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synced 2025-07-16 16:56:09 +03:00
Merge pull request #133 from mitchellh/translate-keys
Translate keys according to keyboard layout (partial fix)
This commit is contained in:
@ -261,7 +261,7 @@ void ghostty_surface_refresh(ghostty_surface_t);
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void ghostty_surface_set_content_scale(ghostty_surface_t, double, double);
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void ghostty_surface_set_focus(ghostty_surface_t, bool);
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void ghostty_surface_set_size(ghostty_surface_t, uint32_t, uint32_t);
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void ghostty_surface_key(ghostty_surface_t, ghostty_input_action_e, ghostty_input_key_e, ghostty_input_mods_e);
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void ghostty_surface_key(ghostty_surface_t, ghostty_input_action_e, ghostty_input_key_e, ghostty_input_key_e, ghostty_input_mods_e);
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void ghostty_surface_char(ghostty_surface_t, uint32_t);
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void ghostty_surface_mouse_button(ghostty_surface_t, ghostty_input_mouse_state_e, ghostty_input_mouse_button_e, ghostty_input_mods_e);
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void ghostty_surface_mouse_pos(ghostty_surface_t, double, double);
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@ -75,3 +75,6 @@ extension Ghostty.Notification {
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static let ghosttyFocusSplit = Notification.Name("com.mitchellh.ghostty.focusSplit")
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static let SplitDirectionKey = ghosttyFocusSplit.rawValue
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}
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// Make the input enum hashable.
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extension ghostty_input_key_e : Hashable {}
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@ -302,20 +302,39 @@ extension Ghostty {
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}
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override func keyDown(with event: NSEvent) {
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guard let surface = self.surface else { return }
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let key = Self.keycodes[event.keyCode] ?? GHOSTTY_KEY_INVALID
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let mods = Self.translateFlags(event.modifierFlags)
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let action = event.isARepeat ? GHOSTTY_ACTION_REPEAT : GHOSTTY_ACTION_PRESS
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ghostty_surface_key(surface, action, key, mods)
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keyAction(action, event: event)
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self.interpretKeyEvents([event])
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}
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override func keyUp(with event: NSEvent) {
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keyAction(GHOSTTY_ACTION_RELEASE, event: event)
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}
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private func keyAction(_ action: ghostty_input_action_e, event: NSEvent) {
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guard let surface = self.surface else { return }
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let key = Self.keycodes[event.keyCode] ?? GHOSTTY_KEY_INVALID
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let mods = Self.translateFlags(event.modifierFlags)
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ghostty_surface_key(surface, GHOSTTY_ACTION_RELEASE, key, mods)
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let unmapped_key = Self.keycodes[event.keyCode] ?? GHOSTTY_KEY_INVALID
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// We translate the key to the localized keyboard layout. However, we only support
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// ASCII characters to make our translation easier across platforms. This is something
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// we want to make a lot more robust in the future, so this will hopefully change.
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// For now, this makes most keyboard layouts work, and for those that don't, they can
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// use physical keycode mappings.
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let key = {
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if let str = event.characters(byApplyingModifiers: .init(rawValue: 0)) {
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if str.utf8.count == 1, let firstByte = str.utf8.first {
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if let translatedKey = Self.ascii[firstByte] {
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return translatedKey
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}
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}
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}
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return unmapped_key
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}()
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ghostty_surface_key(surface, action, key, unmapped_key, mods)
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}
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// MARK: NSTextInputClient
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@ -536,6 +555,89 @@ extension Ghostty {
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0x43: GHOSTTY_KEY_KP_MULTIPLY,
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0x4E: GHOSTTY_KEY_KP_SUBTRACT,
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];
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static let ascii: [UInt8 : ghostty_input_key_e] = [
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// 0-9
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0x30: GHOSTTY_KEY_ZERO,
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0x31: GHOSTTY_KEY_ONE,
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0x32: GHOSTTY_KEY_TWO,
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0x33: GHOSTTY_KEY_THREE,
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0x34: GHOSTTY_KEY_FOUR,
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0x35: GHOSTTY_KEY_FIVE,
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0x36: GHOSTTY_KEY_SIX,
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0x37: GHOSTTY_KEY_SEVEN,
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0x38: GHOSTTY_KEY_EIGHT,
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0x39: GHOSTTY_KEY_NINE,
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// A-Z
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0x41: GHOSTTY_KEY_A,
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0x42: GHOSTTY_KEY_B,
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0x43: GHOSTTY_KEY_C,
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0x44: GHOSTTY_KEY_D,
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0x45: GHOSTTY_KEY_E,
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0x46: GHOSTTY_KEY_F,
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0x47: GHOSTTY_KEY_G,
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0x48: GHOSTTY_KEY_H,
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0x49: GHOSTTY_KEY_I,
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0x4A: GHOSTTY_KEY_J,
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0x4B: GHOSTTY_KEY_K,
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0x4C: GHOSTTY_KEY_L,
