Nuke GLFW, make zig build run on macOS build the Xcode project (#7815)

This PR does two things.

1. Build system improvements to make developing on macOS more enjoyable 
2. Delete the GLFW apprt

## Build System Improvements (macOS)

On macOS, there are a few major improvements:

* `zig build` now produces a full macOS app bundle and copies it into
`zig-out`
* `zig build run` now builds the macOS app and runs it, streaming logs
directly into the terminal
* `-Demit-macos-app` can control whether app bundle is created
* `-Dxcframework-target` can be set to one of `native` or `universal` to
control whether the xcframework uses only your target machines arch or
creates a universal one with macOS and iOS. This defaults to `native`
for the `run` command and `universal` for all others.
* The general flow of the `build.zig` file was improved to be more
declarative

## Nuke GLFW

> This deletes the GLFW apprt from the Ghostty codebase.
> 
> The GLFW apprt was the original apprt used by Ghostty (well, before
> Ghostty even had the concept of an "apprt" -- it was all just a single
> application then). It let me iterate on the core terminal features,
> rendering, etc. without bothering about the UI. It was a good way to
get
> started. But it has long since outlived its usefulness.
> 
> We've had a stable GTK apprt for Linux (and Windows via WSL) and a
> native macOS app via libghostty for awhile now. The GLFW apprt only
> remained within the tree for a few reasons:
> 
>   1. Primarily, it provided a faster feedback loop on macOS because
>      building the macOS app historically required us to hop out of the
>      zig build system and into Xcode, which is slow and cumbersome.
> 
>   2. It was a convenient way to narrow whether a bug was in the
> core Ghostty codebase or in the apprt itself. If a bug was in both
>      the glfw and macOS app then it was likely in the core.
> 
>   3. It provided us a way on macOS to test OpenGL.
> 
> All of these reasons are no longer valid. Respectively:
> 
> 1. Our Zig build scripts now execute the `xcodebuild` CLI directly and
>      can open the resulting app, stream logs, etc. This is the same
> experience we have on Linux. (Xcode has always been a dependency of
>      building on macOS in general, so this is not cumbersome.)
> 
>   2. We have a healthy group of maintainers, many of which have access
>      to both macOS and Linux, so we can quickly narrow down bugs
>      regardless of the apprt.
> 
> 3. Our OpenGL renderer hasn't been compatible with macOS for some time
>      now, so this is no longer a useful feature.
> 
> At this point, the GLFW apprt is just a burden. It adds complexity
> across the board, and some people try to run Ghostty with it in the
real
> world and get confused when it doesn't work (it's always been lacking
in
> features and buggy compared to the other apprts).
> 
> So, it's time to say goodbye. Its bittersweet because it is a big part
> of Ghostty's history, but we've grown up now and it's time to move on.
> Thank you, goodbye.
> 
> (NOTE: If you are a user of the GLFW apprt, then please fork the
project
> prior to this commit or start a new project based on it. We've warned
> against using it for a very, very long time now.)
This commit is contained in:
Mitchell Hashimoto
2025-07-05 13:49:24 -07:00
committed by GitHub
75 changed files with 407 additions and 22551 deletions

View File

@ -21,7 +21,6 @@ jobs:
- build-macos-tahoe - build-macos-tahoe
- build-macos-matrix - build-macos-matrix
- build-windows - build-windows
- build-windows-cross
- flatpak-check-zig-cache - flatpak-check-zig-cache
- flatpak - flatpak
- test - test
@ -84,7 +83,7 @@ jobs:
authToken: "${{ secrets.CACHIX_AUTH_TOKEN }}" authToken: "${{ secrets.CACHIX_AUTH_TOKEN }}"
- name: Build Benchmarks - name: Build Benchmarks
run: nix develop -c zig build -Dapp-runtime=glfw -Demit-bench run: nix develop -c zig build -Demit-bench
build-flatpak: build-flatpak:
strategy: strategy:
@ -151,7 +150,7 @@ jobs:
authToken: "${{ secrets.CACHIX_AUTH_TOKEN }}" authToken: "${{ secrets.CACHIX_AUTH_TOKEN }}"
- name: Test Build - name: Test Build
run: nix develop -c zig build -Dapp-runtime=glfw run: nix develop -c zig build
build-linux-libghostty: build-linux-libghostty:
runs-on: namespace-profile-ghostty-md runs-on: namespace-profile-ghostty-md
@ -295,7 +294,7 @@ jobs:
# GhosttyKit is the framework that is built from Zig for our native # GhosttyKit is the framework that is built from Zig for our native
# Mac app to access. # Mac app to access.
- name: Build GhosttyKit - name: Build GhosttyKit
run: nix develop -c zig build --system ${{ steps.deps.outputs.deps }} run: nix develop -c zig build --system ${{ steps.deps.outputs.deps }} -Demit-macos-app=false
# The native app is built with native Xcode tooling. This also does # The native app is built with native Xcode tooling. This also does
# codesigning. IMPORTANT: this must NOT run in a Nix environment. # codesigning. IMPORTANT: this must NOT run in a Nix environment.
@ -335,7 +334,7 @@ jobs:
# GhosttyKit is the framework that is built from Zig for our native # GhosttyKit is the framework that is built from Zig for our native
# Mac app to access. # Mac app to access.
- name: Build GhosttyKit - name: Build GhosttyKit
run: nix develop -c zig build --system ${{ steps.deps.outputs.deps }} run: nix develop -c zig build --system ${{ steps.deps.outputs.deps }} -Demit-macos-app=false
# The native app is built with native Xcode tooling. This also does # The native app is built with native Xcode tooling. This also does
# codesigning. IMPORTANT: this must NOT run in a Nix environment. # codesigning. IMPORTANT: this must NOT run in a Nix environment.
@ -374,33 +373,19 @@ jobs:
- name: Test All - name: Test All
run: | run: |
# OpenGL nix develop -c zig build test --system ${{ steps.deps.outputs.deps }} -Drenderer=metal -Dfont-backend=freetype
nix develop -c zig build test --system ${{ steps.deps.outputs.deps }} -Dapp-runtime=glfw -Drenderer=opengl -Dfont-backend=freetype nix develop -c zig build test --system ${{ steps.deps.outputs.deps }} -Drenderer=metal -Dfont-backend=coretext
nix develop -c zig build test --system ${{ steps.deps.outputs.deps }} -Dapp-runtime=glfw -Drenderer=opengl -Dfont-backend=coretext nix develop -c zig build test --system ${{ steps.deps.outputs.deps }} -Drenderer=metal -Dfont-backend=coretext_freetype
nix develop -c zig build test --system ${{ steps.deps.outputs.deps }} -Dapp-runtime=glfw -Drenderer=opengl -Dfont-backend=coretext_freetype nix develop -c zig build test --system ${{ steps.deps.outputs.deps }} -Drenderer=metal -Dfont-backend=coretext_harfbuzz
nix develop -c zig build test --system ${{ steps.deps.outputs.deps }} -Dapp-runtime=glfw -Drenderer=opengl -Dfont-backend=coretext_harfbuzz nix develop -c zig build test --system ${{ steps.deps.outputs.deps }} -Drenderer=metal -Dfont-backend=coretext_noshape
nix develop -c zig build test --system ${{ steps.deps.outputs.deps }} -Dapp-runtime=glfw -Drenderer=opengl -Dfont-backend=coretext_noshape
# Metal
nix develop -c zig build test --system ${{ steps.deps.outputs.deps }} -Dapp-runtime=glfw -Drenderer=metal -Dfont-backend=freetype
nix develop -c zig build test --system ${{ steps.deps.outputs.deps }} -Dapp-runtime=glfw -Drenderer=metal -Dfont-backend=coretext
nix develop -c zig build test --system ${{ steps.deps.outputs.deps }} -Dapp-runtime=glfw -Drenderer=metal -Dfont-backend=coretext_freetype
nix develop -c zig build test --system ${{ steps.deps.outputs.deps }} -Dapp-runtime=glfw -Drenderer=metal -Dfont-backend=coretext_harfbuzz
nix develop -c zig build test --system ${{ steps.deps.outputs.deps }} -Dapp-runtime=glfw -Drenderer=metal -Dfont-backend=coretext_noshape
- name: Build All - name: Build All
run: | run: |
nix develop -c zig build --system ${{ steps.deps.outputs.deps }} -Dapp-runtime=glfw -Drenderer=opengl -Dfont-backend=freetype nix develop -c zig build --system ${{ steps.deps.outputs.deps }} -Demit-macos-app=false -Drenderer=metal -Dfont-backend=freetype
nix develop -c zig build --system ${{ steps.deps.outputs.deps }} -Dapp-runtime=glfw -Drenderer=opengl -Dfont-backend=coretext nix develop -c zig build --system ${{ steps.deps.outputs.deps }} -Demit-macos-app=false -Drenderer=metal -Dfont-backend=coretext
nix develop -c zig build --system ${{ steps.deps.outputs.deps }} -Dapp-runtime=glfw -Drenderer=opengl -Dfont-backend=coretext_freetype nix develop -c zig build --system ${{ steps.deps.outputs.deps }} -Demit-macos-app=false -Drenderer=metal -Dfont-backend=coretext_freetype
nix develop -c zig build --system ${{ steps.deps.outputs.deps }} -Dapp-runtime=glfw -Drenderer=opengl -Dfont-backend=coretext_harfbuzz nix develop -c zig build --system ${{ steps.deps.outputs.deps }} -Demit-macos-app=false -Drenderer=metal -Dfont-backend=coretext_harfbuzz
nix develop -c zig build --system ${{ steps.deps.outputs.deps }} -Dapp-runtime=glfw -Drenderer=opengl -Dfont-backend=coretext_noshape nix develop -c zig build --system ${{ steps.deps.outputs.deps }} -Demit-macos-app=false -Drenderer=metal -Dfont-backend=coretext_noshape
nix develop -c zig build --system ${{ steps.deps.outputs.deps }} -Dapp-runtime=glfw -Drenderer=metal -Dfont-backend=freetype
nix develop -c zig build --system ${{ steps.deps.outputs.deps }} -Dapp-runtime=glfw -Drenderer=metal -Dfont-backend=coretext
nix develop -c zig build --system ${{ steps.deps.outputs.deps }} -Dapp-runtime=glfw -Drenderer=metal -Dfont-backend=coretext_freetype
nix develop -c zig build --system ${{ steps.deps.outputs.deps }} -Dapp-runtime=glfw -Drenderer=metal -Dfont-backend=coretext_harfbuzz
nix develop -c zig build --system ${{ steps.deps.outputs.deps }} -Dapp-runtime=glfw -Drenderer=metal -Dfont-backend=coretext_noshape
build-snap: build-snap:
strategy: strategy:
@ -507,52 +492,6 @@ jobs:
shell: pwsh shell: pwsh
run: Get-Content -Path ".\build.log" run: Get-Content -Path ".\build.log"
build-windows-cross:
strategy:
fail-fast: false
matrix:
os: ["namespace-profile-ghostty-md"]
target: [
x86-windows-gnu,
x86_64-windows-gnu,
# We don't support cross-compiling to macOS or Linux because
# we require system libraries.
#aarch64-linux,
#x86_64-linux,
#aarch64-macos,
#x86_64-macos,
]
runs-on: ${{ matrix.os }}
needs: test
env:
ZIG_LOCAL_CACHE_DIR: /zig/local-cache
ZIG_GLOBAL_CACHE_DIR: /zig/global-cache
steps:
- name: Checkout code
uses: actions/checkout@v4
- name: Setup Cache
uses: namespacelabs/nscloud-cache-action@v1.2.8
with:
path: |
/nix
/zig
# Install Nix and use that to run our tests so our environment matches exactly.
- uses: cachix/install-nix-action@v31
with:
nix_path: nixpkgs=channel:nixos-unstable
- uses: cachix/cachix-action@v16
with:
name: ghostty
authToken: "${{ secrets.CACHIX_AUTH_TOKEN }}"
# Cross-compile the binary. We always use static building for this
# because its the only way to access the headers.
- name: Test Build
run: nix develop -c zig build -Dapp-runtime=glfw -Dtarget=${{ matrix.target }}
test: test:
if: github.repository == 'ghostty-org/ghostty' if: github.repository == 'ghostty-org/ghostty'
runs-on: namespace-profile-ghostty-md runs-on: namespace-profile-ghostty-md
@ -585,9 +524,6 @@ jobs:
- name: Test GTK Build - name: Test GTK Build
run: nix develop -c zig build -Dapp-runtime=gtk -Demit-docs run: nix develop -c zig build -Dapp-runtime=gtk -Demit-docs
- name: Test GLFW Build
run: nix develop -c zig build -Dapp-runtime=glfw
# This relies on the cache being populated by the commands above. # This relies on the cache being populated by the commands above.
- name: Test System Build - name: Test System Build
run: nix develop -c zig build --system ${ZIG_GLOBAL_CACHE_DIR}/p run: nix develop -c zig build --system ${ZIG_GLOBAL_CACHE_DIR}/p

View File

@ -122,11 +122,3 @@ relevant to package maintainers:
often necessary for system packages to specify a specific minimum Linux often necessary for system packages to specify a specific minimum Linux
version, glibc, etc. Run `zig targets` to a get a full list of available version, glibc, etc. Run `zig targets` to a get a full list of available
targets. targets.
> [!WARNING]
>
> **The GLFW runtime is not meant for distribution.** The GLFW runtime
> (`-Dapp-runtime=glfw`) is meant for development and testing only. It is
> missing many features, has known memory leak scenarios, known crashes,
> and more. Please do not package the GLFW-based Ghostty runtime for
> distribution.

View File

@ -194,12 +194,6 @@ omit the `-Doptimize` flag to build a debug build, and you may require
additional dependencies since the source tarball includes some processed additional dependencies since the source tarball includes some processed
files that are not in the Git repository. files that are not in the Git repository.
On Linux or macOS, you can use `zig build -Dapp-runtime=glfw run` for a quick
GLFW-based app for a faster development cycle while developing core
terminal features. Note that this app is missing many features and is also
known to crash in certain scenarios, so it is only meant for development
tasks.
Other useful commands: Other useful commands:
- `zig build test` for running unit tests. - `zig build test` for running unit tests.

