mirror of
https://github.com/ghostty-org/ghostty.git
synced 2025-07-16 16:56:09 +03:00
terminal/new: screen has more logic, eraseActive
This commit is contained in:
@ -12,6 +12,7 @@ const stylepkg = @import("style.zig");
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const size = @import("size.zig");
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const OffsetBuf = size.OffsetBuf;
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const Page = pagepkg.Page;
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const Row = pagepkg.Row;
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/// The number of PageList.Nodes we preheat the pool with. A node is
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/// a very small struct so we can afford to preheat many, but the exact
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@ -436,6 +437,11 @@ pub const RowChunkIterator = struct {
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page: *List.Node,
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start: usize,
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end: usize,
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pub fn rows(self: Chunk) []Row {
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const rows_ptr = self.page.data.rows.ptr(self.page.data.memory);
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return rows_ptr[self.start..self.end];
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}
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};
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};
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@ -12,6 +12,7 @@ const point = @import("point.zig");
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const size = @import("size.zig");
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const style = @import("style.zig");
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const Page = pagepkg.Page;
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const Row = pagepkg.Row;
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const Cell = pagepkg.Cell;
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/// The general purpose allocator to use for all memory allocations.
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@ -247,6 +248,16 @@ pub fn cursorDownScroll(self: *Screen) !void {
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}
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}
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/// Move the cursor down if we're not at the bottom of the screen. Otherwise
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/// scroll. Currently only used for testing.
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fn cursorDownOrScroll(self: *Screen) !void {
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if (self.cursor.y + 1 < self.pages.rows) {
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self.cursorDown(1);
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} else {
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try self.cursorDownScroll();
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}
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}
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/// Options for scrolling the viewport of the terminal grid. The reason
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/// we have this in addition to PageList.Scroll is because we have additional
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/// scroll behaviors that are not part of the PageList.Scroll enum.
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@ -268,13 +279,77 @@ pub fn scroll(self: *Screen, behavior: Scroll) void {
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/// Erase the active area of the screen from y=0 to rows-1. The cells
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/// are blanked using the given blank cell.
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pub fn eraseActive(self: *Screen, blank: Cell) void {
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// We use rowIterator because it handles the case where the active
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// area spans multiple underlying pages. This is slightly slower to
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// calculate but erasing isn't a high-frequency operation. We can
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// optimize this later, too.
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_ = self;
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_ = blank;
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pub fn eraseActive(self: *Screen) void {
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var it = self.pages.rowChunkIterator(.{ .active = .{} });
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while (it.next()) |chunk| {
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for (chunk.rows()) |*row| {
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const cells_offset = row.cells;
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const cells_multi: [*]Cell = row.cells.ptr(chunk.page.data.memory);
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const cells = cells_multi[0..self.pages.cols];
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// Erase all cells
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self.eraseCells(&chunk.page.data, row, cells);
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// Reset our row to point to the proper memory but everything
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// else is zeroed.
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row.* = .{ .cells = cells_offset };
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}
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}
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}
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/// Erase the cells with the blank cell. This takes care to handle
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/// cleaning up graphemes and styles.
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pub fn eraseCells(
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self: *Screen,
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page: *Page,
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row: *Row,
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cells: []Cell,
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) void {
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// If this row has graphemes, then we need go through a slow path
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// and delete the cell graphemes.
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if (row.grapheme) {
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for (cells) |*cell| {
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if (cell.hasGrapheme()) page.clearGrapheme(row, cell);
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}
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}
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if (row.styled) {
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for (cells) |*cell| {
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if (cell.style_id == style.default_id) continue;
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// Fast-path, the style ID matches, in this case we just update
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// our own ref and continue. We never delete because our style
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// is still active.
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if (cell.style_id == self.cursor.style_id) {
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self.cursor.style_ref.?.* -= 1;
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continue;
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}
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// Slow path: we need to lookup this style so we can decrement
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// the ref count. Since we've already loaded everything, we also
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// just go ahead and GC it if it reaches zero, too.