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0x4D: GHOSTTY_KEY_M,
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0x4E: GHOSTTY_KEY_N,
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0x4F: GHOSTTY_KEY_O,
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0x50: GHOSTTY_KEY_P,
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0x51: GHOSTTY_KEY_Q,
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0x52: GHOSTTY_KEY_R,
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0x53: GHOSTTY_KEY_S,
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0x54: GHOSTTY_KEY_T,
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0x55: GHOSTTY_KEY_U,
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0x56: GHOSTTY_KEY_V,
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0x57: GHOSTTY_KEY_W,
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0x58: GHOSTTY_KEY_X,
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0x59: GHOSTTY_KEY_Y,
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0x5A: GHOSTTY_KEY_Z,
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// a-z
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0x61: GHOSTTY_KEY_A,
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0x62: GHOSTTY_KEY_B,
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0x63: GHOSTTY_KEY_C,
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0x64: GHOSTTY_KEY_D,
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0x65: GHOSTTY_KEY_E,
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0x66: GHOSTTY_KEY_F,
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0x67: GHOSTTY_KEY_G,
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0x68: GHOSTTY_KEY_H,
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0x69: GHOSTTY_KEY_I,
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0x6A: GHOSTTY_KEY_J,
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0x6B: GHOSTTY_KEY_K,
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0x6C: GHOSTTY_KEY_L,
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0x6D: GHOSTTY_KEY_M,
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0x6E: GHOSTTY_KEY_N,
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0x6F: GHOSTTY_KEY_O,
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0x70: GHOSTTY_KEY_P,
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0x71: GHOSTTY_KEY_Q,
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0x72: GHOSTTY_KEY_R,
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0x73: GHOSTTY_KEY_S,
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0x74: GHOSTTY_KEY_T,
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0x75: GHOSTTY_KEY_U,
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0x76: GHOSTTY_KEY_V,
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0x77: GHOSTTY_KEY_W,
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0x78: GHOSTTY_KEY_X,
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0x79: GHOSTTY_KEY_Y,
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0x7A: GHOSTTY_KEY_Z,
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// Symbols
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0x27: GHOSTTY_KEY_APOSTROPHE,
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0x5C: GHOSTTY_KEY_BACKSLASH,
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0x2C: GHOSTTY_KEY_COMMA,
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0x3D: GHOSTTY_KEY_EQUAL,
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0x60: GHOSTTY_KEY_GRAVE_ACCENT,
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0x5B: GHOSTTY_KEY_LEFT_BRACKET,
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0x2D: GHOSTTY_KEY_MINUS,
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0x2E: GHOSTTY_KEY_PERIOD,
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0x5D: GHOSTTY_KEY_RIGHT_BRACKET,
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0x3B: GHOSTTY_KEY_SEMICOLON,
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0x2F: GHOSTTY_KEY_SLASH,
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]
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}
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}
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@ -850,6 +850,7 @@ pub fn keyCallback(
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self: *Surface,
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action: input.Action,
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key: input.Key,
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unmapped_key: input.Key,
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mods: input.Mods,
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) !void {
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const tracy = trace(@src());
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@ -870,13 +871,24 @@ pub fn keyCallback(
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self.ignore_char = false;
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if (action == .press or action == .repeat) {
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const trigger: input.Binding.Trigger = .{
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.mods = mods,
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.key = key,
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const binding_action_: ?input.Binding.Action = action: {
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var trigger: input.Binding.Trigger = .{
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.mods = mods,
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.key = key,
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};
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//log.warn("BINDING TRIGGER={}", .{trigger});
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const set = self.config.keybind.set;
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if (set.get(trigger)) |v| break :action v;
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trigger.key = unmapped_key;
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trigger.unmapped = true;
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if (set.get(trigger)) |v| break :action v;
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break :action null;
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};
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//log.warn("BINDING TRIGGER={}", .{trigger});
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if (self.config.keybind.set.get(trigger)) |binding_action| {
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if (binding_action_) |binding_action| {
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//log.warn("BINDING ACTION={}", .{binding_action});
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switch (binding_action) {
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@ -324,10 +324,11 @@ pub const Surface = struct {
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self: *Surface,
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action: input.Action,
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key: input.Key,
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unmapped_key: input.Key,
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mods: input.Mods,
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) void {
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// log.warn("key action={} key={} mods={}", .{ action, key, mods });
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self.core_surface.keyCallback(action, key, mods) catch |err| {
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self.core_surface.keyCallback(action, key, unmapped_key, mods) catch |err| {
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log.err("error in key callback err={}", .{err});
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return;
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};