153
build.zig
View File

@ -1,4 +1,5 @@
const std = @import("std"); const std = @import("std");
const assert = std.debug.assert;
const builtin = @import("builtin"); const builtin = @import("builtin");
const buildpkg = @import("src/build/main.zig"); const buildpkg = @import("src/build/main.zig");
@ -22,7 +23,14 @@ pub fn build(b: *std.Build) !void {
// Ghostty docs // Ghostty docs
const docs = try buildpkg.GhosttyDocs.init(b, &deps); const docs = try buildpkg.GhosttyDocs.init(b, &deps);
if (config.emit_docs) docs.install(); if (config.emit_docs) {
docs.install();
} else if (config.target.result.os.tag.isDarwin()) {
// If we aren't emitting docs we need to emit a placeholder so
// our macOS xcodeproject builds since it expects the `share/man`
// directory to exist to copy into the app bundle.
docs.installDummy(b.getInstallStep());
}
// Ghostty webdata // Ghostty webdata
const webdata = try buildpkg.GhosttyWebdata.init(b, &deps); const webdata = try buildpkg.GhosttyWebdata.init(b, &deps);
@ -42,65 +50,116 @@ pub fn build(b: *std.Build) !void {
check_step.dependOn(dist.install_step); check_step.dependOn(dist.install_step);
} }
// If we're not building libghostty, then install the exe and resources. // libghostty
const libghostty_shared = try buildpkg.GhosttyLib.initShared(
b,
&deps,
);
const libghostty_static = try buildpkg.GhosttyLib.initStatic(
b,
&deps,
);
// Runtime "none" is libghostty, anything else is an executable.
if (config.app_runtime != .none) { if (config.app_runtime != .none) {
exe.install(); exe.install();
resources.install(); resources.install();
i18n.install(); i18n.install();
} } else {
// Libghostty
//
// Note: libghostty is not stable for general purpose use. It is used
// heavily by Ghostty on macOS but it isn't built to be reusable yet.
// As such, these build steps are lacking. For example, the Darwin
// build only produces an xcframework.
// Libghostty // We shouldn't have this guard but we don't currently
// // build on macOS this way ironically so we need to fix that.
// Note: libghostty is not stable for general purpose use. It is used if (!config.target.result.os.tag.isDarwin()) {
// heavily by Ghostty on macOS but it isn't built to be reusable yet.
// As such, these build steps are lacking. For example, the Darwin
// build only produces an xcframework.
if (config.app_runtime == .none) {
if (config.target.result.os.tag.isDarwin()) darwin: {
if (!config.emit_xcframework) break :darwin;
// Build the xcframework
const xcframework = try buildpkg.GhosttyXCFramework.init(b, &deps);
xcframework.install();
// The xcframework build always installs resources because our
// macOS xcode project contains references to them.
resources.install();
i18n.install();
// If we aren't emitting docs we need to emit a placeholder so
// our macOS xcodeproject builds.
if (!config.emit_docs) {
var wf = b.addWriteFiles();
const path = "share/man/.placeholder";
const placeholder = wf.add(path, "emit-docs not true so no man pages");
b.getInstallStep().dependOn(&b.addInstallFile(placeholder, path).step);
}
} else {
const libghostty_shared = try buildpkg.GhosttyLib.initShared(b, &deps);
const libghostty_static = try buildpkg.GhosttyLib.initStatic(b, &deps);
libghostty_shared.installHeader(); // Only need one header libghostty_shared.installHeader(); // Only need one header
libghostty_shared.install("libghostty.so"); libghostty_shared.install("libghostty.so");
libghostty_static.install("libghostty.a"); libghostty_static.install("libghostty.a");
} }
} }
// Run runs the Ghostty exe // macOS only artifacts. These will error if they're initialized for
{ // other targets.
const run_cmd = b.addRunArtifact(exe.exe); if (config.target.result.os.tag.isDarwin()) {
if (b.args) |args| run_cmd.addArgs(args); // Ghostty xcframework
const xcframework = try buildpkg.GhosttyXCFramework.init(
// Set the proper resources dir so things like shell integration b,
// work correctly. If we're running `zig build run` in Ghostty, &deps,
// this also ensures it overwrites the release one with our debug config.xcframework_target,
// build.
run_cmd.setEnvironmentVariable(
"GHOSTTY_RESOURCES_DIR",
b.getInstallPath(.prefix, "share/ghostty"),
); );
if (config.emit_xcframework) {
xcframework.install();
const run_step = b.step("run", "Run the app"); // The xcframework build always installs resources because our
run_step.dependOn(&run_cmd.step); // macOS xcode project contains references to them.
resources.install();
i18n.install();
}
// Ghostty macOS app
const macos_app = try buildpkg.GhosttyXcodebuild.init(
b,
&config,
.{
.xcframework = &xcframework,
.docs = &docs,
.i18n = &i18n,
.resources = &resources,
},
);
if (config.emit_macos_app) {
macos_app.install();
}
}
// Run step
run: {
if (config.app_runtime != .none) {
const run_cmd = b.addRunArtifact(exe.exe);
if (b.args) |args| run_cmd.addArgs(args);
// Set the proper resources dir so things like shell integration
// work correctly. If we're running `zig build run` in Ghostty,
// this also ensures it overwrites the release one with our debug
// build.
run_cmd.setEnvironmentVariable(
"GHOSTTY_RESOURCES_DIR",
b.getInstallPath(.prefix, "share/ghostty"),
);
const run_step = b.step("run", "Run the app");
run_step.dependOn(&run_cmd.step);
break :run;
}
assert(config.app_runtime == .none);
// On macOS we can run the macOS app. For "run" we always force
// a native-only build so that we can run as quickly as possible.
if (config.target.result.os.tag.isDarwin()) {
const xcframework_native = try buildpkg.GhosttyXCFramework.init(
b,
&deps,
.native,
);
const macos_app_native_only = try buildpkg.GhosttyXcodebuild.init(
b,
&config,
.{
.xcframework = &xcframework_native,
.docs = &docs,
.i18n = &i18n,
.resources = &resources,
},
);
const run_step = b.step("run", "Run the app");
run_step.dependOn(&macos_app_native_only.open.step);
}
} }
// Tests // Tests

View File

@ -64,7 +64,6 @@
.cimgui = .{ .path = "./pkg/cimgui", .lazy = true }, .cimgui = .{ .path = "./pkg/cimgui", .lazy = true },
.fontconfig = .{ .path = "./pkg/fontconfig", .lazy = true }, .fontconfig = .{ .path = "./pkg/fontconfig", .lazy = true },
.freetype = .{ .path = "./pkg/freetype", .lazy = true }, .freetype = .{ .path = "./pkg/freetype", .lazy = true },
.glfw = .{ .path = "./pkg/glfw", .lazy = true },
.gtk4_layer_shell = .{ .path = "./pkg/gtk4-layer-shell", .lazy = true }, .gtk4_layer_shell = .{ .path = "./pkg/gtk4-layer-shell", .lazy = true },
.harfbuzz = .{ .path = "./pkg/harfbuzz", .lazy = true }, .harfbuzz = .{ .path = "./pkg/harfbuzz", .lazy = true },
.highway = .{ .path = "./pkg/highway", .lazy = true }, .highway = .{ .path = "./pkg/highway", .lazy = true },

5
build.zig.zon.json generated
View File

@ -19,11 +19,6 @@
"url": "https://deps.files.ghostty.org/gettext-0.24.tar.gz", "url": "https://deps.files.ghostty.org/gettext-0.24.tar.gz",
"hash": "sha256-yRhQPVk9cNr0hE0XWhPYFq+stmfAb7oeydzVACwVGLc=" "hash": "sha256-yRhQPVk9cNr0hE0XWhPYFq+stmfAb7oeydzVACwVGLc="
}, },
"N-V-__8AAMrJSwAUGb9-vTzkNR-5LXS81MR__ZRVfF3tWgG6": {
"name": "glfw",
"url": "https://github.com/glfw/glfw/archive/e7ea71be039836da3a98cea55ae5569cb5eb885c.tar.gz",
"hash": "sha256-M3N1XUAlMebBo5X1Py+9YxjKXgZ6eacqWRCbUmwLKQo="
},
"N-V-__8AABzkUgISeKGgXAzgtutgJsZc0-kkeqBBscJgMkvy": { "N-V-__8AABzkUgISeKGgXAzgtutgJsZc0-kkeqBBscJgMkvy": {
"name": "glslang", "name": "glslang",
"url": "https://deps.files.ghostty.org/glslang-12201278a1a05c0ce0b6eb6026c65cd3e9247aa041b1c260324bf29cee559dd23ba1.tar.gz", "url": "https://deps.files.ghostty.org/glslang-12201278a1a05c0ce0b6eb6026c65cd3e9247aa041b1c260324bf29cee559dd23ba1.tar.gz",

8
build.zig.zon.nix generated
View File

@ -113,14 +113,6 @@ in
hash = "sha256-yRhQPVk9cNr0hE0XWhPYFq+stmfAb7oeydzVACwVGLc="; hash = "sha256-yRhQPVk9cNr0hE0XWhPYFq+stmfAb7oeydzVACwVGLc=";
}; };
} }
{
name = "N-V-__8AAMrJSwAUGb9-vTzkNR-5LXS81MR__ZRVfF3tWgG6";
path = fetchZigArtifact {
name = "glfw";
url = "https://github.com/glfw/glfw/archive/e7ea71be039836da3a98cea55ae5569cb5eb885c.tar.gz";
hash = "sha256-M3N1XUAlMebBo5X1Py+9YxjKXgZ6eacqWRCbUmwLKQo=";
};
}
{ {
name = "N-V-__8AABzkUgISeKGgXAzgtutgJsZc0-kkeqBBscJgMkvy"; name = "N-V-__8AABzkUgISeKGgXAzgtutgJsZc0-kkeqBBscJgMkvy";
path = fetchZigArtifact { path = fetchZigArtifact {

1
build.zig.zon.txt generated
View File

@ -25,7 +25,6 @@ https://deps.files.ghostty.org/wuffs-122037b39d577ec2db3fd7b2130e7b69ef6cc1807d6
https://deps.files.ghostty.org/zig_js-12205a66d423259567764fa0fc60c82be35365c21aeb76c5a7dc99698401f4f6fefc.tar.gz https://deps.files.ghostty.org/zig_js-12205a66d423259567764fa0fc60c82be35365c21aeb76c5a7dc99698401f4f6fefc.tar.gz
https://deps.files.ghostty.org/ziglyph-b89d43d1e3fb01b6074bc1f7fc980324b04d26a5.tar.gz https://deps.files.ghostty.org/ziglyph-b89d43d1e3fb01b6074bc1f7fc980324b04d26a5.tar.gz
https://deps.files.ghostty.org/zlib-1220fed0c74e1019b3ee29edae2051788b080cd96e90d56836eea857b0b966742efb.tar.gz https://deps.files.ghostty.org/zlib-1220fed0c74e1019b3ee29edae2051788b080cd96e90d56836eea857b0b966742efb.tar.gz
https://github.com/glfw/glfw/archive/e7ea71be039836da3a98cea55ae5569cb5eb885c.tar.gz
https://github.com/jcollie/ghostty-gobject/releases/download/0.14.0-2025-03-18-21-1/ghostty-gobject-0.14.0-2025-03-18-21-1.tar.zst https://github.com/jcollie/ghostty-gobject/releases/download/0.14.0-2025-03-18-21-1/ghostty-gobject-0.14.0-2025-03-18-21-1.tar.zst
https://github.com/mbadolato/iTerm2-Color-Schemes/archive/6fa671fdc1daf1fcfa025cb960ffa3e7373a2ed8.tar.gz https://github.com/mbadolato/iTerm2-Color-Schemes/archive/6fa671fdc1daf1fcfa025cb960ffa3e7373a2ed8.tar.gz
https://github.com/mitchellh/libxev/archive/75a10d0fb374e8eb84948dcfc68d865e755e59c2.tar.gz https://github.com/mitchellh/libxev/archive/75a10d0fb374e8eb84948dcfc68d865e755e59c2.tar.gz

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@ -23,12 +23,6 @@
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"sha256": "c918503d593d70daf4844d175a13d816afacb667c06fba1ec9dcd5002c1518b7" "sha256": "c918503d593d70daf4844d175a13d816afacb667c06fba1ec9dcd5002c1518b7"
}, },
{
"type": "archive",
"url": "https://github.com/glfw/glfw/archive/e7ea71be039836da3a98cea55ae5569cb5eb885c.tar.gz",
"dest": "vendor/p/N-V-__8AAMrJSwAUGb9-vTzkNR-5LXS81MR__ZRVfF3tWgG6",
"sha256": "3373755d402531e6c1a395f53f2fbd6318ca5e067a79a72a59109b526c0b290a"
},
{ {
"type": "archive", "type": "archive",
"url": "https://deps.files.ghostty.org/glslang-12201278a1a05c0ce0b6eb6026c65cd3e9247aa041b1c260324bf29cee559dd23ba1.tar.gz", "url": "https://deps.files.ghostty.org/glslang-12201278a1a05c0ce0b6eb6026c65cd3e9247aa041b1c260324bf29cee559dd23ba1.tar.gz",

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@ -255,6 +255,22 @@ class AppDelegate: NSObject,
// Setup signal handlers // Setup signal handlers
setupSignals() setupSignals()
// This is a hack used by our build scripts, specifically `zig build run`,
// to force our app to the foreground.
if ProcessInfo.processInfo.environment["GHOSTTY_MAC_ACTIVATE"] == "1" {
// This never gets called until we click the dock icon. This forces it
// activate immediately.
applicationDidBecomeActive(.init(name: NSApplication.didBecomeActiveNotification))
// We run in the background, this forces us to the front.
DispatchQueue.main.async {
NSApp.setActivationPolicy(.regular)
NSApp.activate(ignoringOtherApps: true)
NSApp.unhide(nil)
NSApp.arrangeInFront(nil)
}
}
} }
func applicationDidBecomeActive(_ notification: Notification) { func applicationDidBecomeActive(_ notification: Notification) {

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@ -1,209 +0,0 @@
//! Represents a cursor and provides facilities for setting cursor images.
const std = @import("std");
const testing = std.testing;
const c = @import("c.zig").c;
const Image = @import("Image.zig");
const internal_debug = @import("internal_debug.zig");
const Cursor = @This();
ptr: *c.GLFWcursor,
/// Standard system cursor shapes.
///
/// These are the standard cursor shapes that can be requested from the platform (window system).
pub const Shape = enum(i32) {
/// The regular arrow cursor shape.
arrow = c.GLFW_ARROW_CURSOR,
/// The text input I-beam cursor shape.
ibeam = c.GLFW_IBEAM_CURSOR,
/// The crosshair cursor shape.
crosshair = c.GLFW_CROSSHAIR_CURSOR,
/// The pointing hand cursor shape.
///
/// NOTE: This supersedes the old `hand` enum.
pointing_hand = c.GLFW_POINTING_HAND_CURSOR,
/// The horizontal resize/move arrow shape.
///
/// The horizontal resize/move arrow shape. This is usually a horizontal double-headed arrow.
//
// NOTE: This supersedes the old `hresize` enum.
resize_ew = c.GLFW_RESIZE_EW_CURSOR,
/// The vertical resize/move arrow shape.
///
/// The vertical resize/move shape. This is usually a vertical double-headed arrow.
///
/// NOTE: This supersedes the old `vresize` enum.
resize_ns = c.GLFW_RESIZE_NS_CURSOR,
/// The top-left to bottom-right diagonal resize/move arrow shape.
///
/// The top-left to bottom-right diagonal resize/move shape. This is usually a diagonal
/// double-headed arrow.
///
/// macos: This shape is provided by a private system API and may fail CursorUnavailable in the
/// future.
///
/// x11: This shape is provided by a newer standard not supported by all cursor themes.
///
/// wayland: This shape is provided by a newer standard not supported by all cursor themes.
resize_nwse = c.GLFW_RESIZE_NWSE_CURSOR,
/// The top-right to bottom-left diagonal resize/move arrow shape.
///
/// The top-right to bottom-left diagonal resize/move shape. This is usually a diagonal
/// double-headed arrow.
///
/// macos: This shape is provided by a private system API and may fail with CursorUnavailable
/// in the future.
///
/// x11: This shape is provided by a newer standard not supported by all cursor themes.
///
/// wayland: This shape is provided by a newer standard not supported by all cursor themes.
resize_nesw = c.GLFW_RESIZE_NESW_CURSOR,
/// The omni-directional resize/move cursor shape.
///
/// The omni-directional resize cursor/move shape. This is usually either a combined horizontal
/// and vertical double-headed arrow or a grabbing hand.
resize_all = c.GLFW_RESIZE_ALL_CURSOR,
/// The operation-not-allowed shape.
///
/// The operation-not-allowed shape. This is usually a circle with a diagonal line through it.
///
/// x11: This shape is provided by a newer standard not supported by all cursor themes.
///
/// wayland: This shape is provided by a newer standard not supported by all cursor themes.
not_allowed = c.GLFW_NOT_ALLOWED_CURSOR,
};
/// Creates a custom cursor.
///
/// Creates a new custom cursor image that can be set for a window with glfw.Cursor.set. The cursor
/// can be destroyed with glfwCursor.destroy. Any remaining cursors are destroyed by glfw.terminate.
///
/// The pixels are 32-bit, little-endian, non-premultiplied RGBA, i.e. eight bits per channel with
/// the red channel first. They are arranged canonically as packed sequential rows, starting from
/// the top-left corner.
///
/// The cursor hotspot is specified in pixels, relative to the upper-left corner of the cursor
/// image. Like all other coordinate systems in GLFW, the X-axis points to the right and the Y-axis
/// points down.
///
/// @param[in] image The desired cursor image.
/// @param[in] xhot The desired x-coordinate, in pixels, of the cursor hotspot.
/// @param[in] yhot The desired y-coordinate, in pixels, of the cursor hotspot.
/// @return The handle of the created cursor.
///
/// Possible errors include glfw.ErrorCode.PlatformError and glfw.ErrorCode.InvalidValue
/// null is returned in the event of an error.
///
/// @pointer_lifetime The specified image data is copied before this function returns.
///
/// @thread_safety This function must only be called from the main thread.
///
/// see also: cursor_object, glfw.Cursor.destroy, glfw.Cursor.createStandard
pub inline fn create(image: Image, xhot: i32, yhot: i32) ?Cursor {
internal_debug.assertInitialized();
const img = image.toC();
if (c.glfwCreateCursor(&img, @as(c_int, @intCast(xhot)), @as(c_int, @intCast(yhot)))) |cursor| return Cursor{ .ptr = cursor };
return null;
}
/// Creates a cursor with a standard shape.
///
/// Returns a cursor with a standard shape, that can be set for a window with glfw.Window.setCursor.
/// The images for these cursors come from the system cursor theme and their exact appearance will
/// vary between platforms.
///
/// Most of these shapes are guaranteed to exist on every supported platform but a few may not be
/// present. See the table below for details.
///
/// | Cursor shape | Windows | macOS | X11 | Wayland |
/// |------------------|---------|-----------------|-------------------|-------------------|
/// | `.arrow` | Yes | Yes | Yes | Yes |
/// | `.ibeam` | Yes | Yes | Yes | Yes |
/// | `.crosshair` | Yes | Yes | Yes | Yes |
/// | `.pointing_hand` | Yes | Yes | Yes | Yes |
/// | `.resize_ew` | Yes | Yes | Yes | Yes |
/// | `.resize_ns` | Yes | Yes | Yes | Yes |
/// | `.resize_nwse` | Yes | Yes<sup>1</sup> | Maybe<sup>2</sup> | Maybe<sup>2</sup> |
/// | `.resize_nesw` | Yes | Yes<sup>1</sup> | Maybe<sup>2</sup> | Maybe<sup>2</sup> |
/// | `.resize_all` | Yes | Yes | Yes | Yes |
/// | `.not_allowed` | Yes | Yes | Maybe<sup>2</sup> | Maybe<sup>2</sup> |
///
/// 1. This uses a private system API and may fail in the future.
/// 2. This uses a newer standard that not all cursor themes support.
///
/// If the requested shape is not available, this function emits a CursorUnavailable error
/// Possible errors include glfw.ErrorCode.PlatformError and glfw.ErrorCode.CursorUnavailable.
/// null is returned in the event of an error.
///
/// thread_safety: This function must only be called from the main thread.
///
/// see also: cursor_object, glfwCreateCursor
pub inline fn createStandard(shape: Shape) ?Cursor {
internal_debug.assertInitialized();
if (c.glfwCreateStandardCursor(@as(c_int, @intCast(@intFromEnum(shape))))) |cursor| return Cursor{ .ptr = cursor };
return null;
}
/// Destroys a cursor.
///
/// This function destroys a cursor previously created with glfw.Cursor.create. Any remaining
/// cursors will be destroyed by glfw.terminate.
///
/// If the specified cursor is current for any window, that window will be reverted to the default
/// cursor. This does not affect the cursor mode.
///
/// Possible errors include glfw.ErrorCode.PlatformError.
///
/// @reentrancy This function must not be called from a callback.
///
/// @thread_safety This function must only be called from the main thread.
///
/// see also: cursor_object, glfw.createCursor
pub inline fn destroy(self: Cursor) void {
internal_debug.assertInitialized();
c.glfwDestroyCursor(self.ptr);
}
test "create" {
const allocator = testing.allocator;
const glfw = @import("main.zig");
defer glfw.clearError(); // clear any error we generate
if (!glfw.init(.{})) {
std.log.err("failed to initialize GLFW: {?s}", .{glfw.getErrorString()});
std.process.exit(1);
}
defer glfw.terminate();
const image = try Image.init(allocator, 32, 32, 32 * 32 * 4);
defer image.deinit(allocator);
const cursor = glfw.Cursor.create(image, 0, 0);
if (cursor) |cur| cur.destroy();
}
test "createStandard" {
const glfw = @import("main.zig");
defer glfw.clearError(); // clear any error we generate
if (!glfw.init(.{})) {
std.log.err("failed to initialize GLFW: {?s}", .{glfw.getErrorString()});
std.process.exit(1);
}
defer glfw.terminate();
const cursor = glfw.Cursor.createStandard(.ibeam);
if (cursor) |cur| cur.destroy();
}

