macos: complete cimgui events

This commit is contained in:
Mitchell Hashimoto
2023-10-19 14:09:26 -07:00
parent 2c40183c3c
commit d50ff6ece7
6 changed files with 622 additions and 28 deletions

View File

@ -405,8 +405,14 @@ void ghostty_inspector_free(ghostty_surface_t);
bool ghostty_inspector_metal_init(ghostty_inspector_t, void *);
void ghostty_inspector_metal_render(ghostty_inspector_t, void *, void *);
bool ghostty_inspector_metal_shutdown(ghostty_inspector_t);
void ghostty_inspector_set_focus(ghostty_inspector_t, bool);
void ghostty_inspector_set_content_scale(ghostty_inspector_t, double, double);
void ghostty_inspector_set_size(ghostty_inspector_t, uint32_t, uint32_t);
void ghostty_inspector_mouse_button(ghostty_inspector_t, ghostty_input_mouse_state_e, ghostty_input_mouse_button_e, ghostty_input_mods_e);
void ghostty_inspector_mouse_pos(ghostty_inspector_t, double, double);
void ghostty_inspector_mouse_scroll(ghostty_inspector_t, double, double, ghostty_input_scroll_mods_t);
void ghostty_inspector_key(ghostty_inspector_t, ghostty_input_action_e, uint32_t, ghostty_input_mods_e);
void ghostty_inspector_text(ghostty_inspector_t, const char *);
// APIs I'd like to get rid of eventually but are still needed for now.
// Don't use these unless you know what you're doing.

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@ -31,7 +31,28 @@ extension Ghostty {
if (mods.rawValue & GHOSTTY_MODS_SUPER.rawValue != 0) { flags.insert(.command) }
return flags
}
/// Translate event modifier flags to a ghostty mods enum.
static func ghosttyMods(_ flags: NSEvent.ModifierFlags) -> ghostty_input_mods_e {
var mods: UInt32 = GHOSTTY_MODS_NONE.rawValue
if (flags.contains(.shift)) { mods |= GHOSTTY_MODS_SHIFT.rawValue }
if (flags.contains(.control)) { mods |= GHOSTTY_MODS_CTRL.rawValue }
if (flags.contains(.option)) { mods |= GHOSTTY_MODS_ALT.rawValue }
if (flags.contains(.command)) { mods |= GHOSTTY_MODS_SUPER.rawValue }
if (flags.contains(.capsLock)) { mods |= GHOSTTY_MODS_CAPS.rawValue }
// Handle sided input. We can't tell that both are pressed in the
// Ghostty structure but thats okay -- we don't use that information.
let rawFlags = flags.rawValue
if (rawFlags & UInt(NX_DEVICERSHIFTKEYMASK) != 0) { mods |= GHOSTTY_MODS_SHIFT_RIGHT.rawValue }
if (rawFlags & UInt(NX_DEVICERCTLKEYMASK) != 0) { mods |= GHOSTTY_MODS_CTRL_RIGHT.rawValue }
if (rawFlags & UInt(NX_DEVICERALTKEYMASK) != 0) { mods |= GHOSTTY_MODS_ALT_RIGHT.rawValue }
if (rawFlags & UInt(NX_DEVICERCMDKEYMASK) != 0) { mods |= GHOSTTY_MODS_SUPER_RIGHT.rawValue }
return ghostty_input_mods_e(mods)
}
/// A map from the Ghostty key enum to the keyEquivalent string for shortcuts.
