Merge pull request #98 from mitchellh/macos-cpu2

macos: free surface as soon as split is closed, properly track focus state
This commit is contained in:
Mitchell Hashimoto
2023-03-15 21:35:19 -07:00
committed by GitHub
2 changed files with 59 additions and 3 deletions

View File

@ -45,6 +45,23 @@ extension Ghostty {
}
}
/// Close the surface associated with this node. This will likely deinitialize the
/// surface. At this point, the surface view in this node tree can never be used again.
func close() {
switch (self) {
case .noSplit(let leaf):
leaf.surface.close()
case .horizontal(let container):
container.topLeft.close()
container.bottomRight.close()
case .vertical(let container):
container.topLeft.close()
container.bottomRight.close()
}
}
class Leaf: ObservableObject {
let app: ghostty_app_t
@Published var surface: SurfaceView
@ -144,6 +161,11 @@ extension Ghostty {
)
.onChange(of: requestClose) { value in
guard value else { return }
// Free any resources associated with this root, we're closing.
node.close()
// Call our callback
guard let onClose = self.onClose else { return }
onClose()
}
@ -289,6 +311,9 @@ extension Ghostty {
.onChange(of: closeTopLeft) { value in
guard value else { return }
// Close the top left and release all resources
container.topLeft.close()
// When closing the topLeft, our parent becomes the bottomRight.
node = container.bottomRight
TerminalSplitLeaf.moveFocus(node, previous: container.topLeft)
@ -307,6 +332,9 @@ extension Ghostty {
.onChange(of: closeBottomRight) { value in
guard value else { return }
// Close the node and release all resources
container.bottomRight.close()
// When closing the bottomRight, our parent becomes the topLeft.
node = container.topLeft
TerminalSplitLeaf.moveFocus(node, previous: container.bottomRight)

View File

@ -38,24 +38,42 @@ extension Ghostty {
// remains the same, the surface that is being rendered remains the same.
@ObservedObject var surfaceView: SurfaceView
// Maintain whether our view has focus or not
@FocusState private var surfaceFocus: Bool
// https://nilcoalescing.com/blog/DetectFocusedWindowOnMacOS/
@Environment(\.controlActiveState) var controlActiveState
// Maintain whether our window has focus (is key) or not
@State private var windowFocus: Bool = false
// This is true if the terminal is considered "focused". The terminal is focused if
// it is both individually focused and the containing window is key.
private var hasFocus: Bool { surfaceFocus && controlActiveState == .key }
private var hasFocus: Bool { surfaceFocus && windowFocus }
var body: some View {
// We use a GeometryReader to get the frame bounds so that our metal surface
// is up to date. See TerminalSurfaceView for why we don't use the NSView
// resize callback.
GeometryReader { geo in
// We use these notifications to determine when the window our surface is
// attached to is or is not focused.
let pubBecomeKey = NotificationCenter.default.publisher(for: NSWindow.didBecomeKeyNotification)
let pubResign = NotificationCenter.default.publisher(for: NSWindow.didResignKeyNotification)
Surface(view: surfaceView, hasFocus: hasFocus, size: geo.size)
.focused($surfaceFocus)
.focusedValue(\.ghosttySurfaceTitle, surfaceView.title)
.focusedValue(\.ghosttySurfaceView, surfaceView)
.onReceive(pubBecomeKey) { notification in
guard let window = notification.object as? NSWindow else { return }
guard let surfaceWindow = surfaceView.window else { return }
windowFocus = surfaceWindow == window
}
.onReceive(pubResign) { notification in
guard let window = notification.object as? NSWindow else { return }
guard let surfaceWindow = surfaceView.window else { return }
if (surfaceWindow == window) {
windowFocus = false
}
}
}
.ghosttySurfaceView(surfaceView)
}
@ -153,6 +171,16 @@ extension Ghostty {
ghostty_surface_free(surface)
}
/// Close the surface early. This will free the associated Ghostty surface and the view will
/// no longer render. The view can never be used again. This is a way for us to free the
/// Ghostty resources while references may still be held to this view. I've found that SwiftUI
/// tends to hold this view longer than it should so we free the expensive stuff explicitly.
func close() {
guard let surface = self.surface else { return }
ghostty_surface_free(surface)
self.surface = nil
}
func focusDidChange(_ focused: Bool) {
guard let surface = self.surface else { return }
ghostty_surface_set_focus(surface, focused)