mirror of
https://github.com/ghostty-org/ghostty.git
synced 2025-07-16 16:56:09 +03:00
Merge pull request #1315 from mitchellh/mtl-fail
macOS: detect Metal renderer failures (i.e. GPU memory exhaustion) and show an error message
This commit is contained in:
@ -13,8 +13,8 @@
|
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.hash = "122071be402af6a317b66f007411678f8600559d5b2d5b00fc80d388a6ec27a43acc",
|
||||
},
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||||
.zig_objc = .{
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||||
.url = "https://github.com/mitchellh/zig-objc/archive/294e0f3765a96613b45ff7dd594bf99e22409e96.tar.gz",
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||||
.hash = "1220ae28cc6af7600c6f23db1573b33ca3b8accd15e60a1fe1a2c979c20868f151fa",
|
||||
.url = "https://github.com/mitchellh/zig-objc/archive/f6ed382b6db296626a9b56dadcf9d7e4fcba71d3.tar.gz",
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.hash = "1220c94dbcdf5a799ce2b1571978ff3c97bab1341fe329084fcc3c06e5d6375469b9",
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},
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.zig_js = .{
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.url = "https://github.com/mitchellh/zig-js/archive/d4edb682733aef8dc3933683272bdf7c8b9fe658.tar.gz",
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|
@ -331,6 +331,11 @@ typedef enum {
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GHOSTTY_BUILD_MODE_RELEASE_SMALL,
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} ghostty_build_mode_e;
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typedef enum {
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GHOSTTY_RENDERER_HEALTH_OK,
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GHOSTTY_RENDERER_HEALTH_UNHEALTHY,
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} ghostty_renderer_health_e;
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// Fully defined types. This MUST be kept in sync with equivalent Zig
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// structs. To find the Zig struct, grep for this type name. The documentation
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// for all of these types is available in the Zig source.
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@ -376,6 +381,7 @@ typedef void (*ghostty_runtime_set_initial_window_size_cb)(void *, uint32_t, uin
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typedef void (*ghostty_runtime_render_inspector_cb)(void *);
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typedef void (*ghostty_runtime_set_cell_size_cb)(void *, uint32_t, uint32_t);
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typedef void (*ghostty_runtime_show_desktop_notification_cb)(void *, const char *, const char *);
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typedef void (*ghostty_runtime_update_renderer_health)(void *, ghostty_renderer_health_e);
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typedef struct {
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void *userdata;
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@ -404,6 +410,7 @@ typedef struct {
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ghostty_runtime_render_inspector_cb render_inspector_cb;
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ghostty_runtime_set_cell_size_cb set_cell_size_cb;
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ghostty_runtime_show_desktop_notification_cb show_desktop_notification_cb;
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ghostty_runtime_update_renderer_health update_renderer_health_cb;
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} ghostty_runtime_config_s;
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//-------------------------------------------------------------------
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@ -92,8 +92,8 @@ extension Ghostty {
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render_inspector_cb: { userdata in App.renderInspector(userdata) },
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set_cell_size_cb: { userdata, width, height in App.setCellSize(userdata, width: width, height: height) },
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show_desktop_notification_cb: { userdata, title, body in
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App.showUserNotification(userdata, title: title, body: body)
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}
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App.showUserNotification(userdata, title: title, body: body) },
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update_renderer_health_cb: { userdata, health in App.updateRendererHealth(userdata, health: health) }
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)
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// Create the ghostty app.
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@ -289,6 +289,7 @@ extension Ghostty {
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static func renderInspector(_ userdata: UnsafeMutableRawPointer?) {}
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static func setCellSize(_ userdata: UnsafeMutableRawPointer?, width: UInt32, height: UInt32) {}
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static func showUserNotification(_ userdata: UnsafeMutableRawPointer?, title: UnsafePointer<CChar>?, body: UnsafePointer<CChar>?) {}
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static func updateRendererHealth(_ userdata: UnsafeMutableRawPointer?, health: ghostty_renderer_health_e) {}
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#endif
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#if os(macOS)
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@ -611,6 +612,17 @@ extension Ghostty {
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"mode": mode,
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])
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}
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static func updateRendererHealth(_ userdata: UnsafeMutableRawPointer?, health: ghostty_renderer_health_e) {
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let surface = self.surfaceUserdata(from: userdata)
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NotificationCenter.default.post(
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name: Notification.didUpdateRendererHealth,
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object: surface,
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userInfo: [
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"health": health,
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]
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)
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}
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/// Returns the GhosttyState from the given userdata value.
