mirror of
https://github.com/ghostty-org/ghostty.git
synced 2025-08-02 14:57:31 +03:00
Merge branch 'ghostty-org:main' into feat/add-keybind-action-for-copy_url_to_clipboard
This commit is contained in:
@ -145,7 +145,6 @@ pub fn build(b: *std.Build) !void {
|
||||
if (std.mem.indexOf(u8, stdout.items, "wayland")) |_| wayland = true;
|
||||
} else {
|
||||
std.log.warn("pkg-config: {s} with code {d}", .{ @tagName(term), code });
|
||||
return error.Unexpected;
|
||||
}
|
||||
},
|
||||
inline else => |code| {
|
||||
|
@ -424,35 +424,42 @@ class AppDelegate: NSObject,
|
||||
// If we have a main window then we don't process any of the keys
|
||||
// because we let it capture and propagate.
|
||||
guard NSApp.mainWindow == nil else { return event }
|
||||
|
||||
|
||||
// If this event as-is would result in a key binding then we send it.
|
||||
if let app = ghostty.app,
|
||||
ghostty_app_key_is_binding(
|
||||
app,
|
||||
event.ghosttyKeyEvent(GHOSTTY_ACTION_PRESS)) {
|
||||
ghostty_app_key(app, event.ghosttyKeyEvent(GHOSTTY_ACTION_PRESS))
|
||||
return nil
|
||||
app,
|
||||
event.ghosttyKeyEvent(GHOSTTY_ACTION_PRESS)) {
|
||||
// If the key was handled by Ghostty we stop the event chain. If
|
||||
// the key wasn't handled then we let it fall through and continue
|
||||
// processing. This is important because some bindings may have no
|
||||
// affect at this scope.
|
||||
if (ghostty_app_key(
|
||||
app,
|
||||
event.ghosttyKeyEvent(GHOSTTY_ACTION_PRESS))) {
|
||||
return nil
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// If this event would be handled by our menu then we do nothing.
|
||||
if let mainMenu = NSApp.mainMenu,
|
||||
mainMenu.performKeyEquivalent(with: event) {
|
||||
return nil
|
||||
}
|
||||
|
||||
|
||||
// If we reach this point then we try to process the key event
|
||||
// through the Ghostty key mechanism.
|
||||
|
||||
|
||||
// Ghostty must be loaded
|
||||
guard let ghostty = self.ghostty.app else { return event }
|
||||
|
||||
|
||||
// Build our event input and call ghostty
|
||||
if (ghostty_app_key(ghostty, event.ghosttyKeyEvent(GHOSTTY_ACTION_PRESS))) {
|
||||
// The key was used so we want to stop it from going to our Mac app
|
||||
Ghostty.logger.debug("local key event handled event=\(event)")
|
||||
return nil
|
||||
}
|
||||
|
||||
|
||||
return event
|
||||
}
|
||||
|
||||
|
@ -667,12 +667,16 @@ fileprivate class WindowDragView: NSView {
|
||||
|
||||
// A view that matches the color of selected and unselected tabs in the adjacent tab bar.
|
||||
fileprivate class WindowButtonsBackdropView: NSView {
|
||||
private let terminalWindow: TerminalWindow
|
||||
// This must be weak because the window has this view. Otherwise
|
||||
// a retain cycle occurs.
|
||||
private weak var terminalWindow: TerminalWindow?
|
||||
private let isLightTheme: Bool
|
||||
private let overlayLayer = VibrantLayer()
|
||||
|
||||
var isHighlighted: Bool = true {
|
||||
didSet {
|
||||
guard let terminalWindow else { return }
|
||||
|
||||
if isLightTheme {
|
||||
overlayLayer.isHidden = isHighlighted
|
||||
layer?.backgroundColor = .clear
|
||||
|
@ -209,20 +209,31 @@ pub const GPUState = struct {
|
||||
}
|
||||
|
||||
fn chooseDevice() error{NoMetalDevice}!objc.Object {
|
||||
const devices = objc.Object.fromId(mtl.MTLCopyAllDevices());
|
||||
defer devices.release();
|
||||
var chosen_device: ?objc.Object = null;
|
||||
var iter = devices.iterate();
|
||||
while (iter.next()) |device| {
|
||||
// We want a GPU that’s connected to a display.
|
||||
if (device.getProperty(bool, "isHeadless")) continue;
|
||||
chosen_device = device;
|
||||
// If the user has an eGPU plugged in, they probably want
|
||||
// to use it. Otherwise, integrated GPUs are better for
|
||||
// battery life and thermals.
|
||||
if (device.getProperty(bool, "isRemovable") or
|
||||
device.getProperty(bool, "isLowPower")) break;
|
||||
|
||||
switch (comptime builtin.os.tag) {
|
||||
.macos => {
|
||||
const devices = objc.Object.fromId(mtl.MTLCopyAllDevices());
|
||||
defer devices.release();
|
||||
|
||||
var iter = devices.iterate();
|
||||
while (iter.next()) |device| {
|
||||
// We want a GPU that’s connected to a display.
|
||||
if (device.getProperty(bool, "isHeadless")) continue;
|
||||
chosen_device = device;
|
||||
// If the user has an eGPU plugged in, they probably want
|
||||
// to use it. Otherwise, integrated GPUs are better for
|
||||
// battery life and thermals.
|
||||
if (device.getProperty(bool, "isRemovable") or
|
||||
device.getProperty(bool, "isLowPower")) break;
|
||||
}
|
||||
},
|
||||
.ios => {
|
||||
chosen_device = objc.Object.fromId(mtl.MTLCreateSystemDefaultDevice());
|
||||
},
|
||||
else => @compileError("unsupported target for Metal"),
|
||||
}
|
||||
|
||||
const device = chosen_device orelse return error.NoMetalDevice;
|
||||
return device.retain();
|
||||
}
|
||||
|
@ -175,4 +175,8 @@ pub const MTLSize = extern struct {
|
||||
depth: c_ulong,
|
||||
};
|
||||
|
||||
/// https://developer.apple.com/documentation/metal/1433367-mtlcopyalldevices
|
||||
pub extern "c" fn MTLCopyAllDevices() ?*anyopaque;
|
||||
|
||||
/// https://developer.apple.com/documentation/metal/1433401-mtlcreatesystemdefaultdevice
|
||||
pub extern "c" fn MTLCreateSystemDefaultDevice() ?*anyopaque;
|
||||
|
Reference in New Issue
Block a user