pub fn substitute(alloc: std.mem.Allocator, input: []const u8, writer: anytype) !void {
|
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const version_string = try std.fmt.allocPrint(alloc, "{}", .{build_options.version});
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defer alloc.free(version_string);
|
||||
|
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const output = try alloc.alloc(u8, std.mem.replacementSize(
|
||||
u8,
|
||||
input,
|
||||
"@@VERSION@@",
|
||||
version_string,
|
||||
build_config.version_string,
|
||||
));
|
||||
defer alloc.free(output);
|
||||
|
||||
_ = std.mem.replace(u8, input, "@@VERSION@@", version_string, output);
|
||||
_ = std.mem.replace(u8, input, "@@VERSION@@", build_config.version_string, output);
|
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try writer.writeAll(output);
|
||||
}
|
||||
|
||||
|
@ -9,6 +9,7 @@ const assert = std.debug.assert;
|
||||
const apprt = @import("apprt.zig");
|
||||
const font = @import("font/main.zig");
|
||||
const rendererpkg = @import("renderer.zig");
|
||||
const WasmTarget = @import("os/wasm/target.zig").Target;
|
||||
|
||||
/// The build configuratin options. This may not be all available options
|
||||
/// to `zig build` but it contains all the options that the Ghostty source
|
||||
@ -18,6 +19,7 @@ const rendererpkg = @import("renderer.zig");
|
||||
/// between options, make it easy to copy and mutate options for different
|
||||
/// build types, etc.
|
||||
pub const BuildConfig = struct {
|
||||
version: std.SemanticVersion = .{ .major = 0, .minor = 0, .patch = 0 },
|
||||
static: bool = false,
|
||||
flatpak: bool = false,
|
||||
libadwaita: bool = false,
|
||||
@ -25,8 +27,17 @@ pub const BuildConfig = struct {
|
||||
renderer: rendererpkg.Impl = .opengl,
|
||||
font_backend: font.Backend = .freetype,
|
||||
|
||||
/// The entrypoint for exe targets.
|
||||
exe_entrypoint: ExeEntrypoint = .ghostty,
|
||||
|
||||
/// The target runtime for the wasm build and whether to use wasm shared
|
||||
/// memory or not. These are both legacy wasm-specific options that we
|
||||
/// will probably have to revisit when we get back to work on wasm.
|
||||
wasm_target: WasmTarget = .browser,
|
||||
wasm_shared: bool = true,
|
||||
|
||||
/// Configure the build options with our values.
|
||||
pub fn addOptions(self: BuildConfig, step: *std.Build.Step.Options) void {
|
||||
pub fn addOptions(self: BuildConfig, step: *std.Build.Step.Options) !void {
|
||||
// We need to break these down individual because addOption doesn't
|
||||
// support all types.
|
||||
step.addOption(bool, "flatpak", self.flatpak);
|
||||
@ -34,6 +45,19 @@ pub const BuildConfig = struct {
|
||||
step.addOption(apprt.Runtime, "app_runtime", self.app_runtime);
|
||||
step.addOption(font.Backend, "font_backend", self.font_backend);
|
||||
step.addOption(rendererpkg.Impl, "renderer", self.renderer);
|
||||
step.addOption(ExeEntrypoint, "exe_entrypoint", self.exe_entrypoint);
|
||||
step.addOption(WasmTarget, "wasm_target", self.wasm_target);
|
||||
step.addOption(bool, "wasm_shared", self.wasm_shared);
|
||||
|
||||
// Our version. We also add the string version so we don't need
|
||||
// to do any allocations at runtime.
|
||||
var buf: [64]u8 = undefined;
|
||||
step.addOption(std.SemanticVersion, "app_version", self.version);
|
||||
step.addOption([:0]const u8, "app_version_string", try std.fmt.bufPrintZ(
|
||||
&buf,
|
||||
"{}",
|
||||
.{self.version},
|
||||
));
|
||||
}
|
||||
|
||||
/// Rehydrate our BuildConfig from the comptime options. Note that not all
|
||||
@ -41,11 +65,15 @@ pub const BuildConfig = struct {
|
||||
/// to see what is and isn't available.
