Merge pull request #54 from mitchellh/multiclick

Double/Triple-click selects word and lines respectively
This commit is contained in:
Mitchell Hashimoto
2022-11-22 10:18:12 -08:00
committed by GitHub
2 changed files with 598 additions and 21 deletions

View File

@ -75,6 +75,7 @@ renderer_thr: std.Thread,
/// Mouse state.
mouse: Mouse,
mouse_interval: u64,
/// The terminal IO handler.
io: termio.Impl,
@ -117,6 +118,12 @@ const Mouse = struct {
left_click_xpos: f64 = 0,
left_click_ypos: f64 = 0,
/// The count of clicks to count double and triple clicks and so on.
/// The left click time was the last time the left click was done. This
/// is always set on the first left click.
left_click_count: u8 = 0,
left_click_time: std.time.Instant = undefined,
/// The last x/y sent for mouse reports.
event_point: terminal.point.Viewport = .{},
};
@ -388,6 +395,7 @@ pub fn create(alloc: Allocator, app: *App, config: *const Config) !*Window {
},
.renderer_thr = undefined,
.mouse = .{},
.mouse_interval = 500 * 1_000_000, // 500ms
.io = io,
.io_thread = io_thread,
.io_thr = undefined,
@ -1525,11 +1533,57 @@ fn mouseButtonCallback(
win.mouse.left_click_xpos = pos.xpos;
win.mouse.left_click_ypos = pos.ypos;
// Selection is always cleared
if (win.io.terminal.selection != null) {
win.io.terminal.selection = null;
win.queueRender() catch |err|
log.err("error scheduling render in mouseButtinCallback err={}", .{err});
// Setup our click counter and timer
if (std.time.Instant.now()) |now| {
// If we have mouse clicks, then we check if the time elapsed
// is less than and our interval and if so, increase the count.
if (win.mouse.left_click_count > 0) {
const since = now.since(win.mouse.left_click_time);
if (since > win.mouse_interval) {
win.mouse.left_click_count = 0;
}
}
win.mouse.left_click_time = now;
win.mouse.left_click_count += 1;
// We only support up to triple-clicks.
if (win.mouse.left_click_count > 3) win.mouse.left_click_count = 1;
} else |err| {
win.mouse.left_click_count = 1;
log.err("error reading time, mouse multi-click won't work err={}", .{err});
}
switch (win.mouse.left_click_count) {
// First mouse click, clear selection
1 => if (win.io.terminal.selection != null) {
win.io.terminal.selection = null;
win.queueRender() catch |err|
log.err("error scheduling render in mouseButtinCallback err={}", .{err});
},
// Double click, select the word under our mouse
2 => {
const sel_ = win.io.terminal.screen.selectWord(win.mouse.left_click_point);
if (sel_) |sel| {
win.io.terminal.selection = sel;
win.queueRender() catch |err|
log.err("error scheduling render in mouseButtinCallback err={}", .{err});
}
},
// Triple click, select the line under our mouse
3 => {
const sel_ = win.io.terminal.screen.selectLine(win.mouse.left_click_point);
if (sel_) |sel| {
win.io.terminal.selection = sel;
win.queueRender() catch |err|
log.err("error scheduling render in mouseButtinCallback err={}", .{err});
}
},
// We should be bounded by 1 to 3
else => unreachable,
}
}
}
@ -1598,6 +1652,70 @@ fn cursorPosCallback(
const viewport_point = win.posToViewport(xpos, ypos);
const screen_point = viewport_point.toScreen(&win.io.terminal.screen);
// Handle dragging depending on click count
switch (win.mouse.left_click_count) {
1 => win.dragLeftClickSingle(screen_point, xpos),
2 => win.dragLeftClickDouble(screen_point),
3 => win.dragLeftClickTriple(screen_point),
else => unreachable,
}
}
/// Double-click dragging moves the selection one "word" at a time.
fn dragLeftClickDouble(
self: *Window,
screen_point: terminal.point.ScreenPoint,
) void {
// Get the word under our current point. If there isn't a word, do nothing.
const word = self.io.terminal.screen.selectWord(screen_point) orelse return;
// Get our selection to grow it. If we don't have a selection, start it now.
