From 95f0b4779dc413142c7438853dbc24a73218e24f Mon Sep 17 00:00:00 2001 From: Mitchell Hashimoto Date: Sat, 28 Oct 2023 11:30:02 -0700 Subject: [PATCH] renderer/metal: reclaim cell buffer memory when resizing --- src/renderer/Metal.zig | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/src/renderer/Metal.zig b/src/renderer/Metal.zig index 4f41eadfd..d212c0163 100644 --- a/src/renderer/Metal.zig +++ b/src/renderer/Metal.zig @@ -1047,6 +1047,12 @@ pub fn setScreenSize( .strikethrough_thickness = old.strikethrough_thickness, }; + // Reset our buffer sizes so that we free memory when the screen shrinks. + // This could be made more clever by only doing this when the screen + // shrinks but the performance cost really isn't that much. + self.cells.clearAndFree(self.alloc); + self.cells_bg.clearAndFree(self.alloc); + log.debug("screen size screen={} grid={}, cell={}", .{ dim, grid_size, self.cell_size }); }