static let keyToEquivalent: [ghostty_input_key_e : String] = [
// 0-9

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@ -34,7 +34,7 @@ extension Ghostty {
}
}
class InspectorView: MTKView {
class InspectorView: MTKView, NSTextInputClient {
let commandQueue: MTLCommandQueue
var surfaceView: SurfaceView? = nil {
@ -46,6 +46,11 @@ extension Ghostty {
return surfaceView.inspector
}
private var markedText: NSMutableAttributedString = NSMutableAttributedString()
// We need to support being a first responder so that we can get input events
override var acceptsFirstResponder: Bool { return true }
override init(frame: CGRect, device: MTLDevice?) {
// Initialize our Metal primitives
guard
@ -98,6 +103,26 @@ extension Ghostty {
// MARK: NSView
override func becomeFirstResponder() -> Bool {
let result = super.becomeFirstResponder()
if (result) {
if let inspector = self.inspector {
ghostty_inspector_set_focus(inspector, true)
}
}
return result
}
override func resignFirstResponder() -> Bool {
let result = super.resignFirstResponder()
if (result) {
if let inspector = self.inspector {
ghostty_inspector_set_focus(inspector, false)
}
}
return result
}
override func updateTrackingAreas() {
// To update our tracking area we just recreate it all.
trackingAreas.forEach { removeTrackingArea($0) }
@ -129,6 +154,210 @@ extension Ghostty {
updateSize()
}
override func mouseDown(with event: NSEvent) {
guard let inspector = self.inspector else { return }
let mods = Ghostty.ghosttyMods(event.modifierFlags)
ghostty_inspector_mouse_button(inspector, GHOSTTY_MOUSE_PRESS, GHOSTTY_MOUSE_LEFT, mods)
}
override func mouseUp(with event: NSEvent) {
guard let inspector = self.inspector else { return }
let mods = Ghostty.ghosttyMods(event.modifierFlags)
ghostty_inspector_mouse_button(inspector, GHOSTTY_MOUSE_RELEASE, GHOSTTY_MOUSE_LEFT, mods)
}
override func rightMouseDown(with event: NSEvent) {
guard let inspector = self.inspector else { return }
let mods = Ghostty.ghosttyMods(event.modifierFlags)
ghostty_inspector_mouse_button(inspector, GHOSTTY_MOUSE_PRESS, GHOSTTY_MOUSE_RIGHT, mods)
}
override func rightMouseUp(with event: NSEvent) {
guard let inspector = self.inspector else { return }
let mods = Ghostty.ghosttyMods(event.modifierFlags)
ghostty_inspector_mouse_button(inspector, GHOSTTY_MOUSE_RELEASE, GHOSTTY_MOUSE_RIGHT, mods)
}
override func mouseMoved(with event: NSEvent) {
guard let inspector = self.inspector else { return }
// Convert window position to view position. Note (0, 0) is bottom left.
let pos = self.convert(event.locationInWindow, from: nil)
ghostty_inspector_mouse_pos(inspector, pos.x, frame.height - pos.y)
}
override func mouseDragged(with event: NSEvent) {
self.mouseMoved(with: event)
}
override func scrollWheel(with event: NSEvent) {
guard let inspector = self.inspector else { return }
// Builds up the "input.ScrollMods" bitmask
var mods: Int32 = 0
var x = event.scrollingDeltaX
var y = event.scrollingDeltaY
if event.hasPreciseScrollingDeltas {
mods = 1
// We do a 2x speed multiplier. This is subjective, it "feels" better to me.
x *= 2;
y *= 2;
// TODO(mitchellh): do we have to scale the x/y here by window scale factor?
}
// Determine our momentum value
var momentum: ghostty_input_mouse_momentum_e = GHOSTTY_MOUSE_MOMENTUM_NONE
switch (event.momentumPhase) {
case .began:
momentum = GHOSTTY_MOUSE_MOMENTUM_BEGAN
case .stationary:
momentum = GHOSTTY_MOUSE_MOMENTUM_STATIONARY
case .changed:
momentum = GHOSTTY_MOUSE_MOMENTUM_CHANGED
case .ended:
momentum = GHOSTTY_MOUSE_MOMENTUM_ENDED
case .cancelled:
momentum = GHOSTTY_MOUSE_MOMENTUM_CANCELLED
case .mayBegin:
momentum = GHOSTTY_MOUSE_MOMENTUM_MAY_BEGIN
default:
break
}
// Pack our momentum value into the mods bitmask
mods |= Int32(momentum.rawValue) << 1
ghostty_inspector_mouse_scroll(inspector, x, y, mods)
}
override func keyDown(with event: NSEvent) {
let action = event.isARepeat ? GHOSTTY_ACTION_REPEAT : GHOSTTY_ACTION_PRESS
keyAction(action, event: event)
// We specifically DO NOT call interpretKeyEvents because ghostty_surface_key
// automatically handles all key translation, and we don't handle any commands
// currently.
