mirror of
https://github.com/ghostty-org/ghostty.git
synced 2025-07-14 07:46:12 +03:00
remove old shaders
This commit is contained in:
@ -1,7 +0,0 @@
|
|||||||
#version 330 core
|
|
||||||
out vec4 FragColor;
|
|
||||||
|
|
||||||
void main()
|
|
||||||
{
|
|
||||||
FragColor = vec4(1.0f, 0.5f, 0.2f, 1.0f);
|
|
||||||
}
|
|
@ -1,7 +0,0 @@
|
|||||||
#version 330 core
|
|
||||||
layout (location = 0) in vec3 aPos;
|
|
||||||
|
|
||||||
void main()
|
|
||||||
{
|
|
||||||
gl_Position = vec4(aPos.x, aPos.y, aPos.z, 1.0);
|
|
||||||
}
|
|
@ -1,13 +0,0 @@
|
|||||||
#version 330 core
|
|
||||||
|
|
||||||
in vec2 TexCoords;
|
|
||||||
out vec4 color;
|
|
||||||
|
|
||||||
uniform sampler2D text;
|
|
||||||
uniform vec3 textColor;
|
|
||||||
|
|
||||||
void main()
|
|
||||||
{
|
|
||||||
vec4 sampled = vec4(1.0, 1.0, 1.0, texture(text, TexCoords).r);
|
|
||||||
color = vec4(textColor, 1.0) * sampled;
|
|
||||||
}
|
|
@ -1,11 +0,0 @@
|
|||||||
#version 330 core
|
|
||||||
layout (location = 0) in vec4 vertex; // <vec2 pos, vec2 tex>
|
|
||||||
out vec2 TexCoords;
|
|
||||||
|
|
||||||
uniform mat4 projection;
|
|
||||||
|
|
||||||
void main()
|
|
||||||
{
|
|
||||||
gl_Position = projection * vec4(vertex.xy, 0.0, 1.0);
|
|
||||||
TexCoords = vertex.zw;
|
|
||||||
}
|
|
Reference in New Issue
Block a user