mirror of
https://github.com/ghostty-org/ghostty.git
synced 2025-06-05 23:18:39 +03:00
delete old unused shaders
This commit is contained in:
@ -1,12 +0,0 @@
|
||||
#version 330 core
|
||||
|
||||
in vec2 TexCoords;
|
||||
in vec4 VertexColor;
|
||||
|
||||
uniform sampler2D text;
|
||||
|
||||
void main()
|
||||
{
|
||||
float a = texture(text, TexCoords).r;
|
||||
gl_FragColor = vec4(VertexColor.rgb, VertexColor.a*a);
|
||||
}
|
@ -1,17 +0,0 @@
|
||||
#version 330 core
|
||||
|
||||
layout (location = 0) in vec3 vertex;
|
||||
layout (location = 1) in vec2 tex_coord;
|
||||
layout (location = 2) in vec4 color;
|
||||
|
||||
out vec2 TexCoords;
|
||||
out vec4 VertexColor;
|
||||
|
||||
uniform mat4 projection;
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_Position = projection * vec4(vertex, 1.0);
|
||||
TexCoords = tex_coord.xy;
|
||||
VertexColor = color;
|
||||
}
|
Reference in New Issue
Block a user