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@ -1,74 +0,0 @@
//! Gamma ramp for monitors and related functions.
//!
//! It may be .owned (e.g. in the case of a gamma ramp initialized by you for passing into
//! glfw.Monitor.setGammaRamp) or not .owned (e.g. in the case of one gotten via
//! glfw.Monitor.getGammaRamp.) If it is .owned, deinit should be called to free the memory. It is
//! safe to call deinit even if not .owned.
//!
//! see also: monitor_gamma, glfw.Monitor.getGammaRamp
const std = @import("std");
const testing = std.testing;
const mem = std.mem;
const c = @import("c.zig").c;
const GammaRamp = @This();
red: []u16,
green: []u16,
blue: []u16,
owned: ?[]u16,
/// Initializes a new owned gamma ramp with the given array size and undefined values.
///
/// see also: glfw.Monitor.getGammaRamp
pub inline fn init(allocator: mem.Allocator, size: usize) !GammaRamp {
const buf = try allocator.alloc(u16, size * 3);
return GammaRamp{
.red = buf[size * 0 .. (size * 0) + size],
.green = buf[size * 1 .. (size * 1) + size],
.blue = buf[size * 2 .. (size * 2) + size],
.owned = buf,
};
}
/// Turns a GLFW / C gamma ramp into the nicer Zig type, and sets `.owned = false`.
///
/// The returned memory is valid for as long as the GLFW C memory is valid.
pub inline fn fromC(native: c.GLFWgammaramp) GammaRamp {
return GammaRamp{
.red = native.red[0..native.size],
.green = native.green[0..native.size],
.blue = native.blue[0..native.size],
.owned = null,
};
}
/// Turns the nicer Zig type into a GLFW / C gamma ramp, for passing into GLFW C functions.
///
/// The returned memory is valid for as long as the Zig memory is valid.
pub inline fn toC(self: GammaRamp) c.GLFWgammaramp {
std.debug.assert(self.red.len == self.green.len);
std.debug.assert(self.red.len == self.blue.len);
return c.GLFWgammaramp{
.red = &self.red[0],
.green = &self.green[0],
.blue = &self.blue[0],
.size = @as(c_uint, @intCast(self.red.len)),
};
}
/// Deinitializes the memory using the allocator iff `.owned = true`.
pub inline fn deinit(self: GammaRamp, allocator: mem.Allocator) void {
if (self.owned) |buf| allocator.free(buf);
}
test "conversion" {
const allocator = testing.allocator;
const ramp = try GammaRamp.init(allocator, 256);
defer ramp.deinit(allocator);
const glfw = ramp.toC();
_ = GammaRamp.fromC(glfw);
}

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@ -1,82 +0,0 @@
//! Image data
//!
//!
//! This describes a single 2D image. See the documentation for each related function what the
//! expected pixel format is.
//!
//! see also: cursor_custom, window_icon
//!
//! It may be .owned (e.g. in the case of an image initialized by you for passing into glfw) or not
//! .owned (e.g. in the case of one gotten via glfw) If it is .owned, deinit should be called to
//! free the memory. It is safe to call deinit even if not .owned.
const std = @import("std");
const testing = std.testing;
const mem = std.mem;
const c = @import("c.zig").c;
const Image = @This();
/// The width of this image, in pixels.
width: u32,
/// The height of this image, in pixels.
height: u32,
/// The pixel data of this image, arranged left-to-right, top-to-bottom.
pixels: []u8,
/// Whether or not the pixels data is owned by you (true) or GLFW (false).
owned: bool,
/// Initializes a new owned image with the given size and pixel_data_len of undefined .pixel values.
pub inline fn init(allocator: mem.Allocator, width: u32, height: u32, pixel_data_len: usize) !Image {
const buf = try allocator.alloc(u8, pixel_data_len);
return Image{
.width = width,
.height = height,
.pixels = buf,
.owned = true,
};
}
/// Turns a GLFW / C image into the nicer Zig type, and sets `.owned = false`.
///
/// The length of pixel data must be supplied, as GLFW's image type does not itself describe the
/// number of bytes required per pixel / the length of the pixel data array.
///
/// The returned memory is valid for as long as the GLFW C memory is valid.
pub inline fn fromC(native: c.GLFWimage, pixel_data_len: usize) Image {
return Image{
.width = @as(u32, @intCast(native.width)),
.height = @as(u32, @intCast(native.height)),
.pixels = native.pixels[0..pixel_data_len],
.owned = false,
};
}
/// Turns the nicer Zig type into a GLFW / C image, for passing into GLFW C functions.
///
/// The returned memory is valid for as long as the Zig memory is valid.
pub inline fn toC(self: Image) c.GLFWimage {
return c.GLFWimage{
.width = @as(c_int, @intCast(self.width)),
.height = @as(c_int, @intCast(self.height)),
.pixels = &self.pixels[0],
};
}
/// Deinitializes the memory using the allocator iff `.owned = true`.
pub inline fn deinit(self: Image, allocator: mem.Allocator) void {
if (self.owned) allocator.free(self.pixels);
}
test "conversion" {
const allocator = testing.allocator;
const image = try Image.init(allocator, 256, 256, 256 * 256 * 4);
defer image.deinit(allocator);
const glfw = image.toC();
_ = Image.fromC(glfw, image.width * image.height * 4);
}

