Merge branch 'ghostty-org:main' into hu_HU_localization

This commit is contained in:
Balázs Szücs
2025-06-17 21:20:47 +02:00
committed by GitHub
13 changed files with 633 additions and 106 deletions

View File

@ -355,6 +355,34 @@ typedef struct {
double tl_px_y;
uint32_t offset_start;
uint32_t offset_len;
const char* text;
uintptr_t text_len;
} ghostty_text_s;
typedef enum {
GHOSTTY_POINT_ACTIVE,
GHOSTTY_POINT_VIEWPORT,
GHOSTTY_POINT_SCREEN,
GHOSTTY_POINT_SURFACE,
} ghostty_point_tag_e;
typedef enum {
GHOSTTY_POINT_COORD_EXACT,
GHOSTTY_POINT_COORD_TOP_LEFT,
GHOSTTY_POINT_COORD_BOTTOM_RIGHT,
} ghostty_point_coord_e;
typedef struct {
ghostty_point_tag_e tag;
ghostty_point_coord_e coord;
uint32_t x;
uint32_t y;
} ghostty_point_s;
typedef struct {
ghostty_point_s top_left;
ghostty_point_s bottom_right;
bool rectangle;
} ghostty_selection_s;
typedef struct {
@ -832,16 +860,16 @@ void ghostty_surface_complete_clipboard_request(ghostty_surface_t,
void*,
bool);
bool ghostty_surface_has_selection(ghostty_surface_t);
uintptr_t ghostty_surface_selection(ghostty_surface_t, char*, uintptr_t);
bool ghostty_surface_read_selection(ghostty_surface_t, ghostty_text_s*);
bool ghostty_surface_read_text(ghostty_surface_t,
ghostty_selection_s,
ghostty_text_s*);
void ghostty_surface_free_text(ghostty_surface_t, ghostty_text_s*);
#ifdef __APPLE__
void ghostty_surface_set_display_id(ghostty_surface_t, uint32_t);
void* ghostty_surface_quicklook_font(ghostty_surface_t);
uintptr_t ghostty_surface_quicklook_word(ghostty_surface_t,
char*,
uintptr_t,
ghostty_selection_s*);
bool ghostty_surface_selection_info(ghostty_surface_t, ghostty_selection_s*);
bool ghostty_surface_quicklook_word(ghostty_surface_t, ghostty_text_s*);
#endif
ghostty_inspector_t ghostty_surface_inspector(ghostty_surface_t);

View File

@ -18,6 +18,7 @@ class AppDelegate: NSObject,
)
/// Various menu items so that we can programmatically sync the keyboard shortcut with the Ghostty config
@IBOutlet private var menuAbout: NSMenuItem?
@IBOutlet private var menuServices: NSMenu?
@IBOutlet private var menuCheckForUpdates: NSMenuItem?
@IBOutlet private var menuOpenConfig: NSMenuItem?
@ -399,6 +400,11 @@ class AppDelegate: NSObject,
private func setupMenuImages() {
// Note: This COULD Be done all in the xib file, but I find it easier to
// modify this stuff as code.
self.menuAbout?.setImageIfDesired(systemSymbolName: "info.circle")
self.menuCheckForUpdates?.setImageIfDesired(systemSymbolName: "square.and.arrow.down")
self.menuOpenConfig?.setImageIfDesired(systemSymbolName: "gear")
self.menuReloadConfig?.setImageIfDesired(systemSymbolName: "arrow.trianglehead.2.clockwise.rotate.90")
self.menuSecureInput?.setImageIfDesired(systemSymbolName: "lock.display")
self.menuNewWindow?.setImageIfDesired(systemSymbolName: "macwindow.badge.plus")
self.menuNewTab?.setImageIfDesired(systemSymbolName: "macwindow")
self.menuSplitRight?.setImageIfDesired(systemSymbolName: "rectangle.righthalf.inset.filled")

