Revert "renderer/opengl: reclaim cell buffer memory when resizing"

This was causing flicker during resize

This reverts commit 06edc311a1e3fa4611f76fe47bd6e7580257bbc3.
This commit is contained in:
Andrew de los Reyes
2025-04-13 13:40:24 -07:00
parent c000895354
commit b469f6259d

View File

@ -2201,12 +2201,6 @@ pub fn setScreenSize(
if (single_threaded_draw) self.draw_mutex.lock(); if (single_threaded_draw) self.draw_mutex.lock();
defer if (single_threaded_draw) self.draw_mutex.unlock(); defer if (single_threaded_draw) self.draw_mutex.unlock();
// Reset our buffer sizes so that we free memory when the screen shrinks.
// This could be made more clever by only doing this when the screen
// shrinks but the performance cost really isn't that much.
self.cells.clearAndFree(self.alloc);
self.cells_bg.clearAndFree(self.alloc);
// Store our screen size // Store our screen size
self.size = size; self.size = size;