//
// It is possible that in the future we'll have to modify ghostty_surface_key
// and the embedding API so that we can call this because macOS needs to do
// some things with certain keys. I'm not sure. For now this works.
//
// self.interpretKeyEvents([event])
}
override func keyUp(with event: NSEvent) {
keyAction(GHOSTTY_ACTION_RELEASE, event: event)
}
override func flagsChanged(with event: NSEvent) {
let mod: UInt32;
switch (event.keyCode) {
case 0x39: mod = GHOSTTY_MODS_CAPS.rawValue
case 0x38, 0x3C: mod = GHOSTTY_MODS_SHIFT.rawValue
case 0x3B, 0x3E: mod = GHOSTTY_MODS_CTRL.rawValue
case 0x3A, 0x3D: mod = GHOSTTY_MODS_ALT.rawValue
case 0x37, 0x36: mod = GHOSTTY_MODS_SUPER.rawValue
default: return
}
// The keyAction function will do this AGAIN below which sucks to repeat
// but this is super cheap and flagsChanged isn't that common.
let mods = Ghostty.ghosttyMods(event.modifierFlags)
// If the key that pressed this is active, its a press, else release
var action = GHOSTTY_ACTION_RELEASE
if (mods.rawValue & mod != 0) { action = GHOSTTY_ACTION_PRESS }
keyAction(action, event: event)
}
private func keyAction(_ action: ghostty_input_action_e, event: NSEvent) {
guard let inspector = self.inspector else { return }
let mods = Ghostty.ghosttyMods(event.modifierFlags)
ghostty_inspector_key(inspector, action, UInt32(event.keyCode), mods)
}
// MARK: NSTextInputClient
func hasMarkedText() -> Bool {
return markedText.length > 0
}
func markedRange() -> NSRange {
guard markedText.length > 0 else { return NSRange() }
return NSRange(0...(markedText.length-1))
}
func selectedRange() -> NSRange {
return NSRange()
}
func setMarkedText(_ string: Any, selectedRange: NSRange, replacementRange: NSRange) {
switch string {
case let v as NSAttributedString:
self.markedText = NSMutableAttributedString(attributedString: v)
case let v as String:
self.markedText = NSMutableAttributedString(string: v)
default:
print("unknown marked text: \(string)")
}
}
func unmarkText() {
self.markedText.mutableString.setString("")
}
func validAttributesForMarkedText() -> [NSAttributedString.Key] {
return []
}
func attributedSubstring(forProposedRange range: NSRange, actualRange: NSRangePointer?) -> NSAttributedString? {
return nil
}
func characterIndex(for point: NSPoint) -> Int {
return 0
}
func firstRect(forCharacterRange range: NSRange, actualRange: NSRangePointer?) -> NSRect {
return NSMakeRect(frame.origin.x, frame.origin.y, 0, 0)
}
func insertText(_ string: Any, replacementRange: NSRange) {
// We must have an associated event
guard NSApp.currentEvent != nil else { return }
guard let inspector = self.inspector else { return }
// We want the string view of the any value
var chars = ""
switch (string) {
case let v as NSAttributedString:
chars = v.string
case let v as String:
chars = v
default:
return
}
let len = chars.utf8CString.count
if (len == 0) { return }
chars.withCString { ptr in
ghostty_inspector_text(inspector, ptr)
}
}
override func doCommand(by selector: Selector) {
// This currently just prevents NSBeep from interpretKeyEvents but in the future
// we may want to make some of this work.