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if (page.styles.lookupId(page.memory, cell.style_id)) |prev_style| {
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// Below upsert can't fail because it should already be present
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const md = page.styles.upsert(page.memory, prev_style.*) catch unreachable;
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assert(md.ref > 0);
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md.ref -= 1;
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if (md.ref == 0) page.styles.remove(page.memory, cell.style_id);
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}
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}
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// If we have no left/right scroll region we can be sure that
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// the row is no longer styled.
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if (cells.len == self.pages.cols) row.styled = false;
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}
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@memset(cells, self.blankCell());
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}
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/// Returns the blank cell to use when doing terminal operations that
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/// require preserving the bg color.
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fn blankCell(self: *const Screen) Cell {
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if (self.cursor.style_id == style.default_id) return .{};
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return self.cursor.style.bgCell() orelse .{};
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}
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/// Set a style attribute for the current cursor.
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@ -527,10 +602,20 @@ pub fn dumpStringAlloc(
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return try builder.toOwnedSlice();
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}
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/// This is basically a really jank version of Terminal.printString. We
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/// have to reimplement it here because we want a way to print to the screen
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/// to test it but don't want all the features of Terminal.
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fn testWriteString(self: *Screen, text: []const u8) !void {
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const view = try std.unicode.Utf8View.init(text);
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var iter = view.iterator();
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while (iter.nextCodepoint()) |c| {
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// Explicit newline forces a new row
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if (c == '\n') {
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try self.cursorDownOrScroll();
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self.cursorHorizontalAbsolute(0);
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continue;
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}
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if (self.cursor.x == self.pages.cols) {
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@panic("wrap not implemented");
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}
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@ -543,12 +628,20 @@ fn testWriteString(self: *Screen, text: []const u8) !void {
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assert(width == 1 or width == 2);
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switch (width) {
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1 => {
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self.cursor.page_cell.content_tag = .codepoint;
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self.cursor.page_cell.content = .{ .codepoint = c };
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self.cursor.x += 1;
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if (self.cursor.x < self.pages.cols) {
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const cell: [*]pagepkg.Cell = @ptrCast(self.cursor.page_cell);
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self.cursor.page_cell = @ptrCast(cell + 1);
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self.cursor.page_cell.* = .{
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.content_tag = .codepoint,
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.content = .{ .codepoint = c },
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.style_id = self.cursor.style_id,
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};
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// If we have a ref-counted style, increase.
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if (self.cursor.style_ref) |ref| {
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ref.* += 1;
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self.cursor.page_row.styled = true;
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}
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if (self.cursor.x + 1 < self.pages.cols) {
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self.cursorRight(1);
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} else {
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@panic("wrap not implemented");
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}
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@ -574,6 +667,20 @@ test "Screen read and write" {
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try testing.expectEqualStrings("hello, world", str);
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}
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test "Screen read and write newline" {
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const testing = std.testing;
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const alloc = testing.allocator;
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var s = try Screen.init(alloc, 80, 24, 1000);
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defer s.deinit();
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try testing.expectEqual(@as(style.Id, 0), s.cursor.style_id);
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try s.testWriteString("hello\nworld");
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const str = try s.dumpStringAlloc(alloc, .{ .screen = .{} });
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defer alloc.free(str);
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try testing.expectEqualStrings("hello\nworld", str);
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}
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test "Screen style basics" {
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const testing = std.testing;
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const alloc = testing.allocator;
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@ -635,3 +742,56 @@ test "Screen style reset with unset" {
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try testing.expect(s.cursor.style_id == 0);
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try testing.expectEqual(@as(usize, 0), page.styles.count(page.memory));
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}
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test "Screen eraseActive one line" {
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const testing = std.testing;
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const alloc = testing.allocator;
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var s = try Screen.init(alloc, 80, 24, 1000);
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defer s.deinit();
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try s.testWriteString("hello, world");
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s.eraseActive();