View File

@ -14,6 +14,7 @@
<customObject id="-3" userLabel="Application" customClass="NSObject"/>
<customObject id="bbz-4X-AYv" userLabel="AppDelegate" customClass="AppDelegate" customModule="Ghostty" customModuleProvider="target">
<connections>
<outlet property="menuAbout" destination="5kV-Vb-QxS" id="Y5y-UO-NK6"/>
<outlet property="menuBringAllToFront" destination="LE2-aR-0XJ" id="AP9-oK-60V"/>
<outlet property="menuChangeTitle" destination="24I-xg-qIq" id="kg6-kT-jNL"/>
<outlet property="menuCheckForUpdates" destination="GEA-5y-yzH" id="0nV-Tf-nJQ"/>

View File

@ -7,6 +7,7 @@ extension SplitView {
let visibleSize: CGFloat
let invisibleSize: CGFloat
let color: Color
@Binding var split: CGFloat
private var visibleWidth: CGFloat? {
switch (direction) {
@ -79,6 +80,40 @@ extension SplitView {
NSCursor.pop()
}
}
.accessibilityElement(children: .ignore)
.accessibilityLabel(axLabel)
.accessibilityValue("\(Int(split * 100))%")
.accessibilityHint(axHint)
.accessibilityAddTraits(.isButton)
.accessibilityAdjustableAction { direction in
let adjustment: CGFloat = 0.025
switch direction {
case .increment:
split = min(split + adjustment, 0.9)
case .decrement:
split = max(split - adjustment, 0.1)
@unknown default:
break
}
}
}
private var axLabel: String {
switch direction {
case .horizontal:
return "Horizontal split divider"
case .vertical:
return "Vertical split divider"
}
}
private var axHint: String {
switch direction {
case .horizontal:
return "Drag to resize the left and right panes"
case .vertical:
return "Drag to resize the top and bottom panes"
}
}
}
}

View File

@ -42,16 +42,23 @@ struct SplitView<L: View, R: View>: View {
left
.frame(width: leftRect.size.width, height: leftRect.size.height)
.offset(x: leftRect.origin.x, y: leftRect.origin.y)
.accessibilityElement(children: .contain)
.accessibilityLabel(leftPaneLabel)
right
.frame(width: rightRect.size.width, height: rightRect.size.height)
.offset(x: rightRect.origin.x, y: rightRect.origin.y)
.accessibilityElement(children: .contain)
.accessibilityLabel(rightPaneLabel)
Divider(direction: direction,
visibleSize: splitterVisibleSize,
invisibleSize: splitterInvisibleSize,
color: dividerColor)
color: dividerColor,
split: $split)
.position(splitterPoint)
.gesture(dragGesture(geo.size, splitterPoint: splitterPoint))
}
.accessibilityElement(children: .contain)
.accessibilityLabel(splitViewLabel)
}
}
@ -137,6 +144,35 @@ struct SplitView<L: View, R: View>: View {
return CGPoint(x: size.width / 2, y: leftRect.size.height)
}
}
// MARK: Accessibility
private var splitViewLabel: String {
switch direction {
case .horizontal:
return "Horizontal split view"
case .vertical:
return "Vertical split view"
}
}
private var leftPaneLabel: String {
switch direction {
case .horizontal:
return "Left pane"
case .vertical:
return "Top pane"
}
}
private var rightPaneLabel: String {
switch direction {
case .horizontal:
return "Right pane"
case .vertical:
return "Bottom pane"
}
}
}
enum SplitViewDirection: Codable {

View File

@ -32,6 +32,8 @@ struct TerminalSplitSubtreeView: View {
Ghostty.InspectableSurface(
surfaceView: leafView,
isSplit: !isRoot)
.accessibilityElement(children: .contain)
.accessibilityLabel("Terminal pane")
case .split(let split):
let splitViewDirection: SplitViewDirection = switch (split.direction) {

View File

@ -139,6 +139,10 @@ struct DebugBuildWarningView: View {
}
.background(Color(.windowBackgroundColor))
.frame(maxWidth: .infinity)
.accessibilityElement(children: .combine)
.accessibilityLabel("Debug build warning")
.accessibilityValue("Debug builds of Ghostty are very slow and you may experience performance problems. Debug builds are only recommended during development.")
.accessibilityAddTraits(.isStaticText)
.onTapGesture {
isPopover = true
}