|
||||
pub fn fromOptions() BuildConfig {
|
||||
return .{
|
||||
.version = options.app_version,
|
||||
.flatpak = options.flatpak,
|
||||
.libadwaita = options.libadwaita,
|
||||
.app_runtime = std.meta.stringToEnum(apprt.Runtime, @tagName(options.app_runtime)).?,
|
||||
.font_backend = std.meta.stringToEnum(font.Backend, @tagName(options.font_backend)).?,
|
||||
.renderer = std.meta.stringToEnum(rendererpkg.Impl, @tagName(options.renderer)).?,
|
||||
.exe_entrypoint = std.meta.stringToEnum(ExeEntrypoint, @tagName(options.exe_entrypoint)).?,
|
||||
.wasm_target = std.meta.stringToEnum(WasmTarget, @tagName(options.wasm_target)).?,
|
||||
.wasm_shared = options.wasm_shared,
|
||||
};
|
||||
}
|
||||
};
|
||||
@ -62,6 +90,7 @@ pub const artifact = Artifact.detect();
|
||||
/// top-level so its a bit cleaner to use throughout the code. See the doc
|
||||
/// comments in BuildConfig for details on each.
|
||||
pub const config = BuildConfig.fromOptions();
|
||||
pub const exe_entrypoint = config.exe_entrypoint;
|
||||
pub const flatpak = options.flatpak;
|
||||
pub const app_runtime: apprt.Runtime = config.app_runtime;
|
||||
pub const font_backend: font.Backend = config.font_backend;
|
||||
@ -94,3 +123,20 @@ pub const Artifact = enum {
|
||||
};
|
||||
}
|
||||
};
|
||||
|
||||
/// The possible entrypoints for the exe artifact. This has no effect on
|
||||
/// other artifact types (i.e. lib, wasm_module).
|
||||
///
|
||||
/// The whole existence of this enum is to workaround the fact that Zig
|
||||
/// doesn't allow the main function to be in a file in a subdirctory
|
||||
/// from the "root" of the module, and I don't want to pollute our root
|
||||
/// directory with a bunch of individual zig files for each entrypoint.
|
||||
///
|
||||
/// Therefore, main.zig uses this to switch between the different entrypoints.
|
||||
pub const ExeEntrypoint = enum {
|
||||
ghostty,
|
||||
helpgen,
|
||||
mdgen_ghostty_1,
|
||||
mdgen_ghostty_5,
|
||||
bench_parser,
|
||||
};
|
||||
|
313
src/main.zig
313
src/main.zig
@ -1,309 +1,10 @@
|
||||
const std = @import("std");
|
||||
const builtin = @import("builtin");
|
||||
const Allocator = std.mem.Allocator;
|
||||
const build_config = @import("build_config.zig");
|
||||
const options = @import("build_options");
|
||||
const glfw = @import("glfw");
|
||||
const glslang = @import("glslang");
|
||||
const macos = @import("macos");
|
||||
const oni = @import("oniguruma");
|
||||
const cli = @import("cli.zig");
|
||||
const internal_os = @import("os/main.zig");
|
||||
const xev = @import("xev");
|
||||
const fontconfig = @import("fontconfig");
|
||||
const harfbuzz = @import("harfbuzz");
|
||||
const renderer = @import("renderer.zig");
|
||||
const apprt = @import("apprt.zig");
|
||||
|
||||
const App = @import("App.zig");
|
||||
const Ghostty = @import("main_c.zig").Ghostty;
|
||||
|
||||
/// Global process state. This is initialized in main() for exe artifacts
|
||||
/// and by ghostty_init() for lib artifacts. This should ONLY be used by
|
||||
/// the C API. The Zig API should NOT use any global state and should
|
||||
/// rely on allocators being passed in as parameters.
|
||||
pub var state: GlobalState = undefined;
|
||||
|
||||
/// The return type for main() depends on the build artifact.
|
||||
const MainReturn = switch (build_config.artifact) {
|
||||
.lib => noreturn,
|
||||
else => void,
|
||||
// See build_config.ExeEntrypoint for why we do this.
|
||||
pub usingnamespace switch (build_config.exe_entrypoint) {
|
||||
.ghostty => @import("main_ghostty.zig"),
|
||||
.helpgen => @import("helpgen.zig"),
|
||||
.mdgen_ghostty_1 => @import("build/mdgen/main_ghostty_1.zig"),
|
||||
.mdgen_ghostty_5 => @import("build/mdgen/main_ghostty_5.zig"),
|
||||
.bench_parser => @import("bench/parser.zig"),
|
||||
};
|
||||
|
||||
pub fn main() !MainReturn {
|
||||
// We first start by initializing our global state. This will setup
|
||||
// process-level state we need to run the terminal. The reason we use
|
||||
// a global is because the C API needs to be able to access this state;
|
||||
// no other Zig code should EVER access the global state.
