rename windowing_system to just window

This commit is contained in:
Mitchell Hashimoto
2022-12-30 15:32:36 -08:00
parent 0e73c5eb93
commit d5895f9034
3 changed files with 27 additions and 27 deletions

View File

@ -203,7 +203,7 @@ fn setQuit(self: *App) !void {
// Mark that all our windows should close
for (self.windows.items) |window| {
window.windowing_system.setShouldClose();
window.window.setShouldClose();
}
}

View File

@ -48,7 +48,7 @@ alloc: Allocator,
app: *App,
/// The windowing system state
windowing_system: apprt.runtime.Window,
window: apprt.runtime.Window,
/// The font structures
font_lib: font.Library,
@ -133,15 +133,15 @@ pub fn create(alloc: Allocator, app: *App, config: *const Config) !*Window {
errdefer alloc.destroy(self);
// Create the windowing system
var winsys = try apprt.runtime.Window.init(app, self);
errdefer winsys.deinit();
var window = try apprt.runtime.Window.init(app, self);
errdefer window.deinit();
// Initialize our renderer with our initialized windowing system.
try Renderer.windowInit(winsys);
try Renderer.windowInit(window);
// Determine our DPI configurations so we can properly configure
// font points to pixels and handle other high-DPI scaling factors.
const content_scale = try winsys.getContentScale();
const content_scale = try window.getContentScale();
const x_dpi = content_scale.x * font.face.default_dpi;
const y_dpi = content_scale.y * font.face.default_dpi;
log.debug("xscale={} yscale={} xdpi={} ydpi={}", .{
@ -298,7 +298,7 @@ pub fn create(alloc: Allocator, app: *App, config: *const Config) !*Window {
errdefer renderer_impl.deinit();
// Calculate our grid size based on known dimensions.
const window_size = try winsys.getSize();
const window_size = try window.getSize();
const screen_size: renderer.ScreenSize = .{
.width = window_size.width,
.height = window_size.height,
@ -316,7 +316,7 @@ pub fn create(alloc: Allocator, app: *App, config: *const Config) !*Window {
// Create the renderer thread
var render_thread = try renderer.Thread.init(
alloc,
winsys,
window,
&self.renderer,
&self.renderer_state,
);
@ -346,7 +346,7 @@ pub fn create(alloc: Allocator, app: *App, config: *const Config) !*Window {
self.* = .{
.alloc = alloc,
.app = app,
.windowing_system = winsys,
.window = window,
.font_lib = font_lib,
.font_group = font_group,
.font_size = font_size,
@ -413,12 +413,12 @@ pub fn create(alloc: Allocator, app: *App, config: *const Config) !*Window {
DevMode.instance.window = self;
// Let our renderer setup
try renderer_impl.initDevMode(winsys);
try renderer_impl.initDevMode(window);
}
// Give the renderer one more opportunity to finalize any window
// setup on the main thread prior to spinning up the rendering thread.
try renderer_impl.finalizeWindowInit(winsys);
try renderer_impl.finalizeWindowInit(window);
// Start our renderer thread
self.renderer_thr = try std.Thread.spawn(
@ -447,7 +447,7 @@ pub fn destroy(self: *Window) void {
self.renderer_thr.join();
// We need to become the active rendering thread again
self.renderer.threadEnter(self.windowing_system) catch unreachable;
self.renderer.threadEnter(self.window) catch unreachable;
self.renderer_thread.deinit();
// If we are devmode-owning, clean that up.
@ -477,7 +477,7 @@ pub fn destroy(self: *Window) void {
self.io.deinit();
}
self.windowing_system.deinit();
self.window.deinit();
self.font_group.deinit(self.alloc);
self.font_lib.deinit();
@ -489,7 +489,7 @@ pub fn destroy(self: *Window) void {
}
pub fn shouldClose(self: Window) bool {
return self.windowing_system.shouldClose();
return self.window.shouldClose();
}
/// Add a window to the tab group of this window.
@ -499,8 +499,8 @@ pub fn addWindow(self: Window, other: *Window) void {
// This has a hard dependency on GLFW currently. If we want to support
// this in other windowing systems we should abstract this. This is NOT
// the right interface.