View File

@ -96,9 +96,16 @@ class TransparentTitlebarTerminalWindow: TerminalWindow {
@available(macOS 13.0, *)
private func syncAppearanceVentura(_ surfaceConfig: Ghostty.SurfaceView.DerivedConfig) {
guard let titlebarContainer else { return }
// Setup the titlebar background color to match ours
titlebarContainer.wantsLayer = true
titlebarContainer.layer?.backgroundColor = preferredBackgroundColor?.cgColor
// See the docs for the function that sets this to true on why
effectViewIsHidden = false
// Necessary to not draw the border around the title
titlebarAppearsTransparent = true
}
// MARK: View Finders

View File

@ -138,6 +138,9 @@ extension Ghostty {
// by the user, this is set to the prior value (which may be empty, but non-nil).
private var titleFromTerminal: String?
// The cached contents of the screen.
private var cachedScreenContents: CachedValue<String>
/// Event monitor (see individual events for why)
private var eventMonitor: Any? = nil
@ -159,11 +162,38 @@ extension Ghostty {
self.derivedConfig = DerivedConfig()
}
// We need to initialize this so it does something but we want to set
// it back up later so we can reference `self`. This is a hack we should
// fix at some point.
self.cachedScreenContents = .init(duration: .milliseconds(500)) { "" }
// Initialize with some default frame size. The important thing is that this
// is non-zero so that our layer bounds are non-zero so that our renderer
// can do SOMETHING.
super.init(frame: NSMakeRect(0, 0, 800, 600))
// Our cache of screen data
cachedScreenContents = .init(duration: .milliseconds(500)) { [weak self] in
guard let self else { return "" }
guard let surface = self.surface else { return "" }
var text = ghostty_text_s()
let sel = ghostty_selection_s(
top_left: ghostty_point_s(
tag: GHOSTTY_POINT_SCREEN,
coord: GHOSTTY_POINT_COORD_TOP_LEFT,
x: 0,
y: 0),
bottom_right: ghostty_point_s(
tag: GHOSTTY_POINT_SCREEN,
coord: GHOSTTY_POINT_COORD_BOTTOM_RIGHT,
x: 0,
y: 0),
rectangle: false)
guard ghostty_surface_read_text(surface, sel, &text) else { return "" }
defer { ghostty_surface_free_text(surface, &text) }
return String(cString: text.text)
}
// Set a timer to show the ghost emoji after 500ms if no title is set
titleFallbackTimer = Timer.scheduledTimer(withTimeInterval: 0.5, repeats: false) { [weak self] _ in
if let self = self, self.title.isEmpty {
@ -1215,11 +1245,10 @@ extension Ghostty {
guard let surface = self.surface else { return super.quickLook(with: event) }
// Grab the text under the cursor
var info: ghostty_selection_s = ghostty_selection_s();
let text = String(unsafeUninitializedCapacity: 1000000) {
Int(ghostty_surface_quicklook_word(surface, $0.baseAddress, UInt($0.count), &info))
}
guard !text.isEmpty else { return super.quickLook(with: event) }
var text = ghostty_text_s()
guard ghostty_surface_quicklook_word(surface, &text) else { return super.quickLook(with: event) }
defer { ghostty_surface_free_text(surface, &text) }
guard text.text_len > 0 else { return super.quickLook(with: event) }
// If we can get a font then we use the font. This should always work
// since we always have a primary font. The only scenario this doesn't
@ -1236,8 +1265,8 @@ extension Ghostty {
}
// Ghostty coordinate system is top-left, convert to bottom-left for AppKit
let pt = NSMakePoint(info.tl_px_x, frame.size.height - info.tl_px_y)
let str = NSAttributedString.init(string: text, attributes: attributes)
let pt = NSMakePoint(text.tl_px_x, frame.size.height - text.tl_px_y)
let str = NSAttributedString.init(string: String(cString: text.text), attributes: attributes)
self.showDefinition(for: str, at: pt);
}
@ -1522,9 +1551,10 @@ extension Ghostty.SurfaceView: NSTextInputClient {
// Get our range from the Ghostty API. There is a race condition between getting the
// range and actually using it since our selection may change but there isn't a good
// way I can think of to solve this for AppKit.
var sel: ghostty_selection_s = ghostty_selection_s();
guard ghostty_surface_selection_info(surface, &sel) else { return NSRange() }
