mirror of
https://github.com/ghostty-org/ghostty.git
synced 2025-07-22 11:46:11 +03:00
terminal: disable slow safety tests in releasesafe
This commit is contained in:
@ -104,6 +104,19 @@ pub const app_runtime: apprt.Runtime = config.app_runtime;
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pub const font_backend: font.Backend = config.font_backend;
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pub const renderer: rendererpkg.Impl = config.renderer;
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/// True if we should have "slow" runtime safety checks. The initial motivation
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/// for this was terminal page/pagelist integrity checks. These were VERY
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/// slow but very thorough. But they made it so slow that the terminal couldn't
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/// be used for real work. We'd love to have an option to run a build with
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/// safety checks that could be used for real work. This lets us do that.
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pub const slow_runtime_safety = std.debug.runtime_safety and switch (builtin.mode) {
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.Debug => true,
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.ReleaseSafe,
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.ReleaseSmall,
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.ReleaseFast,
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=> false,
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};
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pub const Artifact = enum {
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/// Standalone executable
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exe,
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@ -4,6 +4,7 @@
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const PageList = @This();
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const std = @import("std");
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const build_config = @import("../build_config.zig");
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const Allocator = std.mem.Allocator;
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const assert = std.debug.assert;
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const color = @import("color.zig");
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@ -1293,7 +1294,7 @@ fn resizeWithoutReflow(self: *PageList, opts: Resize) !void {
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},
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}
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if (comptime std.debug.runtime_safety) {
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if (build_config.slow_runtime_safety) {
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assert(self.totalRows() >= self.rows);
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}
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}
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@ -2301,7 +2302,7 @@ pub fn pin(self: *const PageList, pt: point.Point) ?Pin {
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/// pin points to is removed completely, the tracked pin will be updated
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/// to the top-left of the screen.
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pub fn trackPin(self: *PageList, p: Pin) Allocator.Error!*Pin {
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if (comptime std.debug.runtime_safety) assert(self.pinIsValid(p));
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if (build_config.slow_runtime_safety) assert(self.pinIsValid(p));
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// Create our tracked pin
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const tracked = try self.pool.pins.create();
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@ -2963,7 +2964,7 @@ pub fn pageIterator(
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else
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self.getBottomRight(tl_pt) orelse return .{ .row = null };
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if (comptime std.debug.runtime_safety) {
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if (build_config.slow_runtime_safety) {
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assert(tl_pin.eql(bl_pin) or tl_pin.before(bl_pin));
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}
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@ -3279,7 +3280,7 @@ pub const Pin = struct {
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// Note: this is primarily unit tested as part of the Kitty
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// graphics deletion code.
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pub fn isBetween(self: Pin, top: Pin, bottom: Pin) bool {
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if (comptime std.debug.runtime_safety) {
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if (build_config.slow_runtime_safety) {
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if (top.page == bottom.page) {
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// If top is bottom, must be ordered.
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assert(top.y <= bottom.y);
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@ -1,6 +1,7 @@
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const Screen = @This();
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const std = @import("std");
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const build_config = @import("../build_config.zig");
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const Allocator = std.mem.Allocator;
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const assert = std.debug.assert;
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const ansi = @import("ansi.zig");
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@ -253,7 +254,7 @@ pub fn deinit(self: *Screen) void {
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/// tests. This only asserts the screen specific data so callers should
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/// ensure they're also calling page integrity checks if necessary.
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pub fn assertIntegrity(self: *const Screen) void {
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if (comptime std.debug.runtime_safety) {
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if (build_config.slow_runtime_safety) {
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assert(self.cursor.x < self.pages.cols);
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assert(self.cursor.y < self.pages.rows);
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@ -714,7 +715,7 @@ pub fn cursorDownScroll(self: *Screen) !void {
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// These assertions help catch some pagelist math errors. Our
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// x/y should be unchanged after the grow.
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if (comptime std.debug.runtime_safety) {
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if (build_config.slow_runtime_safety) {
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const active = self.pages.pointFromPin(
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.active,
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page_pin,
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@ -1149,10 +1149,8 @@ pub fn index(self: *Terminal) !void {
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// up by 1, so we need to move it back down. A `cursorReload`
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// would be better option but this is more efficient and this is
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// a super hot path so we do this instead.
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if (comptime std.debug.runtime_safety) {
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assert(self.screen.cursor.x == old_cursor.x);
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assert(self.screen.cursor.y == old_cursor.y);
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}
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assert(self.screen.cursor.x == old_cursor.x);
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assert(self.screen.cursor.y == old_cursor.y);
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self.screen.cursor.y -= 1;
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self.screen.cursorDown(1);
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@ -1,5 +1,6 @@
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const std = @import("std");
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const builtin = @import("builtin");
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const build_config = @import("../build_config.zig");
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const Allocator = std.mem.Allocator;
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const ArenaAllocator = std.heap.ArenaAllocator;
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const assert = std.debug.assert;
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@ -181,8 +182,8 @@ pub const Page = struct {
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/// If this is true then verifyIntegrity will do nothing. This is
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/// only present with runtime safety enabled.
