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renderer/Metal: cell Contents tests
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@ -195,12 +195,11 @@ pub const Contents = struct {
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const y = cell.grid_pos[1];
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switch (key) {
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.bg
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=> try self.bg_rows.lists[y].append(alloc, cell),
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.bg => try self.bg_rows.lists[y].append(alloc, cell),
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.text,
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.underline,
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.strikethrough
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.strikethrough,
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// We have a special list containing the cursor cell at the start
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// of our fg row pool, so we need to add 1 to the y to get the
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// correct index.
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@ -218,162 +217,129 @@ pub const Contents = struct {
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}
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};
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// test Contents {
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// const testing = std.testing;
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// const alloc = testing.allocator;
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//
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// const rows = 10;
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// const cols = 10;
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//
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// var c = try Contents.init(alloc);
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// try c.resize(alloc, .{ .rows = rows, .columns = cols });
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// defer c.deinit(alloc);
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//
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// // Assert that get returns null for everything.
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// for (0..rows) |y| {
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// for (0..cols) |x| {
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// try testing.expect(c.get(.bg, .{
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// .x = @intCast(x),
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// .y = @intCast(y),
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// }) == null);
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// }
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// }
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//
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// // Set some contents
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// const cell: mtl_shaders.CellBg = .{
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// .mode = .rgb,
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// .grid_pos = .{ 4, 1 },
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// .cell_width = 1,
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// .color = .{ 0, 0, 0, 1 },
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// };
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// try c.set(alloc, .bg, cell);
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// try testing.expectEqual(cell, c.get(.bg, .{ .x = 4, .y = 1 }).?);
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//
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// // Can clear it
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// c.clear(1);
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// for (0..rows) |y| {
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// for (0..cols) |x| {
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// try testing.expect(c.get(.bg, .{
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// .x = @intCast(x),
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// .y = @intCast(y),
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// }) == null);
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// }
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// }
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// }
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test Contents {
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const testing = std.testing;
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const alloc = testing.allocator;
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// test "Contents clear retains other content" {
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// const testing = std.testing;
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// const alloc = testing.allocator;
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//
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// const rows = 10;
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// const cols = 10;
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//
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// var c = try Contents.init(alloc);
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// try c.resize(alloc, .{ .rows = rows, .columns = cols });
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// defer c.deinit(alloc);
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//
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// // Set some contents
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// const cell1: mtl_shaders.CellBg = .{
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// .mode = .rgb,
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// .grid_pos = .{ 4, 1 },
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// .cell_width = 1,
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// .color = .{ 0, 0, 0, 1 },
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// };
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// const cell2: mtl_shaders.CellBg = .{
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// .mode = .rgb,
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// .grid_pos = .{ 4, 2 },
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// .cell_width = 1,
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// .color = .{ 0, 0, 0, 1 },
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// };
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// try c.set(alloc, .bg, cell1);
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// try c.set(alloc, .bg, cell2);
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// c.clear(1);
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//
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// // Row 2 should still be valid.
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// try testing.expectEqual(cell2, c.get(.bg, .{ .x = 4, .y = 2 }).?);
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// }
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const rows = 10;
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const cols = 10;
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// test "Contents clear last added content" {
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// const testing = std.testing;
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// const alloc = testing.allocator;
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//
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// const rows = 10;
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// const cols = 10;
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//
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// var c = try Contents.init(alloc);
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// try c.resize(alloc, .{ .rows = rows, .columns = cols });
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// defer c.deinit(alloc);
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//
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// // Set some contents
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// const cell1: mtl_shaders.CellBg = .{
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// .mode = .rgb,
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// .grid_pos = .{ 4, 1 },
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// .cell_width = 1,
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// .color = .{ 0, 0, 0, 1 },
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// };
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// const cell2: mtl_shaders.CellBg = .{
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// .mode = .rgb,
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// .grid_pos = .{ 4, 2 },
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// .cell_width = 1,
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// .color = .{ 0, 0, 0, 1 },
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// };
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// try c.set(alloc, .bg, cell1);
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// try c.set(alloc, .bg, cell2);
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// c.clear(2);
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//
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// // Row 2 should still be valid.
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// try testing.expectEqual(cell1, c.get(.bg, .{ .x = 4, .y = 1 }).?);
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// }
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var c: Contents = .{};
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try c.resize(alloc, .{ .rows = rows, .columns = cols });
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defer c.deinit(alloc);
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// test "Contents clear modifies same data array" {
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// const testing = std.testing;
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// const alloc = testing.allocator;
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//
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// const rows = 10;
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// const cols = 10;
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//
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// var c = try Contents.init(alloc);
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// try c.resize(alloc, .{ .rows = rows, .columns = cols });
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// defer c.deinit(alloc);
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//
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// // Set some contents
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// const cell1: mtl_shaders.CellBg = .{
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// .mode = .rgb,
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// .grid_pos = .{ 4, 1 },
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// .cell_width = 1,
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// .color = .{ 0, 0, 0, 1 },
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// };
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// const cell2: mtl_shaders.CellBg = .{
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// .mode = .rgb,
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// .grid_pos = .{ 4, 2 },
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// .cell_width = 1,
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// .color = .{ 0, 0, 0, 1 },
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// };
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// try c.set(alloc, .bg, cell1);
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// try c.set(alloc, .bg, cell2);
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//
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// const fg1: mtl_shaders.CellText = text: {
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// var cell: mtl_shaders.CellText = undefined;
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// cell.grid_pos = .{ 4, 1 };
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// break :text cell;
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// };
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// const fg2: mtl_shaders.CellText = text: {
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// var cell: mtl_shaders.CellText = undefined;
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// cell.grid_pos = .{ 4, 2 };
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// break :text cell;
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// };
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// try c.set(alloc, .text, fg1);
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// try c.set(alloc, .text, fg2);
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//
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// c.clear(1);
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//
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// // Should have all of row 2
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// try testing.expectEqual(cell2, c.get(.bg, .{ .x = 4, .y = 2 }).?);
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// try testing.expectEqual(fg2, c.get(.text, .{ .x = 4, .y = 2 }).?);
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// }
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// We should start off empty after resizing.