return NSRange(location: Int(sel.offset_start), length: Int(sel.offset_len))
var text = ghostty_text_s()
guard ghostty_surface_read_selection(surface, &text) else { return NSRange() }
defer { ghostty_surface_free_text(surface, &text) }
return NSRange(location: Int(text.offset_start), length: Int(text.offset_len))
}
func setMarkedText(_ string: Any, selectedRange: NSRange, replacementRange: NSRange) {
@ -1562,7 +1592,6 @@ extension Ghostty.SurfaceView: NSTextInputClient {
func attributedSubstring(forProposedRange range: NSRange, actualRange: NSRangePointer?) -> NSAttributedString? {
// Ghostty.logger.warning("pressure substring range=\(range) selectedRange=\(self.selectedRange())")
guard let surface = self.surface else { return nil }
guard ghostty_surface_has_selection(surface) else { return nil }
// If the range is empty then we don't need to return anything
guard range.length > 0 else { return nil }
@ -1572,11 +1601,10 @@ extension Ghostty.SurfaceView: NSTextInputClient {
// bogus ranges I truly don't understand so we just always return the
// attributed string containing our selection which is... weird but works?
// Get our selection. We cap it at 1MB for the purpose of this. This is
// arbitrary. If this is a good reason to increase it I'm happy to.
let v = String(unsafeUninitializedCapacity: 1000000) {
Int(ghostty_surface_selection(surface, $0.baseAddress, UInt($0.count)))
}
// Get our selection text
var text = ghostty_text_s()
guard ghostty_surface_read_selection(surface, &text) else { return nil }
defer { ghostty_surface_free_text(surface, &text) }
// If we can get a font then we use the font. This should always work
// since we always have a primary font. The only scenario this doesn't
@ -1592,7 +1620,7 @@ extension Ghostty.SurfaceView: NSTextInputClient {
font.release()
}
return .init(string: v, attributes: attributes)
return .init(string: String(cString: text.text), attributes: attributes)
}
func characterIndex(for point: NSPoint) -> Int {
@ -1614,12 +1642,15 @@ extension Ghostty.SurfaceView: NSTextInputClient {
// point right now. I'm sure I'm missing something fundamental...
if range.length > 0 && range != self.selectedRange() {
// QuickLook
var sel: ghostty_selection_s = ghostty_selection_s();
if ghostty_surface_selection_info(surface, &sel) {
var text = ghostty_text_s()
if ghostty_surface_read_selection(surface, &text) {
// The -2/+2 here is subjective. QuickLook seems to offset the rectangle
// a bit and I think these small adjustments make it look more natural.
x = sel.tl_px_x - 2;
y = sel.tl_px_y + 2;
x = text.tl_px_x - 2;
y = text.tl_px_y + 2;
// Free our text
ghostty_surface_free_text(surface, &text)
} else {
ghostty_surface_ime_point(surface, &x, &y)
}
@ -1745,14 +1776,13 @@ extension Ghostty.SurfaceView: NSServicesMenuRequestor {
) -> Bool {
guard let surface = self.surface else { return false }
// We currently cap the maximum copy size to 1MB. iTerm2 I believe
// caps theirs at 0.1MB (configurable) so this is probably reasonable.
let v = String(unsafeUninitializedCapacity: 1000000) {
Int(ghostty_surface_selection(surface, $0.baseAddress, UInt($0.count)))
}
// Read the selection
var text = ghostty_text_s()
guard ghostty_surface_read_selection(surface, &text) else { return false }
defer { ghostty_surface_free_text(surface, &text) }
pboard.declareTypes([.string], owner: nil)
pboard.setString(v, forType: .string)
pboard.setString(String(cString: text.text), forType: .string)
return true
}
@ -1844,3 +1874,148 @@ extension Ghostty.SurfaceView {
return false
}
}
// MARK: Accessibility
extension Ghostty.SurfaceView {
/// Indicates that this view should be exposed to accessibility tools like VoiceOver.
/// By returning true, we make the terminal surface accessible to screen readers
/// and other assistive technologies.
override func isAccessibilityElement() -> Bool {
return true
}
/// Defines the accessibility role for this view, which helps assistive technologies
/// understand what kind of content this view contains and how users can interact with it.
override func accessibilityRole() -> NSAccessibility.Role? {
