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renderer/opengl: handle wide preedit
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@ -1215,6 +1215,7 @@ fn rebuildCells(
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var cell: mtl_shaders.Cell = cursor_cell orelse
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var cell: mtl_shaders.Cell = cursor_cell orelse
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(real_cursor_cell orelse break :preedit).*;
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(real_cursor_cell orelse break :preedit).*;
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cell.color = .{ 0, 0, 0, 255 };
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cell.color = .{ 0, 0, 0, 255 };
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cell.cell_width = if (preedit_v.wide) 2 else 1;
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// If preedit rendering succeeded then we don't want to
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// If preedit rendering succeeded then we don't want to
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// re-render the underlying cell fg
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// re-render the underlying cell fg
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@ -817,7 +817,7 @@ pub fn rebuildCells(
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// a cursor cell then we invert the colors on that and add it in so
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// a cursor cell then we invert the colors on that and add it in so
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// that we can always see it.
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// that we can always see it.
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if (cursor_style_) |cursor_style| {
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if (cursor_style_) |cursor_style| {
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const real_cursor_cell = self.addCursor(screen, cursor_style);
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const real_cursor_cell = self.addCursor(screen, cursor_style, preedit);
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// If we have a preedit, we try to render the preedit text on top
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// If we have a preedit, we try to render the preedit text on top
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// of the cursor.
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// of the cursor.
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@ -832,6 +832,7 @@ pub fn rebuildCells(
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cell.fg_g = 0;
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cell.fg_g = 0;
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cell.fg_b = 0;
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cell.fg_b = 0;
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cell.fg_a = 255;
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cell.fg_a = 255;
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cell.grid_width = if (preedit_v.wide) 2 else 1;
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// If preedit rendering succeeded then we don't want to
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// If preedit rendering succeeded then we don't want to
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// re-render the underlying cell fg
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// re-render the underlying cell fg
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@ -871,10 +872,18 @@ fn addCursor(
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self: *OpenGL,
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self: *OpenGL,
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screen: *terminal.Screen,
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screen: *terminal.Screen,
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cursor_style: renderer.CursorStyle,
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cursor_style: renderer.CursorStyle,
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preedit: ?renderer.State.Preedit,
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) ?*const GPUCell {
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) ?*const GPUCell {
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// Add the cursor. We render the cursor over the wide character if
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// Add the cursor. We render the cursor over the wide character if
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// we're on the wide characer tail.
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// we're on the wide characer tail.
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const cell, const x = cell: {
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const wide, const x = cell: {
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// If we have preedit text, our width is based on that.
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if (preedit) |p| {
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if (p.codepoint > 0) {
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break :cell .{ p.wide, screen.cursor.x };
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}
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}
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// The cursor goes over the screen cursor position.
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// The cursor goes over the screen cursor position.
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const cell = screen.getCell(
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const cell = screen.getCell(
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.active,
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.active,
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@ -882,7 +891,7 @@ fn addCursor(
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screen.cursor.x,
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screen.cursor.x,
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);
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);
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if (!cell.attrs.wide_spacer_tail or screen.cursor.x == 0)
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if (!cell.attrs.wide_spacer_tail or screen.cursor.x == 0)
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break :cell .{ cell, screen.cursor.x };
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break :cell .{ cell.attrs.wide, screen.cursor.x };
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// If we're part of a wide character, we move the cursor back to
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// If we're part of a wide character, we move the cursor back to
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// the actual character.
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// the actual character.
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@ -890,7 +899,7 @@ fn addCursor(
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.active,
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.active,
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screen.cursor.y,
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screen.cursor.y,
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screen.cursor.x - 1,
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screen.cursor.x - 1,
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), screen.cursor.x - 1 };
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).attrs.wide, screen.cursor.x - 1 };
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};
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};
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const color = self.cursor_color orelse self.foreground_color;
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const color = self.cursor_color orelse self.foreground_color;
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@ -910,7 +919,7 @@ fn addCursor(
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self.alloc,
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self.alloc,
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font.sprite_index,
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font.sprite_index,
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@intFromEnum(sprite),
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@intFromEnum(sprite),
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.{ .cell_width = if (cell.attrs.wide) 2 else 1 },
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.{ .cell_width = if (wide) 2 else 1 },
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) catch |err| {
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) catch |err| {
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log.warn("error rendering cursor glyph err={}", .{err});
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log.warn("error rendering cursor glyph err={}", .{err});
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return null;
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return null;
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@ -920,7 +929,7 @@ fn addCursor(
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.mode = .fg,
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.mode = .fg,
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.grid_col = @intCast(x),
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.grid_col = @intCast(x),
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.grid_row = @intCast(screen.cursor.y),
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.grid_row = @intCast(screen.cursor.y),
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.grid_width = if (cell.attrs.wide) 2 else 1,
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.grid_width = if (wide) 2 else 1,
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.fg_r = color.r,
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.fg_r = color.r,
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.fg_g = color.g,
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.fg_g = color.g,
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.fg_b = color.b,
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.fg_b = color.b,
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