|
||||
state.init() catch |err| {
|
||||
const stderr = std.io.getStdErr().writer();
|
||||
defer std.os.exit(1);
|
||||
const ErrSet = @TypeOf(err) || error{Unknown};
|
||||
switch (@as(ErrSet, @errorCast(err))) {
|
||||
error.MultipleActions => try stderr.print(
|
||||
"Error: multiple CLI actions specified. You must specify only one\n" ++
|
||||
"action starting with the `+` character.\n",
|
||||
.{},
|
||||
),
|
||||
|
||||
error.InvalidAction => try stderr.print(
|
||||
"Error: unknown CLI action specified. CLI actions are specified with\n" ++
|
||||
"the '+' character.\n",
|
||||
.{},
|
||||
),
|
||||
|
||||
else => try stderr.print("invalid CLI invocation err={}\n", .{err}),
|
||||
}
|
||||
};
|
||||
defer state.deinit();
|
||||
const alloc = state.alloc;
|
||||
|
||||
if (comptime builtin.mode == .Debug) {
|
||||
std.log.warn("This is a debug build. Performance will be very poor.", .{});
|
||||
std.log.warn("You should only use a debug build for developing Ghostty.", .{});
|
||||
std.log.warn("Otherwise, please rebuild in a release mode.", .{});
|
||||
}
|
||||
|
||||
// Execute our action if we have one
|
||||
if (state.action) |action| {
|
||||
std.log.info("executing CLI action={}", .{action});
|
||||
std.os.exit(action.run(alloc) catch |err| err: {
|
||||
std.log.err("CLI action failed error={}", .{err});
|
||||
break :err 1;
|
||||
});
|
||||
return;
|
||||
}
|
||||
|
||||
if (comptime build_config.app_runtime == .none) {
|
||||
const stdout = std.io.getStdOut().writer();
|
||||
try stdout.print("Usage: ghostty +<action> [flags]\n\n", .{});
|
||||
try stdout.print(
|
||||
\\This is the Ghostty helper CLI that accompanies the graphical Ghostty app.
|
||||
\\To launch the terminal directly, please launch the graphical app
|
||||
\\(i.e. Ghostty.app on macOS). This CLI can be used to perform various
|
||||
\\actions such as inspecting the version, listing fonts, etc.
|
||||
\\
|
||||
\\We don't have proper help output yet, sorry! Please refer to the
|
||||
\\source code or Discord community for help for now. We'll fix this in time.
|
||||
,
|
||||
.{},
|
||||
);
|
||||
|
||||
std.os.exit(0);
|
||||
}
|
||||
|
||||
// Create our app state
|
||||
var app = try App.create(alloc);
|
||||
defer app.destroy();
|
||||
|
||||
// Create our runtime app
|
||||
var app_runtime = try apprt.App.init(app, .{});
|
||||
defer app_runtime.terminate();
|
||||
|
||||
// Run the GUI event loop
|
||||
try app_runtime.run();
|
||||
}
|
||||
|
||||
pub const std_options = struct {
|
||||
// Our log level is always at least info in every build mode.
|
||||
pub const log_level: std.log.Level = switch (builtin.mode) {
|
||||
.Debug => .debug,
|
||||
else => .info,
|
||||
};
|
||||
|
||||
// The function std.log will call.
|
||||
pub fn logFn(
|
||||
comptime level: std.log.Level,
|
||||
comptime scope: @TypeOf(.EnumLiteral),
|
||||
comptime format: []const u8,
|
||||
args: anytype,
|
||||
) void {
|
||||
// Stuff we can do before the lock
|
||||
const level_txt = comptime level.asText();
|
||||
const prefix = if (scope == .default) ": " else "(" ++ @tagName(scope) ++ "): ";
|
||||
|
||||
// Lock so we are thread-safe
|
||||
std.debug.getStderrMutex().lock();
|
||||
defer std.debug.getStderrMutex().unlock();
|
||||
|
||||
// On Mac, we use unified logging. To view this:
|
||||
//
|
||||
// sudo log stream --level debug --predicate 'subsystem=="com.mitchellh.ghostty"'
|
||||
//
|
||||
if (builtin.target.isDarwin()) {
|
||||
// Convert our levels to Mac levels
|
||||
const mac_level: macos.os.LogType = switch (level) {
|
||||
.debug => .debug,
|
||||
.info => .info,
|
||||
.warn => .err,
|
||||
.err => .fault,
|
||||
};
|
||||
|
||||
// Initialize a logger. This is slow to do on every operation
|
||||
// but we shouldn't be logging too much.