// We may not have a selection if we started our dbl-click in an area
// that had no data, then we dragged our mouse into an area with data.
var sel = self.io.terminal.screen.selectWord(self.mouse.left_click_point) orelse {
self.io.terminal.selection = word;
return;
};
// Grow our selection
if (screen_point.before(self.mouse.left_click_point)) {
sel.start = word.start;
} else {
sel.end = word.end;
}
self.io.terminal.selection = sel;
}
/// Triple-click dragging moves the selection one "line" at a time.
fn dragLeftClickTriple(
self: *Window,
screen_point: terminal.point.ScreenPoint,
) void {
// Get the word under our current point. If there isn't a word, do nothing.
const word = self.io.terminal.screen.selectLine(screen_point) orelse return;
// Get our selection to grow it. If we don't have a selection, start it now.
// We may not have a selection if we started our dbl-click in an area
// that had no data, then we dragged our mouse into an area with data.
var sel = self.io.terminal.screen.selectLine(self.mouse.left_click_point) orelse {
self.io.terminal.selection = word;
return;
};
// Grow our selection
if (screen_point.before(self.mouse.left_click_point)) {
sel.start = word.start;
} else {
sel.end = word.end;
}
self.io.terminal.selection = sel;
}
fn dragLeftClickSingle(
self: *Window,
screen_point: terminal.point.ScreenPoint,
xpos: f64,
) void {
// NOTE(mitchellh): This logic super sucks. There has to be an easier way
// to calculate this, but this is good for a v1. Selection isn't THAT
// common so its not like this performance heavy code is running that
@ -1607,13 +1725,13 @@ fn cursorPosCallback(
// If we were selecting, and we switched directions, then we restart
// calculations because it forces us to reconsider if the first cell is
// selected.
if (win.io.terminal.selection) |sel| {
if (self.io.terminal.selection) |sel| {
const reset: bool = if (sel.end.before(sel.start))
sel.start.before(screen_point)
else
screen_point.before(sel.start);
if (reset) win.io.terminal.selection = null;
if (reset) self.io.terminal.selection = null;
}
// Our logic for determing if the starting cell is selected:
@ -1629,23 +1747,23 @@ fn cursorPosCallback(
//
// the boundary point at which we consider selection or non-selection
const cell_xboundary = win.cell_size.width * 0.6;
const cell_xboundary = self.cell_size.width * 0.6;
// first xpos of the clicked cell
const cell_xstart = @intToFloat(f32, win.mouse.left_click_point.x) * win.cell_size.width;
const cell_start_xpos = win.mouse.left_click_xpos - cell_xstart;
const cell_xstart = @intToFloat(f32, self.mouse.left_click_point.x) * self.cell_size.width;
const cell_start_xpos = self.mouse.left_click_xpos - cell_xstart;
// If this is the same cell, then we only start the selection if weve
// moved past the boundary point the opposite direction from where we
// started.
if (std.meta.eql(screen_point, win.mouse.left_click_point)) {
if (std.meta.eql(screen_point, self.mouse.left_click_point)) {
const cell_xpos = xpos - cell_xstart;
const selected: bool = if (cell_start_xpos < cell_xboundary)
cell_xpos >= cell_xboundary
else
cell_xpos < cell_xboundary;
win.io.terminal.selection = if (selected) .{
self.io.terminal.selection = if (selected) .{
.start = screen_point,
.end = screen_point,
} else null;
@ -1655,29 +1773,29 @@ fn cursorPosCallback(
// If this is a different cell and we haven't started selection,
// we determine the starting cell first.
if (win.io.terminal.selection == null) {
if (self.io.terminal.selection == null) {
// - If we're moving to a point before the start, then we select
// the starting cell if we started after the boundary, else
// we start selection of the prior cell.
// - Inverse logic for a point after the start.
