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https://github.com/ghostty-org/ghostty.git
synced 2025-07-14 15:56:13 +03:00
Surface: fix some rectangle select behaviors
This fixes a couple of subtle rectangle select behaviors: * Corrects how selection rolls over when crossing the x-boundary; this was mentioned in #1021, this properly corrects it so both sides of the x-boundary do not share characters. * Corrects a minor quirk in the selection of initial cells in a selection - this can be more readily observed when selecting a single line with rectangle select. To correct this, we only use the x axis when calculating this instead of both x and y.
This commit is contained in:
@ -2348,14 +2348,7 @@ fn dragLeftClickSingle(
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// If we were selecting, and we switched directions, then we restart
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// calculations because it forces us to reconsider if the first cell is
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// selected.
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if (self.io.terminal.screen.selection) |sel| {
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const reset: bool = if (sel.end.before(sel.start))
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sel.start.before(screen_point)
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else
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screen_point.before(sel.start);
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if (reset) self.setSelection(null);
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}
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self.checkResetSelSwitch(screen_point);
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// Our logic for determining if the starting cell is selected:
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//
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@ -2406,8 +2399,12 @@ fn dragLeftClickSingle(
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// we start selection of the prior cell.
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// - Inverse logic for a point after the start.
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const click_point = self.mouse.left_click_point;
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const start: terminal.point.ScreenPoint = if (screen_point.before(click_point)) start: {
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if ((ctrlOrSuper(self.mouse.mods) and self.mouse.mods.alt) or cell_start_xpos >= cell_xboundary) {
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const start: terminal.point.ScreenPoint = if (dragLeftClickBefore(
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screen_point,
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click_point,
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self.mouse.mods,
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)) start: {
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if (cell_start_xpos >= cell_xboundary) {
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break :start click_point;
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} else {
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break :start if (click_point.x > 0) terminal.point.ScreenPoint{
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@ -2419,7 +2416,7 @@ fn dragLeftClickSingle(
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};
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}
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} else start: {
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if ((ctrlOrSuper(self.mouse.mods) and self.mouse.mods.alt) or cell_start_xpos < cell_xboundary) {
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if (cell_start_xpos < cell_xboundary) {
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break :start click_point;
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} else {
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break :start if (click_point.x < self.io.terminal.screen.cols - 1) terminal.point.ScreenPoint{
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@ -2451,6 +2448,56 @@ fn dragLeftClickSingle(
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self.setSelection(sel);
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}
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// Resets the selection if we switched directions, depending on the select
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// mode. See dragLeftClickSingle for more details.
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fn checkResetSelSwitch(self: *Surface, screen_point: terminal.point.ScreenPoint) void {
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var reset: bool = undefined;
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if (self.io.terminal.screen.selection) |sel| {
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if (sel.rectangle) {
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// When we're in rectangle mode, we reset the selection relative to
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// the click point depending on the selection mode we're in, with
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// the exception of single-column selections, which we always reset
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// on if we drift.
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if (sel.start.x == sel.end.x) {
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reset = screen_point.x != sel.start.x;
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} else {
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reset = switch (sel.order()) {
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.forward => screen_point.x < sel.start.x or screen_point.y < sel.start.y,
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.reverse => screen_point.x > sel.start.x or screen_point.y > sel.start.y,
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.mirrored_forward => screen_point.x > sel.start.x or screen_point.y < sel.start.y,
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.mirrored_reverse => screen_point.x < sel.start.x or screen_point.y > sel.start.y,
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};
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}
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} else {
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// Normal select uses simpler logic that is just based on the
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// selection start/end.
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reset = if (sel.end.before(sel.start))
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sel.start.before(screen_point)
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else
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screen_point.before(sel.start);
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}
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}
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if (reset)
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self.setSelection(null);
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}
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// Handles how whether or not the drag screen point is before the click point.
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// When we are in rectangle select, we only interpret the x axis to determine
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// where to start the selection (before or after the click point). See
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// dragLeftClickSingle for more details.
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fn dragLeftClickBefore(
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screen_point: terminal.point.ScreenPoint,
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click_point: terminal.point.ScreenPoint,
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mods: input.Mods,
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) bool {
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if (ctrlOrSuper(mods) and mods.alt) {
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return screen_point.x < click_point.x;
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}
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return screen_point.before(click_point);
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}
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fn posToViewport(self: Surface, xpos: f64, ypos: f64) terminal.point.Viewport {
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// xpos/ypos need to be adjusted for window padding
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// (i.e. "window-padding-*" settings.
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@ -200,7 +200,7 @@ pub fn ordered(self: Selection, desired: Order) Selection {
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///
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pub const Order = enum { forward, reverse, mirrored_forward, mirrored_reverse };
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fn order(self: Selection) Order {
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pub fn order(self: Selection) Order {
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if (self.rectangle) {
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// Reverse (also handles single-column)
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if (self.start.y > self.end.y and self.start.x >= self.end.x) return .reverse;
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