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static private func appState(fromView view: SurfaceView) -> App? {
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|
@ -197,6 +197,30 @@ extension Ghostty {
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_ = ghostty_config_get(config, &v, key, UInt(key.count))
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return v
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}
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var backgroundColor: Color {
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var rgb: UInt32 = 0
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let bg_key = "background"
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if (!ghostty_config_get(config, &rgb, bg_key, UInt(bg_key.count))) {
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#if os(macOS)
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return Color(NSColor.windowBackgroundColor)
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#elseif os(iOS)
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return Color(UIColor.systemBackground)
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#else
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#error("unsupported")
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#endif
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}
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let red = Double(rgb & 0xff)
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let green = Double((rgb >> 8) & 0xff)
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let blue = Double((rgb >> 16) & 0xff)
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return Color(
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red: red / 255,
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green: green / 255,
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blue: blue / 255
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)
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}
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var backgroundOpacity: Double {
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guard let config = self.config else { return 1 }
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|
@ -232,6 +232,9 @@ extension Ghostty.Notification {
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/// Notification sent to the split root to equalize split sizes
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static let didEqualizeSplits = Notification.Name("com.mitchellh.ghostty.didEqualizeSplits")
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/// Notification that renderer health changed
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static let didUpdateRendererHealth = Notification.Name("com.mitchellh.ghostty.didUpdateRendererHealth")
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}
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// Make the input enum hashable.
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|
@ -56,6 +56,8 @@ extension Ghostty {
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private var hasFocus: Bool { surfaceFocus && windowFocus }
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var body: some View {
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let center = NotificationCenter.default
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ZStack {
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// We use a GeometryReader to get the frame bounds so that our metal surface
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// is up to date. See TerminalSurfaceView for why we don't use the NSView
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@ -63,9 +65,9 @@ extension Ghostty {
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GeometryReader { geo in
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// We use these notifications to determine when the window our surface is
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// attached to is or is not focused.
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let pubBecomeFocused = NotificationCenter.default.publisher(for: Notification.didBecomeFocusedSurface, object: surfaceView)
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let pubBecomeKey = NotificationCenter.default.publisher(for: NSWindow.didBecomeKeyNotification)
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let pubResign = NotificationCenter.default.publisher(for: NSWindow.didResignKeyNotification)
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let pubBecomeFocused = center.publisher(for: Notification.didBecomeFocusedSurface, object: surfaceView)
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let pubBecomeKey = center.publisher(for: NSWindow.didBecomeKeyNotification)
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let pubResign = center.publisher(for: NSWindow.didResignKeyNotification)
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Surface(view: surfaceView, hasFocus: hasFocus, size: geo.size)
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.focused($surfaceFocus)
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@ -141,6 +143,12 @@ extension Ghostty {
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}
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}
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.ghosttySurfaceView(surfaceView)
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// If our surface is not healthy, then we render an error view over it.
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if (!surfaceView.healthy) {
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Rectangle().fill(ghostty.config.backgroundColor)
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SurfaceUnhealthyView()
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}
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// If we're part of a split view and don't have focus, we put a semi-transparent
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// rectangle above our view to make it look unfocused. We use "surfaceFocus"
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@ -158,6 +166,29 @@ extension Ghostty {
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}
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}
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}
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struct SurfaceUnhealthyView: View {
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var body: some View {
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HStack {
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Image("AppIconImage")
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.resizable()
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.scaledToFit()
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.frame(width: 128, height: 128)
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VStack(alignment: .leading) {
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Text("Oh, no. 😭").font(.title)
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Text("""
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The renderer has failed. This is usually due to exhausting
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available GPU memory. Please free up available resources.