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const str = try s.dumpStringAlloc(alloc, .{ .screen = .{} });
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defer alloc.free(str);
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try testing.expectEqualStrings("", str);
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}
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test "Screen eraseActive multi line" {
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const testing = std.testing;
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const alloc = testing.allocator;
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var s = try Screen.init(alloc, 80, 24, 1000);
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defer s.deinit();
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try s.testWriteString("hello\nworld");
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s.eraseActive();
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const str = try s.dumpStringAlloc(alloc, .{ .screen = .{} });
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defer alloc.free(str);
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try testing.expectEqualStrings("", str);
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}
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test "Screen eraseActive styled line" {
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const testing = std.testing;
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const alloc = testing.allocator;
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var s = try Screen.init(alloc, 80, 24, 1000);
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defer s.deinit();
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try s.setAttribute(.{ .bold = {} });
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try s.testWriteString("hello world");
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try s.setAttribute(.{ .unset = {} });
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// We should have one style
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const page = s.cursor.page_offset.page.data;
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try testing.expectEqual(@as(usize, 1), page.styles.count(page.memory));
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s.eraseActive();
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// We should have none because active cleared it
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try testing.expectEqual(@as(usize, 0), page.styles.count(page.memory));
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const str = try s.dumpStringAlloc(alloc, .{ .screen = .{} });
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defer alloc.free(str);
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try testing.expectEqualStrings("", str);
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}
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@ -1192,7 +1192,7 @@ pub fn insertLines(self: *Terminal, count: usize) void {
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var page = &self.screen.cursor.page_offset.page.data;
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const cells = page.getCells(row);
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const cells_write = cells[self.scrolling_region.left .. self.scrolling_region.right + 1];
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self.blankCells(page, row, cells_write);
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self.screen.eraseCells(page, row, cells_write);
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}
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// Move the cursor to the left margin. But importantly this also
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@ -1286,7 +1286,7 @@ pub fn deleteLines(self: *Terminal, count_req: usize) void {
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var page = &self.screen.cursor.page_offset.page.data;
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const cells = page.getCells(row);
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const cells_write = cells[self.scrolling_region.left .. self.scrolling_region.right + 1];
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self.blankCells(page, row, cells_write);
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self.screen.eraseCells(page, row, cells_write);
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}
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// Move the cursor to the left margin. But importantly this also
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@ -1350,7 +1350,7 @@ pub fn insertBlanks(self: *Terminal, count: usize) void {
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// it to be empty so we don't split the multi-cell char.
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const end: *Cell = @ptrCast(x);
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if (end.wide == .wide) {
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self.blankCells(page, self.screen.cursor.page_row, end[0..1]);
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self.screen.eraseCells(page, self.screen.cursor.page_row, end[0..1]);
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}
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// We work backwards so we don't overwrite data.
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@ -1380,7 +1380,7 @@ pub fn insertBlanks(self: *Terminal, count: usize) void {
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}
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// Insert blanks. The blanks preserve the background color.
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self.blankCells(page, self.screen.cursor.page_row, left[0..adjusted_count]);
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self.screen.eraseCells(page, self.screen.cursor.page_row, left[0..adjusted_count]);
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}
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/// Removes amount characters from the current cursor position to the right.
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@ -1410,7 +1410,7 @@ pub fn deleteChars(self: *Terminal, count: usize) void {
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// previous cell too so we don't split a multi-cell character.
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if (self.screen.cursor.page_cell.wide == .spacer_tail) {
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assert(self.screen.cursor.x > 0);
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self.blankCells(page, self.screen.cursor.page_row, (left - 1)[0..2]);
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self.screen.eraseCells(page, self.screen.cursor.page_row, (left - 1)[0..2]);
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}
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// Remaining cols from our cursor to the right margin.
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@ -1433,7 +1433,7 @@ pub fn deleteChars(self: *Terminal, count: usize) void {
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if (end.wide == .spacer_tail) {
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const wide: [*]Cell = right + count - 1;
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assert(wide[0].wide == .wide);
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self.blankCells(page, self.screen.cursor.page_row, wide[0..2]);
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self.screen.eraseCells(page, self.screen.cursor.page_row, wide[0..2]);
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}
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while (@intFromPtr(x) <= @intFromPtr(right)) : (x += 1) {
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@ -1462,7 +1462,7 @@ pub fn deleteChars(self: *Terminal, count: usize) void {
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}
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// Insert blanks. The blanks preserve the background color.
