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config: clarify runtime reloading of shader stuff
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@ -621,6 +621,9 @@ keybind: Keybinds = .{},
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///
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///
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/// This can be repeated multiple times to load multiple shaders. The shaders
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/// This can be repeated multiple times to load multiple shaders. The shaders
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/// will be run in the order they are specified.
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/// will be run in the order they are specified.
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///
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/// Changing this value at runtime and reloading the configuration will only
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/// affect new windows, tabs, and splits.
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@"custom-shader": RepeatablePath = .{},
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@"custom-shader": RepeatablePath = .{},
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/// If true (default), the focused terminal surface will run an animation
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/// If true (default), the focused terminal surface will run an animation
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@ -631,6 +634,9 @@ keybind: Keybinds = .{},
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/// If this is set to false, the terminal and custom shader will only render
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/// If this is set to false, the terminal and custom shader will only render
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/// when the terminal is updated. This is more efficient but the shader will
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/// when the terminal is updated. This is more efficient but the shader will
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/// not animate.
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/// not animate.
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///
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/// This value can be changed at runtime and will affect all currently
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/// open terminals.
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@"custom-shader-animation": bool = true,
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@"custom-shader-animation": bool = true,
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/// If anything other than false, fullscreen mode on macOS will not use the
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/// If anything other than false, fullscreen mode on macOS will not use the
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