config: clarify runtime reloading of shader stuff

This commit is contained in:
Mitchell Hashimoto
2023-11-17 22:00:33 -08:00
parent e55cb274ba
commit eaf847381a

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@ -621,6 +621,9 @@ keybind: Keybinds = .{},
/// ///
/// This can be repeated multiple times to load multiple shaders. The shaders /// This can be repeated multiple times to load multiple shaders. The shaders
/// will be run in the order they are specified. /// will be run in the order they are specified.
///
/// Changing this value at runtime and reloading the configuration will only
/// affect new windows, tabs, and splits.
@"custom-shader": RepeatablePath = .{}, @"custom-shader": RepeatablePath = .{},
/// If true (default), the focused terminal surface will run an animation /// If true (default), the focused terminal surface will run an animation
@ -631,6 +634,9 @@ keybind: Keybinds = .{},
/// If this is set to false, the terminal and custom shader will only render /// If this is set to false, the terminal and custom shader will only render
/// when the terminal is updated. This is more efficient but the shader will /// when the terminal is updated. This is more efficient but the shader will
/// not animate. /// not animate.
///
/// This value can be changed at runtime and will affect all currently
/// open terminals.
@"custom-shader-animation": bool = true, @"custom-shader-animation": bool = true,
/// If anything other than false, fullscreen mode on macOS will not use the /// If anything other than false, fullscreen mode on macOS will not use the