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Merge pull request #1576 from mitchellh/undefined
core: remove undefined access on variable
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@ -2799,35 +2799,34 @@ fn dragLeftClickSingle(
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// Resets the selection if we switched directions, depending on the select
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// mode. See dragLeftClickSingle for more details.
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fn checkResetSelSwitch(self: *Surface, screen_point: terminal.point.ScreenPoint) void {
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var reset: bool = undefined;
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if (self.io.terminal.screen.selection) |sel| {
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if (sel.rectangle) {
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// When we're in rectangle mode, we reset the selection relative to
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// the click point depending on the selection mode we're in, with
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// the exception of single-column selections, which we always reset
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// on if we drift.
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if (sel.start.x == sel.end.x) {
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reset = screen_point.x != sel.start.x;
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} else {
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reset = switch (sel.order()) {
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.forward => screen_point.x < sel.start.x or screen_point.y < sel.start.y,
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.reverse => screen_point.x > sel.start.x or screen_point.y > sel.start.y,
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.mirrored_forward => screen_point.x > sel.start.x or screen_point.y < sel.start.y,
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.mirrored_reverse => screen_point.x < sel.start.x or screen_point.y > sel.start.y,
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};
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}
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const sel = self.io.terminal.screen.selection orelse return;
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var reset: bool = false;
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if (sel.rectangle) {
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// When we're in rectangle mode, we reset the selection relative to
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// the click point depending on the selection mode we're in, with
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// the exception of single-column selections, which we always reset
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// on if we drift.
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if (sel.start.x == sel.end.x) {
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reset = screen_point.x != sel.start.x;
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} else {
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// Normal select uses simpler logic that is just based on the
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// selection start/end.
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reset = if (sel.end.before(sel.start))
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sel.start.before(screen_point)
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else
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screen_point.before(sel.start);
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reset = switch (sel.order()) {
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.forward => screen_point.x < sel.start.x or screen_point.y < sel.start.y,
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.reverse => screen_point.x > sel.start.x or screen_point.y > sel.start.y,
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.mirrored_forward => screen_point.x > sel.start.x or screen_point.y < sel.start.y,
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.mirrored_reverse => screen_point.x < sel.start.x or screen_point.y > sel.start.y,
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};
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}
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} else {
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// Normal select uses simpler logic that is just based on the
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// selection start/end.
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reset = if (sel.end.before(sel.start))
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sel.start.before(screen_point)
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else
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screen_point.before(sel.start);
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}
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if (reset)
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self.setSelection(null);
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if (reset) self.setSelection(null);
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}
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// Handles how whether or not the drag screen point is before the click point.
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