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shader: only downsample glyph if its bigger than width plus padding
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@ -129,9 +129,11 @@ void main() {
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case MODE_FG_COLOR:
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vec2 glyph_offset_calc = glyph_offset;
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// If the glyph is larger than our cell, we need to downsample it
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// If the glyph is larger than our cell, we need to downsample it.
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// The "+ 3" here is to give some wiggle room for fonts that are
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// BARELY over it.
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vec2 glyph_size_downsampled = glyph_size;
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if (glyph_size.x > cell_size.x) {
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if (glyph_size.x > (cell_size.x + 3)) {
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glyph_size_downsampled.x = cell_size_scaled.x;
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glyph_size_downsampled.y = glyph_size.y * (glyph_size_downsampled.x / glyph_size.x);
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glyph_offset_calc.y = glyph_offset.y * (glyph_size_downsampled.x / glyph_size.x);
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