}
// MARK: MTKView
override func draw(_ dirtyRect: NSRect) {

View File

@ -568,28 +568,28 @@ extension Ghostty {
override func mouseDown(with event: NSEvent) {
guard let surface = self.surface else { return }
let mods = Self.translateFlags(event.modifierFlags)
let mods = Ghostty.ghosttyMods(event.modifierFlags)
ghostty_surface_mouse_button(surface, GHOSTTY_MOUSE_PRESS, GHOSTTY_MOUSE_LEFT, mods)
}
override func mouseUp(with event: NSEvent) {
guard let surface = self.surface else { return }
let mods = Self.translateFlags(event.modifierFlags)
let mods = Ghostty.ghosttyMods(event.modifierFlags)
ghostty_surface_mouse_button(surface, GHOSTTY_MOUSE_RELEASE, GHOSTTY_MOUSE_LEFT, mods)
}
override func rightMouseDown(with event: NSEvent) {
guard let surface = self.surface else { return }
let mods = Self.translateFlags(event.modifierFlags)
let mods = Ghostty.ghosttyMods(event.modifierFlags)
ghostty_surface_mouse_button(surface, GHOSTTY_MOUSE_PRESS, GHOSTTY_MOUSE_RIGHT, mods)
}
override func rightMouseUp(with event: NSEvent) {
guard let surface = self.surface else { return }
let mods = Self.translateFlags(event.modifierFlags)
let mods = Ghostty.ghosttyMods(event.modifierFlags)
ghostty_surface_mouse_button(surface, GHOSTTY_MOUSE_RELEASE, GHOSTTY_MOUSE_RIGHT, mods)
}
override func mouseMoved(with event: NSEvent) {
guard let surface = self.surface else { return }
@ -730,7 +730,7 @@ extension Ghostty {
// The keyAction function will do this AGAIN below which sucks to repeat
// but this is super cheap and flagsChanged isn't that common.
let mods = Self.translateFlags(event.modifierFlags)
let mods = Ghostty.ghosttyMods(event.modifierFlags)
// If the key that pressed this is active, its a press, else release
var action = GHOSTTY_ACTION_RELEASE
@ -741,7 +741,7 @@ extension Ghostty {
private func keyAction(_ action: ghostty_input_action_e, event: NSEvent) {
guard let surface = self.surface else { return }
let mods = Self.translateFlags(event.modifierFlags)
let mods = Ghostty.ghosttyMods(event.modifierFlags)
ghostty_surface_key(surface, action, UInt32(event.keyCode), mods)
}
@ -866,26 +866,6 @@ extension Ghostty {
print("SEL: \(selector)")
}
private static func translateFlags(_ flags: NSEvent.ModifierFlags) -> ghostty_input_mods_e {
var mods: UInt32 = GHOSTTY_MODS_NONE.rawValue
if (flags.contains(.shift)) { mods |= GHOSTTY_MODS_SHIFT.rawValue }
if (flags.contains(.control)) { mods |= GHOSTTY_MODS_CTRL.rawValue }
if (flags.contains(.option)) { mods |= GHOSTTY_MODS_ALT.rawValue }
if (flags.contains(.command)) { mods |= GHOSTTY_MODS_SUPER.rawValue }
if (flags.contains(.capsLock)) { mods |= GHOSTTY_MODS_CAPS.rawValue }
// Handle sided input. We can't tell that both are pressed in the
// Ghostty structure but thats okay -- we don't use that information.
let rawFlags = flags.rawValue
if (rawFlags & UInt(NX_DEVICERSHIFTKEYMASK) != 0) { mods |= GHOSTTY_MODS_SHIFT_RIGHT.rawValue }
if (rawFlags & UInt(NX_DEVICERCTLKEYMASK) != 0) { mods |= GHOSTTY_MODS_CTRL_RIGHT.rawValue }
if (rawFlags & UInt(NX_DEVICERALTKEYMASK) != 0) { mods |= GHOSTTY_MODS_ALT_RIGHT.rawValue }
if (rawFlags & UInt(NX_DEVICERCMDKEYMASK) != 0) { mods |= GHOSTTY_MODS_SUPER_RIGHT.rawValue }
return ghostty_input_mods_e(mods)
}
// Mapping of event keyCode to ghostty input key values. This is cribbed from
// glfw mostly since we started as a glfw-based app way back in the day!
