diff --git a/shaders/shape.f.glsl b/shaders/shape.f.glsl deleted file mode 100644 index 0c56a32fe..000000000 --- a/shaders/shape.f.glsl +++ /dev/null @@ -1,7 +0,0 @@ -#version 330 core -out vec4 FragColor; - -void main() -{ - FragColor = vec4(1.0f, 0.5f, 0.2f, 1.0f); -} diff --git a/shaders/shape.v.glsl b/shaders/shape.v.glsl deleted file mode 100644 index c74ea10c9..000000000 --- a/shaders/shape.v.glsl +++ /dev/null @@ -1,7 +0,0 @@ -#version 330 core -layout (location = 0) in vec3 aPos; - -void main() -{ - gl_Position = vec4(aPos.x, aPos.y, aPos.z, 1.0); -} diff --git a/shaders/text.f.glsl b/shaders/text.f.glsl deleted file mode 100644 index b87f02ebb..000000000 --- a/shaders/text.f.glsl +++ /dev/null @@ -1,13 +0,0 @@ -#version 330 core - -in vec2 TexCoords; -out vec4 color; - -uniform sampler2D text; -uniform vec3 textColor; - -void main() -{ - vec4 sampled = vec4(1.0, 1.0, 1.0, texture(text, TexCoords).r); - color = vec4(textColor, 1.0) * sampled; -} diff --git a/shaders/text.v.glsl b/shaders/text.v.glsl deleted file mode 100644 index 2f835dafa..000000000 --- a/shaders/text.v.glsl +++ /dev/null @@ -1,11 +0,0 @@ -#version 330 core -layout (location = 0) in vec4 vertex; // -out vec2 TexCoords; - -uniform mat4 projection; - -void main() -{ - gl_Position = projection * vec4(vertex.xy, 0.0, 1.0); - TexCoords = vertex.zw; -}