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""".replacingOccurrences(of: "\n", with: " ")
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)
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.frame(maxWidth: 350)
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}
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}
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.padding()
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}
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}
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/// A surface is terminology in Ghostty for a terminal surface, or a place where a terminal is actually drawn
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/// and interacted with. The word "surface" is used because a surface may represent a window, a tab,
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@ -248,6 +279,10 @@ extension Ghostty {
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// when the font size changes). This is used to allow windows to be
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// resized in discrete steps of a single cell.
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@Published var cellSize: NSSize = .zero
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// The health state of the surface. This currently only reflects the
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// renderer health. In the future we may want to make this an enum.
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@Published var healthy: Bool = true
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// An initial size to request for a window. This will only affect
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// then the view is moved to a new window.
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@ -327,7 +362,16 @@ extension Ghostty {
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// is non-zero so that our layer bounds are non-zero so that our renderer
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// can do SOMETHING.
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super.init(frame: NSMakeRect(0, 0, 800, 600))
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// Before we initialize the surface we want to register our notifications
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// so there is no window where we can't receive them.
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let center = NotificationCenter.default
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center.addObserver(
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self,
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selector: #selector(onUpdateRendererHealth),
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name: Ghostty.Notification.didUpdateRendererHealth,
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object: self)
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// Setup our surface. This will also initialize all the terminal IO.
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let surface_cfg = baseConfig ?? SurfaceConfiguration()
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var surface_cfg_c = surface_cfg.ghosttyConfig(view: self)
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@ -346,6 +390,10 @@ extension Ghostty {
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}
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deinit {
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// Remove all of our notificationcenter subscriptions
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let center = NotificationCenter.default
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center.removeObserver(self)
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// Whenever the surface is removed, we need to note that our restorable
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// state is invalid to prevent the surface from being restored.
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invalidateRestorableState()
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@ -503,6 +551,16 @@ extension Ghostty {
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}
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}
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// MARK: - Notifications
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@objc private func onUpdateRendererHealth(notification: SwiftUI.Notification) {
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guard let healthAny = notification.userInfo?["health"] else { return }
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guard let health = healthAny as? ghostty_renderer_health_e else { return }
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healthy = health == GHOSTTY_RENDERER_HEALTH_OK
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}
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// MARK: - NSView
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override func viewDidMoveToWindow() {
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// Set our background blur if requested
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setWindowBackgroundBlur(window)
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|
@ -1,3 +1,3 @@
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# This file is auto-generated! check build-support/check-zig-cache-hash.sh for
|
||||
# more details.
|
||||
"sha256-to0V9rCefIs8KcWsx+nopgQO4i7O3gb06LGNc6NXN2M="
|
||||
"sha256-+wU1PXMpR/THc7fBfh2ND34fteQCIUWDjN9xZTx5+bs="
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|
@ -808,9 +808,18 @@ pub fn handleMessage(self: *Surface, msg: Message) !void {
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const body = std.mem.sliceTo(¬ification.body, 0);
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try self.showDesktopNotification(title, body);
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},
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.renderer_health => |health| self.updateRendererHealth(health),
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}
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}
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/// Called when our renderer health state changes.
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fn updateRendererHealth(self: *Surface, health: renderer.Health) void {
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log.warn("renderer health status change status={}", .{health});
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if (!@hasDecl(apprt.runtime.Surface, "updateRendererHealth")) return;
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self.rt_surface.updateRendererHealth(health);
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}
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/// Update our configuration at runtime.
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fn changeConfig(self: *Surface, config: *const configpkg.Config) !void {
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// Update our new derived config immediately
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|
@ -11,6 +11,7 @@ const Allocator = std.mem.Allocator;
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const objc = @import("objc");
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const apprt = @import("../apprt.zig");
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const input = @import("../input.zig");
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const renderer = @import("../renderer.zig");
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const terminal = @import("../terminal/main.zig");
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const CoreApp = @import("../App.zig");
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const CoreInspector = @import("../inspector/main.zig").Inspector;
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@ -123,6 +124,9 @@ pub const App = struct {
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/// Show a desktop notification to the user.