static let keycodes: [UInt16 : ghostty_input_key_e] = [

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@ -815,6 +815,7 @@ pub const Inspector = struct {
surface: *Surface,
ig_ctx: *cimgui.c.ImGuiContext,
backend: ?Backend = null,
keymap_state: input.Keymap.State = .{},
/// Our previous instant used to calculate delta time for animations.
instant: ?std.time.Instant = null,
@ -848,6 +849,12 @@ pub const Inspector = struct {
cimgui.c.igDestroyContext(self.ig_ctx);
}
/// Queue a render for the next frame.
pub fn queueRender(self: *Inspector) void {
// TODO
_ = self;
}
/// Initialize the inspector for a metal backend.
pub fn initMetal(self: *Inspector, device: objc.Object) bool {
defer device.msgSend(void, objc.sel("release"), .{});
@ -928,6 +935,162 @@ pub const Inspector = struct {
};
}
pub fn mouseButtonCallback(
self: *Inspector,
action: input.MouseButtonState,
button: input.MouseButton,
mods: input.Mods,
) void {
_ = mods;
self.queueRender();
cimgui.c.igSetCurrentContext(self.ig_ctx);
const io: *cimgui.c.ImGuiIO = cimgui.c.igGetIO();
const imgui_button = switch (button) {
.left => cimgui.c.ImGuiMouseButton_Left,
.middle => cimgui.c.ImGuiMouseButton_Middle,
.right => cimgui.c.ImGuiMouseButton_Right,
else => return, // unsupported
};
cimgui.c.ImGuiIO_AddMouseButtonEvent(io, imgui_button, action == .press);
}
pub fn scrollCallback(
self: *Inspector,
xoff: f64,
yoff: f64,
mods: input.ScrollMods,
) void {
_ = mods;
self.queueRender();
cimgui.c.igSetCurrentContext(self.ig_ctx);
const io: *cimgui.c.ImGuiIO = cimgui.c.igGetIO();
cimgui.c.ImGuiIO_AddMouseWheelEvent(
io,
@floatCast(xoff),
@floatCast(yoff),
);
}
pub fn cursorPosCallback(self: *Inspector, x: f64, y: f64) void {
self.queueRender();
cimgui.c.igSetCurrentContext(self.ig_ctx);
const io: *cimgui.c.ImGuiIO = cimgui.c.igGetIO();
cimgui.c.ImGuiIO_AddMousePosEvent(io, @floatCast(x), @floatCast(y));
}
pub fn focusCallback(self: *Inspector, focused: bool) void {
self.queueRender();
cimgui.c.igSetCurrentContext(self.ig_ctx);
const io: *cimgui.c.ImGuiIO = cimgui.c.igGetIO();
cimgui.c.ImGuiIO_AddFocusEvent(io, focused);
}
pub fn textCallback(self: *Inspector, text: [:0]const u8) void {
self.queueRender();
cimgui.c.igSetCurrentContext(self.ig_ctx);
const io: *cimgui.c.ImGuiIO = cimgui.c.igGetIO();
cimgui.c.ImGuiIO_AddInputCharactersUTF8(io, text.ptr);
}
pub fn keyCallback(
self: *Inspector,
action: input.Action,
keycode: u32,
mods: input.Mods,
) !void {
// True if this is a key down event
const is_down = action == .press or action == .repeat;
// Translate our key using the keymap for our localized keyboard layout.
