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synced 2025-07-21 11:16:08 +03:00
terminal/new: pagelist rowChunkIterator
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@ -392,6 +392,80 @@ pub fn rowIterator(
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return .{ .row = tl.forward(tl_pt.coord().y) };
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}
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pub const RowChunkIterator = struct {
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row: ?RowOffset = null,
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limit: ?usize = null,
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pub fn next(self: *RowChunkIterator) ?Chunk {
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// Get our current row location
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const row = self.row orelse return null;
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// If we have a limit, the
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if (self.limit) |*limit| {
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assert(limit.* > 0); // should be handled already
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const len = @min(row.page.data.size.rows - row.row_offset, limit.*);
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if (len > limit.*) {
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self.row = row.forward(len);
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limit.* -= len;
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} else {
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self.row = null;
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}
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return .{
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.page = row.page,
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.start = row.row_offset,
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.end = row.row_offset + len,
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};
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}
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// If we have no limit, then we consume this entire page. Our
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// next row is the next page.
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self.row = next: {
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const next_page = row.page.next orelse break :next null;
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break :next .{ .page = next_page };
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};
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return .{
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.page = row.page,
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.start = row.row_offset,
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.end = row.page.data.size.rows,
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};
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}
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pub const Chunk = struct {
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page: *List.Node,
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start: usize,
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end: usize,
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};
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};
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/// Return an iterator that iterates through the rows in the tagged area
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/// of the point. The iterator returns row "chunks", which are the largest
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/// contiguous set of rows in a single backing page for a given portion of
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/// the point region.
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///
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/// This is a more efficient way to iterate through the data in a region,
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/// since you can do simple pointer math and so on.
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pub fn rowChunkIterator(
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self: *const PageList,
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tl_pt: point.Point,
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) RowChunkIterator {
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const tl = self.getTopLeft(tl_pt);
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const limit: ?usize = switch (tl_pt) {
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// These always go to the end of the screen.
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.screen, .active => null,
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// Viewport always is rows long
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.viewport => self.rows,
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// History goes to the top of the active area. This is more expensive
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// to calculate but also more rare of a thing to iterate over.
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.history => @panic("TODO"),
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};
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return .{ .row = tl.forward(tl_pt.coord().y), .limit = limit };
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}
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/// Get the top-left of the screen for the given tag.
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fn getTopLeft(self: *const PageList, tag: point.Tag) RowOffset {
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return switch (tag) {
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@ -912,3 +986,60 @@ test "PageList grow prune scrollback" {
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try testing.expectEqual(page2_node, s.pages.first.?);
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try testing.expectEqual(page1_node, s.pages.last.?);
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}
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test "PageList rowChunkIterator single page" {
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const testing = std.testing;
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const alloc = testing.allocator;
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var s = try init(alloc, 80, 24, null);
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defer s.deinit();
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// The viewport should be within a single page
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try testing.expect(s.pages.first.?.next == null);
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// Iterate the active area
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var it = s.rowChunkIterator(.{ .active = .{} });
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{
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const chunk = it.next().?;
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try testing.expect(chunk.page == s.pages.first.?);
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try testing.expectEqual(@as(usize, 0), chunk.start);
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try testing.expectEqual(@as(usize, s.rows), chunk.end);
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}
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// Should only have one chunk
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try testing.expect(it.next() == null);
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}
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test "PageList rowChunkIterator two pages" {
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const testing = std.testing;
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const alloc = testing.allocator;
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var s = try init(alloc, 80, 24, null);
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defer s.deinit();
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// Grow to capacity
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const page1_node = s.pages.last.?;
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const page1 = page1_node.data;
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for (0..page1.capacity.rows - page1.size.rows) |_| {
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try testing.expect(try s.grow() == null);
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}
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try testing.expect(try s.grow() != null);
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// Iterate the active area
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var it = s.rowChunkIterator(.{ .active = .{} });
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{
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const chunk = it.next().?;
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try testing.expect(chunk.page == s.pages.first.?);
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const start = chunk.page.data.size.rows - s.rows + 1;
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try testing.expectEqual(start, chunk.start);
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try testing.expectEqual(chunk.page.data.size.rows, chunk.end);
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}
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{
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const chunk = it.next().?;
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try testing.expect(chunk.page == s.pages.last.?);
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const start: usize = 0;
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try testing.expectEqual(start, chunk.start);
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try testing.expectEqual(start + 1, chunk.end);
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}
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try testing.expect(it.next() == null);
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}
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@ -12,6 +12,7 @@ const point = @import("point.zig");
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const size = @import("size.zig");
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const style = @import("style.zig");
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const Page = pagepkg.Page;
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const Cell = pagepkg.Cell;
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/// The general purpose allocator to use for all memory allocations.
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/// Unfortunately some screen operations do require allocation.
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@ -265,6 +266,17 @@ pub fn scroll(self: *Screen, behavior: Scroll) void {
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}
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}
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/// Erase the active area of the screen from y=0 to rows-1. The cells
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/// are blanked using the given blank cell.
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pub fn eraseActive(self: *Screen, blank: Cell) void {
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// We use rowIterator because it handles the case where the active
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// area spans multiple underlying pages. This is slightly slower to
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// calculate but erasing isn't a high-frequency operation. We can
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// optimize this later, too.
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_ = self;
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_ = blank;
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}
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/// Set a style attribute for the current cursor.
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///
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/// This can cause a page split if the current page cannot fit this style.
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