delete old unused shaders

This commit is contained in:
Mitchell Hashimoto
2022-07-14 14:25:09 -07:00
parent bdefcb4da6
commit 50ddb7a37d
2 changed files with 0 additions and 29 deletions

View File

@ -1,12 +0,0 @@
#version 330 core
in vec2 TexCoords;
in vec4 VertexColor;
uniform sampler2D text;
void main()
{
float a = texture(text, TexCoords).r;
gl_FragColor = vec4(VertexColor.rgb, VertexColor.a*a);
}

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@ -1,17 +0,0 @@
#version 330 core
layout (location = 0) in vec3 vertex;
layout (location = 1) in vec2 tex_coord;
layout (location = 2) in vec4 color;
out vec2 TexCoords;
out vec4 VertexColor;
uniform mat4 projection;
void main()
{
gl_Position = projection * vec4(vertex, 1.0);
TexCoords = tex_coord.xy;
VertexColor = color;
}