/// We use .textArea because the terminal surface is essentially an editable text area
/// where users can input commands and view output.
return .textArea
}
override func accessibilityHelp() -> String? {
return "Terminal content area"
}
override func accessibilityValue() -> Any? {
return cachedScreenContents.get()
}
/// Returns the range of text that is currently selected in the terminal.
/// This allows VoiceOver and other assistive technologies to understand
/// what text the user has selected.
override func accessibilitySelectedTextRange() -> NSRange {
return selectedRange()
}
/// Returns the currently selected text as a string.
/// This allows assistive technologies to read the selected content.
override func accessibilitySelectedText() -> String? {
guard let surface = self.surface else { return nil }
// Attempt to read the selection
var text = ghostty_text_s()
guard ghostty_surface_read_selection(surface, &text) else { return nil }
defer { ghostty_surface_free_text(surface, &text) }
let str = String(cString: text.text)
return str.isEmpty ? nil : str
}
/// Returns the number of characters in the terminal content.
/// This helps assistive technologies understand the size of the content.
override func accessibilityNumberOfCharacters() -> Int {
let content = cachedScreenContents.get()
return content.count
}
/// Returns the visible character range for the terminal.
/// For terminals, we typically show all content as visible.
override func accessibilityVisibleCharacterRange() -> NSRange {
let content = cachedScreenContents.get()
return NSRange(location: 0, length: content.count)
}
/// Returns the line number for a given character index.
/// This helps assistive technologies navigate by line.
override func accessibilityLine(for index: Int) -> Int {
let content = cachedScreenContents.get()
let substring = String(content.prefix(index))
return substring.components(separatedBy: .newlines).count - 1
}
/// Returns a substring for the given range.
/// This allows assistive technologies to read specific portions of the content.
override func accessibilityString(for range: NSRange) -> String? {
let content = cachedScreenContents.get()
guard let swiftRange = Range(range, in: content) else { return nil }
return String(content[swiftRange])
}
/// Returns an attributed string for the given range.
///
/// Note: right now this only applies font information. One day it'd be nice to extend
/// this to copy styling information as well but we need to augment Ghostty core to
/// expose that.
///
/// This provides styling information to assistive technologies.
override func accessibilityAttributedString(for range: NSRange) -> NSAttributedString? {
guard let surface = self.surface else { return nil }
guard let plainString = accessibilityString(for: range) else { return nil }
var attributes: [NSAttributedString.Key: Any] = [:]
// Try to get the font from the surface
if let fontRaw = ghostty_surface_quicklook_font(surface) {
let font = Unmanaged<CTFont>.fromOpaque(fontRaw)
attributes[.font] = font.takeUnretainedValue()
font.release()
}
return NSAttributedString(string: plainString, attributes: attributes)
}
}
/// Caches a value for some period of time, evicting it automatically when that time expires.
/// We use this to cache our surface content. This probably should be extracted some day
/// to a more generic helper.
fileprivate class CachedValue<T> {
private var value: T?
private let fetch: () -> T
private let duration: Duration
private var expiryTask: Task<Void, Never>?
init(duration: Duration, fetch: @escaping () -> T) {
self.duration = duration
self.fetch = fetch
}
deinit {
expiryTask?.cancel()
}
func get() -> T {
if let value {
return value
}
// We don't have a value (or it expired). Fetch and store.
let result = fetch()
let now = ContinuousClock.now
let expires = now + duration
self.value = result
// Schedule a task to clear the value
expiryTask = Task { [weak self] in
do {
try await Task.sleep(until: expires)
self?.value = nil
self?.expiryTask = nil
} catch {
// Task was cancelled, do nothing
}
}
return result
}
}

