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https://github.com/ghostty-org/ghostty.git
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macos: move active state to delegate
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@ -57,6 +57,9 @@ class AppDelegate: NSObject,
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/// The dock menu
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private var dockMenu: NSMenu = NSMenu()
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/// This is only true before application has become active.
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private var applicationHasBecomeActive: Bool = false
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/// The ghostty global state. Only one per process.
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let ghostty: Ghostty.AppState = Ghostty.AppState()
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@ -104,7 +107,6 @@ class AppDelegate: NSObject,
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// Initial config loading
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configDidReload(ghostty)
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// Register our service provider. This must happen after everything
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// else is initialized.
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NSApp.servicesProvider = ServiceProvider()
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@ -127,14 +129,15 @@ class AppDelegate: NSObject,
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}
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func applicationDidBecomeActive(_ notification: Notification) {
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guard !applicationHasBecomeActive else { return }
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applicationHasBecomeActive = true
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// Let's launch our first window. We only do this if we have no other windows. It
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// is possible to have other windows if we're opening a URL since `application(_:openFile:)`
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// is called before this.
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if (ghostty.firstLaunch) {
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if terminalManager.windows.count == 0 {
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terminalManager.newWindow()
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}
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ghostty.firstLaunch = false
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// is possible to have other windows in a few scenarios:
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// - if we're opening a URL since `application(_:openFile:)` is called before this.
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// - if we're restoring from persisted state
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if terminalManager.windows.count == 0 {
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terminalManager.newWindow()
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}
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}
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@ -36,9 +36,6 @@ extension Ghostty {
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/// Optional delegate
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weak var delegate: GhosttyAppStateDelegate?
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/// True when application is first launched. Immidiately set to false after first window is shown.
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var firstLaunch: Bool = true
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/// The ghostty global configuration. This should only be changed when it is definitely
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/// safe to change. It is definite safe to change only when the embedded app runtime
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/// in Ghostty says so (usually, only in a reload configuration callback).
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