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@ -1,642 +0,0 @@
//! Represents a Joystick or gamepad
//!
//! It can be manually crafted via e.g. `glfw.Joystick{.jid = .one}`, but more
//! typically you'll want to discover the joystick using `glfw.Joystick.setCallback`.
const std = @import("std");
const c = @import("c.zig").c;
const Window = @import("Window.zig");
const Action = @import("action.zig").Action;
const GamepadAxis = @import("gamepad_axis.zig").GamepadAxis;
const GamepadButton = @import("gamepad_button.zig").GamepadButton;
const Hat = @import("hat.zig").Hat;
const internal_debug = @import("internal_debug.zig");
const Joystick = @This();
/// The GLFW joystick ID.
jid: Id,
/// Joystick IDs.
///
/// See glfw.Joystick.setCallback for how these are used.
pub const Id = enum(c_int) {
one = c.GLFW_JOYSTICK_1,
two = c.GLFW_JOYSTICK_2,
three = c.GLFW_JOYSTICK_3,
four = c.GLFW_JOYSTICK_4,
five = c.GLFW_JOYSTICK_5,
six = c.GLFW_JOYSTICK_6,
seven = c.GLFW_JOYSTICK_7,
eight = c.GLFW_JOYSTICK_8,
nine = c.GLFW_JOYSTICK_9,
ten = c.GLFW_JOYSTICK_10,
eleven = c.GLFW_JOYSTICK_11,
twelve = c.GLFW_JOYSTICK_12,
thirteen = c.GLFW_JOYSTICK_13,
fourteen = c.GLFW_JOYSTICK_14,
fifteen = c.GLFW_JOYSTICK_15,
sixteen = c.GLFW_JOYSTICK_16,
pub const last = @as(@This(), @enumFromInt(c.GLFW_JOYSTICK_LAST));
};
/// Gamepad input state
///
/// This describes the input state of a gamepad.
///
/// see also: gamepad, glfwGetGamepadState
const GamepadState = extern struct {
/// The states of each gamepad button (see gamepad_buttons), `glfw.Action.press` or `glfw.Action.release`.
///
/// Use the enumeration helper e.g. `.getButton(.dpad_up)` to access these indices.
buttons: [15]u8,
/// The states of each gamepad axis (see gamepad_axes), in the range -1.0 to 1.0 inclusive.
///
/// Use the enumeration helper e.g. `.getAxis(.left_x)` to access these indices.
axes: [6]f32,
/// Returns the state of the specified gamepad button.
pub fn getButton(self: @This(), which: GamepadButton) Action {
return @as(Action, @enumFromInt(self.buttons[@as(u32, @intCast(@intFromEnum(which)))]));
}
/// Returns the status of the specified gamepad axis, in the range -1.0 to 1.0 inclusive.
pub fn getAxis(self: @This(), which: GamepadAxis) f32 {
return self.axes[@as(u32, @intCast(@intFromEnum(which)))];
}
};
/// Returns whether the specified joystick is present.
///
/// This function returns whether the specified joystick is present.
///
/// There is no need to call this function before other functions that accept a joystick ID, as
/// they all check for presence before performing any other work.
///
/// @return `true` if the joystick is present, or `false` otherwise.
///
/// Possible errors include glfw.ErrorCode.InvalidEnum and glfw.ErrorCode.PlatformError.
///
/// @thread_safety This function must only be called from the main thread.
///
/// see also: joystick
pub inline fn present(self: Joystick) bool {
internal_debug.assertInitialized();
const is_present = c.glfwJoystickPresent(@intFromEnum(self.jid));
return is_present == c.GLFW_TRUE;
}
/// Returns the values of all axes of the specified joystick.
///
/// This function returns the values of all axes of the specified joystick. Each element in the
/// array is a value between -1.0 and 1.0.
///
/// If the specified joystick is not present this function will return null but will not generate
/// an error. This can be used instead of first calling glfw.Joystick.present.
///
/// @return An array of axis values, or null if the joystick is not present.
///
/// Possible errors include glfw.ErrorCode.InvalidEnum and glfw.ErrorCode.PlatformError.
/// null is additionally returned in the event of an error.
///
/// @pointer_lifetime The returned array is allocated and freed by GLFW. You should not free it
/// yourself. It is valid until the specified joystick is disconnected or the library is
/// terminated.
///
/// @thread_safety This function must only be called from the main thread.
///
/// see also: joystick_axis
/// Replaces `glfwGetJoystickPos`.
pub inline fn getAxes(self: Joystick) ?[]const f32 {
internal_debug.assertInitialized();
var count: c_int = undefined;
const axes = c.glfwGetJoystickAxes(@intFromEnum(self.jid), &count);
if (axes == null) return null;
return axes[0..@as(u32, @intCast(count))];
}
/// Returns the state of all buttons of the specified joystick.
///
/// This function returns the state of all buttons of the specified joystick. Each element in the
/// array is either `glfw.Action.press` or `glfw.Action.release`.
///
/// For backward compatibility with earlier versions that did not have glfw.Joystick.getHats, the
/// button array also includes all hats, each represented as four buttons. The hats are in the same
/// order as returned by glfw.Joystick.getHats and are in the order _up_, _right_, _down_ and
/// _left_. To disable these extra buttons, set the glfw.joystick_hat_buttons init hint before
/// initialization.
///
/// If the specified joystick is not present this function will return null but will not generate an
/// error. This can be used instead of first calling glfw.Joystick.present.
///
/// @return An array of button states, or null if the joystick is not present.
///
/// Possible errors include glfw.ErrorCode.InvalidEnum and glfw.ErrorCode.PlatformError.
/// null is additionally returned in the event of an error.
///
/// @pointer_lifetime The returned array is allocated and freed by GLFW. You should not free it
/// yourself. It is valid until the specified joystick is disconnected or the library is terminated.
///
/// @thread_safety This function must only be called from the main thread.
///
/// see also: joystick_button
pub inline fn getButtons(self: Joystick) ?[]const u8 {
internal_debug.assertInitialized();
var count: c_int = undefined;
const buttons = c.glfwGetJoystickButtons(@intFromEnum(self.jid), &count);
if (buttons == null) return null;
return buttons[0..@as(u32, @intCast(count))];
}
/// Returns the state of all hats of the specified joystick.
///
/// This function returns the state of all hats of the specified joystick. Each element in the array
/// is one of the following values:
///
/// | Name | Value |
/// |---------------------------|---------------------------------------------|
/// | `glfw.RawHats.centered` | 0 |
/// | `glfw.RawHats.up` | 1 |
/// | `glfw.RawHats.right` | 2 |
/// | `glfw.RawHats.down` | 4 |
/// | `glfw.RawHats.left` | 8 |
/// | `glfw.RawHats.right_up` | `glfw.RawHats.right` \| `glfw.RawHats.up` |
/// | `glfw.RawHats.right_down` | `glfw.RawHats.right` \| `glfw.RawHats.down` |
/// | `glfw.RawHats.left_up` | `glfw.RawHats.left` \| `glfw.RawHats.up` |
/// | `glfw.RawHats.left_down` | `glfw.RawHats.left` \| `glfw.RawHats.down` |
///
/// The diagonal directions are bitwise combinations of the primary (up, right, down and left)
/// directions, since the Zig GLFW wrapper returns a packed struct it is trivial to test for these:
///
/// ```
/// if (hats.up and hats.right) {
/// // up-right!
/// }
/// ```
///
/// If the specified joystick is not present this function will return null but will not generate an
/// error. This can be used instead of first calling glfw.Joystick.present.
///
/// @return An array of hat states, or null if the joystick is not present.
///
/// Possible errors include glfw.ErrorCode.InvalidEnum and glfw.ErrorCode.PlatformError.
/// null is additionally returned in the event of an error.
///
/// @pointer_lifetime The returned array is allocated and freed by GLFW. You should not free it
/// yourself. It is valid until the specified joystick is disconnected, this function is called
/// again for that joystick or the library is terminated.
///
/// @thread_safety This function must only be called from the main thread.
///
/// see also: joystick_hat
pub inline fn getHats(self: Joystick) ?[]const Hat {
internal_debug.assertInitialized();
var count: c_int = undefined;
const hats = c.glfwGetJoystickHats(@intFromEnum(self.jid), &count);
if (hats == null) return null;
const slice = hats[0..@as(u32, @intCast(count))];
return @as(*const []const Hat, @ptrCast(&slice)).*;
}
/// Returns the name of the specified joystick.
///
/// This function returns the name, encoded as UTF-8, of the specified joystick. The returned string
/// is allocated and freed by GLFW. You should not free it yourself.
///
/// If the specified joystick is not present this function will return null but will not generate an
/// error. This can be used instead of first calling glfw.Joystick.present.
///
/// @return The UTF-8 encoded name of the joystick, or null if the joystick is not present or an
/// error occurred.
///
/// Possible errors include glfw.ErrorCode.InvalidEnum and glfw.ErrorCode.PlatformError.
/// null is additionally returned in the event of an error.
///
/// @pointer_lifetime The returned string is allocated and freed by GLFW. You should not free it
/// yourself. It is valid until the specified joystick is disconnected or the library is terminated.
///
/// @thread_safety This function must only be called from the main thread.
///
/// see also: joystick_name
pub inline fn getName(self: Joystick) ?[:0]const u8 {
internal_debug.assertInitialized();
const name_opt = c.glfwGetJoystickName(@intFromEnum(self.jid));
return if (name_opt) |name|
std.mem.span(@as([*:0]const u8, @ptrCast(name)))
else
null;
}
/// Returns the SDL compatible GUID of the specified joystick.
///
/// This function returns the SDL compatible GUID, as a UTF-8 encoded hexadecimal string, of the
/// specified joystick. The returned string is allocated and freed by GLFW. You should not free it
/// yourself.
///
/// The GUID is what connects a joystick to a gamepad mapping. A connected joystick will always have
/// a GUID even if there is no gamepad mapping assigned to it.
///
/// If the specified joystick is not present this function will return null but will not generate an
/// error. This can be used instead of first calling glfw.Joystick.present.
///
/// The GUID uses the format introduced in SDL 2.0.5. This GUID tries to uniquely identify the make
/// and model of a joystick but does not identify a specific unit, e.g. all wired Xbox 360
/// controllers will have the same GUID on that platform. The GUID for a unit may vary between
/// platforms depending on what hardware information the platform specific APIs provide.
///
/// @return The UTF-8 encoded GUID of the joystick, or null if the joystick is not present.
///
/// Possible errors include glfw.ErrorCode.InvalidEnum and glfw.ErrorCode.PlatformError.
/// null is additionally returned in the event of an error.
///
/// @pointer_lifetime The returned string is allocated and freed by GLFW. You should not free it
/// yourself. It is valid until the specified joystick is disconnected or the library is terminated.
///
/// @thread_safety This function must only be called from the main thread.
///
/// see also: gamepad
pub inline fn getGUID(self: Joystick) ?[:0]const u8 {
internal_debug.assertInitialized();
const guid_opt = c.glfwGetJoystickGUID(@intFromEnum(self.jid));
return if (guid_opt) |guid|
std.mem.span(@as([*:0]const u8, @ptrCast(guid)))
else
null;
}
/// Sets the user pointer of the specified joystick.
///
/// This function sets the user-defined pointer of the specified joystick. The current value is
/// retained until the joystick is disconnected. The initial value is null.
///
/// This function may be called from the joystick callback, even for a joystick that is being disconnected.
///
/// @thread_safety This function may be called from any thread. Access is not synchronized.
///
/// see also: joystick_userptr, glfw.Joystick.getUserPointer
pub inline fn setUserPointer(self: Joystick, comptime T: type, pointer: *T) void {
internal_debug.assertInitialized();
c.glfwSetJoystickUserPointer(@intFromEnum(self.jid), @as(*anyopaque, @ptrCast(pointer)));
}
/// Returns the user pointer of the specified joystick.
///
/// This function returns the current value of the user-defined pointer of the specified joystick.
/// The initial value is null.
///
/// This function may be called from the joystick callback, even for a joystick that is being
/// disconnected.
///
/// @thread_safety This function may be called from any thread. Access is not synchronized.
///
/// see also: joystick_userptr, glfw.Joystick.setUserPointer
pub inline fn getUserPointer(self: Joystick, comptime PointerType: type) ?PointerType {
internal_debug.assertInitialized();
const ptr = c.glfwGetJoystickUserPointer(@intFromEnum(self.jid));
if (ptr) |p| return @as(PointerType, @ptrCast(@alignCast(p)));
return null;
}
/// Describes an event relating to a joystick.
pub const Event = enum(c_int) {
/// The device was connected.
connected = c.GLFW_CONNECTED,
/// The device was disconnected.
disconnected = c.GLFW_DISCONNECTED,
};
/// Sets the joystick configuration callback.
///
/// This function sets the joystick configuration callback, or removes the currently set callback.
/// This is called when a joystick is connected to or disconnected from the system.
///
/// For joystick connection and disconnection events to be delivered on all platforms, you need to
/// call one of the event processing (see events) functions. Joystick disconnection may also be
/// detected and the callback called by joystick functions. The function will then return whatever
/// it returns if the joystick is not present.
///
/// @param[in] callback The new callback, or null to remove the currently set callback.
///
/// @callback_param `jid` The joystick that was connected or disconnected.
/// @callback_param `event` One of `.connected` or `.disconnected`. Future releases may add
/// more events.
///
/// @thread_safety This function must only be called from the main thread.
///
/// see also: joystick_event
pub inline fn setCallback(comptime callback: ?fn (joystick: Joystick, event: Event) void) void {
internal_debug.assertInitialized();
if (callback) |user_callback| {
const CWrapper = struct {
pub fn joystickCallbackWrapper(jid: c_int, event: c_int) callconv(.c) void {
@call(.always_inline, user_callback, .{
Joystick{ .jid = @as(Joystick.Id, @enumFromInt(jid)) },
@as(Event, @enumFromInt(event)),
});
}
};
if (c.glfwSetJoystickCallback(CWrapper.joystickCallbackWrapper) != null) return;
} else {
if (c.glfwSetJoystickCallback(null) != null) return;
}
}
/// Adds the specified SDL_GameControllerDB gamepad mappings.
///
/// This function parses the specified ASCII encoded string and updates the internal list with any
/// gamepad mappings it finds. This string may contain either a single gamepad mapping or many
/// mappings separated by newlines. The parser supports the full format of the `gamecontrollerdb.txt`
/// source file including empty lines and comments.
///
/// See gamepad_mapping for a description of the format.
///
/// If there is already a gamepad mapping for a given GUID in the internal list, it will be
/// replaced by the one passed to this function. If the library is terminated and re-initialized
/// the internal list will revert to the built-in default.
///
/// @param[in] string The string containing the gamepad mappings.
///
/// Possible errors include glfw.ErrorCode.InvalidValue.
/// Returns a boolean indicating success.
///
/// @thread_safety This function must only be called from the main thread.
///
/// see also: gamepad, glfw.Joystick.isGamepad, glfwGetGamepadName
///
///
/// @ingroup input
pub inline fn updateGamepadMappings(gamepad_mappings: [*:0]const u8) bool {
internal_debug.assertInitialized();
return c.glfwUpdateGamepadMappings(gamepad_mappings) == c.GLFW_TRUE;
}
/// Returns whether the specified joystick has a gamepad mapping.
///
/// This function returns whether the specified joystick is both present and has a gamepad mapping.
///
/// If the specified joystick is present but does not have a gamepad mapping this function will
/// return `false` but will not generate an error. Call glfw.Joystick.present to check if a
/// joystick is present regardless of whether it has a mapping.
///
/// @return `true` if a joystick is both present and has a gamepad mapping, or `false` otherwise.
///
/// Possible errors include glfw.ErrorCode.InvalidEnum.
/// Additionally returns false in the event of an error.
///
/// @thread_safety This function must only be called from the main thread.
///
/// see also: gamepad, glfw.Joystick.getGamepadState
pub inline fn isGamepad(self: Joystick) bool {
internal_debug.assertInitialized();
const is_gamepad = c.glfwJoystickIsGamepad(@intFromEnum(self.jid));
return is_gamepad == c.GLFW_TRUE;
}
/// Returns the human-readable gamepad name for the specified joystick.
///
/// This function returns the human-readable name of the gamepad from the gamepad mapping assigned
/// to the specified joystick.
///
/// If the specified joystick is not present or does not have a gamepad mapping this function will
/// return null, not an error. Call glfw.Joystick.present to check whether it is
/// present regardless of whether it has a mapping.
///
/// @return The UTF-8 encoded name of the gamepad, or null if the joystick is not present or does
/// not have a mapping.
///
/// Possible errors include glfw.ErrorCode.InvalidEnum.
/// Additionally returns null in the event of an error.
///
/// @pointer_lifetime The returned string is allocated and freed by GLFW. You should not free it
/// yourself. It is valid until the specified joystick is disconnected, the gamepad mappings are
/// updated or the library is terminated.
///
/// @thread_safety This function must only be called from the main thread.
///
/// see also: gamepad, glfw.Joystick.isGamepad
pub inline fn getGamepadName(self: Joystick) ?[:0]const u8 {
internal_debug.assertInitialized();
const name_opt = c.glfwGetGamepadName(@intFromEnum(self.jid));
return if (name_opt) |name|
std.mem.span(@as([*:0]const u8, @ptrCast(name)))
else
null;
}
/// Retrieves the state of the joystick remapped as a gamepad.
///
/// This function retrieves the state of the joystick remapped to an Xbox-like gamepad.
///
/// If the specified joystick is not present or does not have a gamepad mapping this function will
/// return `false`. Call glfw.joystickPresent to check whether it is present regardless of whether
/// it has a mapping.
///
/// The Guide button may not be available for input as it is often hooked by the system or the
/// Steam client.
///
/// Not all devices have all the buttons or axes provided by GamepadState. Unavailable buttons
/// and axes will always report `glfw.Action.release` and 0.0 respectively.
///
/// @param[in] jid The joystick (see joysticks) to query.
/// @param[out] state The gamepad input state of the joystick.
/// @return the gamepad input state if successful, or null if no joystick is connected or it has no
/// gamepad mapping.
///
/// Possible errors include glfw.ErrorCode.InvalidEnum.
/// Returns null in the event of an error.
///
/// @thread_safety This function must only be called from the main thread.
///
/// see also: gamepad, glfw.UpdateGamepadMappings, glfw.Joystick.isGamepad
pub inline fn getGamepadState(self: Joystick) ?GamepadState {
internal_debug.assertInitialized();
var state: GamepadState = undefined;
const success = c.glfwGetGamepadState(@intFromEnum(self.jid), @as(*c.GLFWgamepadstate, @ptrCast(&state)));
return if (success == c.GLFW_TRUE) state else null;
}
test "present" {
const glfw = @import("main.zig");
defer glfw.clearError(); // clear any error we generate
if (!glfw.init(.{})) {
std.log.err("failed to initialize GLFW: {?s}", .{glfw.getErrorString()});
std.process.exit(1);
}
defer glfw.terminate();
const joystick = glfw.Joystick{ .jid = .one };
_ = joystick.present();
}
test "getAxes" {
const glfw = @import("main.zig");
defer glfw.clearError(); // clear any error we generate
if (!glfw.init(.{})) {
std.log.err("failed to initialize GLFW: {?s}", .{glfw.getErrorString()});
std.process.exit(1);
}
defer glfw.terminate();
const joystick = glfw.Joystick{ .jid = .one };
_ = joystick.getAxes();
}
test "getButtons" {
const glfw = @import("main.zig");
defer glfw.clearError(); // clear any error we generate
if (!glfw.init(.{})) {
std.log.err("failed to initialize GLFW: {?s}", .{glfw.getErrorString()});
std.process.exit(1);
}
defer glfw.terminate();
const joystick = glfw.Joystick{ .jid = .one };
_ = joystick.getButtons();
}
test "getHats" {
const glfw = @import("main.zig");
defer glfw.clearError(); // clear any error we generate
if (!glfw.init(.{})) {
std.log.err("failed to initialize GLFW: {?s}", .{glfw.getErrorString()});
std.process.exit(1);
}
defer glfw.terminate();
const joystick = glfw.Joystick{ .jid = .one };
if (joystick.getHats()) |hats| {
for (hats) |hat| {
if (hat.down and hat.up) {
// down-up!
}
}
}
}
test "getName" {
const glfw = @import("main.zig");
defer glfw.clearError(); // clear any error we generate
if (!glfw.init(.{})) {
std.log.err("failed to initialize GLFW: {?s}", .{glfw.getErrorString()});
std.process.exit(1);
}
defer glfw.terminate();
const joystick = glfw.Joystick{ .jid = .one };
_ = joystick.getName();
}
test "getGUID" {
const glfw = @import("main.zig");
defer glfw.clearError(); // clear any error we generate
if (!glfw.init(.{})) {
std.log.err("failed to initialize GLFW: {?s}", .{glfw.getErrorString()});
std.process.exit(1);
}
defer glfw.terminate();
const joystick = glfw.Joystick{ .jid = .one };
_ = joystick.getGUID();
}
test "setUserPointer_syntax" {
const glfw = @import("main.zig");
defer glfw.clearError(); // clear any error we generate
if (!glfw.init(.{})) {
std.log.err("failed to initialize GLFW: {?s}", .{glfw.getErrorString()});
std.process.exit(1);
}
defer glfw.terminate();
const joystick = glfw.Joystick{ .jid = .one };
// Must be called from joystick callback, we cannot test it.
_ = joystick;
_ = setUserPointer;
}
test "getUserPointer_syntax" {
const glfw = @import("main.zig");
defer glfw.clearError(); // clear any error we generate
if (!glfw.init(.{})) {
std.log.err("failed to initialize GLFW: {?s}", .{glfw.getErrorString()});
std.process.exit(1);
}
defer glfw.terminate();
const joystick = glfw.Joystick{ .jid = .one };
// Must be called from joystick callback, we cannot test it.
_ = joystick;
_ = getUserPointer;
}
test "setCallback" {
const glfw = @import("main.zig");
defer glfw.clearError(); // clear any error we generate
if (!glfw.init(.{})) {
std.log.err("failed to initialize GLFW: {?s}", .{glfw.getErrorString()});
std.process.exit(1);
}
defer glfw.terminate();
glfw.Joystick.setCallback((struct {
pub fn callback(joystick: Joystick, event: Event) void {
_ = joystick;
_ = event;
}
}).callback);
}
test "updateGamepadMappings_syntax" {
// We don't have a gamepad mapping to test with, just confirm the syntax is good.
_ = updateGamepadMappings;
}
test "isGamepad" {
const glfw = @import("main.zig");
defer glfw.clearError(); // clear any error we generate
if (!glfw.init(.{})) {
std.log.err("failed to initialize GLFW: {?s}", .{glfw.getErrorString()});
std.process.exit(1);
}
defer glfw.terminate();
const joystick = glfw.Joystick{ .jid = .one };
_ = joystick.isGamepad();
}
test "getGamepadName" {
const glfw = @import("main.zig");
defer glfw.clearError(); // clear any error we generate
if (!glfw.init(.{})) {
std.log.err("failed to initialize GLFW: {?s}", .{glfw.getErrorString()});
std.process.exit(1);
}
defer glfw.terminate();
const joystick = glfw.Joystick{ .jid = .one };
_ = joystick.getGamepadName();
}
test "getGamepadState" {
const glfw = @import("main.zig");
defer glfw.clearError(); // clear any error we generate
if (!glfw.init(.{})) {
std.log.err("failed to initialize GLFW: {?s}", .{glfw.getErrorString()});
std.process.exit(1);
}
defer glfw.terminate();
const joystick = glfw.Joystick{ .jid = .one };
_ = joystick.getGamepadState();
_ = (std.mem.zeroes(GamepadState)).getAxis(.left_x);
_ = (std.mem.zeroes(GamepadState)).getButton(.dpad_up);
}

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@ -1,26 +0,0 @@
Copyright (c) 2021 Hexops Contributors (given via the Git commit history).
Copyright (c) 2025 Mitchell Hashimoto, Ghostty contributors
Permission is hereby granted, free of charge, to any
person obtaining a copy of this software and associated
documentation files (the "Software"), to deal in the
Software without restriction, including without
limitation the rights to use, copy, modify, merge,
publish, distribute, sublicense, and/or sell copies of
the Software, and to permit persons to whom the Software
is furnished to do so, subject to the following
conditions:
The above copyright notice and this permission notice
shall be included in all copies or substantial portions
of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF
ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED
TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT
SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR
IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.