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show_desktop_notification: ?*const fn (SurfaceUD, [*:0]const u8, [*:0]const u8) void = null,
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/// Called when the health of the renderer changes.
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update_renderer_health: ?*const fn (SurfaceUD, renderer.Health) void = null,
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};
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/// Special values for the goto_tab callback.
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@ -960,6 +964,16 @@ pub const Surface = struct {
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func(self.opts.userdata, title, body);
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}
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/// Update the health of the renderer.
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pub fn updateRendererHealth(self: *const Surface, health: renderer.Health) void {
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const func = self.app.opts.update_renderer_health orelse {
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log.info("runtime embedder does not support update_renderer_health", .{});
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return;
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};
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func(self.opts.userdata, health);
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}
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};
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/// Inspector is the state required for the terminal inspector. A terminal
|
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|
@ -54,6 +54,9 @@ pub const Message = union(enum) {
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/// Desktop notification body.
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body: [255:0]u8,
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},
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|
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/// Health status change for the renderer.
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renderer_health: renderer.Health,
|
||||
};
|
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|
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/// A surface mailbox.
|
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|
@ -52,6 +52,14 @@ pub const Renderer = switch (build_config.renderer) {
|
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.webgl => WebGL,
|
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};
|
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|
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/// The health status of a renderer. These must be shared across all
|
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/// renderers even if some states aren't reachable so that our API users
|
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/// can use the same enum for all renderers.
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pub const Health = enum(c_int) {
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healthy = 0,
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unhealthy = 1,
|
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};
|
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test {
|
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@import("std").testing.refAllDecls(@This());
|
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}
|
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|
@ -25,6 +25,7 @@ const assert = std.debug.assert;
|
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const Allocator = std.mem.Allocator;
|
||||
const ArenaAllocator = std.heap.ArenaAllocator;
|
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const Terminal = terminal.Terminal;
|
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const Health = renderer.Health;
|
||||
|
||||
const mtl = @import("metal/api.zig");
|
||||
const mtl_buffer = @import("metal/buffer.zig");
|
||||
@ -121,6 +122,15 @@ texture_color: objc.Object, // MTLTexture
|
||||
/// Custom shader state. This is only set if we have custom shaders.
|
||||
custom_shader_state: ?CustomShaderState = null,
|
||||
|
||||
/// Health of the last frame. Note that when we do double/triple buffering
|
||||
/// this will have to be part of the frame state.
|
||||
health: std.atomic.Value(Health) = .{ .raw = .healthy },
|
||||
|
||||
/// Sempahore blocking our in-flight buffer updates. For now this is just
|
||||
/// one but in the future if we implement double/triple-buffering this
|
||||
/// will be incremented.
|
||||
inflight: std.Thread.Semaphore = .{ .permits = 1 },
|
||||
|
||||
pub const CustomShaderState = struct {
|
||||
/// The screen texture that we render the terminal to. If we don't have
|
||||
/// custom shaders, we render directly to the drawable.
|
||||
@ -399,6 +409,12 @@ pub fn init(alloc: Allocator, options: renderer.Options) !Metal {
|
||||
}
|
||||
|
||||
pub fn deinit(self: *Metal) void {
|
||||
// If we have inflight buffers, wait for completion. This ensures that
|
||||
// any pending GPU operations are completed before we start deallocating
|
||||
// everything. This is important because our completion callbacks access
|
||||
// "self"
|
||||
self.inflight.wait();
|
||||
|
||||
self.cells.deinit(self.alloc);
|
||||
self.cells_bg.deinit(self.alloc);
|
||||
|
||||
@ -703,6 +719,10 @@ pub fn updateFrame(
|
||||
pub fn drawFrame(self: *Metal, surface: *apprt.Surface) !void {
|
||||
_ = surface;
|
||||
|
||||
// Wait for a buffer to be available.