const click_point = win.mouse.left_click_point;
const click_point = self.mouse.left_click_point;
const start: terminal.point.ScreenPoint = if (screen_point.before(click_point)) start: {
if (win.mouse.left_click_xpos > cell_xboundary) {
if (self.mouse.left_click_xpos > cell_xboundary) {
break :start click_point;
} else {
break :start if (click_point.x > 0) terminal.point.ScreenPoint{
.y = click_point.y,
.x = click_point.x - 1,
} else terminal.point.ScreenPoint{
.x = win.io.terminal.screen.cols - 1,
.x = self.io.terminal.screen.cols - 1,
.y = click_point.y -| 1,
};
}
} else start: {
if (win.mouse.left_click_xpos < cell_xboundary) {
if (self.mouse.left_click_xpos < cell_xboundary) {
break :start click_point;
} else {
break :start if (click_point.x < win.io.terminal.screen.cols - 1) terminal.point.ScreenPoint{
break :start if (click_point.x < self.io.terminal.screen.cols - 1) terminal.point.ScreenPoint{
.y = click_point.y,
.x = click_point.x + 1,
} else terminal.point.ScreenPoint{
@ -1687,7 +1805,7 @@ fn cursorPosCallback(
}
};
win.io.terminal.selection = .{ .start = start, .end = screen_point };
self.io.terminal.selection = .{ .start = start, .end = screen_point };
return;
}
@ -1696,8 +1814,8 @@ fn cursorPosCallback(
// We moved! Set the selection end point. The start point should be
// set earlier.
assert(win.io.terminal.selection != null);
win.io.terminal.selection.?.end = screen_point;
assert(self.io.terminal.selection != null);
self.io.terminal.selection.?.end = screen_point;
}
fn posToViewport(self: Window, xpos: f64, ypos: f64) terminal.point.Viewport {

View File

@ -64,6 +64,9 @@ const fastmem = @import("../fastmem.zig");
const log = std.log.scoped(.screen);
/// Whitespace characters for selection purposes
const whitespace = &[_]u32{ 0, ' ', '\t' };
/// Cursor represents the cursor state.
pub const Cursor = struct {
// x, y where the cursor currently exists (0-indexed). This x/y is
@ -1096,6 +1099,220 @@ pub fn clearHistory(self: *Screen) void {
self.viewport = 0;
}
/// Select the line under the given point. This will select across soft-wrapped
/// lines and will omit the leading and trailing whitespace. If the point is
/// over whitespace but the line has non-whitespace characters elsewhere, the
/// line will be selected.
pub fn selectLine(self: *Screen, pt: point.ScreenPoint) ?Selection {
// Impossible to select anything outside of the area we've written.
const y_max = self.rowsWritten() - 1;
if (pt.y > y_max or pt.x >= self.cols) return null;
// The real start of the row is the first row in the soft-wrap.
const start_row: usize = start_row: {
if (pt.y == 0) break :start_row 0;
var y: usize = pt.y - 1;
while (true) {
const current = self.getRow(.{ .screen = y });
if (!current.header().flags.wrap) break :start_row y + 1;
if (y == 0) break :start_row y;
y -= 1;
}
unreachable;
};
// The real end of the row is the final row in the soft-wrap.
const end_row: usize = end_row: {
var y: usize = pt.y;
while (y < y_max) : (y += 1) {
const current = self.getRow(.{ .screen = y });
if (y == y_max or !current.header().flags.wrap) break :end_row y;
}
unreachable;
};
// Go forward from the start to find the first non-whitespace character.
const start: point.ScreenPoint = start: {
var y: usize = start_row;
while (y <= y_max) : (y += 1) {
const current_row = self.getRow(.{ .screen = y });
var x: usize = 0;
while (x < self.cols) : (x += 1) {
const cell = current_row.getCell(x);
// Empty is whitespace
if (cell.empty()) continue;
// Non-empty means we found it.
const this_whitespace = std.mem.indexOfAny(
u32,
whitespace,
&[_]u32{cell.char},
) != null;
if (this_whitespace) continue;
break :start .{ .x = x, .y = y };
}
}
// There is no start point and therefore no line that can be selected.
return null;
};
// Go backward from the end to find the first non-whitespace character.
const end: point.ScreenPoint = end: {
var y: usize = end_row;
while (true) {
const current_row = self.getRow(.{ .screen = y });
var x: usize = 0;
while (x < self.cols) : (x += 1) {
const real_x = self.cols - x - 1;
const cell = current_row.getCell(real_x);
// Empty or whitespace, ignore.
if (cell.empty()) continue;
const this_whitespace = std.mem.indexOfAny(
u32,
whitespace,
&[_]u32{cell.char},
) != null;
if (this_whitespace) continue;
// Got it
break :end .{ .x = real_x, .y = y };
}
if (y == 0) break;
y -= 1;
}
// There is no start point and therefore no line that can be selected.
return null;
};
return Selection{
.start = start,
.end = end,
};
}
/// Select the word under the given point. A word is any consecutive series
/// of characters that are exclusively whitespace or exclusively non-whitespace.
