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https://github.com/ghostty-org/ghostty.git
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terminal/new: scrolling viewport into active area pins to active
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@ -3839,6 +3839,7 @@ test "Screen: scrolling" {
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}
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}
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// X
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test "Screen: scroll down from 0" {
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const testing = std.testing;
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const alloc = testing.allocator;
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@ -203,54 +203,43 @@ pub fn scroll(self: *PageList, behavior: Scroll) void {
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switch (behavior) {
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.active => self.viewport = .{ .active = {} },
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.top => self.viewport = .{ .top = {} },
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.delta_row => |n| {
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.delta_row => |n| delta_row: {
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if (n == 0) return;
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const top = self.getTopLeft(.viewport);
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const offset: RowOffset = if (n < 0) switch (top.backwardOverflow(@intCast(-n))) {
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.offset => |v| v,
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.overflow => |v| v.end,
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} else forward: {
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// Not super happy with the logic to scroll forward. I think
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// this is pretty slow, but it is human-driven (scrolling
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// this way) so hyper speed isn't strictly necessary. Still,
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// it feels bad.
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const forward_offset = switch (top.forwardOverflow(@intCast(n))) {
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.offset => |v| v,
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.overflow => |v| v.end,
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};
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var final_offset: ?RowOffset = forward_offset;
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// Ensure we have at least rows rows in the viewport. There
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// is probably a smarter way to do this.
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var page = self.pages.last.?;
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var rem = self.rows;
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while (rem > page.data.size.rows) {
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rem -= page.data.size.rows;
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// If we see our forward page here then we know its
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// beyond the active area and we can set final null.
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if (page == forward_offset.page) final_offset = null;
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page = page.prev.?; // assertion: we always have enough rows for active
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}
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const active_offset = .{ .page = page, .row_offset = page.data.size.rows - rem };
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// If we have a final still and we're on the same page
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// but the active area is before the forward area, then
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// we can use the active area.
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if (final_offset != null and
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active_offset.page == forward_offset.page and
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forward_offset.row_offset > active_offset.row_offset)
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{
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final_offset = active_offset;
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}
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break :forward final_offset orelse active_offset;
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} else switch (top.forwardOverflow(@intCast(n))) {
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.offset => |v| v,
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.overflow => |v| v.end,
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};
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// If we are still within the active area, then we pin the
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// viewport to active. This isn't EXACTLY the same behavior as
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// other scrolling because normally when you scroll the viewport
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// is pinned to _that row_ even if new scrollback is created.
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// But in a terminal when you get to the bottom and back into the
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// active area, you usually expect that the viewport will now
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// follow the active area.
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const active = self.getTopLeft(.active);
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if (offset.page == active.page) {
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if (offset.row_offset >= active.row_offset) {
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self.viewport = .{ .active = {} };
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break :delta_row;
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}
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} else active: {
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// Check forward pages too.
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var page = active.page.next orelse break :active;
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while (true) {
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if (page == offset.page) {
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self.viewport = .{ .active = {} };
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break :delta_row;
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}
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page = page.next orelse break :active;
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}
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}
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self.viewport = .{ .exact = offset };
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},
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}
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@ -1100,6 +1089,25 @@ test "PageList scroll delta row forward into active" {
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}
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}
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test "PageList scroll delta row back without space preserves active" {
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const testing = std.testing;
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const alloc = testing.allocator;
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var s = try init(alloc, 80, 24, null);
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defer s.deinit();
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s.scroll(.{ .delta_row = -1 });
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{
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const pt = s.getCell(.{ .viewport = .{} }).?.screenPoint();
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try testing.expectEqual(point.Point{ .screen = .{
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.x = 0,
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.y = 0,
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} }, pt);
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}
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try testing.expect(s.viewport == .active);
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}
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test "PageList scroll clear" {
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const testing = std.testing;
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const alloc = testing.allocator;
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@ -1113,3 +1113,22 @@ test "Screen: scrolling" {
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try testing.expectEqualStrings("2EFGH\n3IJKL", contents);
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}
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}
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test "Screen: scroll down from 0" {
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const testing = std.testing;
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const alloc = testing.allocator;
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var s = try init(alloc, 10, 3, 0);
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defer s.deinit();
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try s.testWriteString("1ABCD\n2EFGH\n3IJKL");
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// Scrolling up does nothing, but allows it
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s.scroll(.{ .delta_row = -1 });
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try testing.expect(s.pages.viewport == .active);
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{
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const contents = try s.dumpStringAlloc(alloc, .{ .viewport = .{} });
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defer alloc.free(contents);
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try testing.expectEqualStrings("1ABCD\n2EFGH\n3IJKL", contents);
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}
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}
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