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@ -460,11 +461,13 @@ pub const CAPI = struct {
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surface: *Surface,
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action: input.Action,
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key: input.Key,
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unmapped_key: input.Key,
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mods: c_int,
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) void {
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surface.keyCallback(
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action,
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key,
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unmapped_key,
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@bitCast(input.Mods, @truncate(u8, @bitCast(c_uint, mods))),
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);
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}
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@ -683,8 +683,10 @@ pub const Surface = struct {
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=> .invalid,
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};
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// TODO: we need to do mapped keybindings
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const core_win = window.getUserPointer(CoreSurface) orelse return;
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core_win.keyCallback(action, key, mods) catch |err| {
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core_win.keyCallback(action, key, key, mods) catch |err| {
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log.err("error in key callback err={}", .{err});
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return;
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};
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@ -935,7 +935,7 @@ pub const Surface = struct {
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const key = translateKey(keyval);
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const mods = translateMods(state);
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log.debug("key-press code={} key={} mods={}", .{ keycode, key, mods });
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self.core_surface.keyCallback(.press, key, mods) catch |err| {
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self.core_surface.keyCallback(.press, key, key, mods) catch |err| {
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log.err("error in key callback err={}", .{err});
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return 0;
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};
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@ -965,7 +965,7 @@ pub const Surface = struct {
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const key = translateKey(keyval);
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const mods = translateMods(state);
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const self = userdataSelf(ud.?);
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self.core_surface.keyCallback(.release, key, mods) catch |err| {
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self.core_surface.keyCallback(.release, key, key, mods) catch |err| {
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log.err("error in key callback err={}", .{err});
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return 0;
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};
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@ -53,11 +53,18 @@ pub fn parse(input: []const u8) !Binding {
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}
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}
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// If the key starts with "unmapped" then this is an unmapped key.
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const unmapped_prefix = "unmapped:";
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const key_part = if (std.mem.startsWith(u8, part, unmapped_prefix)) key_part: {
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result.unmapped = true;
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break :key_part part[unmapped_prefix.len..];
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} else part;
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// Check if its a key
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const keysInfo = @typeInfo(key.Key).Enum;
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inline for (keysInfo.fields) |field| {
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if (!std.mem.eql(u8, field.name, "invalid")) {
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if (std.mem.eql(u8, part, field.name)) {
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if (std.mem.eql(u8, key_part, field.name)) {
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// Repeat not allowed
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if (result.key != .invalid) return Error.InvalidFormat;
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@ -237,11 +244,18 @@ pub const Trigger = struct {
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/// The key modifiers that must be active for this to match.
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mods: key.Mods = .{},
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/// key is the "unmapped" version. This is the same as mapped for
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/// standard US keyboard layouts. For non-US keyboard layouts, this
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/// is used to bind to a physical key location rather than a translated
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/// key.
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unmapped: bool = false,
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/// Returns a hash code that can be used to uniquely identify this trigger.
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pub fn hash(self: Binding) u64 {
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var hasher = std.hash.Wyhash.init(0);
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std.hash.autoHash(&hasher, self.key);
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std.hash.autoHash(&hasher, self.mods);
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std.hash.autoHash(&hasher, self.unmapped);
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return hasher.final();
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}
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};
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@ -326,6 +340,16 @@ test "parse: triggers" {
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.action = .{ .ignore = {} },
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}, try parse("a+shift=ignore"));
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// unmapped keys
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try testing.expectEqual(Binding{
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.trigger = .{
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.mods = .{ .shift = true },
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.key = .a,
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.unmapped = true,
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},
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.action = .{ .ignore = {} },
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}, try parse("shift+unmapped:a=ignore"));
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// invalid key
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try testing.expectError(Error.InvalidFormat, parse("foo=ignore"));
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