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opengl: support loading global gl functions
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@ -23,6 +23,10 @@ pub fn load(getProcAddress: anytype) !c_int {
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getProcAddress,
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)),
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// null proc address means that we are just loading the globally
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// pointed gl functions
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@TypeOf(null) => c.gladLoaderLoadGLContext(&context),
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// try as-is. If this introduces a compiler error, then add a new case.
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else => c.gladLoadGLContext(&context, getProcAddress),
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};
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