const self_win = glfwNative.getCocoaWindow(self.windowing_system.window).?;
const other_win = glfwNative.getCocoaWindow(other.windowing_system.window).?;
const self_win = glfwNative.getCocoaWindow(self.window.window).?;
const other_win = glfwNative.getCocoaWindow(other.window.window).?;
const NSWindowOrderingMode = enum(isize) { below = -1, out = 0, above = 1 };
const nswindow = objc.Object.fromId(self_win);
@ -519,7 +519,7 @@ pub fn handleMessage(self: *Window, msg: Message) !void {
// We know that our title should end in 0.
const slice = std.mem.sliceTo(@ptrCast([*:0]const u8, v), 0);
log.debug("changing title \"{s}\"", .{slice});
try self.windowing_system.setTitle(slice);
try self.window.setTitle(slice);
},
.cell_size => |size| try self.setCellSize(size),
@ -543,7 +543,7 @@ fn clipboardRead(self: *const Window, kind: u8) !void {
return;
}
const data = self.windowing_system.getClipboardString() catch |err| {
const data = self.window.getClipboardString() catch |err| {
log.warn("error reading clipboard: {}", .{err});
return;
};
@ -591,7 +591,7 @@ fn clipboardWrite(self: *const Window, data: []const u8) !void {
try dec.decode(buf, data);
assert(buf[buf.len] == 0);
self.windowing_system.setClipboardString(buf) catch |err| {
self.window.setClipboardString(buf) catch |err| {
log.err("error setting clipboard string err={}", .{err});
return;
};
@ -821,7 +821,7 @@ pub fn keyCallback(
};
defer self.alloc.free(buf);
self.windowing_system.setClipboardString(buf) catch |err| {
self.window.setClipboardString(buf) catch |err| {
log.err("error setting clipboard string err={}", .{err});
return;
};
@ -829,7 +829,7 @@ pub fn keyCallback(
},
.paste_from_clipboard => {
const data = self.windowing_system.getClipboardString() catch |err| {
const data = self.window.getClipboardString() catch |err| {
log.warn("error reading clipboard: {}", .{err});
return;
};
@ -917,7 +917,7 @@ pub fn keyCallback(
self.app.wakeup();
},
.close_window => self.windowing_system.setShouldClose(),
.close_window => self.window.setShouldClose(),
.quit => {
_ = self.app.mailbox.push(.{
@ -1049,7 +1049,7 @@ pub fn scrollCallback(self: *Window, xoff: f64, yoff: f64) !void {
// If we're scrolling up or down, then send a mouse event. This requires
// a lock since we read terminal state.
if (yoff != 0) {
const pos = try self.windowing_system.getCursorPos();
const pos = try self.window.getCursorPos();
try self.mouseReport(if (yoff < 0) .five else .four, .press, self.mouse.mods, pos);
}
}
@ -1284,7 +1284,7 @@ pub fn mouseButtonCallback(
// Report mouse events if enabled
if (self.io.terminal.modes.mouse_event != .none) {
const pos = try self.windowing_system.getCursorPos();
const pos = try self.window.getCursorPos();
const report_action: MouseReportAction = switch (action) {
.press => .press,
@ -1302,7 +1302,7 @@ pub fn mouseButtonCallback(
// For left button clicks we always record some information for
// selection/highlighting purposes.
if (button == .left and action == .press) {
const pos = try self.windowing_system.getCursorPos();
const pos = try self.window.getCursorPos();
// If we move our cursor too much between clicks then we reset
// the multi-click state.

View File

@ -238,7 +238,7 @@ pub const Window = struct {
// coordinates and we want raw pixels. The core window uses the content
// scale to scale appropriately.
const core_win = window.getUserPointer(CoreWindow) orelse return;
const size = core_win.windowing_system.getSize() catch |err| {
const size = core_win.window.getSize() catch |err| {
log.err("error querying window size for size callback err={}", .{err});
return;
};
@ -457,7 +457,7 @@ pub const Window = struct {
const core_win = window.getUserPointer(CoreWindow) orelse return;
// Convert our unscaled x/y to scaled.
const pos = core_win.windowing_system.cursorPosToPixels(.{
const pos = core_win.window.cursorPosToPixels(.{
.xpos = unscaled_xpos,
.ypos = unscaled_ypos,
}) catch |err| {