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for (0..rows) |y| {
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try testing.expect(c.bg_rows.lists[y].items.len == 0);
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try testing.expect(c.fg_rows.lists[y + 1].items.len == 0);
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}
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// And the cursor row should have a capacity of 1 and also be empty.
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try testing.expect(c.fg_rows.lists[0].capacity == 1);
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try testing.expect(c.fg_rows.lists[0].items.len == 0);
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test "Contents.Map size" {
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// We want to be mindful of when this increases because it affects
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// renderer memory significantly.
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try std.testing.expectEqual(@as(usize, 16), @sizeOf(Contents.Map));
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// Add some contents.
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const bg_cell: mtl_shaders.CellBg = .{
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.mode = .rgb,
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.grid_pos = .{ 4, 1 },
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.cell_width = 1,
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.color = .{ 0, 0, 0, 1 },
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};
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const fg_cell: mtl_shaders.CellText = .{
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.mode = .fg,
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.grid_pos = .{ 4, 1 },
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.cell_width = 1,
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.color = .{ 0, 0, 0, 1 },
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.bg_color = .{ 0, 0, 0, 1 },
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};
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try c.add(alloc, .bg, bg_cell);
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try c.add(alloc, .text, fg_cell);
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try testing.expectEqual(bg_cell, c.bg_rows.lists[1].items[0]);
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// The fg row index is offset by 1 because of the cursor list.
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try testing.expectEqual(fg_cell, c.fg_rows.lists[2].items[0]);
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// And we should be able to clear it.
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c.clear(1);
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for (0..rows) |y| {
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try testing.expect(c.bg_rows.lists[y].items.len == 0);
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try testing.expect(c.fg_rows.lists[y + 1].items.len == 0);
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}
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// Add a cursor.
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const cursor_cell: mtl_shaders.CellText = .{
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.mode = .cursor,
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.grid_pos = .{ 2, 3 },
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.cell_width = 1,
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.color = .{ 0, 0, 0, 1 },
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.bg_color = .{ 0, 0, 0, 1 },
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};
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c.setCursor(cursor_cell);
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try testing.expectEqual(cursor_cell, c.fg_rows.lists[0].items[0]);
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// And remove it.
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c.setCursor(null);
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try testing.expectEqual(0, c.fg_rows.lists[0].items.len);
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}
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test "Contents clear retains other content" {
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const testing = std.testing;
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const alloc = testing.allocator;
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const rows = 10;
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const cols = 10;
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var c: Contents = .{};
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try c.resize(alloc, .{ .rows = rows, .columns = cols });
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defer c.deinit(alloc);
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// Set some contents
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const cell1: mtl_shaders.CellBg = .{
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.mode = .rgb,
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.grid_pos = .{ 4, 1 },
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.cell_width = 1,
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.color = .{ 0, 0, 0, 1 },
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};
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const cell2: mtl_shaders.CellBg = .{
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.mode = .rgb,
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.grid_pos = .{ 4, 2 },
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.cell_width = 1,
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.color = .{ 0, 0, 0, 1 },
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};
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try c.add(alloc, .bg, cell1);
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try c.add(alloc, .bg, cell2);
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c.clear(1);
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// Row 2 should still contain its cell.
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try testing.expectEqual(cell2, c.bg_rows.lists[2].items[0]);
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}
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test "Contents clear last added content" {
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const testing = std.testing;
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const alloc = testing.allocator;
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const rows = 10;
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const cols = 10;
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var c: Contents = .{};
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try c.resize(alloc, .{ .rows = rows, .columns = cols });
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defer c.deinit(alloc);
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// Set some contents
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const cell1: mtl_shaders.CellBg = .{
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.mode = .rgb,
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.grid_pos = .{ 4, 1 },
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.cell_width = 1,
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.color = .{ 0, 0, 0, 1 },
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};
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const cell2: mtl_shaders.CellBg = .{
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.mode = .rgb,
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.grid_pos = .{ 4, 2 },
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.cell_width = 1,
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.color = .{ 0, 0, 0, 1 },
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};
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try c.add(alloc, .bg, cell1);
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try c.add(alloc, .bg, cell2);
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c.clear(2);
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// Row 1 should still contain its cell.
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try testing.expectEqual(cell1, c.bg_rows.lists[1].items[0]);
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}
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