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https://github.com/ghostty-org/ghostty.git
synced 2025-07-16 00:36:07 +03:00
terminal.selectionString to grab the string value of a selection
This isn't done yet, I still have to handle soft-wrapping and test wrapped cases in the ring buffer.
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@ -30,6 +30,7 @@ const Allocator = std.mem.Allocator;
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const color = @import("color.zig");
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const point = @import("point.zig");
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const Point = point.Point;
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const Selection = @import("Selection.zig");
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const log = std.log.scoped(.screen);
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@ -172,7 +173,7 @@ pub fn getVisible(self: Screen) []Cell {
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/// Get a single row in the active area by index (0-indexed).
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pub fn getRow(self: Screen, idx: usize) Row {
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// Get the index of the first byte of the the row at index.
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const real_idx = self.rowIndex(idx);
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const real_idx = self.viewportRowIndex(idx);
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// The storage is sliced to return exactly the number of columns.
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return self.storage[real_idx .. real_idx + self.cols];
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@ -182,19 +183,31 @@ pub fn getRow(self: Screen, idx: usize) Row {
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pub fn getCell(self: Screen, row: usize, col: usize) *Cell {
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assert(row < self.rows);
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assert(col < self.cols);
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const row_idx = self.rowIndex(row);
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const row_idx = self.viewportRowIndex(row);
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return &self.storage[row_idx + col];
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}
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/// Returns the index for the given row (0-indexed) into the underlying
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/// storage array.
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fn rowIndex(self: Screen, idx: usize) usize {
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/// storage array. The row is 0-indexed from the top of the viewport.
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fn viewportRowIndex(self: Screen, idx: usize) usize {
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assert(idx < self.rows);
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const val = (self.top + self.visible_offset + idx) * self.cols;
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return self.rowIndex(self.visible_offset + idx);
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}
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/// Returns the index for the given row (0-indexed) into the underlying
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/// storage array. The row is 0-indexed from the top of the screen.
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fn rowIndex(self: Screen, y: usize) usize {
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assert(y < self.totalRows());
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const val = (self.top + y) * self.cols;
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if (val < self.storage.len) return val;
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return val - self.storage.len;
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}
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/// Returns the total number of rows in the screen.
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inline fn totalRows(self: Screen) usize {
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return self.storage.len / self.cols;
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}
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/// Scroll behaviors for the scroll function.
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pub const Scroll = union(enum) {
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/// Scroll to the top of the scroll buffer. The first line of the
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@ -380,13 +393,98 @@ pub fn resize(self: *Screen, alloc: Allocator, rows: usize, cols: usize) !void {
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// If we grew rows, then set the remaining data to zero.
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if (rows > old.rows) {
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std.mem.set(Cell, self.storage[self.rowIndex(old.rows)..], .{ .char = 0 });
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std.mem.set(Cell, self.storage[self.viewportRowIndex(old.rows)..], .{ .char = 0 });
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}
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// Free the old data
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alloc.free(old.storage);
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}
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/// Returns the raw text associated with a selection. This will unwrap
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/// soft-wrapped edges. The returned slice is owned by the caller.
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pub fn selectionString(self: Screen, alloc: Allocator, sel: Selection) ![]const u8 {
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// Get the slices for the string
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const slices = self.selectionSlices(sel);
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// We can now know how much space we'll need to store the string. We
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// can waste as much as 4x the size here as we make space for unicode
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// characters (which may take up 32 bits).
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// TODO: loop over and pre-calculate the sizeto avoid wasted space.
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const newlines = @divFloor(slices.top.len + slices.bot.len, self.cols) + 1;
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const chars = (slices.top.len + slices.bot.len) * 4;
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const buf = try alloc.alloc(u8, chars + newlines);
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var i: usize = 0;
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for (slices.top) |cell, idx| {
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// If our index cleanly divides into the col count then we're
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// at a newline and we add it.
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if (idx > 0 and @mod(idx + slices.top_offset, self.cols) == 0) {
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buf[i] = '\n';
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i += 1;
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}
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const char = if (cell.char > 0) cell.char else ' ';
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i += try std.unicode.utf8Encode(@intCast(u21, char), buf[i..]);
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}
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for (slices.bot) |cell, idx| {
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// We don't use "top_offset" here because the bot by definition
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// is never offset, it always starts at index 0 so we can just check
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// the index directly.
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if (@mod(idx, self.cols) == 0) {
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buf[i] = '\n';
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i += 1;
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}
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const char = if (cell.char > 0) cell.char else ' ';
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i += try std.unicode.utf8Encode(@intCast(u21, char), buf[i..]);
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}
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// If we wrote less than what we allocated, try to shrink it. Otherwise
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// return the buf as-is.