|
||||
const logger = macos.os.Log.create("com.mitchellh.ghostty", @tagName(scope));
|
||||
defer logger.release();
|
||||
logger.log(std.heap.c_allocator, mac_level, format, args);
|
||||
}
|
||||
|
||||
switch (state.logging) {
|
||||
.disabled => {},
|
||||
|
||||
.stderr => {
|
||||
// Always try default to send to stderr
|
||||
const stderr = std.io.getStdErr().writer();
|
||||
nosuspend stderr.print(level_txt ++ prefix ++ format ++ "\n", args) catch return;
|
||||
},
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
/// This represents the global process state. There should only
|
||||
/// be one of these at any given moment. This is extracted into a dedicated
|
||||
/// struct because it is reused by main and the static C lib.
|
||||
pub const GlobalState = struct {
|
||||
const GPA = std.heap.GeneralPurposeAllocator(.{});
|
||||
|
||||
gpa: ?GPA,
|
||||
alloc: std.mem.Allocator,
|
||||
action: ?cli.Action,
|
||||
logging: Logging,
|
||||
|
||||
/// The app resources directory, equivalent to zig-out/share when we build
|
||||
/// from source. This is null if we can't detect it.
|
||||
resources_dir: ?[]const u8,
|
||||
|
||||
/// Where logging should go
|
||||
pub const Logging = union(enum) {
|
||||
disabled: void,
|
||||
stderr: void,
|
||||
};
|
||||
|
||||
/// Initialize the global state.
|
||||
pub fn init(self: *GlobalState) !void {
|
||||
// Initialize ourself to nothing so we don't have any extra state.
|
||||
// IMPORTANT: this MUST be initialized before any log output because
|
||||
// the log function uses the global state.
|
||||
self.* = .{
|
||||
.gpa = null,
|
||||
.alloc = undefined,
|
||||
.action = null,
|
||||
.logging = .{ .stderr = {} },
|
||||
.resources_dir = null,
|
||||
};
|
||||
errdefer self.deinit();
|
||||
|
||||
self.gpa = gpa: {
|
||||
// Use the libc allocator if it is available because it is WAY
|
||||
// faster than GPA. We only do this in release modes so that we
|
||||
// can get easy memory leak detection in debug modes.
|
||||
if (builtin.link_libc) {
|
||||
if (switch (builtin.mode) {
|
||||
.ReleaseSafe, .ReleaseFast => true,
|
||||
|
||||
// We also use it if we can detect we're running under
|
||||
// Valgrind since Valgrind only instruments the C allocator
|
||||
else => std.valgrind.runningOnValgrind() > 0,
|
||||
}) break :gpa null;
|
||||
}
|
||||
|
||||
break :gpa GPA{};
|
||||
};
|
||||
|
||||
self.alloc = if (self.gpa) |*value|
|
||||
value.allocator()
|
||||
else if (builtin.link_libc)
|
||||
std.heap.c_allocator
|
||||
else
|
||||
unreachable;
|
||||
|
||||
// We first try to parse any action that we may be executing.
|
||||
self.action = try cli.Action.detectCLI(self.alloc);
|
||||
|
||||
// If we have an action executing, we disable logging by default
|
||||
// since we write to stderr we don't want logs messing up our
|
||||
// output.
|
||||
if (self.action != null) self.logging = .{ .disabled = {} };
|
||||
|
||||
// For lib mode we always disable stderr logging by default.
|
||||
if (comptime build_config.app_runtime == .none) {
|
||||
self.logging = .{ .disabled = {} };
|
||||
}
|
||||
|
||||
// I don't love the env var name but I don't have it in my heart
|
||||
// to parse CLI args 3 times (once for actions, once for config,
|
||||
// maybe once for logging) so for now this is an easy way to do
|
||||
// this. Env vars are useful for logging too because they are
|
||||
// easy to set.
