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terminal: track underline color on cell
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@ -182,6 +182,12 @@ pub const Cell = struct {
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fg: color.RGB = .{},
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bg: color.RGB = .{},
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/// Underline color.
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/// NOTE(mitchellh): This is very rarely set so ideally we wouldn't waste
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/// cell space for this. For now its on this struct because it is convenient
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/// but we should consider a lookaside table for this.
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underline_fg: color.RGB = .{},
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/// On/off attributes that can be set
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attrs: packed struct {
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has_bg: bool = false,
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@ -194,6 +200,7 @@ pub const Cell = struct {
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inverse: bool = false,
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strikethrough: bool = false,
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underline: sgr.Attribute.Underline = .none,
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underline_color: bool = false,
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/// True if this is a wide character. This char takes up
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/// two cells. The following cell ALWAYS is a space.
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@ -265,7 +272,7 @@ pub const Cell = struct {
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test {
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//log.warn("CELL={} bits={} {}", .{ @sizeOf(Cell), @bitSizeOf(Cell), @alignOf(Cell) });
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try std.testing.expectEqual(12, @sizeOf(Cell));
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try std.testing.expectEqual(16, @sizeOf(Cell));
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}
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};
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@ -461,8 +461,18 @@ pub fn setAttribute(self: *Terminal, attr: sgr.Attribute) !void {
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self.screen.cursor.pen.attrs.underline = .none;
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},
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// TODO
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.underline_color, .reset_underline_color => {},
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.underline_color => |rgb| {
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self.screen.cursor.pen.attrs.underline_color = true;
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self.screen.cursor.pen.underline_fg = .{
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.r = rgb.r,
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.g = rgb.g,
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.b = rgb.b,
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};
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},
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.reset_underline_color => {
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self.screen.cursor.pen.attrs.underline_color = false;
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},
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.blink => {
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log.warn("blink requested, but not implemented", .{});
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