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Don't show hollow cursor in inactive windows when cursor is hidden.
This is the behavior of the other terminals I have, such as iTerm, allcritty, WezTerm, and Kitty. The hollow cursor is especially noticable when running in two panes, one of them inactive with animations (such as a progress bar)
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@ -528,22 +528,21 @@ pub fn render(
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state.mutex.lock();
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defer state.mutex.unlock();
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// Setup our cursor state
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self.cursor_visible = visible: {
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// If the cursor is explicitly not visible in the state,
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// then it is not visible.
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if (!state.cursor.visible) break :visible false;
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// If the cursor isn't a blinking style, then never blink.
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if (!state.cursor.style.blinking()) break :visible true;
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// Otherwise, adhere to our current state.
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break :visible self.cursor_visible;
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};
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if (self.focused) {
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self.cursor_visible = visible: {
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// If the cursor is explicitly not visible in the state,
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// then it is not visible.
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if (!state.cursor.visible) break :visible false;
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// If the cursor isn't a blinking style, then never blink.
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if (!state.cursor.style.blinking()) break :visible true;
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// Otherwise, adhere to our current state.
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break :visible self.cursor_visible;
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};
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self.cursor_style = renderer.CursorStyle.fromTerminal(state.cursor.style) orelse .box;
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} else {
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self.cursor_visible = true;
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self.cursor_style = .box_hollow;
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}
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@ -728,22 +728,21 @@ pub fn render(
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state.mutex.lock();
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defer state.mutex.unlock();
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// Setup our cursor state
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self.cursor_visible = visible: {
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// If the cursor is explicitly not visible in the state,
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// then it is not visible.
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if (!state.cursor.visible) break :visible false;
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// If the cursor isn't a blinking style, then never blink.
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if (!state.cursor.style.blinking()) break :visible true;
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// Otherwise, adhere to our current state.
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break :visible self.cursor_visible;
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};
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if (self.focused) {
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self.cursor_visible = visible: {
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// If the cursor is explicitly not visible in the state,
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// then it is not visible.
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if (!state.cursor.visible) break :visible false;
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// If the cursor isn't a blinking style, then never blink.
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if (!state.cursor.style.blinking()) break :visible true;
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// Otherwise, adhere to our current state.
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break :visible self.cursor_visible;
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};
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self.cursor_style = renderer.CursorStyle.fromTerminal(state.cursor.style) orelse .box;
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} else {
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self.cursor_visible = true;
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self.cursor_style = .box_hollow;
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}
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