mirror of
https://github.com/ghostty-org/ghostty.git
synced 2025-07-21 19:26:09 +03:00
enable Mac native tabbing
This commit is contained in:
39
src/App.zig
39
src/App.zig
@ -4,6 +4,7 @@
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const App = @This();
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const std = @import("std");
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const builtin = @import("builtin");
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const Allocator = std.mem.Allocator;
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const glfw = @import("glfw");
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const Window = @import("Window.zig");
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@ -12,6 +13,8 @@ const Config = @import("config.zig").Config;
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const BlockingQueue = @import("./blocking_queue.zig").BlockingQueue;
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const renderer = @import("renderer.zig");
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const font = @import("font/main.zig");
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const macos = @import("macos");
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const objc = @import("objc");
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const log = std.log.scoped(.app);
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@ -36,6 +39,21 @@ mailbox: *Mailbox,
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/// Set to true once we're quitting. This never goes false again.
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quit: bool,
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/// Mac settings
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darwin: if (Darwin.enabled) Darwin else void,
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/// Mac-specific settings
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pub const Darwin = struct {
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pub const enabled = builtin.target.isDarwin();
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tabbing_id: *macos.foundation.String,
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pub fn deinit(self: *Darwin) void {
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self.tabbing_id.release();
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self.* = undefined;
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}
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};
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/// Initialize the main app instance. This creates the main window, sets
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/// up the renderer state, compiles the shaders, etc. This is the primary
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/// "startup" logic.
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@ -52,9 +70,30 @@ pub fn create(alloc: Allocator, config: *const Config) !*App {
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.config = config,
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.mailbox = mailbox,
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.quit = false,
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.darwin = if (Darwin.enabled) undefined else {},
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};
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errdefer app.windows.deinit(alloc);
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// On Mac, we enable window tabbing
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if (comptime builtin.target.isDarwin()) {
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const NSWindow = objc.Class.getClass("NSWindow").?;
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NSWindow.msgSend(void, objc.sel("setAllowsAutomaticWindowTabbing:"), .{true});
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// Our tabbing ID allows all of our windows to group together
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const tabbing_id = try macos.foundation.String.createWithBytes(
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"dev.ghostty.window",
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.utf8,
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false,
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);
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errdefer tabbing_id.release();
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// Setup our Mac settings
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app.darwin = .{
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.tabbing_id = tabbing_id,
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};
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}
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errdefer if (comptime builtin.target.isDarwin()) app.darwin.deinit();
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// Create the first window
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try app.newWindow(.{});
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@ -32,7 +32,7 @@ const App = @import("App.zig");
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// Get native API access on certain platforms so we can do more customization.
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const glfwNative = glfw.Native(.{
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.cocoa = builtin.os.tag == .macos,
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.cocoa = builtin.target.isDarwin(),
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});
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const log = std.log.scoped(.window);
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@ -132,6 +132,14 @@ pub fn create(alloc: Allocator, app: *App, config: *const Config) !*Window {
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errdefer window.destroy();
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try Renderer.windowInit(window);
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// On Mac, enable tabbing
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if (comptime builtin.target.isDarwin()) {
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const NSWindowTabbingMode = enum(usize) { automatic = 0, preferred = 1, disallowed = 2 };
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const nswindow = objc.Object.fromId(glfwNative.getCocoaWindow(window).?);
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nswindow.setProperty("tabbingMode", NSWindowTabbingMode.automatic);
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nswindow.setProperty("tabbingIdentifier", app.darwin.tabbing_id);
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}
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// Determine our DPI configurations so we can properly configure
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// font points to pixels and handle other high-DPI scaling factors.
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const content_scale = try window.getContentScale();
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