View File

@ -1292,6 +1292,133 @@ fn recomputeInitialSize(
) catch return error.AppActionFailed;
}
/// Represents text read from the terminal and some metadata about it
/// that is often useful to apprts.
pub const Text = struct {
/// The text that was read from the terminal.
text: [:0]const u8,
/// The viewport information about this text, if it is visible in
/// the viewport.
///
/// NOTE(mitchellh): This will only be non-null currently if the entirety
/// of the selection is contained within the viewport. We don't have a
/// use case currently for partial bounds but we should support this
/// eventually.
viewport: ?Viewport = null,
pub const Viewport = struct {
/// The top-left corner of the selection in pixels within the viewport.
tl_px_x: f64,
tl_px_y: f64,
/// The linear offset of the start of the selection and the length.
/// This is "linear" in the sense that it is the offset in the
/// flattened viewport as a single array of text.
offset_start: u32,
offset_len: u32,
};
pub fn deinit(self: *Text, alloc: Allocator) void {
alloc.free(self.text);
}
};
/// Grab the value of text at the given selection point. Note that the
/// selection structure is used as a way to determine the area of the
/// screen to read from, it doesn't have to match the user's current
/// selection state.
///
/// The returned value contains allocated data and must be deinitialized.
pub fn dumpText(
self: *Surface,
alloc: Allocator,
sel: terminal.Selection,
) !Text {
self.renderer_state.mutex.lock();
defer self.renderer_state.mutex.unlock();
return try self.dumpTextLocked(alloc, sel);
}
/// Same as `dumpText` but assumes the renderer state mutex is already
/// held.
pub fn dumpTextLocked(
self: *Surface,
alloc: Allocator,
sel: terminal.Selection,
) !Text {
// Read out the text
const text = try self.io.terminal.screen.selectionString(alloc, .{
.sel = sel,
.trim = false,
});
errdefer alloc.free(text);
// Calculate our viewport info if we can.
const vp: ?Text.Viewport = viewport: {
// If our tl or br is not in the viewport then we don't
// have a viewport. One day we should extend this to support
// partial selections that are in the viewport.
const tl_pt = self.io.terminal.screen.pages.pointFromPin(
.viewport,
sel.topLeft(&self.io.terminal.screen),
) orelse break :viewport null;
const br_pt = self.io.terminal.screen.pages.pointFromPin(
.viewport,
sel.bottomRight(&self.io.terminal.screen),
) orelse break :viewport null;
const tl_coord = tl_pt.coord();
const br_coord = br_pt.coord();
// Our sizes are all scaled so we need to send the unscaled values back.
const content_scale = self.rt_surface.getContentScale() catch .{ .x = 1, .y = 1 };
const x: f64 = x: {
// Simple x * cell width gives the left
var x: f64 = @floatFromInt(tl_coord.x * self.size.cell.width);
// Add padding
x += @floatFromInt(self.size.padding.left);
// Scale
x /= content_scale.x;
break :x x;
};
const y: f64 = y: {
// Simple y * cell height gives the top
var y: f64 = @floatFromInt(tl_coord.y * self.size.cell.height);
// We want the text baseline
y += @floatFromInt(self.size.cell.height);
y -= @floatFromInt(self.font_metrics.cell_baseline);
// Add padding
y += @floatFromInt(self.size.padding.top);
// Scale
y /= content_scale.y;
break :y y;
};
// Utilize viewport sizing to convert to offsets
const start = tl_coord.y * self.io.terminal.screen.pages.cols + tl_coord.x;
const end = br_coord.y * self.io.terminal.screen.pages.cols + br_coord.x;
break :viewport .{
.tl_px_x = x,
.tl_px_y = y,
.offset_start = start,
.offset_len = end - start,
};
};
return .{
.text = text,
.viewport = vp,
};
}
/// Returns true if the terminal has a selection.
pub fn hasSelection(self: *const Surface) bool {
self.renderer_state.mutex.lock();

