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https://github.com/ghostty-org/ghostty.git
synced 2025-08-02 14:57:31 +03:00
remove metal workaround completely
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@ -395,9 +395,6 @@ pub fn build(b: *std.Build) !void {
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lib.linkLibC();
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lib.addOptions("build_options", exe_options);
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// See the comment in this file
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lib.addCSourceFile("src/renderer/metal_workaround.c", &.{});
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// Create a single static lib with all our dependencies merged
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var lib_list = try addDeps(b, lib, true);
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try lib_list.append(.{ .generated = &lib.output_path_source });
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@ -427,9 +424,6 @@ pub fn build(b: *std.Build) !void {
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lib.linkLibC();
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lib.addOptions("build_options", exe_options);
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// See the comment in this file
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lib.addCSourceFile("src/renderer/metal_workaround.c", &.{});
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// Create a single static lib with all our dependencies merged
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var lib_list = try addDeps(b, lib, true);
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try lib_list.append(.{ .generated = &lib.output_path_source });
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@ -1176,9 +1176,6 @@ fn syncAtlasTexture(device: objc.Object, atlas: *const font.Atlas, texture: *obj
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texture.* = try initAtlasTexture(device, atlas);
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}
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// Once the above linked issue is fixed, this is what we actually
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// want to do:
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//
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texture.msgSend(
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void,
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objc.sel("replaceRegion:mipmapLevel:withBytes:bytesPerRow:"),
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