/// A selection can span multiple physical lines if they are soft-wrapped.
///
/// This will return null if a selection is impossible. The only scenario
/// this happens is if the point pt is outside of the written screen space.
pub fn selectWord(self: *Screen, pt: point.ScreenPoint) ?Selection {
// Impossible to select anything outside of the area we've written.
const y_max = self.rowsWritten() - 1;
if (pt.y > y_max) return null;
// Get our row
const row = self.getRow(.{ .screen = pt.y });
const start_cell = row.getCell(pt.x);
// If our cell is empty we can't select a word, because we can't select
// areas where the screen is not yet written.
if (start_cell.empty()) return null;
// Determine if we are whitespace or not to determine what our boundary is.
const expect_whitespace = std.mem.indexOfAny(u32, whitespace, &[_]u32{start_cell.char}) != null;
// Go forwards to find our end boundary
const end: point.ScreenPoint = boundary: {
var prev: point.ScreenPoint = pt;
var y: usize = pt.y;
var x: usize = pt.x;
while (y <= y_max) : (y += 1) {
const current_row = self.getRow(.{ .screen = y });
// Go through all the remainining cells on this row until
// we reach a boundary condition.
while (x < self.cols) : (x += 1) {
const cell = current_row.getCell(x);
// If we reached an empty cell its always a boundary
if (cell.empty()) break :boundary prev;
// If we do not match our expected set, we hit a boundary
const this_whitespace = std.mem.indexOfAny(
u32,
whitespace,
&[_]u32{cell.char},
) != null;
if (this_whitespace != expect_whitespace) break :boundary prev;
// Increase our prev
prev.x = x;
prev.y = y;
}
// If we aren't wrapping, then we're done this is a boundary.
if (!current_row.header().flags.wrap) break :boundary prev;
// If we are wrapping, reset some values and search the next line.
x = 0;
}
break :boundary .{ .x = self.cols - 1, .y = y_max };
};
// Go backwards to find our start boundary
const start: point.ScreenPoint = boundary: {
var current_row = row;
var prev: point.ScreenPoint = pt;
var y: usize = pt.y;
var x: usize = pt.x;
while (true) {
// Go through all the remainining cells on this row until
// we reach a boundary condition.
while (x > 0) : (x -= 1) {
const cell = current_row.getCell(x - 1);
const this_whitespace = std.mem.indexOfAny(
u32,
whitespace,
&[_]u32{cell.char},
) != null;
if (this_whitespace != expect_whitespace) break :boundary prev;
// Update our prev
prev.x = x - 1;
prev.y = y;
}
// If we're at the start, we need to check if the previous line wrapped.
// If we are wrapped, we continue searching. If we are not wrapped,
// then we've hit a boundary.
assert(prev.x == 0);
// If we're at the end, we're done!
if (y == 0) break;
// If the previous row did not wrap, then we're done. Otherwise
// we keep searching.
y -= 1;
current_row = self.getRow(.{ .screen = y });
if (!current_row.header().flags.wrap) break :boundary prev;
// Set x to start at the first non-empty cell
x = self.cols;
while (x > 0) : (x -= 1) {
if (!current_row.getCell(x - 1).empty()) break;
}
}
break :boundary .{ .x = 0, .y = 0 };
};
return Selection{
.start = start,
.end = end,
};
}
/// Scroll behaviors for the scroll function.