|
||||
if ((try internal_os.getenv(self.alloc, "GHOSTTY_LOG"))) |v| {
|
||||
defer v.deinit(self.alloc);
|
||||
if (v.value.len > 0) {
|
||||
self.logging = .{ .stderr = {} };
|
||||
}
|
||||
}
|
||||
|
||||
// Output some debug information right away
|
||||
std.log.info("ghostty version={s}", .{build_config.version_string});
|
||||
std.log.info("runtime={}", .{build_config.app_runtime});
|
||||
std.log.info("font_backend={}", .{build_config.font_backend});
|
||||
std.log.info("dependency harfbuzz={s}", .{harfbuzz.versionString()});
|
||||
if (comptime build_config.font_backend.hasFontconfig()) {
|
||||
std.log.info("dependency fontconfig={d}", .{fontconfig.version()});
|
||||
}
|
||||
std.log.info("renderer={}", .{renderer.Renderer});
|
||||
std.log.info("libxev backend={}", .{xev.backend});
|
||||
|
||||
// First things first, we fix our file descriptors
|
||||
internal_os.fixMaxFiles();
|
||||
|
||||
// We need to make sure the process locale is set properly. Locale
|
||||
// affects a lot of behaviors in a shell.
|
||||
try internal_os.ensureLocale(self.alloc);
|
||||
|
||||
// Initialize glslang for shader compilation
|
||||
try glslang.init();
|
||||
|
||||
// Initialize oniguruma for regex
|
||||
try oni.init(&.{oni.Encoding.utf8});
|
||||
|
||||
// Find our resources directory once for the app so every launch
|
||||
// hereafter can use this cached value.
|
||||
self.resources_dir = try internal_os.resourcesDir(self.alloc);
|
||||
errdefer if (self.resources_dir) |dir| self.alloc.free(dir);
|
||||
}
|
||||
|
||||
/// Cleans up the global state. This doesn't _need_ to be called but
|
||||
/// doing so in dev modes will check for memory leaks.
|
||||
pub fn deinit(self: *GlobalState) void {
|
||||
if (self.resources_dir) |dir| self.alloc.free(dir);
|
||||
|
||||
if (self.gpa) |*value| {
|
||||
// We want to ensure that we deinit the GPA because this is
|
||||
// the point at which it will output if there were safety violations.
|
||||
_ = value.deinit();
|
||||
}
|
||||
}
|
||||
};
|
||||
test {
|
||||
_ = @import("circ_buf.zig");
|
||||
_ = @import("pty.zig");
|
||||
_ = @import("Command.zig");
|
||||
_ = @import("font/main.zig");
|
||||
_ = @import("apprt.zig");
|
||||
_ = @import("renderer.zig");
|
||||
_ = @import("termio.zig");
|
||||
_ = @import("input.zig");
|
||||
_ = @import("cli.zig");
|
||||
_ = @import("surface_mouse.zig");
|
||||
|
||||
// Libraries
|
||||
_ = @import("segmented_pool.zig");
|
||||
_ = @import("inspector/main.zig");
|
||||
_ = @import("terminal/main.zig");
|
||||
_ = @import("terminfo/main.zig");
|
||||
|
||||
// TODO
|
||||
_ = @import("blocking_queue.zig");
|
||||
_ = @import("config.zig");
|
||||
_ = @import("lru.zig");
|
||||
}
|
||||
|
@ -6,6 +6,7 @@
|
||||
// This currently isn't supported as a general purpose embedding API.
|
||||
// This is currently used only to embed ghostty within a macOS app. However,
|
||||
// it could be expanded to be general purpose in the future.
|
||||
|
||||
const std = @import("std");
|
||||
const assert = std.debug.assert;
|
||||
const builtin = @import("builtin");
|
||||
|
315
src/main_ghostty.zig
Normal file
315
src/main_ghostty.zig
Normal file
@ -0,0 +1,315 @@
|
||||
//! The main entrypoint for the `ghostty` application. This also serves
|
||||
//! as the process initialization code for the `libghostty` library.