// We only translate for keydown events. Otherwise, we only care about
// the raw keycode.
var buf: [128]u8 = undefined;
const result: input.Keymap.Translation = if (is_down) translate: {
const result = try self.surface.app.keymap.translate(
&buf,
&self.keymap_state,
@intCast(keycode),
mods,
);
// If this is a dead key, then we're composing a character and
// we don't do anything.
if (result.composing) return;
// If the text is just a single non-printable ASCII character
// then we clear the text. We handle non-printables in the
// key encoder manual (such as tab, ctrl+c, etc.)
if (result.text.len == 1 and result.text[0] < 0x20) {
break :translate .{ .composing = false, .text = "" };
}
break :translate result;
} else .{ .composing = false, .text = "" };
// We want to get the physical unmapped key to process keybinds.
const physical_key = keycode: for (input.keycodes.entries) |entry| {
if (entry.native == keycode) break :keycode entry.key;
} else .invalid;
// If the resulting text has length 1 then we can take its key
// and attempt to translate it to a key enum and call the key callback.
// If the length is greater than 1 then we're going to call the
// charCallback.
//
// We also only do key translation if this is not a dead key.
const key = if (!result.composing) key: {
// If our physical key is a keypad key, we use that.
if (physical_key.keypad()) break :key physical_key;
// A completed key. If the length of the key is one then we can
// attempt to translate it to a key enum and call the key
// callback. First try plain ASCII.
if (result.text.len > 0) {
if (input.Key.fromASCII(result.text[0])) |key| {
break :key key;
}
}
break :key physical_key;
} else .invalid;
self.queueRender();
cimgui.c.igSetCurrentContext(self.ig_ctx);
const io: *cimgui.c.ImGuiIO = cimgui.c.igGetIO();
// Update all our modifiers
cimgui.c.ImGuiIO_AddKeyEvent(io, cimgui.c.ImGuiKey_LeftShift, mods.shift);
cimgui.c.ImGuiIO_AddKeyEvent(io, cimgui.c.ImGuiKey_LeftCtrl, mods.ctrl);
cimgui.c.ImGuiIO_AddKeyEvent(io, cimgui.c.ImGuiKey_LeftAlt, mods.alt);
cimgui.c.ImGuiIO_AddKeyEvent(io, cimgui.c.ImGuiKey_LeftSuper, mods.super);
// Send our keypress
if (key.imguiKey()) |imgui_key| {
cimgui.c.ImGuiIO_AddKeyEvent(
io,
imgui_key,
action == .press or action == .repeat,
);
}
// Send any text
if (result.text.len > 0) text: {
const view = std.unicode.Utf8View.init(result.text) catch |err| {
log.warn("cannot build utf8 view over input: {}", .{err});
break :text;
};
var it = view.iterator();
while (it.nextCodepoint()) |cp| {
cimgui.c.ImGuiIO_AddInputCharacter(io, cp);
}
}
}
fn newFrame(self: *Inspector) !void {
const io: *cimgui.c.ImGuiIO = cimgui.c.igGetIO();
@ -1252,6 +1415,69 @@ pub const CAPI = struct {
ptr.updateContentScale(x, y);
}
export fn ghostty_inspector_mouse_button(
ptr: *Inspector,
action: input.MouseButtonState,
button: input.MouseButton,
mods: c_int,
) void {
ptr.mouseButtonCallback(
action,
button,
@bitCast(@as(
input.Mods.Backing,
@truncate(@as(c_uint, @bitCast(mods))),
)),
);
}
export fn ghostty_inspector_mouse_pos(ptr: *Inspector, x: f64, y: f64) void {
ptr.cursorPosCallback(x, y);
}
export fn ghostty_inspector_mouse_scroll(
ptr: *Inspector,
x: f64,
y: f64,
scroll_mods: c_int,
) void {
ptr.scrollCallback(
x,
y,
@bitCast(@as(u8, @truncate(@as(c_uint, @bitCast(scroll_mods))))),
);
}
export fn ghostty_inspector_key(
ptr: *Inspector,
action: input.Action,
keycode: u32,
c_mods: c_int,
) void {
ptr.keyCallback(
action,
keycode,
@bitCast(@as(
input.Mods.Backing,
@truncate(@as(c_uint, @bitCast(c_mods))),
)),
) catch |err| {
log.err("error processing key event err={}", .{err});
return;
};
}
export fn ghostty_inspector_text(
ptr: *Inspector,
str: [*:0]const u8,
) void {
ptr.textCallback(std.mem.sliceTo(str, 0));
}
export fn ghostty_inspector_set_focus(ptr: *Inspector, focused: bool) void {
ptr.focusCallback(focused);
}
/// Sets the window background blur on macOS to the desired value.
