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https://github.com/ghostty-org/ghostty.git
synced 2025-07-25 13:16:11 +03:00
move opengl to renderer dir
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@ -13,7 +13,7 @@ const imgui = @import("imgui");
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const renderer = @import("../renderer.zig");
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const terminal = @import("../terminal/main.zig");
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const Terminal = terminal.Terminal;
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const gl = @import("../opengl.zig");
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const gl = @import("opengl/main.zig");
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const trace = @import("tracy").trace;
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const math = @import("../math.zig");
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const lru = @import("../lru.zig");
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@ -11,13 +11,13 @@
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//! WARNING: Lots of performance improvements that we can make with Zig
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//! comptime help. I'm deferring this until later but have some fun ideas.
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pub const c = @import("opengl/c.zig");
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pub const glad = @import("opengl/glad.zig");
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pub usingnamespace @import("opengl/draw.zig");
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pub const c = @import("c.zig");
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pub const glad = @import("glad.zig");
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pub usingnamespace @import("draw.zig");
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pub const ext = @import("opengl/extensions.zig");
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pub const Buffer = @import("opengl/Buffer.zig");
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pub const Program = @import("opengl/Program.zig");
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pub const Shader = @import("opengl/Shader.zig");
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pub const Texture = @import("opengl/Texture.zig");
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pub const VertexArray = @import("opengl/VertexArray.zig");
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pub const ext = @import("extensions.zig");
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pub const Buffer = @import("Buffer.zig");
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pub const Program = @import("Program.zig");
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pub const Shader = @import("Shader.zig");
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pub const Texture = @import("Texture.zig");
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pub const VertexArray = @import("VertexArray.zig");
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