|
||||
|
||||
const std = @import("std");
|
||||
const builtin = @import("builtin");
|
||||
const Allocator = std.mem.Allocator;
|
||||
const build_config = @import("build_config.zig");
|
||||
const options = @import("build_options");
|
||||
const glfw = @import("glfw");
|
||||
const glslang = @import("glslang");
|
||||
const macos = @import("macos");
|
||||
const oni = @import("oniguruma");
|
||||
const cli = @import("cli.zig");
|
||||
const internal_os = @import("os/main.zig");
|
||||
const xev = @import("xev");
|
||||
const fontconfig = @import("fontconfig");
|
||||
const harfbuzz = @import("harfbuzz");
|
||||
const renderer = @import("renderer.zig");
|
||||
const apprt = @import("apprt.zig");
|
||||
|
||||
const App = @import("App.zig");
|
||||
const Ghostty = @import("main_c.zig").Ghostty;
|
||||
|
||||
/// Global process state. This is initialized in main() for exe artifacts
|
||||
/// and by ghostty_init() for lib artifacts. This should ONLY be used by
|
||||
/// the C API. The Zig API should NOT use any global state and should
|
||||
/// rely on allocators being passed in as parameters.
|
||||
pub var state: GlobalState = undefined;
|
||||
|
||||
/// The return type for main() depends on the build artifact. The lib build
|
||||
/// also calls "main" in order to run the CLI actions, but it calls it as
|
||||
/// an API and not an entrypoint.
|
||||
const MainReturn = switch (build_config.artifact) {
|
||||
.lib => noreturn,
|
||||
else => void,
|
||||
};
|
||||
|
||||
pub fn main() !MainReturn {
|
||||
// We first start by initializing our global state. This will setup
|
||||
// process-level state we need to run the terminal. The reason we use
|
||||
// a global is because the C API needs to be able to access this state;
|
||||
// no other Zig code should EVER access the global state.
|
||||
state.init() catch |err| {
|
||||
const stderr = std.io.getStdErr().writer();
|
||||
defer std.os.exit(1);
|
||||
const ErrSet = @TypeOf(err) || error{Unknown};
|
||||
switch (@as(ErrSet, @errorCast(err))) {
|
||||
error.MultipleActions => try stderr.print(
|
||||
"Error: multiple CLI actions specified. You must specify only one\n" ++
|
||||
"action starting with the `+` character.\n",
|
||||
.{},
|
||||
),
|
||||
|
||||
error.InvalidAction => try stderr.print(
|
||||
"Error: unknown CLI action specified. CLI actions are specified with\n" ++
|
||||
"the '+' character.\n",
|
||||
.{},
|
||||
),
|
||||
|
||||
else => try stderr.print("invalid CLI invocation err={}\n", .{err}),
|
||||
}
|
||||
};
|
||||
defer state.deinit();
|
||||
const alloc = state.alloc;
|
||||
|
||||
if (comptime builtin.mode == .Debug) {
|
||||
std.log.warn("This is a debug build. Performance will be very poor.", .{});
|
||||
std.log.warn("You should only use a debug build for developing Ghostty.", .{});
|
||||
std.log.warn("Otherwise, please rebuild in a release mode.", .{});
|
||||
}
|
||||
|
||||
// Execute our action if we have one
|
||||
if (state.action) |action| {
|
||||
std.log.info("executing CLI action={}", .{action});
|
||||
std.os.exit(action.run(alloc) catch |err| err: {
|
||||
std.log.err("CLI action failed error={}", .{err});
|
||||
break :err 1;
|
||||
});
|
||||
return;
|
||||
}
|
||||
|
||||
if (comptime build_config.app_runtime == .none) {
|
||||
const stdout = std.io.getStdOut().writer();
|
||||
try stdout.print("Usage: ghostty +<action> [flags]\n\n", .{});
|
||||
try stdout.print(
|
||||
\\This is the Ghostty helper CLI that accompanies the graphical Ghostty app.
|
||||
\\To launch the terminal directly, please launch the graphical app
|
||||
\\(i.e. Ghostty.app on macOS). This CLI can be used to perform various
|
||||
\\actions such as inspecting the version, listing fonts, etc.
|
||||
\\
|
||||
\\We don't have proper help output yet, sorry! Please refer to the
|
||||
\\source code or Discord community for help for now. We'll fix this in time.
|
||||
,
|
||||
.{},
|
||||
);
|
||||
|
||||
std.os.exit(0);
|
||||
}
|
||||
|
||||
// Create our app state
|
||||
var app = try App.create(alloc);
|
||||
defer app.destroy();
|
||||
|
||||
// Create our runtime app
|
||||
var app_runtime = try apprt.App.init(app, .{});
|
||||
defer app_runtime.terminate();
|
||||
|
||||
// Run the GUI event loop
|
||||
try app_runtime.run();
|
||||
}
|
||||
|
||||
pub const std_options = struct {
|
||||
// Our log level is always at least info in every build mode.
