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https://github.com/ghostty-org/ghostty.git
synced 2025-08-02 14:57:31 +03:00
Add Locale Fallback and URL Regex Alias Enhancements
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@ -4,8 +4,8 @@ const oni = @import("oniguruma");
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/// Default URL regex.
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///
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/// Sources:
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/// 1. [Oniguruma GitHub](https://github.com/kkos/oniguruma)
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/// 2. [Zig stdlib docs](https://ziglang.org/documentation/master/std/)
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/// 1. [Oniguruma GitHub](https://github.com/kkos/oniguruma)
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/// 2. [Zig stdlib docs](https://ziglang.org/documentation/master/std/)
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///
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/// Explanation (analysis):
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/// - Matches a set of schemes (URL_SCHEMES).
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@ -40,6 +40,9 @@ const URL_SCHEMES =
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"|gopher://" ++
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"|news:";
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/// Alias so that external code can refer to `url.regex`.
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pub const regex = URL_REGEX;
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// Simple regex test to ensure detection of URLs works as expected.
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test "url regex" {
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const testing = std.testing;
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@ -1,8 +1,3 @@
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//! This file provides functions to ensure the OS locale is correctly set.
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//! On Darwin (macOS), if `LANG` is unset or empty, we attempt to pull the locale
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//! settings from the system preferences. Otherwise, we rely on the environment
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//! variables. If everything fails, we fall back to `en_US.UTF-8`.
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const std = @import("std");
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const builtin = @import("builtin");
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const objc = @import("objc");
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@ -11,134 +6,82 @@ const internal_os = @import("main.zig");
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const assert = std.debug.assert;
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const log = std.log.scoped(.os);
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// ─────────────────────────────────────────────────────────────────────────────
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// External definitions referencing libc symbols.
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//
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// References:
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// - POSIX setlocale: https://pubs.opengroup.org/onlinepubs/9699919799/functions/setlocale.html
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// - newlocale/freelocale: https://pubs.opengroup.org/onlinepubs/9699919799/functions/newlocale.html
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// ─────────────────────────────────────────────────────────────────────────────
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const LC_ALL: c_int = 6; // from C <locale.h>
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const LC_ALL_MASK: c_int = 0x7fffffff; // from C <locale.h>
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const LC_ALL: c_int = 6; // from C <locale.h>
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const LC_ALL_MASK: c_int = 0x7fffffff; // from C <locale.h>
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const locale_t = ?*anyopaque;
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extern "c" fn setlocale(category: c_int, locale: ?[*]const u8) ?[*:0]u8;
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extern "c" fn newlocale(category: c_int, locale: ?[*]const u8, base: locale_t) locale_t;
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extern "c" fn freelocale(v: locale_t) void;
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// ─────────────────────────────────────────────────────────────────────────────
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// Public API
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// ─────────────────────────────────────────────────────────────────────────────
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/// Ensures that the locale is set correctly. If `LANG` is unset or empty
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/// on Darwin (macOS), attempts to query the system locale via Cocoa.
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/// Otherwise, tries to use the existing environment variable values, and
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/// if that fails, falls back to `en_US.UTF-8`.
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///
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/// # Parameters
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/// - `alloc`: A valid allocator for temporary allocations.
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///
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/// # Returns
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/// An error if reading or modifying environment variables fails.
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///
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/// # References
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/// - Zig standard library environment handling: https://ziglang.org/documentation/master/std/#std;mem
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/// - Darwin/macOS locale logic (analysis): It's common for macOS apps to
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/// lack a `LANG` variable when launched from Finder, so we use the Cocoa
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/// API to derive one.
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///
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/// # Analysis
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/// This function tries several fallbacks to ensure the user is not left
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/// in a broken or unsupported locale scenario.
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/// Otherwise, uses environment variables. If everything fails, falls back to
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/// `en_US.UTF-8`.
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pub fn ensureLocale(alloc: std.mem.Allocator) !void {
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assert(builtin.link_libc);
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// Attempt to read `LANG` from the environment.
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// Reference: Zig environment variable handling: https://ziglang.org/documentation/master/std/#std;os
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const maybe_lang = try internal_os.getenv(alloc, "LANG");
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defer if (maybe_lang) |lang_buffer| lang_buffer.deinit(alloc);
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defer if (maybe_lang) |lang| lang.deinit(alloc);
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// On macOS, if `LANG` is unset or empty, we attempt to set it via Cocoa.
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// Reference: Apple docs for NSLocale:
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// https://developer.apple.com/documentation/foundation/nslocale
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if (comptime builtin.target.isDarwin()) {
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if (maybe_lang == null or maybe_lang.?.value.len == 0) {
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setLangFromCocoa();
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}
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}
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// Attempt to set locale from environment variables.
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// If successful, we're done.
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if (setlocale(LC_ALL, "")) |setloc_result| {
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log.info("Locale set from environment: {s}", .{setloc_result});
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if (setlocale(LC_ALL, "")) |loc| {
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log.info("Locale set from environment: {s}", .{loc});
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return;
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}
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// The call to setlocale failed, likely due to an invalid LANG value.
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// We try unsetting `LANG` altogether and re-attempting.
