diff --git a/src/renderer/OpenGL.zig b/src/renderer/OpenGL.zig index ee12621c5..255097655 100644 --- a/src/renderer/OpenGL.zig +++ b/src/renderer/OpenGL.zig @@ -2201,12 +2201,6 @@ pub fn setScreenSize( if (single_threaded_draw) self.draw_mutex.lock(); defer if (single_threaded_draw) self.draw_mutex.unlock(); - // Reset our buffer sizes so that we free memory when the screen shrinks. - // This could be made more clever by only doing this when the screen - // shrinks but the performance cost really isn't that much. - self.cells.clearAndFree(self.alloc); - self.cells_bg.clearAndFree(self.alloc); - // Store our screen size self.size = size;