View File

@ -1,599 +0,0 @@
//! Monitor type and related functions
const std = @import("std");
const mem = std.mem;
const testing = std.testing;
const c = @import("c.zig").c;
const GammaRamp = @import("GammaRamp.zig");
const VideoMode = @import("VideoMode.zig");
const internal_debug = @import("internal_debug.zig");
const Monitor = @This();
handle: *c.GLFWmonitor,
/// A monitor position, in screen coordinates, of the upper left corner of the monitor on the
/// virtual screen.
const Pos = struct {
/// The x coordinate.
x: u32,
/// The y coordinate.
y: u32,
};
/// Returns the position of the monitor's viewport on the virtual screen.
///
/// Possible errors include glfw.ErrorCode.PlatformError.
///
/// @thread_safety This function must only be called from the main thread.
///
/// see also: monitor_properties
pub inline fn getPos(self: Monitor) Pos {
internal_debug.assertInitialized();
var xpos: c_int = 0;
var ypos: c_int = 0;
c.glfwGetMonitorPos(self.handle, &xpos, &ypos);
return Pos{ .x = @as(u32, @intCast(xpos)), .y = @as(u32, @intCast(ypos)) };
}
/// The monitor workarea, in screen coordinates.
///
/// This is the position of the upper-left corner of the work area of the monitor, along with the
/// work area size. The work area is defined as the area of the monitor not occluded by the
/// window system task bar where present. If no task bar exists then the work area is the
/// monitor resolution in screen coordinates.
const Workarea = struct {
x: u32,
y: u32,
width: u32,
height: u32,
};
/// Retrieves the work area of the monitor.
///
/// Possible errors include glfw.ErrorCode.PlatformError.
/// A zero value is returned in the event of an error.
///
/// @thread_safety This function must only be called from the main thread.
///
/// see also: monitor_workarea
pub inline fn getWorkarea(self: Monitor) Workarea {
internal_debug.assertInitialized();
var xpos: c_int = 0;
var ypos: c_int = 0;
var width: c_int = 0;
var height: c_int = 0;
c.glfwGetMonitorWorkarea(self.handle, &xpos, &ypos, &width, &height);
return Workarea{ .x = @as(u32, @intCast(xpos)), .y = @as(u32, @intCast(ypos)), .width = @as(u32, @intCast(width)), .height = @as(u32, @intCast(height)) };
}
/// The physical size, in millimetres, of the display area of a monitor.
const PhysicalSize = struct {
width_mm: u32,
height_mm: u32,
};
/// Returns the physical size of the monitor.
///
/// Some platforms do not provide accurate monitor size information, either because the monitor
/// [EDID](https://en.wikipedia.org/wiki/Extended_display_identification_data)
/// data is incorrect or because the driver does not report it accurately.
///
/// win32: On Windows 8 and earlier the physical size is calculated from
/// the current resolution and system DPI instead of querying the monitor EDID data
/// @thread_safety This function must only be called from the main thread.
///
/// see also: monitor_properties
pub inline fn getPhysicalSize(self: Monitor) PhysicalSize {
internal_debug.assertInitialized();
var width_mm: c_int = 0;
var height_mm: c_int = 0;
c.glfwGetMonitorPhysicalSize(self.handle, &width_mm, &height_mm);
return PhysicalSize{ .width_mm = @as(u32, @intCast(width_mm)), .height_mm = @as(u32, @intCast(height_mm)) };
}
/// The content scale for a monitor.
///
/// This is the ratio between the current DPI and the platform's default DPI. This is especially
/// important for text and any UI elements. If the pixel dimensions of your UI scaled by this look
/// appropriate on your machine then it should appear at a reasonable size on other machines
/// regardless of their DPI and scaling settings. This relies on the system DPI and scaling
/// settings being somewhat correct.
///
/// The content scale may depend on both the monitor resolution and pixel density and on users
/// settings. It may be very different from the raw DPI calculated from the physical size and
/// current resolution.
const ContentScale = struct {
x_scale: f32,
y_scale: f32,
};
/// Returns the content scale for the monitor.
///
/// Possible errors include glfw.ErrorCode.PlatformError.
/// A zero value is returned in the event of an error.
///
/// @thread_safety This function must only be called from the main thread.
///
/// see also: monitor_scale, glfw.Window.getContentScale
pub inline fn getContentScale(self: Monitor) ContentScale {
internal_debug.assertInitialized();
var x_scale: f32 = 0;
var y_scale: f32 = 0;
c.glfwGetMonitorContentScale(self.handle, &x_scale, &y_scale);
return ContentScale{ .x_scale = @as(f32, @floatCast(x_scale)), .y_scale = @as(f32, @floatCast(y_scale)) };
}
/// Returns the name of the specified monitor.
///
/// This function returns a human-readable name, encoded as UTF-8, of the specified monitor. The
/// name typically reflects the make and model of the monitor and is not guaranteed to be unique
/// among the connected monitors.
///
/// @pointer_lifetime The returned string is allocated and freed by GLFW. You should not free it
/// yourself. It is valid until the specified monitor is disconnected or the library is terminated.
///
/// @thread_safety This function must only be called from the main thread.
///
/// see also: monitor_properties
pub inline fn getName(self: Monitor) [*:0]const u8 {
internal_debug.assertInitialized();
if (c.glfwGetMonitorName(self.handle)) |name| return @as([*:0]const u8, @ptrCast(name));
// `glfwGetMonitorName` returns `null` only for errors, but the only error is unreachable
// (NotInitialized)
unreachable;
}
/// Sets the user pointer of the specified monitor.
///
/// This function sets the user-defined pointer of the specified monitor. The current value is
/// retained until the monitor is disconnected.
///
/// This function may be called from the monitor callback, even for a monitor that is being
/// disconnected.
///
/// @thread_safety This function may be called from any thread. Access is not synchronized.
///
/// see also: monitor_userptr, glfw.Monitor.getUserPointer
pub inline fn setUserPointer(self: Monitor, comptime T: type, ptr: *T) void {
internal_debug.assertInitialized();
c.glfwSetMonitorUserPointer(self.handle, ptr);
}
/// Returns the user pointer of the specified monitor.
///
/// This function returns the current value of the user-defined pointer of the specified monitor.
///
/// This function may be called from the monitor callback, even for a monitor that is being
/// disconnected.
///
/// @thread_safety This function may be called from any thread. Access is not synchronized.
///
/// see also: monitor_userptr, glfw.Monitor.setUserPointer
pub inline fn getUserPointer(self: Monitor, comptime T: type) ?*T {
internal_debug.assertInitialized();
const ptr = c.glfwGetMonitorUserPointer(self.handle);
if (ptr == null) return null;
return @as(*T, @ptrCast(@alignCast(ptr.?)));
}
/// Returns the available video modes for the specified monitor.
///
/// This function returns an array of all video modes supported by the monitor. The returned slice
/// is sorted in ascending order, first by color bit depth (the sum of all channel depths) and
/// then by resolution area (the product of width and height), then resolution width and finally
/// by refresh rate.
///
/// Possible errors include glfw.ErrorCode.PlatformError, glfw.ErrorCode.FeatureUnavailable.
/// Returns null in the event of an error.
///
/// The returned slice memory is owned by the caller.
///
/// @thread_safety This function must only be called from the main thread.
///
/// see also: monitor_modes, glfw.Monitor.getVideoMode
///
/// wayland: Gamma handling is privileged protocol, this function will thus never be implemented and
/// emits glfw.ErrorCode.FeatureUnavailable
///
/// TODO(glfw): rewrite this to not require any allocation.
pub inline fn getVideoModes(self: Monitor, allocator: mem.Allocator) mem.Allocator.Error!?[]VideoMode {
internal_debug.assertInitialized();
var count: c_int = 0;
if (c.glfwGetVideoModes(self.handle, &count)) |modes| {
const slice = try allocator.alloc(VideoMode, @as(u32, @intCast(count)));
var i: u32 = 0;
while (i < count) : (i += 1) {
slice[i] = VideoMode{ .handle = @as([*c]const c.GLFWvidmode, @ptrCast(modes))[i] };
}
return slice;
}
return null;
}
/// Returns the current mode of the specified monitor.
///
/// This function returns the current video mode of the specified monitor. If you have created a
/// full screen window for that monitor, the return value will depend on whether that window is
/// iconified.
///
/// Possible errors include glfw.ErrorCode.PlatformError, glfw.ErrorCode.FeatureUnavailable.
/// Additionally returns null in the event of an error.
///
/// @thread_safety This function must only be called from the main thread.
///
/// wayland: Gamma handling is a privileged protocol, this function will thus never be implemented
/// and will thus never be implemented and emits glfw.ErrorCode.FeatureUnavailable
///
/// see also: monitor_modes, glfw.Monitor.getVideoModes
pub inline fn getVideoMode(self: Monitor) ?VideoMode {
internal_debug.assertInitialized();
if (c.glfwGetVideoMode(self.handle)) |mode| return VideoMode{ .handle = mode.* };
return null;
}
/// Generates a gamma ramp and sets it for the specified monitor.
///
/// This function generates an appropriately sized gamma ramp from the specified exponent and then
/// calls glfw.Monitor.setGammaRamp with it. The value must be a finite number greater than zero.
///
/// The software controlled gamma ramp is applied _in addition_ to the hardware gamma correction,
/// which today is usually an approximation of sRGB gamma. This means that setting a perfectly
/// linear ramp, or gamma 1.0, will produce the default (usually sRGB-like) behavior.
///
/// For gamma correct rendering with OpenGL or OpenGL ES, see the glfw.srgb_capable hint.
///
/// Possible errors include glfw.ErrorCode.PlatformError, glfw.ErrorCode.FeatureUnavailable.
///
/// wayland: Gamma handling is privileged protocol, this function will thus never be implemented and
/// emits glfw.ErrorCode.FeatureUnavailable
///
/// @thread_safety This function must only be called from the main thread.
///
/// see also: monitor_gamma
pub inline fn setGamma(self: Monitor, gamma: f32) void {
internal_debug.assertInitialized();
std.debug.assert(!std.math.isNan(gamma));
std.debug.assert(gamma >= 0);
std.debug.assert(gamma <= std.math.f32_max);
c.glfwSetGamma(self.handle, gamma);
}
/// Returns the current gamma ramp for the specified monitor.
///
/// This function returns the current gamma ramp of the specified monitor.
///
/// Possible errors include glfw.ErrorCode.PlatformError.
/// Additionally returns null in the event of an error.
///
/// wayland: Gamma handling is a privileged protocol, this function will thus never be implemented
/// and returns glfw.ErrorCode.FeatureUnavailable.
///
/// The returned gamma ramp is `.owned = true` by GLFW, and is valid until the monitor is
/// disconnected, this function is called again, or `glfw.terminate()` is called.
///
/// @thread_safety This function must only be called from the main thread.
///
/// see also: monitor_gamma
pub inline fn getGammaRamp(self: Monitor) ?GammaRamp {
internal_debug.assertInitialized();
if (c.glfwGetGammaRamp(self.handle)) |ramp| return .fromC(ramp.*);
return null;
}
/// Sets the current gamma ramp for the specified monitor.
///
/// This function sets the current gamma ramp for the specified monitor. The original gamma ramp
/// for that monitor is saved by GLFW the first time this function is called and is restored by
/// `glfw.terminate()`.
///
/// The software controlled gamma ramp is applied _in addition_ to the hardware gamma correction,
/// which today is usually an approximation of sRGB gamma. This means that setting a perfectly
/// linear ramp, or gamma 1.0, will produce the default (usually sRGB-like) behavior.
///
/// For gamma correct rendering with OpenGL or OpenGL ES, see the glfw.srgb_capable hint.
///
/// Possible errors include glfw.ErrorCode.PlatformError, glfw.ErrorCode.FeatureUnavailable.
///
/// The size of the specified gamma ramp should match the size of the current ramp for that
/// monitor. On win32, the gamma ramp size must be 256.
///
/// wayland: Gamma handling is a privileged protocol, this function will thus never be implemented
/// and returns glfw.ErrorCode.FeatureUnavailable.
///
/// @pointer_lifetime The specified gamma ramp is copied before this function returns.
///
/// @thread_safety This function must only be called from the main thread.
///
/// see also: monitor_gamma
pub inline fn setGammaRamp(self: Monitor, ramp: GammaRamp) void {
internal_debug.assertInitialized();
c.glfwSetGammaRamp(self.handle, &ramp.toC());
}
/// Returns the currently connected monitors.
///
/// This function returns a slice of all currently connected monitors. The primary monitor is
/// always first. If no monitors were found, this function returns an empty slice.
///
/// The returned slice memory is owned by the caller. The underlying handles are owned by GLFW, and
/// are valid until the monitor configuration changes or `glfw.terminate` is called.
///
/// @thread_safety This function must only be called from the main thread.
///
/// see also: monitor_monitors, monitor_event, glfw.monitor.getPrimary
pub inline fn getAll(allocator: mem.Allocator) mem.Allocator.Error![]Monitor {
internal_debug.assertInitialized();
var count: c_int = 0;
if (c.glfwGetMonitors(&count)) |monitors| {
const slice = try allocator.alloc(Monitor, @as(u32, @intCast(count)));
var i: u32 = 0;
while (i < count) : (i += 1) {
slice[i] = Monitor{ .handle = @as([*c]const ?*c.GLFWmonitor, @ptrCast(monitors))[i].? };
}
return slice;
}
// `glfwGetMonitors` returning null can be either an error or no monitors, but the only error is
// unreachable (NotInitialized)
return &[_]Monitor{};
}
/// Returns the primary monitor.
///
/// This function returns the primary monitor. This is usually the monitor where elements like
/// the task bar or global menu bar are located.
///
/// @thread_safety This function must only be called from the main thread.
///
/// see also: monitor_monitors, glfw.monitors.getAll
pub inline fn getPrimary() ?Monitor {
internal_debug.assertInitialized();
if (c.glfwGetPrimaryMonitor()) |handle| return Monitor{ .handle = handle };
return null;
}
/// Describes an event relating to a monitor.
pub const Event = enum(c_int) {
/// The device was connected.
connected = c.GLFW_CONNECTED,
/// The device was disconnected.
disconnected = c.GLFW_DISCONNECTED,
};
/// Sets the monitor configuration callback.
///
/// This function sets the monitor configuration callback, or removes the currently set callback.
/// This is called when a monitor is connected to or disconnected from the system. Example:
///
/// ```
/// fn monitorCallback(monitor: glfw.Monitor, event: glfw.Monitor.Event, data: *MyData) void {
/// // data is the pointer you passed into setCallback.
/// // event is one of .connected or .disconnected
/// }
/// ...
/// glfw.Monitor.setCallback(MyData, &myData, monitorCallback)
/// ```
///
/// `event` may be one of .connected or .disconnected. More events may be added in the future.
///
/// @thread_safety This function must only be called from the main thread.
///
/// see also: monitor_event
pub inline fn setCallback(comptime callback: ?fn (monitor: Monitor, event: Event) void) void {
internal_debug.assertInitialized();
if (callback) |user_callback| {
const CWrapper = struct {
pub fn monitorCallbackWrapper(monitor: ?*c.GLFWmonitor, event: c_int) callconv(.c) void {
@call(.always_inline, user_callback, .{
Monitor{ .handle = monitor.? },
@as(Event, @enumFromInt(event)),
});
}
};
if (c.glfwSetMonitorCallback(CWrapper.monitorCallbackWrapper) != null) return;
} else {
if (c.glfwSetMonitorCallback(null) != null) return;
}
}
test "getAll" {
const glfw = @import("main.zig");
defer glfw.clearError(); // clear any error we generate
if (!glfw.init(.{})) {
std.log.err("failed to initialize GLFW: {?s}", .{glfw.getErrorString()});
std.process.exit(1);
}
defer glfw.terminate();
const allocator = testing.allocator;
const monitors = try getAll(allocator);
defer allocator.free(monitors);
}
test "getPrimary" {
const glfw = @import("main.zig");
defer glfw.clearError(); // clear any error we generate
if (!glfw.init(.{})) {
std.log.err("failed to initialize GLFW: {?s}", .{glfw.getErrorString()});
std.process.exit(1);
}
defer glfw.terminate();
_ = getPrimary();
}
test "getPos" {
const glfw = @import("main.zig");
defer glfw.clearError(); // clear any error we generate
if (!glfw.init(.{})) {
std.log.err("failed to initialize GLFW: {?s}", .{glfw.getErrorString()});
std.process.exit(1);
}
defer glfw.terminate();
const monitor = getPrimary();
if (monitor) |m| {
_ = m.getPos();
}
}
test "getWorkarea" {
const glfw = @import("main.zig");
defer glfw.clearError(); // clear any error we generate
if (!glfw.init(.{})) {
std.log.err("failed to initialize GLFW: {?s}", .{glfw.getErrorString()});
std.process.exit(1);
}
defer glfw.terminate();
const monitor = getPrimary();
if (monitor) |m| {
_ = m.getWorkarea();
}
}
test "getPhysicalSize" {
const glfw = @import("main.zig");
defer glfw.clearError(); // clear any error we generate
if (!glfw.init(.{})) {
std.log.err("failed to initialize GLFW: {?s}", .{glfw.getErrorString()});
std.process.exit(1);
}
defer glfw.terminate();
const monitor = getPrimary();
if (monitor) |m| {
_ = m.getPhysicalSize();
}
}
test "getContentScale" {
const glfw = @import("main.zig");
defer glfw.clearError(); // clear any error we generate
if (!glfw.init(.{})) {
std.log.err("failed to initialize GLFW: {?s}", .{glfw.getErrorString()});
std.process.exit(1);
}
defer glfw.terminate();
const monitor = getPrimary();
if (monitor) |m| {
_ = m.getContentScale();
}
}
test "getName" {
const glfw = @import("main.zig");
defer glfw.clearError(); // clear any error we generate
if (!glfw.init(.{})) {
std.log.err("failed to initialize GLFW: {?s}", .{glfw.getErrorString()});
std.process.exit(1);
}
defer glfw.terminate();
const monitor = getPrimary();
if (monitor) |m| {
_ = m.getName();
}
}
test "userPointer" {
const glfw = @import("main.zig");
defer glfw.clearError(); // clear any error we generate
if (!glfw.init(.{})) {
std.log.err("failed to initialize GLFW: {?s}", .{glfw.getErrorString()});
std.process.exit(1);
}
defer glfw.terminate();
const monitor = getPrimary();
if (monitor) |m| {
var p = m.getUserPointer(u32);
try testing.expect(p == null);
var x: u32 = 5;
m.setUserPointer(u32, &x);
p = m.getUserPointer(u32);
try testing.expectEqual(p.?.*, 5);
}
}
test "setCallback" {
const glfw = @import("main.zig");
defer glfw.clearError(); // clear any error we generate
if (!glfw.init(.{})) {
std.log.err("failed to initialize GLFW: {?s}", .{glfw.getErrorString()});
std.process.exit(1);
}
defer glfw.terminate();
setCallback(struct {
fn callback(monitor: Monitor, event: Event) void {
_ = monitor;
_ = event;
}
}.callback);
}
test "getVideoModes" {
const glfw = @import("main.zig");
defer glfw.clearError(); // clear any error we generate
if (!glfw.init(.{})) {
std.log.err("failed to initialize GLFW: {?s}", .{glfw.getErrorString()});
std.process.exit(1);
}
defer glfw.terminate();
const monitor = getPrimary();
if (monitor) |m| {
const allocator = testing.allocator;
const modes_maybe = try m.getVideoModes(allocator);
if (modes_maybe) |modes| {
defer allocator.free(modes);
}
}
}
test "getVideoMode" {
const glfw = @import("main.zig");
defer glfw.clearError(); // clear any error we generate
if (!glfw.init(.{})) {
std.log.err("failed to initialize GLFW: {?s}", .{glfw.getErrorString()});
std.process.exit(1);
}
defer glfw.terminate();
const monitor = getPrimary();
if (monitor) |m| {
_ = m.getVideoMode();
}
}
test "set_getGammaRamp" {
const allocator = testing.allocator;
const glfw = @import("main.zig");
defer glfw.clearError(); // clear any error we generate
if (!glfw.init(.{})) {
std.log.err("failed to initialize GLFW: {?s}", .{glfw.getErrorString()});
std.process.exit(1);
}
defer glfw.terminate();
const monitor = getPrimary();
if (monitor) |m| {
if (m.getGammaRamp()) |ramp| {
// Set it to the exact same value; if we do otherwise an our tests fail it wouldn't call
// terminate and our made-up gamma ramp would get stuck.
m.setGammaRamp(ramp);
// technically not needed here / noop because GLFW owns this gamma ramp.
defer ramp.deinit(allocator);
}
}
}