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if (maybe_lang) |old_lang| {
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if (old_lang.value.len > 0) {
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// Clear/unset LANG to force the system default locale.
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_ = internal_os.setenv("LANG", "");
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_ = internal_os.unsetenv("LANG");
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const rc_unset = internal_os.unsetenv("LANG");
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if (rc_unset < 0) {
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log.err("Failed to unset LANG.", .{});
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// Could return an error if desired:
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// return error.CannotUnsetLang;
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}
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if (setlocale(LC_ALL, "")) |setloc_result| {
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log.info("Locale set after unsetting LANG: {s}", .{setloc_result});
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// Some systems fall back to "C" if the specified locale doesn't exist.
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// If that's the case, we prefer not to rely on "C" and instead will
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// later force "en_US.UTF-8".
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if (!std.mem.eql(u8, std.mem.sliceTo(setloc_result, 0), "C")) {
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// Retry
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if (setlocale(LC_ALL, "")) |loc| {
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log.info("Locale set after unsetting LANG: {s}", .{loc});
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if (!std.mem.eql(u8, std.mem.sliceTo(loc, 0), "C")) {
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return;
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}
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}
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}
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}
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// If we get here, everything has failed, so fallback to en_US.UTF-8.
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// Final fallback
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log.warn("All attempts to set a locale have failed. Falling back to en_US.UTF-8.", .{});
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if (setlocale(LC_ALL, "en_US.UTF-8")) |fallback_setloc| {
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_ = internal_os.setenv("LANG", "en_US.UTF-8");
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log.info("Locale forced to en_US.UTF-8: {s}", .{fallback_setloc});
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return;
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if (setlocale(LC_ALL, "en_US.UTF-8")) |fallback_loc| {
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const rc_env = internal_os.setenv("LANG", "en_US.UTF-8");
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if (rc_env < 0) {
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log.err("Failed to set LANG to en_US.UTF-8.", .{});
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// Could return an error or just continue
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}
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log.info("Locale forced to en_US.UTF-8: {s}", .{fallback_loc});
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} else {
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// Even the fallback has failed, which is quite unusual.
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log.err("setlocale failed even with en_US.UTF-8 fallback. Proceeding with uncertain results.", .{});
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// Even fallback failed
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log.err("setlocale('en_US.UTF-8') failed. Proceeding with uncertain results.", .{});
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}
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}
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// ─────────────────────────────────────────────────────────────────────────────
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// Internal Helpers
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// ─────────────────────────────────────────────────────────────────────────────
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/// Sets the LANG environment variable on Darwin/macOS based on the system
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/// preferences selected locale settings.
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///
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/// # Analysis
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/// If the Cocoa calls or the class lookups fail, a warning is logged and
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/// the function returns without modifying any environment variables.
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fn setLangFromCocoa() void {
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const pool = objc.AutoreleasePool.init();
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defer pool.deinit();
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// Attempt to obtain references to Foundation classes.
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// Reference: Apple Objective-C runtime: https://developer.apple.com/documentation/objectivec
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const NSLocale = objc.getClass("NSLocale") orelse {
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log.err("NSLocale class not found. Locale may be incorrect.", .{});
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return;
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};
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// msgSend allows sending a message to the class instance:
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// - `currentLocale` returns the current user locale.
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// Reference: https://developer.apple.com/documentation/foundation/nslocale/1642833-currentlocale
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const locale_obj = NSLocale.msgSend(objc.Object, objc.sel("currentLocale"), .{});
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const lang_obj = locale_obj.getProperty(objc.Object, "languageCode");
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const country_obj = locale_obj.getProperty(objc.Object, "countryCode");
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// Retrieve the `UTF8String` property from the Objective-C strings.
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// If these calls fail, they will return null pointers, which we can
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// detect by zero-length slices in Zig.
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const c_lang_ptr = lang_obj.getProperty([*:0]const u8, "UTF8String");
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const c_country_ptr = country_obj.getProperty([*:0]const u8, "UTF8String");
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@ -146,21 +89,15 @@ fn setLangFromCocoa() void {
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const z_country = std.mem.sliceTo(c_country_ptr, 0);
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var buf: [128]u8 = undefined;
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// Attempt to format a string like "en_US.UTF-8" into a buffer.
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const env_value = std.fmt.bufPrintZ(
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&buf,
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"{s}_{s}.UTF-8",
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.{ z_lang, z_country }
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) catch |err| {
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log.err("Error constructing locale string from system preferences. err={}", .{err});
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const env_value = std.fmt.bufPrintZ(&buf, "{s}_{s}.UTF-8", .{ z_lang, z_country }) catch |err| {
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log.err("Error constructing locale string. err={}", .{err});
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return;
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};
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log.info("Detected system locale: {s}", .{env_value});
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// Finally, set `LANG` using our internal OS helper.
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// If setenv fails, it returns a negative integer.
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if (internal_os.setenv("LANG", env_value) < 0) {
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const rc = internal_os.setenv("LANG", env_value);
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if (rc < 0) {
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log.err("Error setting the LANG environment variable to '{s}'.", .{env_value});
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}
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}
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