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self.blankCells(page, self.screen.cursor.page_row, x[0 .. rem - scroll_amount]);
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self.screen.eraseCells(page, self.screen.cursor.page_row, x[0 .. rem - scroll_amount]);
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}
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pub fn eraseChars(self: *Terminal, count_req: usize) void {
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@ -1497,7 +1497,7 @@ pub fn eraseChars(self: *Terminal, count_req: usize) void {
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// are protected and go with the fast path. If the last protection
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// mode was not ISO we also always ignore protection attributes.
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if (self.screen.protected_mode != .iso) {
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self.blankCells(
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self.screen.eraseCells(
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&self.screen.cursor.page_offset.page.data,
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self.screen.cursor.page_row,
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cells[0..end],
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@ -1512,7 +1512,7 @@ pub fn eraseChars(self: *Terminal, count_req: usize) void {
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const cell_multi: [*]Cell = @ptrCast(cells + x);
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const cell: *Cell = @ptrCast(&cell_multi[0]);
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if (cell.protected) continue;
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self.blankCells(
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self.screen.eraseCells(
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&self.screen.cursor.page_offset.page.data,
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self.screen.cursor.page_row,
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cell_multi[0..1],
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@ -1582,7 +1582,7 @@ pub fn eraseLine(
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// If we're not respecting protected attributes, we can use a fast-path
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// to fill the entire line.
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if (!protected) {
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self.blankCells(
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self.screen.eraseCells(
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&self.screen.cursor.page_offset.page.data,
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self.screen.cursor.page_row,
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cells[start..end],
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@ -1594,7 +1594,7 @@ pub fn eraseLine(
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const cell_multi: [*]Cell = @ptrCast(cells + x);
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const cell: *Cell = @ptrCast(&cell_multi[0]);
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if (cell.protected) continue;
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self.blankCells(
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self.screen.eraseCells(
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&self.screen.cursor.page_offset.page.data,
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self.screen.cursor.page_row,
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cell_multi[0..1],
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@ -1602,54 +1602,6 @@ pub fn eraseLine(
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}
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}
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/// Blank the given cells. The cells must be long to the given row and page.
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/// This will handle refcounted styles properly as well as graphemes.
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fn blankCells(
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self: *const Terminal,
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page: *Page,
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row: *Row,
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cells: []Cell,
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) void {
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// If this row has graphemes, then we need go through a slow path
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// and delete the cell graphemes.
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if (row.grapheme) {
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for (cells) |*cell| {
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if (cell.hasGrapheme()) page.clearGrapheme(row, cell);
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}
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}
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if (row.styled) {
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for (cells) |*cell| {
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if (cell.style_id == style.default_id) continue;
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// Fast-path, the style ID matches, in this case we just update
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// our own ref and continue. We never delete because our style
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// is still active.
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if (cell.style_id == self.screen.cursor.style_id) {
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self.screen.cursor.style_ref.?.* -= 1;
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continue;
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}
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// Slow path: we need to lookup this style so we can decrement
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// the ref count. Since we've already loaded everything, we also
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// just go ahead and GC it if it reaches zero, too.
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if (page.styles.lookupId(page.memory, cell.style_id)) |prev_style| {
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// Below upsert can't fail because it should already be present
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const md = page.styles.upsert(page.memory, prev_style.*) catch unreachable;
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assert(md.ref > 0);
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md.ref -= 1;
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if (md.ref == 0) page.styles.remove(page.memory, cell.style_id);
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}
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}
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// If we have no left/right scroll region we can be sure that
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// the row is no longer styled.
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if (cells.len == self.cols) row.styled = false;
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}
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@memset(cells, self.blankCell());
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}
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/// Resets all margins and fills the whole screen with the character 'E'
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///
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/// Sets the cursor to the top left corner.
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@ -1802,13 +1754,6 @@ pub fn plainString(self: *Terminal, alloc: Allocator) ![]const u8 {
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return try self.screen.dumpStringAlloc(alloc, .{ .viewport = .{} });
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}
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/// Returns the blank cell to use when doing terminal operations that
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/// require preserving the bg color.
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fn blankCell(self: *const Terminal) Cell {
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if (self.screen.cursor.style_id == style.default_id) return .{};
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return self.screen.cursor.style.bgCell() orelse .{};
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}
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test "Terminal: input with no control characters" {
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const alloc = testing.allocator;
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var t = try init(alloc, 40, 40);
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