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Merge pull request #1070 from mattrobenolt/overlay-color
Configurable unfocused dimming color
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@ -63,6 +63,26 @@ extension Ghostty {
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return 1 - opacity
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}
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// The color for the rectangle overlay when unfocused.
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private var unfocusedFill: Color {
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var rgb: UInt32 = 16777215 // white default
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let key = "unfocused-split-fill"
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if (!ghostty_config_get(ghostty.config, &rgb, key, UInt(key.count))) {
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let bg_key = "background"
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_ = ghostty_config_get(ghostty.config, &rgb, bg_key, UInt(bg_key.count));
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}
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let red = Double(rgb & 0xff)
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let green = Double((rgb >> 8) & 0xff)
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let blue = Double((rgb >> 16) & 0xff)
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return Color(
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red: red / 255,
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green: green / 255,
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blue: blue / 255
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)
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}
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var body: some View {
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ZStack {
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// We use a GeometryReader to get the frame bounds so that our metal surface
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@ -155,10 +175,13 @@ extension Ghostty {
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// because we want to keep our focused surface dark even if we don't have window
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// focus.
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if (isSplit && !surfaceFocus) {
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Rectangle()
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.fill(.white)
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.allowsHitTesting(false)
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.opacity(unfocusedOpacity)
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let overlayOpacity = unfocusedOpacity;
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if (overlayOpacity > 0) {
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Rectangle()
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.fill(unfocusedFill)
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.allowsHitTesting(false)
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.opacity(overlayOpacity)
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}
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}
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}
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}
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@ -319,7 +319,15 @@ palette: Palette = .{},
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/// minimum value is 0.15. This value still looks weird but you can at least
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/// see what's going on. A value outside of the range 0.15 to 1 will be
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/// clamped to the nearest valid value.
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@"unfocused-split-opacity": f64 = 0.85,
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@"unfocused-split-opacity": f64 = 0.7,
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// The color to dim the unfocused split. Unfocused splits are dimmed by
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// rendering a semi-transparent rectangle over the split. This sets
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// the color of that rectangle and can be used to carefully control
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// the dimming effect.
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//
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// This will default to the background color.
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@"unfocused-split-fill": ?Color = null,
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/// The command to run, usually a shell. If this is not an absolute path,
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/// it'll be looked up in the PATH. If this is not set, a default will
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@ -1991,7 +1999,10 @@ pub const OptionAsAlt = enum {
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};
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/// Color represents a color using RGB.
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pub const Color = struct {
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///
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/// This is a packed struct so that the C API to read color values just
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/// works by setting it to a C integer.
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pub const Color = packed struct(u24) {
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r: u8,
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g: u8,
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b: u8,
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@ -2,6 +2,7 @@ const std = @import("std");
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const key = @import("key.zig");
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const Config = @import("Config.zig");
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const Color = Config.Color;
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const Key = key.Key;
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const Value = key.Value;
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@ -17,42 +18,66 @@ pub fn get(config: *const Config, k: Key, ptr_raw: *anyopaque) bool {
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switch (k) {
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inline else => |tag| {
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const value = fieldByKey(config, tag);
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switch (@TypeOf(value)) {
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?[:0]const u8 => {
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const ptr: *?[*:0]const u8 = @ptrCast(@alignCast(ptr_raw));
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ptr.* = if (value) |slice| @ptrCast(slice.ptr) else null;
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},
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bool => {
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const ptr: *bool = @ptrCast(@alignCast(ptr_raw));
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ptr.* = value;
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},
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u8, u32 => {
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const ptr: *c_uint = @ptrCast(@alignCast(ptr_raw));
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ptr.* = @intCast(value);
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},
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f32, f64 => {
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const ptr: *f64 = @ptrCast(@alignCast(ptr_raw));
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ptr.* = @floatCast(value);
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},
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else => |T| switch (@typeInfo(T)) {
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.Enum => {
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const ptr: *[*:0]const u8 = @ptrCast(@alignCast(ptr_raw));
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ptr.* = @tagName(value);
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},
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else => return false,
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},
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}
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return true;
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return getValue(ptr_raw, value);
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},
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}
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}
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/// Get the value anytype and put it into the pointer. Returns false if
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/// the type is not supported by the C API yet or the value is null.
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fn getValue(ptr_raw: *anyopaque, value: anytype) bool {
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switch (@TypeOf(value)) {
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?[:0]const u8 => {
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const ptr: *?[*:0]const u8 = @ptrCast(@alignCast(ptr_raw));
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ptr.* = if (value) |slice| @ptrCast(slice.ptr) else null;
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},
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bool => {
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const ptr: *bool = @ptrCast(@alignCast(ptr_raw));
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ptr.* = value;
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},
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u8, u32 => {
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const ptr: *c_uint = @ptrCast(@alignCast(ptr_raw));
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ptr.* = @intCast(value);
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},
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f32, f64 => {
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const ptr: *f64 = @ptrCast(@alignCast(ptr_raw));
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ptr.* = @floatCast(value);
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},
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else => |T| switch (@typeInfo(T)) {
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.Optional => {
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// If an optional has no value we return false.
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const unwrapped = value orelse return false;
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return getValue(ptr_raw, unwrapped);
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},
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.Enum => {
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const ptr: *[*:0]const u8 = @ptrCast(@alignCast(ptr_raw));
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ptr.* = @tagName(value);
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},
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.Struct => |info| {
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// Packed structs that are less than or equal to the
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// size of a C int can be passed directly as their
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// bit representation.
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if (info.layout != .Packed) return false;
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const Backing = info.backing_integer orelse return false;
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if (@bitSizeOf(Backing) > @bitSizeOf(c_uint)) return false;
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const ptr: *c_uint = @ptrCast(@alignCast(ptr_raw));
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ptr.* = @intCast(@as(Backing, @bitCast(value)));
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},
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else => return false,
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},
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}
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return true;
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}
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/// Get a value from the config by key.
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fn fieldByKey(self: *const Config, comptime k: Key) Value(k) {
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const field = comptime field: {
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@ -96,3 +121,37 @@ test "enum" {
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const str = std.mem.sliceTo(cval, 0);
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try testing.expectEqualStrings("dark", str);
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}
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test "color" {
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const testing = std.testing;
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const alloc = testing.allocator;
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var c = try Config.default(alloc);
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defer c.deinit();
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c.background = .{ .r = 255, .g = 0, .b = 0 };
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var cval: c_uint = undefined;
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try testing.expect(get(&c, .background, @ptrCast(&cval)));
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try testing.expectEqual(@as(c_uint, 255), cval);
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}
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test "optional" {
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const testing = std.testing;
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const alloc = testing.allocator;
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var c = try Config.default(alloc);
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defer c.deinit();
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{
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c.@"unfocused-split-fill" = null;
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var cval: c_uint = undefined;
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try testing.expect(!get(&c, .@"unfocused-split-fill", @ptrCast(&cval)));
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}
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{
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c.@"unfocused-split-fill" = .{ .r = 255, .g = 0, .b = 0 };
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var cval: c_uint = undefined;
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try testing.expect(get(&c, .@"unfocused-split-fill", @ptrCast(&cval)));
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try testing.expectEqual(@as(c_uint, 255), cval);
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}
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}
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