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return if (i < buf.len) try alloc.realloc(buf, i) else buf;
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}
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/// Returns the slices that make up the selection, in order. There are at most
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/// two parts to handle the ring buffer. If the selection fits in one contiguous
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/// slice, then the second slice will have a length of zero.
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fn selectionSlices(self: Screen, sel: Selection) struct {
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// Top offset can be used to determine if a newline is required by
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// seeing if the cell index plus the offset cleanly divides by screen cols.
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top_offset: usize,
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top: []Cell,
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bot: []Cell,
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} {
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// TODO: test
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assert(sel.start.y < self.totalRows());
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assert(sel.end.y < self.totalRows());
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assert(sel.start.x < self.cols);
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assert(sel.end.x < self.cols);
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// Get the true "top" and "bottom"
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const sel_top = sel.topLeft();
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const sel_bot = sel.bottomRight();
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const top = self.rowIndex(sel_top.y);
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const bot = self.rowIndex(sel_bot.y);
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// The bottom and top are available in one contiguous slice.
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if (bot >= top) {
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return .{
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.top_offset = sel_top.x,
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.top = self.storage[top + sel_top.x .. bot + sel_bot.x + 1],
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.bot = self.storage[0..0], // just so its a valid slice, but zero length
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};
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}
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// The bottom and top are split into two slices, so we slice to the
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// bottom of the storage, then from the top.
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return .{
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.top_offset = sel_top.x,
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.top = self.storage[top + sel_top.x .. self.bottom + self.cols],
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.bot = self.storage[0 .. bot + sel_bot.x],
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};
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}
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/// Turns the screen into a string.
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pub fn testString(self: Screen, alloc: Allocator) ![]const u8 {
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const buf = try alloc.alloc(u8, self.storage.len + self.rows);
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@ -478,9 +576,9 @@ test "Screen: scrolling" {
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try testing.expect(s.viewportIsBottom());
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// Test our row index
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try testing.expectEqual(@as(usize, 5), s.rowIndex(0));
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try testing.expectEqual(@as(usize, 10), s.rowIndex(1));
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try testing.expectEqual(@as(usize, 0), s.rowIndex(2));
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try testing.expectEqual(@as(usize, 5), s.viewportRowIndex(0));
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try testing.expectEqual(@as(usize, 10), s.viewportRowIndex(1));
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try testing.expectEqual(@as(usize, 0), s.viewportRowIndex(2));
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{
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// Test our contents rotated
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@ -516,9 +614,9 @@ test "Screen: scrolling" {
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// try testing.expect(s.viewportIsBottom());
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//
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// // Test our row index
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// try testing.expectEqual(@as(usize, 5), s.rowIndex(0));
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// try testing.expectEqual(@as(usize, 10), s.rowIndex(1));
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// try testing.expectEqual(@as(usize, 15), s.rowIndex(2));
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// try testing.expectEqual(@as(usize, 5), s.viewportRowIndex(0));
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// try testing.expectEqual(@as(usize, 10), s.viewportRowIndex(1));
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// try testing.expectEqual(@as(usize, 15), s.viewportRowIndex(2));
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// }
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test "Screen: scroll down from 0" {
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@ -549,9 +647,9 @@ test "Screen: scrollback" {
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s.scroll(.{ .delta = 1 });
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// Test our row index
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try testing.expectEqual(@as(usize, 5), s.rowIndex(0));
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try testing.expectEqual(@as(usize, 10), s.rowIndex(1));
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try testing.expectEqual(@as(usize, 15), s.rowIndex(2));
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try testing.expectEqual(@as(usize, 5), s.viewportRowIndex(0));
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try testing.expectEqual(@as(usize, 10), s.viewportRowIndex(1));
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try testing.expectEqual(@as(usize, 15), s.viewportRowIndex(2));
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{
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// Test our contents rotated
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@ -726,3 +824,23 @@ test "Screen: resize less cols" {
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try testing.expectEqualStrings(expected, contents);
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}
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}
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test "Screen: selectionString" {
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const testing = std.testing;
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const alloc = testing.allocator;
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var s = try init(alloc, 3, 5, 0);
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defer s.deinit(alloc);
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const str = "1ABCD\n2EFGH\n3IJKL";
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s.testWriteString(str);
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{
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var contents = try s.selectionString(alloc, .{
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.start = .{ .x = 0, .y = 1 },
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.end = .{ .x = 2, .y = 2 },
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});
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defer alloc.free(contents);
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const expected = "2EFGH\n3IJ";
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try testing.expectEqualStrings(expected, contents);
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}
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}
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