View File

@ -1138,13 +1138,6 @@ pub const CAPI = struct {
}
};
const Selection = extern struct {
tl_x_px: f64,
tl_y_px: f64,
offset_start: u32,
offset_len: u32,
};
const SurfaceSize = extern struct {
columns: u16,
rows: u16,
@ -1154,6 +1147,104 @@ pub const CAPI = struct {
cell_height_px: u32,
};
// ghostty_text_s
const Text = extern struct {
tl_px_x: f64,
tl_px_y: f64,
offset_start: u32,
offset_len: u32,
text: ?[*:0]const u8,
text_len: usize,
pub fn deinit(self: *Text) void {
if (self.text) |ptr| {
global.alloc.free(ptr[0..self.text_len :0]);
}
}
};
// ghostty_point_s
const Point = extern struct {
tag: Tag,
coord_tag: CoordTag,
x: u32,
y: u32,
const Tag = enum(c_int) {
active = 0,
viewport = 1,
screen = 2,
history = 3,
};
const CoordTag = enum(c_int) {
exact = 0,
top_left = 1,
bottom_right = 2,
};
fn pin(
self: Point,
screen: *const terminal.Screen,
) ?terminal.Pin {
// The core point tag.
const tag: terminal.point.Tag = switch (self.tag) {
inline else => |tag| @field(
terminal.point.Tag,
@tagName(tag),
),
};
// Clamp our point to the screen bounds.
const clamped_x = @min(self.x, screen.pages.cols -| 1);
const clamped_y = @min(self.y, screen.pages.rows -| 1);
return switch (self.coord_tag) {
// Exact coordinates require a specific pin.
.exact => exact: {
const pt_x = std.math.cast(
terminal.size.CellCountInt,
clamped_x,
) orelse std.math.maxInt(terminal.size.CellCountInt);
const pt: terminal.Point = switch (tag) {
inline else => |v| @unionInit(
terminal.Point,
@tagName(v),
.{ .x = pt_x, .y = clamped_y },
),
};
break :exact screen.pages.pin(pt) orelse null;
},
.top_left => screen.pages.getTopLeft(tag),
.bottom_right => screen.pages.getBottomRight(tag),
};
}
};
// ghostty_selection_s
const Selection = extern struct {
tl: Point,
br: Point,
rectangle: bool,
fn core(
self: Selection,
screen: *const terminal.Screen,
) ?terminal.Selection {
return .{
.bounds = .{ .untracked = .{
.start = self.tl.pin(screen) orelse return null,
.end = self.br.pin(screen) orelse return null,
} },
.rectangle = self.rectangle,
};
}
};
// Reference the conditional exports based on target platform
// so they're included in the C API.
comptime {
@ -1369,23 +1460,80 @@ pub const CAPI = struct {
return surface.core_surface.hasSelection();
}
/// Copies the surface selection text into the provided buffer and
/// returns the copied size. If the buffer is too small, there is no
/// selection, or there is an error, then 0 is returned.
export fn ghostty_surface_selection(surface: *Surface, buf: [*]u8, cap: usize) usize {
const selection_ = surface.core_surface.selectionString(global.alloc) catch |err| {
log.warn("error getting selection err={}", .{err});
return 0;
/// Same as ghostty_surface_read_text but reads from the user selection,
/// if any.
export fn ghostty_surface_read_selection(
surface: *Surface,
result: *Text,
) bool {
const core_surface = &surface.core_surface;
core_surface.renderer_state.mutex.lock();
defer core_surface.renderer_state.mutex.unlock();
// If we don't have a selection, do nothing.
const core_sel = core_surface.io.terminal.screen.selection orelse return false;
// Read the text from the selection.
return readTextLocked(surface, core_sel, result);
}
/// Read some arbitrary text from the surface.
///
/// This is an expensive operation so it shouldn't be called too
/// often. We recommend that callers cache the result and throttle
/// calls to this function.
export fn ghostty_surface_read_text(
surface: *Surface,
sel: Selection,
result: *Text,
) bool {
surface.core_surface.renderer_state.mutex.lock();
defer surface.core_surface.renderer_state.mutex.unlock();
const core_sel = sel.core(
&surface.core_surface.renderer_state.terminal.screen,
) orelse return false;
return readTextLocked(surface, core_sel, result);
}
fn readTextLocked(
surface: *Surface,
core_sel: terminal.Selection,
result: *Text,
) bool {
const core_surface = &surface.core_surface;
// Get our text directly from the core surface.
const text = core_surface.dumpTextLocked(
global.alloc,
core_sel,
) catch |err| {
log.warn("error reading text err={}", .{err});
return false;
};
const selection = selection_ orelse return 0;
defer global.alloc.free(selection);
// If the buffer is too small, return no selection.
if (selection.len > cap) return 0;
const vp: CoreSurface.Text.Viewport = text.viewport orelse .{
.tl_px_x = -1,
.tl_px_y = -1,
.offset_start = 0,
.offset_len = 0,
};
// Copy into the buffer and return the length
@memcpy(buf[0..selection.len], selection);
return selection.len;
result.* = .{
.tl_px_x = vp.tl_px_x,
.tl_px_y = vp.tl_px_y,
.offset_start = vp.offset_start,
.offset_len = vp.offset_len,
.text = text.text.ptr,
.text_len = text.text.len,
};
return true;
}
export fn ghostty_surface_free_text(ptr: *Text) void {
ptr.deinit();
}
/// Tell the surface that it needs to schedule a render
@ -1888,21 +2036,12 @@ pub const CAPI = struct {
/// This does not modify the selection active on the surface (if any).
export fn ghostty_surface_quicklook_word(
ptr: *Surface,
buf: [*]u8,
cap: usize,
info: *Selection,
) usize {
result: *Text,
) bool {
const surface = &ptr.core_surface;
surface.renderer_state.mutex.lock();
defer surface.renderer_state.mutex.unlock();
// To make everything in this function easier, we modify the
// selection to be the word under the cursor and call normal APIs.
// We restore the old selection so it isn't ever changed. Since we hold
// the renderer mutex it'll never show up in a frame.
const prev = surface.io.terminal.screen.selection;
defer surface.io.terminal.screen.selection = prev;
// Get our word selection
const sel = sel: {
const screen = &surface.renderer_state.terminal.screen;
@ -1915,45 +2054,13 @@ pub const CAPI = struct {
},
}) orelse {
if (comptime std.debug.runtime_safety) unreachable;
return 0;
return false;
};
break :sel surface.io.terminal.screen.selectWord(pin) orelse return 0;
break :sel surface.io.terminal.screen.selectWord(pin) orelse return false;
};
// Set the selection
surface.io.terminal.screen.selection = sel;
// No we call normal functions. These require that the lock
// is unlocked. This may cause a frame flicker with the fake
// selection but I think the lack of new complexity is worth it
// for now.
{
surface.renderer_state.mutex.unlock();
defer surface.renderer_state.mutex.lock();
const len = ghostty_surface_selection(ptr, buf, cap);
if (!ghostty_surface_selection_info(ptr, info)) return 0;
return len;
}
}
/// This returns the selection metadata for the current selection.
/// This will return false if there is no selection or the
/// selection is not fully contained in the viewport (since the
/// metadata is all about that).
export fn ghostty_surface_selection_info(
ptr: *Surface,
info: *Selection,
) bool {
const sel = ptr.core_surface.selectionInfo() orelse
return false;
info.* = .{
.tl_x_px = sel.tl_x_px,
.tl_y_px = sel.tl_y_px,
.offset_start = sel.offset_start,
.offset_len = sel.offset_len,
};
return true;
// Read the selection
return readTextLocked(ptr, sel, result);
}
export fn ghostty_inspector_metal_init(ptr: *Inspector, device: objc.c.id) bool {