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@ -1,50 +0,0 @@
//! Monitor video modes and related functions
//!
//! see also: glfw.Monitor.getVideoMode
const std = @import("std");
const c = @import("c.zig").c;
const VideoMode = @This();
handle: c.GLFWvidmode,
/// Returns the width of the video mode, in screen coordinates.
pub inline fn getWidth(self: VideoMode) u32 {
return @as(u32, @intCast(self.handle.width));
}
/// Returns the height of the video mode, in screen coordinates.
pub inline fn getHeight(self: VideoMode) u32 {
return @as(u32, @intCast(self.handle.height));
}
/// Returns the bit depth of the red channel of the video mode.
pub inline fn getRedBits(self: VideoMode) u32 {
return @as(u32, @intCast(self.handle.redBits));
}
/// Returns the bit depth of the green channel of the video mode.
pub inline fn getGreenBits(self: VideoMode) u32 {
return @as(u32, @intCast(self.handle.greenBits));
}
/// Returns the bit depth of the blue channel of the video mode.
pub inline fn getBlueBits(self: VideoMode) u32 {
return @as(u32, @intCast(self.handle.blueBits));
}
/// Returns the refresh rate of the video mode, in Hz.
pub inline fn getRefreshRate(self: VideoMode) u32 {
return @as(u32, @intCast(self.handle.refreshRate));
}
test "getters" {
const x = std.mem.zeroes(VideoMode);
_ = x.getWidth();
_ = x.getHeight();
_ = x.getRedBits();
_ = x.getGreenBits();
_ = x.getBlueBits();
_ = x.getRefreshRate();
}

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@ -1,13 +0,0 @@
const c = @import("c.zig").c;
/// Key and button actions
pub const Action = enum(c_int) {
/// The key or mouse button was released.
release = c.GLFW_RELEASE,
/// The key or mouse button was pressed.
press = c.GLFW_PRESS,
/// The key was held down until it repeated.
repeat = c.GLFW_REPEAT,
};

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@ -1,143 +0,0 @@
// TODO: implement custom allocator support
// /*! @brief
// *
// * @sa @ref init_allocator
// * @sa @ref glfwInitAllocator
// *
// * @since Added in version 3.4.
// *
// * @ingroup init
// */
// typedef struct GLFWallocator
// {
// GLFWallocatefun allocate;
// GLFWreallocatefun reallocate;
// GLFWdeallocatefun deallocate;
// void* user;
// } GLFWallocator;
// /*! @brief The function pointer type for memory allocation callbacks.
// *
// * This is the function pointer type for memory allocation callbacks. A memory
// * allocation callback function has the following signature:
// * @code
// * void* function_name(size_t size, void* user)
// * @endcode
// *
// * This function must return either a memory block at least `size` bytes long,
// * or `NULL` if allocation failed. Note that not all parts of GLFW handle allocation
// * failures gracefully yet.
// *
// * This function may be called during @ref glfwInit but before the library is
// * flagged as initialized, as well as during @ref glfwTerminate after the
// * library is no longer flagged as initialized.
// *
// * Any memory allocated by this function will be deallocated during library
// * termination or earlier.
// *
// * The size will always be greater than zero. Allocations of size zero are filtered out
// * before reaching the custom allocator.
// *
// * @param[in] size The minimum size, in bytes, of the memory block.
// * @param[in] user The user-defined pointer from the allocator.
// * @return The address of the newly allocated memory block, or `NULL` if an
// * error occurred.
// *
// * @pointer_lifetime The returned memory block must be valid at least until it
// * is deallocated.
// *
// * @reentrancy This function should not call any GLFW function.
// *
// * @thread_safety This function may be called from any thread that calls GLFW functions.
// *
// * @sa @ref init_allocator
// * @sa @ref GLFWallocator
// *
// * @since Added in version 3.4.
// *
// * @ingroup init
// */
// typedef void* (* GLFWallocatefun)(size_t size, void* user);
// /*! @brief The function pointer type for memory reallocation callbacks.
// *
// * This is the function pointer type for memory reallocation callbacks.
// * A memory reallocation callback function has the following signature:
// * @code
// * void* function_name(void* block, size_t size, void* user)
// * @endcode
// *
// * This function must return a memory block at least `size` bytes long, or
// * `NULL` if allocation failed. Note that not all parts of GLFW handle allocation
// * failures gracefully yet.
// *
// * This function may be called during @ref glfwInit but before the library is
// * flagged as initialized, as well as during @ref glfwTerminate after the
// * library is no longer flagged as initialized.
// *
// * Any memory allocated by this function will be deallocated during library
// * termination or earlier.
// *
// * The block address will never be `NULL` and the size will always be greater than zero.
// * Reallocations of a block to size zero are converted into deallocations. Reallocations
// * of `NULL` to a non-zero size are converted into regular allocations.
// *
// * @param[in] block The address of the memory block to reallocate.
// * @param[in] size The new minimum size, in bytes, of the memory block.
// * @param[in] user The user-defined pointer from the allocator.
// * @return The address of the newly allocated or resized memory block, or
// * `NULL` if an error occurred.
// *
// * @pointer_lifetime The returned memory block must be valid at least until it
// * is deallocated.
// *
// * @reentrancy This function should not call any GLFW function.
// *
// * @thread_safety This function may be called from any thread that calls GLFW functions.
// *
// * @sa @ref init_allocator
// * @sa @ref GLFWallocator
// *
// * @since Added in version 3.4.
// *
// * @ingroup init
// */
// typedef void* (* GLFWreallocatefun)(void* block, size_t size, void* user);
// /*! @brief The function pointer type for memory deallocation callbacks.
// *
// * This is the function pointer type for memory deallocation callbacks.
// * A memory deallocation callback function has the following signature:
// * @code
// * void function_name(void* block, void* user)
// * @endcode
// *
// * This function may deallocate the specified memory block. This memory block
// * will have been allocated with the same allocator.
// *
// * This function may be called during @ref glfwInit but before the library is
// * flagged as initialized, as well as during @ref glfwTerminate after the
// * library is no longer flagged as initialized.
// *
// * The block address will never be `NULL`. Deallocations of `NULL` are filtered out
// * before reaching the custom allocator.
// *
// * @param[in] block The address of the memory block to deallocate.
// * @param[in] user The user-defined pointer from the allocator.
// *
// * @pointer_lifetime The specified memory block will not be accessed by GLFW
// * after this function is called.
// *
// * @reentrancy This function should not call any GLFW function.
// *
// * @thread_safety This function may be called from any thread that calls GLFW functions.
// *
// * @sa @ref init_allocator
// * @sa @ref GLFWallocator
// *
// * @since Added in version 3.4.
// *
// * @ingroup init
// */
// typedef void (* GLFWdeallocatefun)(void* block, void* user);

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@ -1,271 +0,0 @@
const std = @import("std");
const apple_sdk = @import("apple_sdk");
pub fn build(b: *std.Build) !void {
const target = b.standardTargetOptions(.{});
const optimize = b.standardOptimizeOption(.{});
const module = b.addModule("glfw", .{
.root_source_file = b.path("main.zig"),
.target = target,
.optimize = optimize,
});
const lib = try buildLib(b, module, .{
.target = target,
.optimize = optimize,
});
const test_exe: ?*std.Build.Step.Compile = if (target.query.isNative()) exe: {
const exe = b.addTest(.{
.name = "test",
.root_source_file = b.path("main.zig"),
.target = target,
.optimize = optimize,
});
if (target.result.os.tag.isDarwin()) {
try apple_sdk.addPaths(b, exe);
}
const tests_run = b.addRunArtifact(exe);
const test_step = b.step("test", "Run tests");
test_step.dependOn(&tests_run.step);
// Uncomment this if we're debugging tests
b.installArtifact(exe);
break :exe exe;
} else null;
if (b.systemIntegrationOption("glfw3", .{})) {
module.linkSystemLibrary("glfw3", dynamic_link_opts);
if (test_exe) |exe| exe.linkSystemLibrary2("glfw3", dynamic_link_opts);
} else {
module.linkLibrary(lib);
b.installArtifact(lib);
if (test_exe) |exe| exe.linkLibrary(lib);
}
}
fn buildLib(
b: *std.Build,
module: *std.Build.Module,
options: anytype,
) !*std.Build.Step.Compile {
const target = options.target;
const optimize = options.optimize;
const use_x11 = b.option(
bool,
"x11",
"Build with X11. Only useful on Linux",
) orelse true;
const use_wl = b.option(
bool,
"wayland",
"Build with Wayland. Only useful on Linux",
) orelse true;
const use_opengl = b.option(
bool,
"opengl",
"Build with OpenGL; deprecated on MacOS",
) orelse false;
const use_gles = b.option(
bool,
"gles",
"Build with GLES; not supported on MacOS",
) orelse false;
const use_metal = b.option(
bool,
"metal",
"Build with Metal; only supported on MacOS",
) orelse true;
const lib = b.addStaticLibrary(.{
.name = "glfw",
.target = target,
.optimize = optimize,
});
lib.linkLibC();
const upstream = b.lazyDependency("glfw", .{}) orelse return lib;
lib.addIncludePath(upstream.path("include"));
module.addIncludePath(upstream.path("include"));
lib.installHeadersDirectory(upstream.path("include/GLFW"), "GLFW", .{});
switch (target.result.os.tag) {
.windows => {
lib.linkSystemLibrary("gdi32");
lib.linkSystemLibrary("user32");
lib.linkSystemLibrary("shell32");
if (use_opengl) {
lib.linkSystemLibrary("opengl32");
}
if (use_gles) {
lib.linkSystemLibrary("GLESv3");
}
const flags = [_][]const u8{"-D_GLFW_WIN32"};
lib.addCSourceFiles(.{
.root = upstream.path(""),
.files = &base_sources,
.flags = &flags,
});
lib.addCSourceFiles(.{
.root = upstream.path(""),
.files = &windows_sources,
.flags = &flags,
});
},
.macos => {
try apple_sdk.addPaths(b, lib);
// Transitive dependencies, explicit linkage of these works around
// ziglang/zig#17130
lib.linkFramework("CFNetwork");
lib.linkFramework("ApplicationServices");
lib.linkFramework("ColorSync");
lib.linkFramework("CoreText");
lib.linkFramework("ImageIO");
// Direct dependencies
lib.linkSystemLibrary("objc");
lib.linkFramework("IOKit");
lib.linkFramework("CoreFoundation");
lib.linkFramework("AppKit");
lib.linkFramework("CoreServices");
lib.linkFramework("CoreGraphics");
lib.linkFramework("Foundation");
if (use_metal) {
lib.linkFramework("Metal");
}
if (use_opengl) {
lib.linkFramework("OpenGL");
}
const flags = [_][]const u8{"-D_GLFW_COCOA"};
lib.addCSourceFiles(.{
.root = upstream.path(""),
.files = &base_sources,
.flags = &flags,
});
lib.addCSourceFiles(.{
.root = upstream.path(""),
.files = &macos_sources,
.flags = &flags,
});
},
// everything that isn't windows or mac is linux :P
else => {
var sources = std.BoundedArray([]const u8, 64).init(0) catch unreachable;
var flags = std.BoundedArray([]const u8, 16).init(0) catch unreachable;
sources.appendSlice(&base_sources) catch unreachable;
sources.appendSlice(&linux_sources) catch unreachable;
if (use_x11) {
lib.linkSystemLibrary2("X11", dynamic_link_opts);
lib.linkSystemLibrary2("xkbcommon", dynamic_link_opts);
sources.appendSlice(&linux_x11_sources) catch unreachable;
flags.append("-D_GLFW_X11") catch unreachable;
}
if (use_wl) {
lib.linkSystemLibrary2("wayland-client", dynamic_link_opts);
lib.root_module.addCMacro("WL_MARSHAL_FLAG_DESTROY", "1");
lib.addIncludePath(b.path("wayland-headers"));
sources.appendSlice(&linux_wl_sources) catch unreachable;
flags.append("-D_GLFW_WAYLAND") catch unreachable;
flags.append("-Wno-implicit-function-declaration") catch unreachable;
}
lib.addCSourceFiles(.{
.root = upstream.path(""),
.files = sources.slice(),
.flags = flags.slice(),
});
},
}
return lib;
}
// For dynamic linking, we prefer dynamic linking and to search by
// mode first. Mode first will search all paths for a dynamic library
// before falling back to static.
const dynamic_link_opts: std.Build.Module.LinkSystemLibraryOptions = .{
.preferred_link_mode = .dynamic,
.search_strategy = .mode_first,
};
const base_sources = [_][]const u8{
"src/context.c",
"src/egl_context.c",
"src/init.c",
"src/input.c",
"src/monitor.c",
"src/null_init.c",
"src/null_joystick.c",
"src/null_monitor.c",
"src/null_window.c",
"src/osmesa_context.c",
"src/platform.c",
"src/vulkan.c",
"src/window.c",
};
const linux_sources = [_][]const u8{
"src/linux_joystick.c",
"src/posix_module.c",
"src/posix_poll.c",
"src/posix_thread.c",
"src/posix_time.c",
"src/xkb_unicode.c",
};
const linux_wl_sources = [_][]const u8{
"src/wl_init.c",
"src/wl_monitor.c",
"src/wl_window.c",
};
const linux_x11_sources = [_][]const u8{
"src/glx_context.c",
"src/x11_init.c",
"src/x11_monitor.c",
"src/x11_window.c",
};
const windows_sources = [_][]const u8{
"src/wgl_context.c",
"src/win32_init.c",
"src/win32_joystick.c",
"src/win32_module.c",
"src/win32_monitor.c",
"src/win32_thread.c",
"src/win32_time.c",
"src/win32_window.c",
};
const macos_sources = [_][]const u8{
// C sources
"src/cocoa_time.c",
"src/posix_module.c",
"src/posix_thread.c",
// ObjC sources
"src/cocoa_init.m",
"src/cocoa_joystick.m",
"src/cocoa_monitor.m",
"src/cocoa_window.m",
"src/nsgl_context.m",
};

