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Correct IME position calculation with window padding (#4949)
This PR addresses two IME-related issues: 1. Fix IME position calculation with window padding, fixed https://github.com/ghostty-org/ghostty/issues/4933 - Add padding offset to IME position calculation to correctly position the IME window - This ensures IME window appears at the right position when `window-padding-x/window-padding-y` are set 2. Clear selection when IME input starts - Previously, when using CJK IME with text selected, the IME window would appear near the selection - Now it clears selection and shows IME window at cursor position - This matches the behavior of iTerm2 and Terminal.app ## Before https://github.com/user-attachments/assets/cd5c7b55-2083-40ce-a528-9a98898a6498 ## After https://github.com/user-attachments/assets/9f2c17c6-e885-45f3-9ab1-a9c3858690ec
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@ -1316,8 +1316,8 @@ pub fn imePoint(self: *const Surface) apprt.IMEPos {
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const content_scale = self.rt_surface.getContentScale() catch .{ .x = 1, .y = 1 };
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const x: f64 = x: {
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// Simple x * cell width gives the top-left corner
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var x: f64 = @floatFromInt(cursor.x * self.size.cell.width);
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// Simple x * cell width gives the top-left corner, then add padding offset
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var x: f64 = @floatFromInt(cursor.x * self.size.cell.width + self.size.padding.left);
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// We want the midpoint
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x += @as(f64, @floatFromInt(self.size.cell.width)) / 2;
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@ -1329,8 +1329,8 @@ pub fn imePoint(self: *const Surface) apprt.IMEPos {
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};
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const y: f64 = y: {
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// Simple x * cell width gives the top-left corner
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var y: f64 = @floatFromInt(cursor.y * self.size.cell.height);
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// Simple y * cell height gives the top-left corner, then add padding offset
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var y: f64 = @floatFromInt(cursor.y * self.size.cell.height + self.size.padding.top);
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// We want the bottom
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y += @floatFromInt(self.size.cell.height);
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@ -1591,6 +1591,15 @@ pub fn preeditCallback(self: *Surface, preedit_: ?[]const u8) !void {
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self.renderer_state.mutex.lock();
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defer self.renderer_state.mutex.unlock();
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// We clear our selection when ANY OF:
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// 1. We have an existing preedit
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// 2. We have preedit text
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if (self.renderer_state.preedit != null or
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preedit_ != null)
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{
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self.setSelection(null) catch {};
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}
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// We always clear our prior preedit
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if (self.renderer_state.preedit) |p| {
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self.alloc.free(p.codepoints);
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