|
||||
self.inflight.wait();
|
||||
errdefer self.inflight.post();
|
||||
|
||||
// If we have custom shaders, update the animation time.
|
||||
if (self.custom_shader_state) |*state| {
|
||||
const now = std.time.Instant.now() catch state.last_frame_time;
|
||||
@ -856,9 +876,60 @@ pub fn drawFrame(self: *Metal, surface: *apprt.Surface) !void {
|
||||
}
|
||||
|
||||
buffer.msgSend(void, objc.sel("presentDrawable:"), .{drawable.value});
|
||||
|
||||
// Create our block to register for completion updates. This is used
|
||||
// so we can detect failures. The block is deallocated by the objC
|
||||
// runtime on success.
|
||||
const block = try CompletionBlock.init(.{ .self = self }, &bufferCompleted);
|
||||
errdefer block.deinit();
|
||||
buffer.msgSend(void, objc.sel("addCompletedHandler:"), .{block.context});
|
||||
|
||||
buffer.msgSend(void, objc.sel("commit"), .{});
|
||||
}
|
||||
|
||||
/// This is the block type used for the addCompletedHandler call.back.
|
||||
const CompletionBlock = objc.Block(struct { self: *Metal }, .{
|
||||
objc.c.id, // MTLCommandBuffer
|
||||
}, void);
|
||||
|
||||
/// This is the callback called by the CompletionBlock invocation for
|
||||
/// addCompletedHandler.
|
||||
///
|
||||
/// Note: this is USUALLY called on a separate thread because the renderer
|
||||
/// thread and the Apple event loop threads are usually different. Therefore,
|
||||
/// we need to be mindful of thread safety here.
|
||||
fn bufferCompleted(
|
||||
block: *const CompletionBlock.Context,
|
||||
buffer_id: objc.c.id,
|
||||
) callconv(.C) void {
|
||||
const self = block.self;
|
||||
const buffer = objc.Object.fromId(buffer_id);
|
||||
|
||||
// Get our command buffer status. If it is anything other than error
|
||||
// then we don't care and just return right away. We're looking for
|
||||
// errors so that we can log them.
|
||||
const status = buffer.getProperty(mtl.MTLCommandBufferStatus, "status");
|
||||
const health: Health = switch (status) {
|
||||
.@"error" => .unhealthy,
|
||||
else => .healthy,
|
||||
};
|
||||
|
||||
// If our health value hasn't changed, then we do nothing. We don't
|
||||
// do a cmpxchg here because strict atomicity isn't important.
|
||||
if (self.health.load(.SeqCst) != health) {
|
||||
self.health.store(health, .SeqCst);
|
||||
|
||||
// Our health value changed, so we notify the surface so that it
|
||||
// can do something about it.
|
||||
_ = self.surface_mailbox.push(.{
|
||||
.renderer_health = health,
|
||||
}, .{ .forever = {} });
|
||||
}
|
||||
|
||||
// Always release our semaphore
|
||||
self.inflight.post();
|
||||
}
|
||||
|
||||
fn drawPostShader(
|
||||
self: *Metal,
|
||||
encoder: objc.Object,
|
||||
|
@ -1,5 +1,16 @@
|
||||
//! This file contains the definitions of the Metal API that we use.
|
||||
|
||||
/// https://developer.apple.com/documentation/metal/mtlcommandbufferstatus?language=objc
|
||||
pub const MTLCommandBufferStatus = enum(c_ulong) {
|
||||
not_enqueued = 0,
|
||||
enqueued = 1,
|
||||
committed = 2,
|
||||
scheduled = 3,
|
||||
completed = 4,
|
||||
@"error" = 5,
|
||||
_,
|
||||
};
|
||||
|
||||
/// https://developer.apple.com/documentation/metal/mtlloadaction?language=objc
|
||||
pub const MTLLoadAction = enum(c_ulong) {
|
||||
dont_care = 0,
|
||||
|
Reference in New Issue
Block a user