pub const Scroll = union(enum) {
/// Scroll to the top of the scroll buffer. The first line of the
@ -2438,6 +2655,248 @@ test "Screen: clone one line viewport" {
}
}
test "Screen: selectLine" {
const testing = std.testing;
const alloc = testing.allocator;
var s = try init(alloc, 10, 10, 0);
defer s.deinit();
try s.testWriteString("ABC DEF\n 123\n456");
// Outside of active area
try testing.expect(s.selectLine(.{ .x = 13, .y = 0 }) == null);
try testing.expect(s.selectLine(.{ .x = 0, .y = 5 }) == null);
// Going forward
{
const sel = s.selectLine(.{ .x = 0, .y = 0 }).?;
try testing.expectEqual(@as(usize, 0), sel.start.x);
try testing.expectEqual(@as(usize, 0), sel.start.y);
try testing.expectEqual(@as(usize, 7), sel.end.x);
try testing.expectEqual(@as(usize, 0), sel.end.y);
}
// Going backward
{
const sel = s.selectLine(.{ .x = 7, .y = 0 }).?;
try testing.expectEqual(@as(usize, 0), sel.start.x);
try testing.expectEqual(@as(usize, 0), sel.start.y);
try testing.expectEqual(@as(usize, 7), sel.end.x);
try testing.expectEqual(@as(usize, 0), sel.end.y);
}
// Going forward and backward
{
const sel = s.selectLine(.{ .x = 3, .y = 0 }).?;
try testing.expectEqual(@as(usize, 0), sel.start.x);
try testing.expectEqual(@as(usize, 0), sel.start.y);
try testing.expectEqual(@as(usize, 7), sel.end.x);
try testing.expectEqual(@as(usize, 0), sel.end.y);
}
// Outside active area
{
const sel = s.selectLine(.{ .x = 9, .y = 0 }).?;
try testing.expectEqual(@as(usize, 0), sel.start.x);
try testing.expectEqual(@as(usize, 0), sel.start.y);
try testing.expectEqual(@as(usize, 7), sel.end.x);
try testing.expectEqual(@as(usize, 0), sel.end.y);
}
}
test "Screen: selectLine across soft-wrap" {
const testing = std.testing;
const alloc = testing.allocator;
var s = try init(alloc, 10, 5, 0);
defer s.deinit();
try s.testWriteString(" 12 34012 \n 123");
// Going forward
{
const sel = s.selectLine(.{ .x = 1, .y = 0 }).?;
try testing.expectEqual(@as(usize, 1), sel.start.x);
try testing.expectEqual(@as(usize, 0), sel.start.y);
try testing.expectEqual(@as(usize, 3), sel.end.x);
try testing.expectEqual(@as(usize, 1), sel.end.y);
}
}
test "Screen: selectLine across soft-wrap ignores blank lines" {
const testing = std.testing;
const alloc = testing.allocator;
var s = try init(alloc, 10, 5, 0);
defer s.deinit();
try s.testWriteString(" 12 34012 \n 123");
// Going forward
{
const sel = s.selectLine(.{ .x = 1, .y = 0 }).?;
try testing.expectEqual(@as(usize, 1), sel.start.x);
try testing.expectEqual(@as(usize, 0), sel.start.y);
try testing.expectEqual(@as(usize, 3), sel.end.x);
try testing.expectEqual(@as(usize, 1), sel.end.y);
}
// Going backward
{
const sel = s.selectLine(.{ .x = 1, .y = 1 }).?;
try testing.expectEqual(@as(usize, 1), sel.start.x);
try testing.expectEqual(@as(usize, 0), sel.start.y);
try testing.expectEqual(@as(usize, 3), sel.end.x);
try testing.expectEqual(@as(usize, 1), sel.end.y);
}
// Going forward and backward
{
const sel = s.selectLine(.{ .x = 3, .y = 0 }).?;
try testing.expectEqual(@as(usize, 1), sel.start.x);
try testing.expectEqual(@as(usize, 0), sel.start.y);
try testing.expectEqual(@as(usize, 3), sel.end.x);
try testing.expectEqual(@as(usize, 1), sel.end.y);
}
}
test "Screen: selectWord" {
const testing = std.testing;
const alloc = testing.allocator;
var s = try init(alloc, 10, 10, 0);
defer s.deinit();
try s.testWriteString("ABC DEF\n 123\n456");
// Outside of active area
try testing.expect(s.selectWord(.{ .x = 9, .y = 0 }) == null);
try testing.expect(s.selectWord(.{ .x = 0, .y = 5 }) == null);
// Going forward
{
const sel = s.selectWord(.{ .x = 0, .y = 0 }).?;
try testing.expectEqual(@as(usize, 0), sel.start.x);
try testing.expectEqual(@as(usize, 0), sel.start.y);
