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adjust_selection keybind should not be consumed if no selection
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@ -3456,12 +3456,17 @@ pub fn performBindingAction(self: *Surface, action: input.Binding.Action) !bool
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.quit => try self.app.setQuit(),
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.adjust_selection => |direction| adjust_selection: {
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.adjust_selection => |direction| {
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self.renderer_state.mutex.lock();
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defer self.renderer_state.mutex.unlock();
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const screen = &self.io.terminal.screen;
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const sel = if (screen.selection) |*sel| sel else break :adjust_selection;
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const sel = if (screen.selection) |*sel| sel else {
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// If we don't have a selection we do not perform this
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// action, allowing the keybind to fall through to the
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// terminal.
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return false;
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};
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sel.adjust(screen, switch (direction) {
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.left => .left,
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.right => .right,
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