/// I do this in Zig as an extern function because I don't know how to
/// call these functions in Swift.

View File

@ -1,5 +1,6 @@
const std = @import("std");
const Allocator = std.mem.Allocator;
const cimgui = @import("cimgui");
/// A generic key input event. This is the information that is necessary
/// regardless of apprt in order to generate the proper terminal
@ -377,6 +378,137 @@ pub const Key = enum(c_int) {
};
}
/// Returns the cimgui key constant for this key.
pub fn imguiKey(self: Key) ?c_uint {
return switch (self) {
.a => cimgui.c.ImGuiKey_A,
.b => cimgui.c.ImGuiKey_B,
.c => cimgui.c.ImGuiKey_C,
.d => cimgui.c.ImGuiKey_D,
.e => cimgui.c.ImGuiKey_E,
.f => cimgui.c.ImGuiKey_F,
.g => cimgui.c.ImGuiKey_G,
.h => cimgui.c.ImGuiKey_H,
.i => cimgui.c.ImGuiKey_I,
.j => cimgui.c.ImGuiKey_J,
.k => cimgui.c.ImGuiKey_K,
.l => cimgui.c.ImGuiKey_L,
.m => cimgui.c.ImGuiKey_M,
.n => cimgui.c.ImGuiKey_N,
.o => cimgui.c.ImGuiKey_O,
.p => cimgui.c.ImGuiKey_P,
.q => cimgui.c.ImGuiKey_Q,
.r => cimgui.c.ImGuiKey_R,
.s => cimgui.c.ImGuiKey_S,
.t => cimgui.c.ImGuiKey_T,
.u => cimgui.c.ImGuiKey_U,
.v => cimgui.c.ImGuiKey_V,
.w => cimgui.c.ImGuiKey_W,
.x => cimgui.c.ImGuiKey_X,
.y => cimgui.c.ImGuiKey_Y,
.z => cimgui.c.ImGuiKey_Z,
.zero => cimgui.c.ImGuiKey_0,
.one => cimgui.c.ImGuiKey_1,
.two => cimgui.c.ImGuiKey_2,
.three => cimgui.c.ImGuiKey_3,
.four => cimgui.c.ImGuiKey_4,
.five => cimgui.c.ImGuiKey_5,
.six => cimgui.c.ImGuiKey_6,
.seven => cimgui.c.ImGuiKey_7,
.eight => cimgui.c.ImGuiKey_8,
.nine => cimgui.c.ImGuiKey_9,
.semicolon => cimgui.c.ImGuiKey_Semicolon,
.space => cimgui.c.ImGuiKey_Space,
.apostrophe => cimgui.c.ImGuiKey_Apostrophe,
.comma => cimgui.c.ImGuiKey_Comma,
.grave_accent => cimgui.c.ImGuiKey_GraveAccent,
.period => cimgui.c.ImGuiKey_Period,
.slash => cimgui.c.ImGuiKey_Slash,
.minus => cimgui.c.ImGuiKey_Minus,
.equal => cimgui.c.ImGuiKey_Equal,
.left_bracket => cimgui.c.ImGuiKey_LeftBracket,
.right_bracket => cimgui.c.ImGuiKey_RightBracket,
.backslash => cimgui.c.ImGuiKey_Backslash,
.up => cimgui.c.ImGuiKey_UpArrow,
.down => cimgui.c.ImGuiKey_DownArrow,
.left => cimgui.c.ImGuiKey_LeftArrow,
.right => cimgui.c.ImGuiKey_RightArrow,