View File

@ -15,10 +15,8 @@
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
# We need to be in interactive mode and we need to have the Ghostty
# resources dir set which also tells us we're running in Ghostty.
# We need to be in interactive mode to proceed.
if [[ "$-" != *i* ]] ; then builtin return; fi
if [ -z "$GHOSTTY_RESOURCES_DIR" ]; then builtin return; fi
# When automatic shell integration is active, we were started in POSIX
# mode and need to manually recreate the bash startup sequence.
@ -98,7 +96,7 @@ if [[ "$GHOSTTY_SHELL_FEATURES" == *"sudo"* && -n "$TERMINFO" ]]; then
fi
# Import bash-preexec, safe to do multiple times
builtin source "$GHOSTTY_RESOURCES_DIR/shell-integration/bash/bash-preexec.sh"
builtin source "$(dirname -- "${BASH_SOURCE[0]}")/bash-preexec.sh"
# This is set to 1 when we're executing a command so that we don't
# send prompt marks multiple times.

View File

@ -35,6 +35,7 @@ pub const Page = page.Page;
pub const PageList = @import("PageList.zig");
pub const Parser = @import("Parser.zig");
pub const Pin = PageList.Pin;
pub const Point = point.Point;
pub const Screen = @import("Screen.zig");
pub const ScreenType = Terminal.ScreenType;
pub const Selection = @import("Selection.zig");