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@ -1,15 +0,0 @@
.{
.name = .glfw,
.version = "3.4.0",
.fingerprint = 0x3bbe0a5c667e2c62,
.paths = .{""},
.dependencies = .{
.glfw = .{
.url = "https://github.com/glfw/glfw/archive/e7ea71be039836da3a98cea55ae5569cb5eb885c.tar.gz",
.hash = "N-V-__8AAMrJSwAUGb9-vTzkNR-5LXS81MR__ZRVfF3tWgG6",
.lazy = true,
},
.apple_sdk = .{ .path = "../apple-sdk" },
},
}

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@ -1,6 +0,0 @@
pub const c = @cImport({
// Must be uncommented for vulkan.zig to work
// @cDefine("GLFW_INCLUDE_VULKAN", "1");
@cDefine("GLFW_INCLUDE_NONE", "1");
@cInclude("GLFW/glfw3.h");
});

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@ -1,71 +0,0 @@
const std = @import("std");
const c = @import("c.zig").c;
const internal_debug = @import("internal_debug.zig");
/// Sets the clipboard to the specified string.
///
/// This function sets the system clipboard to the specified, UTF-8 encoded string.
///
/// @param[in] string A UTF-8 encoded string.
///
/// Possible errors include glfw.ErrorCode.PlatformError.
///
/// @pointer_lifetime The specified string is copied before this function returns.
///
/// @thread_safety This function must only be called from the main thread.
///
/// see also: clipboard, glfwGetClipboardString
pub inline fn setClipboardString(value: [*:0]const u8) void {
internal_debug.assertInitialized();
c.glfwSetClipboardString(null, value);
}
/// Returns the contents of the clipboard as a string.
///
/// This function returns the contents of the system clipboard, if it contains or is convertible to
/// a UTF-8 encoded string. If the clipboard is empty or if its contents cannot be converted,
/// glfw.ErrorCode.FormatUnavailable is returned.
///
/// @return The contents of the clipboard as a UTF-8 encoded string.
///
/// Possible errors include glfw.ErrorCode.FormatUnavailable and glfw.ErrorCode.PlatformError.
/// null is returned in the event of an error.
///
/// @pointer_lifetime The returned string is allocated and freed by GLFW. You should not free it
/// yourself. It is valid until the next call to glfw.getClipboardString or glfw.setClipboardString
/// or until the library is terminated.
///
/// @thread_safety This function must only be called from the main thread.
///
/// see also: clipboard, glfwSetClipboardString
pub inline fn getClipboardString() ?[:0]const u8 {
internal_debug.assertInitialized();
if (c.glfwGetClipboardString(null)) |c_str| return std.mem.span(@as([*:0]const u8, @ptrCast(c_str)));
return null;
}
test "setClipboardString" {
const glfw = @import("main.zig");
defer glfw.clearError(); // clear any error we generate
if (!glfw.init(.{})) {
std.log.err("failed to initialize GLFW: {?s}", .{glfw.getErrorString()});
std.process.exit(1);
}
defer glfw.terminate();
glfw.setClipboardString("hello mach");
}
test "getClipboardString" {
const glfw = @import("main.zig");
defer glfw.clearError(); // clear any error we generate
if (!glfw.init(.{})) {
std.log.err("failed to initialize GLFW: {?s}", .{glfw.getErrorString()});
std.process.exit(1);
}
defer glfw.terminate();
_ = glfw.getClipboardString();
}

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@ -1,338 +0,0 @@
//! Errors
const testing = @import("std").testing;
const mem = @import("std").mem;
const c = @import("c.zig").c;
/// Errors that GLFW can produce.
pub const ErrorCode = error{
/// GLFW has not been initialized.
///
/// This occurs if a GLFW function was called that must not be called unless the library is
/// initialized.
NotInitialized,
/// No context is current for this thread.
///
/// This occurs if a GLFW function was called that needs and operates on the current OpenGL or
/// OpenGL ES context but no context is current on the calling thread. One such function is
/// glfw.SwapInterval.
NoCurrentContext,
/// One of the arguments to the function was an invalid enum value.
///
/// One of the arguments to the function was an invalid enum value, for example requesting
/// glfw.red_bits with glfw.getWindowAttrib.
InvalidEnum,
/// One of the arguments to the function was an invalid value.
///
/// One of the arguments to the function was an invalid value, for example requesting a
/// non-existent OpenGL or OpenGL ES version like 2.7.
///
/// Requesting a valid but unavailable OpenGL or OpenGL ES version will instead result in a
/// glfw.ErrorCode.VersionUnavailable error.
InvalidValue,
/// A memory allocation failed.
OutOfMemory,
/// GLFW could not find support for the requested API on the system.
///
/// The installed graphics driver does not support the requested API, or does not support it
/// via the chosen context creation API. Below are a few examples.
///
/// Some pre-installed Windows graphics drivers do not support OpenGL. AMD only supports
/// OpenGL ES via EGL, while Nvidia and Intel only support it via a WGL or GLX extension. macOS
/// does not provide OpenGL ES at all. The Mesa EGL, OpenGL and OpenGL ES libraries do not
/// interface with the Nvidia binary driver. Older graphics drivers do not support Vulkan.
APIUnavailable,
/// The requested OpenGL or OpenGL ES version (including any requested context or framebuffer
/// hints) is not available on this machine.
///
/// The machine does not support your requirements. If your application is sufficiently
/// flexible, downgrade your requirements and try again. Otherwise, inform the user that their
/// machine does not match your requirements.
///
/// Future invalid OpenGL and OpenGL ES versions, for example OpenGL 4.8 if 5.0 comes out
/// before the 4.x series gets that far, also fail with this error and not glfw.ErrorCode.InvalidValue,
/// because GLFW cannot know what future versions will exist.
VersionUnavailable,
/// A platform-specific error occurred that does not match any of the more specific categories.
///
/// A bug or configuration error in GLFW, the underlying operating system or its drivers, or a
/// lack of required resources. Report the issue to our [issue tracker](https://github.com/glfw/glfw/issues).
PlatformError,
/// The requested format is not supported or available.
///
/// If emitted during window creation, the requested pixel format is not supported.
///
/// If emitted when querying the clipboard, the contents of the clipboard could not be
/// converted to the requested format.
///
/// If emitted during window creation, one or more hard constraints did not match any of the
/// available pixel formats. If your application is sufficiently flexible, downgrade your
/// requirements and try again. Otherwise, inform the user that their machine does not match
/// your requirements.
///
/// If emitted when querying the clipboard, ignore the error or report it to the user, as
/// appropriate.
FormatUnavailable,
/// The specified window does not have an OpenGL or OpenGL ES context.
///
/// A window that does not have an OpenGL or OpenGL ES context was passed to a function that
/// requires it to have one.
NoWindowContext,
/// The specified cursor shape is not available.
///
/// The specified standard cursor shape is not available, either because the
/// current platform cursor theme does not provide it or because it is not
/// available on the platform.
///
/// analysis: Platform or system settings limitation. Pick another standard cursor shape or
/// create a custom cursor.
CursorUnavailable,
/// The requested feature is not provided by the platform.
///
/// The requested feature is not provided by the platform, so GLFW is unable to
/// implement it. The documentation for each function notes if it could emit
/// this error.
///
/// analysis: Platform or platform version limitation. The error can be ignored
/// unless the feature is critical to the application.
///
/// A function call that emits this error has no effect other than the error and
/// updating any existing out parameters.
///
FeatureUnavailable,
/// The requested feature is not implemented for the platform.
///
/// The requested feature has not yet been implemented in GLFW for this platform.
///
/// analysis: An incomplete implementation of GLFW for this platform, hopefully
/// fixed in a future release. The error can be ignored unless the feature is
/// critical to the application.
///
/// A function call that emits this error has no effect other than the error and
/// updating any existing out parameters.
///
FeatureUnimplemented,
/// Platform unavailable or no matching platform was found.
///
/// If emitted during initialization, no matching platform was found. If glfw.InitHint.platform
/// is set to `.any_platform`, GLFW could not detect any of the platforms supported by this
/// library binary, except for the Null platform. If set to a specific platform, it is either
/// not supported by this library binary or GLFW was not able to detect it.
///
/// If emitted by a native access function, GLFW was initialized for a different platform
/// than the function is for.
///
/// analysis: Failure to detect any platform usually only happens on non-macOS Unix
/// systems, either when no window system is running or the program was run from
/// a terminal that does not have the necessary environment variables. Fall back to
/// a different platform if possible or notify the user that no usable platform was
/// detected.
///
/// Failure to detect a specific platform may have the same cause as above or be because
/// support for that platform was not compiled in. Call glfw.platformSupported to
/// check whether a specific platform is supported by a library binary.
///
PlatformUnavailable,
};
/// An error produced by GLFW and the description associated with it.
pub const Error = struct {
error_code: ErrorCode,
description: [:0]const u8,
};
fn convertError(e: c_int) ErrorCode!void {
return switch (e) {
c.GLFW_NO_ERROR => {},
c.GLFW_NOT_INITIALIZED => ErrorCode.NotInitialized,
c.GLFW_NO_CURRENT_CONTEXT => ErrorCode.NoCurrentContext,
c.GLFW_INVALID_ENUM => ErrorCode.InvalidEnum,
c.GLFW_INVALID_VALUE => ErrorCode.InvalidValue,
c.GLFW_OUT_OF_MEMORY => ErrorCode.OutOfMemory,
c.GLFW_API_UNAVAILABLE => ErrorCode.APIUnavailable,
c.GLFW_VERSION_UNAVAILABLE => ErrorCode.VersionUnavailable,
c.GLFW_PLATFORM_ERROR => ErrorCode.PlatformError,
c.GLFW_FORMAT_UNAVAILABLE => ErrorCode.FormatUnavailable,
c.GLFW_NO_WINDOW_CONTEXT => ErrorCode.NoWindowContext,
c.GLFW_CURSOR_UNAVAILABLE => ErrorCode.CursorUnavailable,
c.GLFW_FEATURE_UNAVAILABLE => ErrorCode.FeatureUnavailable,
c.GLFW_FEATURE_UNIMPLEMENTED => ErrorCode.FeatureUnimplemented,
c.GLFW_PLATFORM_UNAVAILABLE => ErrorCode.PlatformUnavailable,
else => unreachable,
};
}
/// Clears the last error and the error description pointer for the calling thread. Does nothing if
/// no error has occurred since the last call.
///
/// @remark This function may be called before @ref glfwInit.
///
/// @thread_safety This function may be called from any thread.
pub inline fn clearError() void {
_ = c.glfwGetError(null);
}
/// Returns and clears the last error for the calling thread.
///
/// This function returns and clears the error code of the last error that occurred on the calling
/// thread, along with a UTF-8 encoded human-readable description of it. If no error has occurred
/// since the last call, it returns GLFW_NO_ERROR (zero) and the description pointer is set to
/// `NULL`.
///
/// @pointer_lifetime The returned string is allocated and freed by GLFW. You should not free it
/// yourself. It is guaranteed to be valid only until the next error occurs or the library is
/// terminated.
///
/// @remark This function may be called before @ref glfwInit.
///
/// @thread_safety This function may be called from any thread.
pub inline fn getError() ?Error {
var desc: [*c]const u8 = null;
convertError(c.glfwGetError(&desc)) catch |error_code| {
return .{
.error_code = error_code,
.description = mem.sliceTo(desc, 0),
};
};
return null;
}
pub inline fn mustGetError() Error {
return getError() orelse {
@panic("glfw: mustGetError called but no error is present");
};
}
/// Returns and clears the last error for the calling thread.
///
/// This function returns and clears the error code of the last error that occurred on the calling
/// thread. If no error has occurred since the last call, it returns GLFW_NO_ERROR (zero).
///
/// @return The last error code for the calling thread, or @ref GLFW_NO_ERROR (zero).
///
/// @remark This function may be called before @ref glfwInit.
///
/// @thread_safety This function may be called from any thread.
pub inline fn getErrorCode() ErrorCode!void {
return convertError(c.glfwGetError(null));
}
/// Returns and clears the last error code for the calling thread. If no error is present, this
/// function panics.
pub inline fn mustGetErrorCode() ErrorCode {
try getErrorCode();
@panic("glfw: mustGetErrorCode called but no error is present");
}
/// Returns and clears the last error description for the calling thread.
///
/// This function returns a UTF-8 encoded human-readable description of the last error that occured
/// on the calling thread. If no error has occurred since the last call, it returns null.
///
/// @pointer_lifetime The returned string is allocated and freed by GLFW. You should not free it
/// yourself. It is guaranteed to be valid only until the next error occurs or the library is
/// terminated.
///
/// @remark This function may be called before @ref glfwInit.
///
/// @thread_safety This function may be called from any thread.
pub inline fn getErrorString() ?[:0]const u8 {
var desc: [*c]const u8 = null;
const error_code = c.glfwGetError(&desc);
if (error_code != c.GLFW_NO_ERROR) {
return mem.sliceTo(desc, 0);
}
return null;
}
/// Returns and clears the last error description for the calling thread. If no error is present,
/// this function panics.
pub inline fn mustGetErrorString() [:0]const u8 {
return getErrorString() orelse {
@panic("glfw: mustGetErrorString called but no error is present");
};
}
/// Sets the error callback.
///
/// This function sets the error callback, which is called with an error code
/// and a human-readable description each time a GLFW error occurs.
///
/// The error code is set before the callback is called. Calling @ref
/// glfwGetError from the error callback will return the same value as the error
/// code argument.
///
/// The error callback is called on the thread where the error occurred. If you
/// are using GLFW from multiple threads, your error callback needs to be
/// written accordingly.
///
/// Because the description string may have been generated specifically for that
/// error, it is not guaranteed to be valid after the callback has returned. If
/// you wish to use it after the callback returns, you need to make a copy.
///
/// Once set, the error callback remains set even after the library has been
/// terminated.
///
/// @param[in] callback The new callback, or `NULL` to remove the currently set
/// callback.
///
/// @callback_param `error_code` An error code. Future releases may add more error codes.
/// @callback_param `description` A UTF-8 encoded string describing the error.
///
/// @errors None.
///
/// @remark This function may be called before @ref glfwInit.
///
/// @thread_safety This function must only be called from the main thread.
pub fn setErrorCallback(comptime callback: ?fn (error_code: ErrorCode, description: [:0]const u8) void) void {
if (callback) |user_callback| {
const CWrapper = struct {
pub fn errorCallbackWrapper(err_int: c_int, c_description: [*c]const u8) callconv(.c) void {
convertError(err_int) catch |error_code| {
user_callback(error_code, mem.sliceTo(c_description, 0));
};
}
};
_ = c.glfwSetErrorCallback(CWrapper.errorCallbackWrapper);
return;
}
_ = c.glfwSetErrorCallback(null);
}
test "set error callback" {
const TestStruct = struct {
pub fn callback(_: ErrorCode, _: [:0]const u8) void {}
};
setErrorCallback(TestStruct.callback);
}
test "error string" {
try testing.expect(getErrorString() == null);
}
test "error code" {
try getErrorCode();
}
test "error code and string" {
try testing.expect(getError() == null);
}
test "clear error" {
clearError();
}

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@ -1,16 +0,0 @@
const c = @import("c.zig").c;
/// Gamepad axes.
///
/// See glfw.getGamepadState for how these are used.
pub const GamepadAxis = enum(c_int) {
left_x = c.GLFW_GAMEPAD_AXIS_LEFT_X,
left_y = c.GLFW_GAMEPAD_AXIS_LEFT_Y,
right_x = c.GLFW_GAMEPAD_AXIS_RIGHT_X,
right_y = c.GLFW_GAMEPAD_AXIS_RIGHT_Y,
left_trigger = c.GLFW_GAMEPAD_AXIS_LEFT_TRIGGER,
right_trigger = c.GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER,
};
/// Not in the GamepadAxis enumeration as it is a duplicate value which is forbidden.
pub const last = GamepadAxis.right_trigger;