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pause_integrity_checks: if (std.debug.runtime_safety) usize else void =
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if (std.debug.runtime_safety) 0 else {},
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pause_integrity_checks: if (build_config.slow_runtime_safety) usize else void =
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if (build_config.slow_runtime_safety) 0 else {},
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/// Initialize a new page, allocating the required backing memory.
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/// The size of the initialized page defaults to the full capacity.
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@ -305,7 +306,7 @@ pub const Page = struct {
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/// doing a lot of operations that would trigger integrity check
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/// violations but you know the page will end up in a consistent state.
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pub fn pauseIntegrityChecks(self: *Page, v: bool) void {
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if (comptime std.debug.runtime_safety) {
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if (build_config.slow_runtime_safety) {
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if (v) {
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self.pause_integrity_checks += 1;
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} else {
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@ -318,9 +319,10 @@ pub const Page = struct {
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/// when runtime safety is enabled. This is a no-op when runtime
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/// safety is disabled. This uses the libc allocator.
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pub fn assertIntegrity(self: *const Page) void {
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if (comptime std.debug.runtime_safety) {
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self.verifyIntegrity(std.heap.c_allocator) catch unreachable;
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}
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self.verifyIntegrity(std.heap.c_allocator) catch |err| {
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log.err("page integrity violation, crashing. err={}", .{err});
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@panic("page integrity violation");
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};
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}
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/// Verifies the integrity of the page data. This is not fast,
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@ -341,7 +343,7 @@ pub const Page = struct {
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// used for the same reason as styles above.
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//
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if (comptime std.debug.runtime_safety) {
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if (build_config.slow_runtime_safety) {
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if (self.pause_integrity_checks > 0) return;
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}
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@ -737,7 +739,7 @@ pub const Page = struct {
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// This is an integrity check: if the row claims it doesn't
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// have managed memory then all cells must also not have
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// managed memory.
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if (comptime std.debug.runtime_safety) {
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if (build_config.slow_runtime_safety) {
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for (other_cells) |cell| {
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assert(!cell.hasGrapheme());
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assert(!cell.hyperlink);
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@ -764,7 +766,7 @@ pub const Page = struct {
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if (src_cell.hasGrapheme()) {
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// To prevent integrity checks flipping. This will
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// get fixed up when we check the style id below.
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if (comptime std.debug.runtime_safety) {
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if (build_config.slow_runtime_safety) {
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dst_cell.style_id = style.default_id;
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}
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@ -895,7 +897,7 @@ pub const Page = struct {
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/// Get the cells for a row.
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pub fn getCells(self: *const Page, row: *Row) []Cell {
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if (comptime std.debug.runtime_safety) {
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if (build_config.slow_runtime_safety) {
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const rows = self.rows.ptr(self.memory);
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const cells = self.cells.ptr(self.memory);
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assert(@intFromPtr(row) >= @intFromPtr(rows));
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@ -1244,7 +1246,7 @@ pub const Page = struct {
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pub fn appendGrapheme(self: *Page, row: *Row, cell: *Cell, cp: u21) Allocator.Error!void {
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defer self.assertIntegrity();
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if (comptime std.debug.runtime_safety) assert(cell.codepoint() != 0);
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if (build_config.slow_runtime_safety) assert(cell.codepoint() != 0);
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const cell_offset = getOffset(Cell, self.memory, cell);
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var map = self.grapheme_map.map(self.memory);
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@ -1317,7 +1319,7 @@ pub const Page = struct {
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/// there are scenarios where we want to move graphemes without changing
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/// the content tag. Callers beware but assertIntegrity should catch this.
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fn moveGrapheme(self: *Page, src: *Cell, dst: *Cell) void {
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if (comptime std.debug.runtime_safety) {
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if (build_config.slow_runtime_safety) {
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assert(src.hasGrapheme());
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assert(!dst.hasGrapheme());
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}
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@ -1334,7 +1336,7 @@ pub const Page = struct {
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/// Clear the graphemes for a given cell.
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pub fn clearGrapheme(self: *Page, row: *Row, cell: *Cell) void {
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defer self.assertIntegrity();
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if (comptime std.debug.runtime_safety) assert(cell.hasGrapheme());
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if (build_config.slow_runtime_safety) assert(cell.hasGrapheme());
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// Get our entry in the map, which must exist
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const cell_offset = getOffset(Cell, self.memory, cell);
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