|
||||
pub const log_level: std.log.Level = switch (builtin.mode) {
|
||||
.Debug => .debug,
|
||||
else => .info,
|
||||
};
|
||||
|
||||
// The function std.log will call.
|
||||
pub fn logFn(
|
||||
comptime level: std.log.Level,
|
||||
comptime scope: @TypeOf(.EnumLiteral),
|
||||
comptime format: []const u8,
|
||||
args: anytype,
|
||||
) void {
|
||||
// Stuff we can do before the lock
|
||||
const level_txt = comptime level.asText();
|
||||
const prefix = if (scope == .default) ": " else "(" ++ @tagName(scope) ++ "): ";
|
||||
|
||||
// Lock so we are thread-safe
|
||||
std.debug.getStderrMutex().lock();
|
||||
defer std.debug.getStderrMutex().unlock();
|
||||
|
||||
// On Mac, we use unified logging. To view this:
|
||||
//
|
||||
// sudo log stream --level debug --predicate 'subsystem=="com.mitchellh.ghostty"'
|
||||
//
|
||||
if (builtin.target.isDarwin()) {
|
||||
// Convert our levels to Mac levels
|
||||
const mac_level: macos.os.LogType = switch (level) {
|
||||
.debug => .debug,
|
||||
.info => .info,
|
||||
.warn => .err,
|
||||
.err => .fault,
|
||||
};
|
||||
|
||||
// Initialize a logger. This is slow to do on every operation
|
||||
// but we shouldn't be logging too much.
|
||||
const logger = macos.os.Log.create("com.mitchellh.ghostty", @tagName(scope));
|
||||
defer logger.release();
|
||||
logger.log(std.heap.c_allocator, mac_level, format, args);
|
||||
}
|
||||
|
||||
switch (state.logging) {
|
||||
.disabled => {},
|
||||
|
||||
.stderr => {
|
||||
// Always try default to send to stderr
|
||||
const stderr = std.io.getStdErr().writer();
|
||||
nosuspend stderr.print(level_txt ++ prefix ++ format ++ "\n", args) catch return;
|
||||
},
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
/// This represents the global process state. There should only
|
||||
/// be one of these at any given moment. This is extracted into a dedicated
|
||||
/// struct because it is reused by main and the static C lib.
|
||||
pub const GlobalState = struct {
|
||||
const GPA = std.heap.GeneralPurposeAllocator(.{});
|
||||
|
||||
gpa: ?GPA,
|
||||
alloc: std.mem.Allocator,
|
||||
action: ?cli.Action,
|
||||
logging: Logging,
|
||||
|
||||
/// The app resources directory, equivalent to zig-out/share when we build
|
||||
/// from source. This is null if we can't detect it.
|
||||
resources_dir: ?[]const u8,
|
||||
|
||||
/// Where logging should go
|
||||
pub const Logging = union(enum) {
|
||||
disabled: void,
|
||||
stderr: void,
|
||||
};
|
||||
|
||||
/// Initialize the global state.
|
||||
pub fn init(self: *GlobalState) !void {
|
||||
// Initialize ourself to nothing so we don't have any extra state.
|
||||
// IMPORTANT: this MUST be initialized before any log output because
|
||||
// the log function uses the global state.
|
||||
self.* = .{
|
||||
.gpa = null,
|
||||
.alloc = undefined,
|
||||
.action = null,
|
||||
.logging = .{ .stderr = {} },
|
||||
.resources_dir = null,
|
||||
};
|
||||
errdefer self.deinit();
|
||||
|
||||
self.gpa = gpa: {
|
||||
// Use the libc allocator if it is available because it is WAY
|
||||
// faster than GPA. We only do this in release modes so that we
|
||||
// can get easy memory leak detection in debug modes.
|
||||
if (builtin.link_libc) {
|
||||
if (switch (builtin.mode) {
|
||||
.ReleaseSafe, .ReleaseFast => true,
|
||||
|
||||
// We also use it if we can detect we're running under
|
||||
// Valgrind since Valgrind only instruments the C allocator
|
||||
else => std.valgrind.runningOnValgrind() > 0,
|
||||
}) break :gpa null;
|
||||
}
|
||||
|
||||
break :gpa GPA{};
|
||||
};
|
||||
|
||||
self.alloc = if (self.gpa) |*value|
|
||||
value.allocator()
|
||||
else if (builtin.link_libc)
|
||||
std.heap.c_allocator
|
||||
else
|
||||
unreachable;
|
||||
|
||||
// We first try to parse any action that we may be executing.
