mirror of
https://github.com/ghostty-org/ghostty.git
synced 2025-08-02 14:57:31 +03:00
core: add app focused state, make App.keyEvent focus aware
This commit is contained in:
62
src/App.zig
62
src/App.zig
@ -30,6 +30,21 @@ alloc: Allocator,
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/// The list of surfaces that are currently active.
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surfaces: SurfaceList,
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/// This is true if the app that Ghostty is in is focused. This may
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/// mean that no surfaces (terminals) are focused but the app is still
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/// focused, i.e. may an about window. On macOS, this concept is known
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/// as the "active" app while focused windows are known as the
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/// "main" window.
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///
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/// This is used to determine if keyboard shortcuts that are non-global
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/// should be processed. If the app is not focused, then we don't want
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/// to process keyboard shortcuts that are not global.
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///
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/// This defaults to true since we assume that the app is focused when
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/// Ghostty is initialized but a well behaved apprt should call
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/// focusEvent to set this to the correct value right away.
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focused: bool = true,
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/// The last focused surface. This surface may not be valid;
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/// you must always call hasSurface to validate it.
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focused_surface: ?*Surface = null,
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@ -54,6 +69,9 @@ last_notification_digest: u64 = 0,
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/// Initialize the main app instance. This creates the main window, sets
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/// up the renderer state, compiles the shaders, etc. This is the primary
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/// "startup" logic.
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///
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/// After calling this function, well behaved apprts should then call
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/// `focusEvent` to set the initial focus state of the app.
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pub fn create(
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alloc: Allocator,
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) !*App {
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@ -265,9 +283,21 @@ pub fn setQuit(self: *App) !void {
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self.quit = true;
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}
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/// Handle an app-level focus event. This should be called whenever
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/// the focus state of the entire app containing Ghostty changes.
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/// This is separate from surface focus events. See the `focused`
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/// field for more information.
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pub fn focusEvent(self: *App, focused: bool) void {
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self.focused = focused;
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}
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/// Handle a key event at the app-scope. If this key event is used,
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/// this will return true and the caller shouldn't continue processing
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/// the event. If the event is not used, this will return false.
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///
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/// If the app currently has focus then all key events are processed.
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/// If the app does not have focus then only global key events are
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/// processed.
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pub fn keyEvent(
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self: *App,
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rt_app: *apprt.App,
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@ -294,13 +324,33 @@ pub fn keyEvent(
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.leaf => |leaf| leaf,
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};
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// We only care about global keybinds
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if (!leaf.flags.global) return false;
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// If we aren't focused, then we only process global keybinds.
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if (!self.focused and !leaf.flags.global) return false;
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// Perform the action
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self.performAllAction(rt_app, leaf.action) catch |err| {
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log.warn("error performing global keybind action action={s} err={}", .{
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@tagName(leaf.action),
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// Global keybinds are done using performAll so that they
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// can target all surfaces too.
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if (leaf.flags.global) {
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self.performAllAction(rt_app, leaf.action) catch |err| {
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log.warn("error performing global keybind action action={s} err={}", .{
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@tagName(leaf.action),
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err,
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});
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};
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return true;
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}
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// Must be focused to process non-global keybinds
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assert(self.focused);
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assert(!leaf.flags.global);
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// If we are focused, then we process keybinds only if they are
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// app-scoped. Otherwise, we do nothing. Surface-scoped should
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// be processed by Surface.keyEvent.
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const app_action = leaf.action.scoped(.app) orelse return false;
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self.performAction(rt_app, app_action) catch |err| {
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log.warn("error performing app keybind action action={s} err={}", .{
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@tagName(app_action),
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err,
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});
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};
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