.home => cimgui.c.ImGuiKey_Home,
.end => cimgui.c.ImGuiKey_End,
.insert => cimgui.c.ImGuiKey_Insert,
.delete => cimgui.c.ImGuiKey_Delete,
.caps_lock => cimgui.c.ImGuiKey_CapsLock,
.scroll_lock => cimgui.c.ImGuiKey_ScrollLock,
.num_lock => cimgui.c.ImGuiKey_NumLock,
.page_up => cimgui.c.ImGuiKey_PageUp,
.page_down => cimgui.c.ImGuiKey_PageDown,
.escape => cimgui.c.ImGuiKey_Escape,
.enter => cimgui.c.ImGuiKey_Enter,
.tab => cimgui.c.ImGuiKey_Tab,
.backspace => cimgui.c.ImGuiKey_Backspace,
.print_screen => cimgui.c.ImGuiKey_PrintScreen,
.pause => cimgui.c.ImGuiKey_Pause,
.f1 => cimgui.c.ImGuiKey_F1,
.f2 => cimgui.c.ImGuiKey_F2,
.f3 => cimgui.c.ImGuiKey_F3,
.f4 => cimgui.c.ImGuiKey_F4,
.f5 => cimgui.c.ImGuiKey_F5,
.f6 => cimgui.c.ImGuiKey_F6,
.f7 => cimgui.c.ImGuiKey_F7,
.f8 => cimgui.c.ImGuiKey_F8,
.f9 => cimgui.c.ImGuiKey_F9,
.f10 => cimgui.c.ImGuiKey_F10,
.f11 => cimgui.c.ImGuiKey_F11,
.f12 => cimgui.c.ImGuiKey_F12,
.kp_0 => cimgui.c.ImGuiKey_Keypad0,
.kp_1 => cimgui.c.ImGuiKey_Keypad1,
.kp_2 => cimgui.c.ImGuiKey_Keypad2,
.kp_3 => cimgui.c.ImGuiKey_Keypad3,
.kp_4 => cimgui.c.ImGuiKey_Keypad4,
.kp_5 => cimgui.c.ImGuiKey_Keypad5,
.kp_6 => cimgui.c.ImGuiKey_Keypad6,
.kp_7 => cimgui.c.ImGuiKey_Keypad7,
.kp_8 => cimgui.c.ImGuiKey_Keypad8,
.kp_9 => cimgui.c.ImGuiKey_Keypad9,
.kp_decimal => cimgui.c.ImGuiKey_KeypadDecimal,
.kp_divide => cimgui.c.ImGuiKey_KeypadDivide,
.kp_multiply => cimgui.c.ImGuiKey_KeypadMultiply,
.kp_subtract => cimgui.c.ImGuiKey_KeypadSubtract,
.kp_add => cimgui.c.ImGuiKey_KeypadAdd,
.kp_enter => cimgui.c.ImGuiKey_KeypadEnter,
.kp_equal => cimgui.c.ImGuiKey_KeypadEqual,
.left_shift => cimgui.c.ImGuiKey_LeftShift,
.left_control => cimgui.c.ImGuiKey_LeftCtrl,
.left_alt => cimgui.c.ImGuiKey_LeftAlt,
.left_super => cimgui.c.ImGuiKey_LeftSuper,
.right_shift => cimgui.c.ImGuiKey_RightShift,
.right_control => cimgui.c.ImGuiKey_RightCtrl,
.right_alt => cimgui.c.ImGuiKey_RightAlt,
.right_super => cimgui.c.ImGuiKey_RightSuper,
.invalid,
.f13,
.f14,
.f15,
.f16,
.f17,
.f18,
.f19,
.f20,
.f21,
.f22,
.f23,
.f24,
.f25,
=> null,
};
}
test "fromASCII should not return keypad keys" {
const testing = std.testing;
try testing.expect(Key.fromASCII('0').? == .zero);