|
||||
self.action = try cli.Action.detectCLI(self.alloc);
|
||||
|
||||
// If we have an action executing, we disable logging by default
|
||||
// since we write to stderr we don't want logs messing up our
|
||||
// output.
|
||||
if (self.action != null) self.logging = .{ .disabled = {} };
|
||||
|
||||
// For lib mode we always disable stderr logging by default.
|
||||
if (comptime build_config.app_runtime == .none) {
|
||||
self.logging = .{ .disabled = {} };
|
||||
}
|
||||
|
||||
// I don't love the env var name but I don't have it in my heart
|
||||
// to parse CLI args 3 times (once for actions, once for config,
|
||||
// maybe once for logging) so for now this is an easy way to do
|
||||
// this. Env vars are useful for logging too because they are
|
||||
// easy to set.
|
||||
if ((try internal_os.getenv(self.alloc, "GHOSTTY_LOG"))) |v| {
|
||||
defer v.deinit(self.alloc);
|
||||
if (v.value.len > 0) {
|
||||
self.logging = .{ .stderr = {} };
|
||||
}
|
||||
}
|
||||
|
||||
// Output some debug information right away
|
||||
std.log.info("ghostty version={s}", .{build_config.version_string});
|
||||
std.log.info("runtime={}", .{build_config.app_runtime});
|
||||
std.log.info("font_backend={}", .{build_config.font_backend});
|
||||
std.log.info("dependency harfbuzz={s}", .{harfbuzz.versionString()});
|
||||
if (comptime build_config.font_backend.hasFontconfig()) {
|
||||
std.log.info("dependency fontconfig={d}", .{fontconfig.version()});
|
||||
}
|
||||
std.log.info("renderer={}", .{renderer.Renderer});
|
||||
std.log.info("libxev backend={}", .{xev.backend});
|
||||
|
||||
// First things first, we fix our file descriptors
|
||||
internal_os.fixMaxFiles();
|
||||
|
||||
// We need to make sure the process locale is set properly. Locale
|
||||
// affects a lot of behaviors in a shell.
|
||||
try internal_os.ensureLocale(self.alloc);
|
||||
|
||||
// Initialize glslang for shader compilation
|
||||
try glslang.init();
|
||||
|
||||
// Initialize oniguruma for regex
|
||||
try oni.init(&.{oni.Encoding.utf8});
|
||||
|
||||
// Find our resources directory once for the app so every launch
|
||||
// hereafter can use this cached value.
|
||||
self.resources_dir = try internal_os.resourcesDir(self.alloc);
|
||||
errdefer if (self.resources_dir) |dir| self.alloc.free(dir);
|
||||
}
|
||||
|
||||
/// Cleans up the global state. This doesn't _need_ to be called but
|
||||
/// doing so in dev modes will check for memory leaks.
|
||||
pub fn deinit(self: *GlobalState) void {
|
||||
if (self.resources_dir) |dir| self.alloc.free(dir);
|
||||
|
||||
if (self.gpa) |*value| {
|
||||
// We want to ensure that we deinit the GPA because this is
|
||||
// the point at which it will output if there were safety violations.
|
||||
_ = value.deinit();
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
test {
|
||||
_ = @import("circ_buf.zig");
|
||||
_ = @import("pty.zig");
|
||||
_ = @import("Command.zig");
|
||||
_ = @import("font/main.zig");
|
||||
_ = @import("apprt.zig");
|
||||
_ = @import("renderer.zig");
|
||||
_ = @import("termio.zig");
|
||||
_ = @import("input.zig");
|
||||
_ = @import("cli.zig");
|
||||
_ = @import("surface_mouse.zig");
|
||||
|
||||
// Libraries
|
||||
_ = @import("segmented_pool.zig");
|
||||
_ = @import("inspector/main.zig");
|
||||
_ = @import("terminal/main.zig");
|
||||
_ = @import("terminfo/main.zig");
|
||||
|
||||
// TODO
|
||||
_ = @import("blocking_queue.zig");
|
||||
_ = @import("config.zig");
|
||||
_ = @import("lru.zig");
|
||||
}
|
Reference in New Issue
Block a user