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renderer/metal: reclaim cell buffer memory when resizing
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@ -1047,6 +1047,12 @@ pub fn setScreenSize(
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.strikethrough_thickness = old.strikethrough_thickness,
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.strikethrough_thickness = old.strikethrough_thickness,
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};
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};
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// Reset our buffer sizes so that we free memory when the screen shrinks.
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// This could be made more clever by only doing this when the screen
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// shrinks but the performance cost really isn't that much.
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self.cells.clearAndFree(self.alloc);
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self.cells_bg.clearAndFree(self.alloc);
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log.debug("screen size screen={} grid={}, cell={}", .{ dim, grid_size, self.cell_size });
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log.debug("screen size screen={} grid={}, cell={}", .{ dim, grid_size, self.cell_size });
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}
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}
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