try testing.expectEqual(@as(usize, 2), sel.end.x);
try testing.expectEqual(@as(usize, 0), sel.end.y);
}
// Going backward
{
const sel = s.selectWord(.{ .x = 2, .y = 0 }).?;
try testing.expectEqual(@as(usize, 0), sel.start.x);
try testing.expectEqual(@as(usize, 0), sel.start.y);
try testing.expectEqual(@as(usize, 2), sel.end.x);
try testing.expectEqual(@as(usize, 0), sel.end.y);
}
// Going forward and backward
{
const sel = s.selectWord(.{ .x = 1, .y = 0 }).?;
try testing.expectEqual(@as(usize, 0), sel.start.x);
try testing.expectEqual(@as(usize, 0), sel.start.y);
try testing.expectEqual(@as(usize, 2), sel.end.x);
try testing.expectEqual(@as(usize, 0), sel.end.y);
}
// Whitespace
{
const sel = s.selectWord(.{ .x = 3, .y = 0 }).?;
try testing.expectEqual(@as(usize, 3), sel.start.x);
try testing.expectEqual(@as(usize, 0), sel.start.y);
try testing.expectEqual(@as(usize, 4), sel.end.x);
try testing.expectEqual(@as(usize, 0), sel.end.y);
}
// Whitespace single char
{
const sel = s.selectWord(.{ .x = 0, .y = 1 }).?;
try testing.expectEqual(@as(usize, 0), sel.start.x);
try testing.expectEqual(@as(usize, 1), sel.start.y);
try testing.expectEqual(@as(usize, 0), sel.end.x);
try testing.expectEqual(@as(usize, 1), sel.end.y);
}
// End of screen
{
const sel = s.selectWord(.{ .x = 1, .y = 2 }).?;
try testing.expectEqual(@as(usize, 0), sel.start.x);
try testing.expectEqual(@as(usize, 2), sel.start.y);
try testing.expectEqual(@as(usize, 2), sel.end.x);
try testing.expectEqual(@as(usize, 2), sel.end.y);
}
}
test "Screen: selectWord across soft-wrap" {
const testing = std.testing;
const alloc = testing.allocator;
var s = try init(alloc, 10, 5, 0);
defer s.deinit();
try s.testWriteString(" 1234012\n 123");
// Going forward
{
const sel = s.selectWord(.{ .x = 1, .y = 0 }).?;
try testing.expectEqual(@as(usize, 1), sel.start.x);
try testing.expectEqual(@as(usize, 0), sel.start.y);
try testing.expectEqual(@as(usize, 2), sel.end.x);
try testing.expectEqual(@as(usize, 1), sel.end.y);
}
// Going backward
{
const sel = s.selectWord(.{ .x = 1, .y = 1 }).?;
try testing.expectEqual(@as(usize, 1), sel.start.x);
try testing.expectEqual(@as(usize, 0), sel.start.y);
try testing.expectEqual(@as(usize, 2), sel.end.x);
try testing.expectEqual(@as(usize, 1), sel.end.y);
}
// Going forward and backward
{
const sel = s.selectWord(.{ .x = 3, .y = 0 }).?;
try testing.expectEqual(@as(usize, 1), sel.start.x);
try testing.expectEqual(@as(usize, 0), sel.start.y);
try testing.expectEqual(@as(usize, 2), sel.end.x);
try testing.expectEqual(@as(usize, 1), sel.end.y);
}
}
test "Screen: selectWord whitespace across soft-wrap" {
const testing = std.testing;
const alloc = testing.allocator;
var s = try init(alloc, 10, 5, 0);
defer s.deinit();
try s.testWriteString("1 1\n 123");
// Going forward
{
const sel = s.selectWord(.{ .x = 1, .y = 0 }).?;
try testing.expectEqual(@as(usize, 1), sel.start.x);
try testing.expectEqual(@as(usize, 0), sel.start.y);
try testing.expectEqual(@as(usize, 2), sel.end.x);
try testing.expectEqual(@as(usize, 1), sel.end.y);
}
// Going backward
{
const sel = s.selectWord(.{ .x = 1, .y = 1 }).?;
try testing.expectEqual(@as(usize, 1), sel.start.x);
try testing.expectEqual(@as(usize, 0), sel.start.y);
try testing.expectEqual(@as(usize, 2), sel.end.x);
try testing.expectEqual(@as(usize, 1), sel.end.y);
}
// Going forward and backward
{
const sel = s.selectWord(.{ .x = 3, .y = 0 }).?;
try testing.expectEqual(@as(usize, 1), sel.start.x);
try testing.expectEqual(@as(usize, 0), sel.start.y);
try testing.expectEqual(@as(usize, 2), sel.end.x);
try testing.expectEqual(@as(usize, 1), sel.end.y);
}
}
test "Screen: scrollRegionUp single" {
const testing = std.testing;
const alloc = testing.allocator;