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Merge pull request #2083 from ghostty-org/macos-resize
macOS: resize overlay improvements
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@ -153,7 +153,8 @@ extension Ghostty {
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size: surfaceSize,
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overlay: ghostty.config.resizeOverlay,
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position: ghostty.config.resizeOverlayPosition,
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duration: ghostty.config.resizeOverlayDuration)
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duration: ghostty.config.resizeOverlayDuration,
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focusInstant: surfaceView.focusInstant)
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}
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}
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@ -274,19 +275,40 @@ extension Ghostty {
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let overlay: Ghostty.Config.ResizeOverlay
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let position: Ghostty.Config.ResizeOverlayPosition
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let duration: UInt
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let focusInstant: Any?
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// This is the last size that we processed. This is how we handle our
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// timer state.
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@State var lastSize: CGSize? = nil
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// Ready is set to true after a short delay. This avoids some of the
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// challenges of initial view sizing from SwiftUI.
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@State var ready: Bool = false
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// Fixed value set based on personal taste.
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private let padding: CGFloat = 5
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// This computed boolean is set to true when the overlay should be hidden.
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private var hidden: Bool {
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// If we aren't ready yet then we wait...
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if (!ready) { return true; }
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// Hidden if we already processed this size.
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if (lastSize == geoSize) { return true; }
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// If we were focused recently we hide it as well. This avoids showing
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// the resize overlay when SwiftUI is lazily resizing.
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if #available(macOS 13, iOS 16, *) {
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if let instant = focusInstant as? ContinuousClock.Instant {
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let d = instant.duration(to: ContinuousClock.now)
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if (d < .milliseconds(500)) {
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// Avoid this size completely.
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lastSize = geoSize
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return true;
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}
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}
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}
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// Hidden depending on overlay config
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switch (overlay) {
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case .never: return true;
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@ -327,11 +349,24 @@ extension Ghostty {
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}
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.allowsHitTesting(false)
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.opacity(hidden ? 0 : 1)
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.task {
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// Sleep chosen arbitrarily... a better long term solution would be to detect
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// when the size stabilizes (coalesce a value) for the first time and then after
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// that show the resize overlay consistently.
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try? await Task.sleep(nanoseconds: 500 * 1_000_000)
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ready = true
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}
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.task(id: geoSize) {
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// By ID-ing the task on the geoSize, we get the task to restart if our
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// geoSize changes. This also ensures that future resize overlays are shown
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// properly.
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try? await Task.sleep(nanoseconds: UInt64(duration) * 1_000_000)
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// We only sleep if we're ready. If we're not ready then we want to set
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// our last size right away to avoid a flash.
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if (ready) {
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try? await Task.sleep(nanoseconds: UInt64(duration) * 1_000_000)
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}
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lastSize = geoSize
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}
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}
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@ -29,7 +29,11 @@ extension Ghostty {
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// The hovered URL string
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@Published var hoverUrl: String? = nil
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// The time this surface last became focused. This is a ContinuousClock.Instant
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// on supported platforms.
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@Published var focusInstant: Any? = nil
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// An initial size to request for a window. This will only affect
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// then the view is moved to a new window.
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var initialSize: NSSize? = nil
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@ -208,6 +212,13 @@ extension Ghostty {
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guard self.focused != focused else { return }
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self.focused = focused
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ghostty_surface_set_focus(surface, focused)
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// On macOS 13+ we can store our continuous clock...
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if #available(macOS 13, iOS 16, *) {
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if (focused) {
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focusInstant = ContinuousClock.now
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}
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}
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}
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func sizeDidChange(_ size: CGSize) {
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@ -28,6 +28,10 @@ extension Ghostty {
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// The hovered URL
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@Published var hoverUrl: String? = nil
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// The time this surface last became focused. This is a ContinuousClock.Instant
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// on supported platforms.
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@Published var focusInstant: Any? = nil
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// Returns sizing information for the surface. This is the raw C
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// structure because I'm lazy.
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var surfaceSize: ghostty_surface_size_s? {
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@ -67,6 +71,13 @@ extension Ghostty {
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func focusDidChange(_ focused: Bool) {
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guard let surface = self.surface else { return }
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ghostty_surface_set_focus(surface, focused)
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// On macOS 13+ we can store our continuous clock...
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if #available(macOS 13, iOS 16, *) {
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if (focused) {
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focusInstant = ContinuousClock.now
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}
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}
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}
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func sizeDidChange(_ size: CGSize) {
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