mirror of
https://github.com/ghostty-org/ghostty.git
synced 2025-07-14 15:56:13 +03:00
@ -20,6 +20,7 @@ const builtin = @import("builtin");
|
||||
const assert = std.debug.assert;
|
||||
const Allocator = std.mem.Allocator;
|
||||
const ArenaAllocator = std.heap.ArenaAllocator;
|
||||
const ziglyph = @import("ziglyph");
|
||||
const renderer = @import("renderer.zig");
|
||||
const termio = @import("termio.zig");
|
||||
const objc = @import("objc");
|
||||
@ -1020,12 +1021,24 @@ fn resize(self: *Surface, size: renderer.ScreenSize) !void {
|
||||
/// The core surface will NOT reset the preedit state on charCallback or
|
||||
/// keyCallback and we rely completely on the apprt implementation to track
|
||||
/// the preedit state correctly.
|
||||
pub fn preeditCallback(self: *Surface, preedit: ?u21) !void {
|
||||
pub fn preeditCallback(self: *Surface, preedit_: ?u21) !void {
|
||||
const preedit: ?renderer.State.Preedit = if (preedit_) |cp| preedit: {
|
||||
const width = ziglyph.display_width.codePointWidth(cp, .half);
|
||||
|
||||
// This shouldn't ever happen in well-behaved programs because
|
||||
// preedit text must be visible, but we want to protect against it
|
||||
// at this point.
|
||||
if (width <= 0) break :preedit null;
|
||||
|
||||
break :preedit .{
|
||||
.codepoint = cp,
|
||||
.wide = width >= 2,
|
||||
};
|
||||
} else null;
|
||||
|
||||
self.renderer_state.mutex.lock();
|
||||
defer self.renderer_state.mutex.unlock();
|
||||
self.renderer_state.preedit = if (preedit) |v| .{
|
||||
.codepoint = v,
|
||||
} else null;
|
||||
self.renderer_state.preedit = preedit;
|
||||
try self.queueRender();
|
||||
}
|
||||
|
||||
|
@ -1203,7 +1203,7 @@ fn rebuildCells(
|
||||
// a cursor cell then we invert the colors on that and add it in so
|
||||
// that we can always see it.
|
||||
if (cursor_style_) |cursor_style| {
|
||||
const real_cursor_cell = self.addCursor(screen, cursor_style);
|
||||
const real_cursor_cell = self.addCursor(screen, cursor_style, preedit);
|
||||
|
||||
// If we have a preedit, we try to render the preedit text on top
|
||||
// of the cursor.
|
||||
@ -1427,10 +1427,18 @@ fn addCursor(
|
||||
self: *Metal,
|
||||
screen: *terminal.Screen,
|
||||
cursor_style: renderer.CursorStyle,
|
||||
preedit: ?renderer.State.Preedit,
|
||||
) ?*const mtl_shaders.Cell {
|
||||
// Add the cursor. We render the cursor over the wide character if
|
||||
// we're on the wide characer tail.
|
||||
const cell, const x = cell: {
|
||||
const wide, const x = cell: {
|
||||
// If we have preedit text, our width is based on that.
|
||||
if (preedit) |p| {
|
||||
if (p.codepoint > 0) {
|
||||
break :cell .{ p.wide, screen.cursor.x };
|
||||
}
|
||||
}
|
||||
|
||||
// The cursor goes over the screen cursor position.
|
||||
const cell = screen.getCell(
|
||||
.active,
|
||||
@ -1438,7 +1446,7 @@ fn addCursor(
|
||||
screen.cursor.x,
|
||||
);
|
||||
if (!cell.attrs.wide_spacer_tail or screen.cursor.x == 0)
|
||||
break :cell .{ cell, screen.cursor.x };
|
||||
break :cell .{ cell.attrs.wide, screen.cursor.x };
|
||||
|
||||
// If we're part of a wide character, we move the cursor back to
|
||||
// the actual character.
|
||||
@ -1446,7 +1454,7 @@ fn addCursor(
|
||||
.active,
|
||||
screen.cursor.y,
|
||||
screen.cursor.x - 1,
|
||||
), screen.cursor.x - 1 };
|
||||
).attrs.wide, screen.cursor.x - 1 };
|
||||
};
|
||||
|
||||
const color = self.cursor_color orelse self.foreground_color;
|
||||
@ -1466,7 +1474,7 @@ fn addCursor(
|
||||
self.alloc,
|
||||
font.sprite_index,
|
||||
@intFromEnum(sprite),
|
||||
.{ .cell_width = if (cell.attrs.wide) 2 else 1 },
|
||||
.{ .cell_width = if (wide) 2 else 1 },
|
||||
) catch |err| {
|
||||
log.warn("error rendering cursor glyph err={}", .{err});
|
||||
return null;
|
||||
@ -1478,7 +1486,7 @@ fn addCursor(
|
||||
@as(f32, @floatFromInt(x)),
|
||||
@as(f32, @floatFromInt(screen.cursor.y)),
|
||||
},
|
||||
.cell_width = if (cell.attrs.wide) 2 else 1,
|
||||
.cell_width = if (wide) 2 else 1,
|
||||
.color = .{ color.r, color.g, color.b, alpha },
|
||||
.glyph_pos = .{ glyph.atlas_x, glyph.atlas_y },
|
||||
.glyph_size = .{ glyph.width, glyph.height },
|
||||
|
@ -34,4 +34,7 @@ pub const Preedit = struct {
|
||||
/// This can also be "0" in which case we can know we're in a preedit
|
||||
/// mode but we don't have any preedit text to render.
|
||||
codepoint: u21 = 0,
|
||||
|
||||
/// True if the preedit text should be rendered "wide" (two cells)
|
||||
wide: bool = false,
|
||||
};
|
||||
|
Reference in New Issue
Block a user