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@ -1,37 +0,0 @@
const c = @import("c.zig").c;
/// Gamepad buttons.
///
/// See glfw.getGamepadState for how these are used.
pub const GamepadButton = enum(c_int) {
a = c.GLFW_GAMEPAD_BUTTON_A,
b = c.GLFW_GAMEPAD_BUTTON_B,
x = c.GLFW_GAMEPAD_BUTTON_X,
y = c.GLFW_GAMEPAD_BUTTON_Y,
left_bumper = c.GLFW_GAMEPAD_BUTTON_LEFT_BUMPER,
right_bumper = c.GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER,
back = c.GLFW_GAMEPAD_BUTTON_BACK,
start = c.GLFW_GAMEPAD_BUTTON_START,
guide = c.GLFW_GAMEPAD_BUTTON_GUIDE,
left_thumb = c.GLFW_GAMEPAD_BUTTON_LEFT_THUMB,
right_thumb = c.GLFW_GAMEPAD_BUTTON_RIGHT_THUMB,
dpad_up = c.GLFW_GAMEPAD_BUTTON_DPAD_UP,
dpad_right = c.GLFW_GAMEPAD_BUTTON_DPAD_RIGHT,
dpad_down = c.GLFW_GAMEPAD_BUTTON_DPAD_DOWN,
dpad_left = c.GLFW_GAMEPAD_BUTTON_DPAD_LEFT,
};
/// Not in the GamepadAxis enumeration as it is a duplicate value which is forbidden.
pub const last = GamepadButton.dpad_left;
/// Not in the GamepadAxis enumeration as it is a duplicate value which is forbidden.
pub const cross = GamepadButton.a;
/// Not in the GamepadAxis enumeration as it is a duplicate value which is forbidden.
pub const circle = GamepadButton.b;
/// Not in the GamepadAxis enumeration as it is a duplicate value which is forbidden.
pub const square = GamepadButton.x;
/// Not in the GamepadAxis enumeration as it is a duplicate value which is forbidden.
pub const triangle = GamepadButton.y;

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@ -1,100 +0,0 @@
const c = @import("c.zig").c;
// must be in sync with GLFW C constants in hat state group, search for "@defgroup hat_state Joystick hat states"
/// A bitmask of all Joystick hat states
///
/// See glfw.Joystick.getHats for how these are used.
pub const Hat = packed struct(u8) {
up: bool = false,
right: bool = false,
down: bool = false,
left: bool = false,
_padding: u4 = 0,
pub inline fn centered(self: Hat) bool {
return self.up == false and self.right == false and self.down == false and self.left == false;
}
inline fn verifyIntType(comptime IntType: type) void {
comptime {
switch (@import("shims.zig").typeInfo(IntType)) {
.int => {},
else => @compileError("Int was not of int type"),
}
}
}
pub inline fn toInt(self: Hat, comptime IntType: type) IntType {
verifyIntType(IntType);
return @as(IntType, @intCast(@as(u8, @bitCast(self))));
}
pub inline fn fromInt(flags: anytype) Hat {
verifyIntType(@TypeOf(flags));
return @as(Hat, @bitCast(@as(u8, @intCast(flags))));
}
};
/// Holds all GLFW hat values in their raw form.
pub const RawHat = struct {
pub const centered = c.GLFW_HAT_CENTERED;
pub const up = c.GLFW_HAT_UP;
pub const right = c.GLFW_HAT_RIGHT;
pub const down = c.GLFW_HAT_DOWN;
pub const left = c.GLFW_HAT_LEFT;
pub const right_up = right | up;
pub const right_down = right | down;
pub const left_up = left | up;
pub const left_down = left | down;
};
test "from int, single" {
const std = @import("std");
try std.testing.expectEqual(Hat{
.up = true,
.right = false,
.down = false,
.left = false,
._padding = 0,
}, Hat.fromInt(RawHat.up));
}
test "from int, multi" {
const std = @import("std");
try std.testing.expectEqual(Hat{
.up = true,
.right = false,
.down = true,
.left = true,
._padding = 0,
}, Hat.fromInt(RawHat.up | RawHat.down | RawHat.left));
}
test "to int, single" {
const std = @import("std");
var v = Hat{
.up = true,
.right = false,
.down = false,
.left = false,
._padding = 0,
};
try std.testing.expectEqual(v.toInt(c_int), RawHat.up);
}
test "to int, multi" {
const std = @import("std");
var v = Hat{
.up = true,
.right = false,
.down = true,
.left = true,
._padding = 0,
};
try std.testing.expectEqual(v.toInt(c_int), RawHat.up | RawHat.down | RawHat.left);
}

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@ -1,14 +0,0 @@
const std = @import("std");
const builtin = @import("builtin");
const is_debug = builtin.mode == .Debug;
var glfw_initialized = if (is_debug) false else @as(void, {});
pub inline fn toggleInitialized() void {
if (is_debug) glfw_initialized = !glfw_initialized;
}
pub inline fn assertInitialized() void {
if (is_debug) std.debug.assert(glfw_initialized);
}
pub inline fn assumeInitialized() void {
if (is_debug) glfw_initialized = true;
}

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@ -1,266 +0,0 @@
//! Keyboard key IDs.
//!
//! See glfw.setKeyCallback for how these are used.
//!
//! These key codes are inspired by the _USB HID Usage Tables v1.12_ (p. 53-60), but re-arranged to
//! map to 7-bit ASCII for printable keys (function keys are put in the 256+ range).
//!
//! The naming of the key codes follow these rules:
//!
//! - The US keyboard layout is used
//! - Names of printable alphanumeric characters are used (e.g. "a", "r", "three", etc.)
//! - For non-alphanumeric characters, Unicode:ish names are used (e.g. "comma", "left_bracket",
//! etc.). Note that some names do not correspond to the Unicode standard (usually for brevity)
//! - Keys that lack a clear US mapping are named "world_x"
//! - For non-printable keys, custom names are used (e.g. "F4", "backspace", etc.)
const std = @import("std");
const cc = @import("c.zig").c;
const internal_debug = @import("internal_debug.zig");
/// enum containing all glfw keys
pub const Key = enum(c_int) {
/// The unknown key
unknown = cc.GLFW_KEY_UNKNOWN,
/// Printable keys
space = cc.GLFW_KEY_SPACE,
apostrophe = cc.GLFW_KEY_APOSTROPHE,
comma = cc.GLFW_KEY_COMMA,
minus = cc.GLFW_KEY_MINUS,
period = cc.GLFW_KEY_PERIOD,
slash = cc.GLFW_KEY_SLASH,
zero = cc.GLFW_KEY_0,
one = cc.GLFW_KEY_1,
two = cc.GLFW_KEY_2,
three = cc.GLFW_KEY_3,
four = cc.GLFW_KEY_4,
five = cc.GLFW_KEY_5,
six = cc.GLFW_KEY_6,
seven = cc.GLFW_KEY_7,
eight = cc.GLFW_KEY_8,
nine = cc.GLFW_KEY_9,
semicolon = cc.GLFW_KEY_SEMICOLON,
equal = cc.GLFW_KEY_EQUAL,
a = cc.GLFW_KEY_A,
b = cc.GLFW_KEY_B,
c = cc.GLFW_KEY_C,
d = cc.GLFW_KEY_D,
e = cc.GLFW_KEY_E,
f = cc.GLFW_KEY_F,
g = cc.GLFW_KEY_G,
h = cc.GLFW_KEY_H,
i = cc.GLFW_KEY_I,
j = cc.GLFW_KEY_J,
k = cc.GLFW_KEY_K,
l = cc.GLFW_KEY_L,
m = cc.GLFW_KEY_M,
n = cc.GLFW_KEY_N,
o = cc.GLFW_KEY_O,
p = cc.GLFW_KEY_P,
q = cc.GLFW_KEY_Q,
r = cc.GLFW_KEY_R,
s = cc.GLFW_KEY_S,
t = cc.GLFW_KEY_T,
u = cc.GLFW_KEY_U,
v = cc.GLFW_KEY_V,
w = cc.GLFW_KEY_W,
x = cc.GLFW_KEY_X,
y = cc.GLFW_KEY_Y,
z = cc.GLFW_KEY_Z,
left_bracket = cc.GLFW_KEY_LEFT_BRACKET,
backslash = cc.GLFW_KEY_BACKSLASH,
right_bracket = cc.GLFW_KEY_RIGHT_BRACKET,
grave_accent = cc.GLFW_KEY_GRAVE_ACCENT,
world_1 = cc.GLFW_KEY_WORLD_1, // non-US #1
world_2 = cc.GLFW_KEY_WORLD_2, // non-US #2
// Function keys
escape = cc.GLFW_KEY_ESCAPE,
enter = cc.GLFW_KEY_ENTER,
tab = cc.GLFW_KEY_TAB,
backspace = cc.GLFW_KEY_BACKSPACE,
insert = cc.GLFW_KEY_INSERT,
delete = cc.GLFW_KEY_DELETE,
right = cc.GLFW_KEY_RIGHT,
left = cc.GLFW_KEY_LEFT,
down = cc.GLFW_KEY_DOWN,
up = cc.GLFW_KEY_UP,
page_up = cc.GLFW_KEY_PAGE_UP,
page_down = cc.GLFW_KEY_PAGE_DOWN,
home = cc.GLFW_KEY_HOME,
end = cc.GLFW_KEY_END,
caps_lock = cc.GLFW_KEY_CAPS_LOCK,
scroll_lock = cc.GLFW_KEY_SCROLL_LOCK,
num_lock = cc.GLFW_KEY_NUM_LOCK,
print_screen = cc.GLFW_KEY_PRINT_SCREEN,
pause = cc.GLFW_KEY_PAUSE,
F1 = cc.GLFW_KEY_F1,
F2 = cc.GLFW_KEY_F2,
F3 = cc.GLFW_KEY_F3,
F4 = cc.GLFW_KEY_F4,
F5 = cc.GLFW_KEY_F5,
F6 = cc.GLFW_KEY_F6,
F7 = cc.GLFW_KEY_F7,
F8 = cc.GLFW_KEY_F8,
F9 = cc.GLFW_KEY_F9,
F10 = cc.GLFW_KEY_F10,
F11 = cc.GLFW_KEY_F11,
F12 = cc.GLFW_KEY_F12,
F13 = cc.GLFW_KEY_F13,
F14 = cc.GLFW_KEY_F14,
F15 = cc.GLFW_KEY_F15,
F16 = cc.GLFW_KEY_F16,
F17 = cc.GLFW_KEY_F17,
F18 = cc.GLFW_KEY_F18,
F19 = cc.GLFW_KEY_F19,
F20 = cc.GLFW_KEY_F20,
F21 = cc.GLFW_KEY_F21,
F22 = cc.GLFW_KEY_F22,
F23 = cc.GLFW_KEY_F23,
F24 = cc.GLFW_KEY_F24,
F25 = cc.GLFW_KEY_F25,
kp_0 = cc.GLFW_KEY_KP_0,
kp_1 = cc.GLFW_KEY_KP_1,
kp_2 = cc.GLFW_KEY_KP_2,
kp_3 = cc.GLFW_KEY_KP_3,
kp_4 = cc.GLFW_KEY_KP_4,
kp_5 = cc.GLFW_KEY_KP_5,
kp_6 = cc.GLFW_KEY_KP_6,
kp_7 = cc.GLFW_KEY_KP_7,
kp_8 = cc.GLFW_KEY_KP_8,
kp_9 = cc.GLFW_KEY_KP_9,
kp_decimal = cc.GLFW_KEY_KP_DECIMAL,
kp_divide = cc.GLFW_KEY_KP_DIVIDE,
kp_multiply = cc.GLFW_KEY_KP_MULTIPLY,
kp_subtract = cc.GLFW_KEY_KP_SUBTRACT,
kp_add = cc.GLFW_KEY_KP_ADD,
kp_enter = cc.GLFW_KEY_KP_ENTER,
kp_equal = cc.GLFW_KEY_KP_EQUAL,
left_shift = cc.GLFW_KEY_LEFT_SHIFT,
left_control = cc.GLFW_KEY_LEFT_CONTROL,
left_alt = cc.GLFW_KEY_LEFT_ALT,
left_super = cc.GLFW_KEY_LEFT_SUPER,
right_shift = cc.GLFW_KEY_RIGHT_SHIFT,
right_control = cc.GLFW_KEY_RIGHT_CONTROL,
right_alt = cc.GLFW_KEY_RIGHT_ALT,
right_super = cc.GLFW_KEY_RIGHT_SUPER,
menu = cc.GLFW_KEY_MENU,
pub inline fn last() Key {
return @as(Key, @enumFromInt(cc.GLFW_KEY_LAST));
}
/// Returns the layout-specific name of the specified printable key.
///
/// This function returns the name of the specified printable key, encoded as UTF-8. This is
/// typically the character that key would produce without any modifier keys, intended for
/// displaying key bindings to the user. For dead keys, it is typically the diacritic it would add
/// to a character.
///
/// __Do not use this function__ for text input (see input_char). You will break text input for many
/// languages even if it happens to work for yours.
///
/// If the key is `glfw.key.unknown`, the scancode is used to identify the key, otherwise the
/// scancode is ignored. If you specify a non-printable key, or `glfw.key.unknown` and a scancode
/// that maps to a non-printable key, this function returns null but does not emit an error.
///
/// This behavior allows you to always pass in the arguments in the key callback (see input_key)
/// without modification.
///
/// The printable keys are:
///
/// - `glfw.Key.apostrophe`
/// - `glfw.Key.comma`
/// - `glfw.Key.minus`
/// - `glfw.Key.period`
/// - `glfw.Key.slash`
/// - `glfw.Key.semicolon`
/// - `glfw.Key.equal`
/// - `glfw.Key.left_bracket`
/// - `glfw.Key.right_bracket`
/// - `glfw.Key.backslash`
/// - `glfw.Key.world_1`
/// - `glfw.Key.world_2`
/// - `glfw.Key.0` to `glfw.key.9`
/// - `glfw.Key.a` to `glfw.key.z`
/// - `glfw.Key.kp_0` to `glfw.key.kp_9`
/// - `glfw.Key.kp_decimal`
/// - `glfw.Key.kp_divide`
/// - `glfw.Key.kp_multiply`
/// - `glfw.Key.kp_subtract`
/// - `glfw.Key.kp_add`
/// - `glfw.Key.kp_equal`
///
/// Names for printable keys depend on keyboard layout, while names for non-printable keys are the
/// same across layouts but depend on the application language and should be localized along with
/// other user interface text.
///
/// @param[in] key The key to query, or `glfw.key.unknown`.
/// @param[in] scancode The scancode of the key to query.
/// @return The UTF-8 encoded, layout-specific name of the key, or null.
///
/// Possible errors include glfw.ErrorCode.PlatformError.
/// Also returns null in the event of an error.
///
/// The contents of the returned string may change when a keyboard layout change event is received.
///
/// @pointer_lifetime The returned string is allocated and freed by GLFW. You should not free it
/// yourself. It is valid until the library is terminated.
///
/// @thread_safety This function must only be called from the main thread.
///
/// see also: input_key_name
pub inline fn getName(self: Key, scancode: i32) ?[:0]const u8 {
internal_debug.assertInitialized();
const name_opt = cc.glfwGetKeyName(@intFromEnum(self), @as(c_int, @intCast(scancode)));
return if (name_opt) |name|
std.mem.span(@as([*:0]const u8, @ptrCast(name)))
else
null;
}
/// Returns the platform-specific scancode of the specified key.
///
/// This function returns the platform-specific scancode of the specified key.
///
/// If the key is `glfw.key.UNKNOWN` or does not exist on the keyboard this method will return `-1`.
///
/// @param[in] key Any named key (see keys).
/// @return The platform-specific scancode for the key.
///
/// Possible errors include glfw.ErrorCode.InvalidEnum and glfw.ErrorCode.PlatformError.
/// Additionally returns -1 in the event of an error.
///
/// @thread_safety This function may be called from any thread.
pub inline fn getScancode(self: Key) i32 {
internal_debug.assertInitialized();
return cc.glfwGetKeyScancode(@intFromEnum(self));
}
};
test "getName" {
const glfw = @import("main.zig");
defer glfw.clearError(); // clear any error we generate
if (!glfw.init(.{})) {
std.log.err("failed to initialize GLFW: {?s}", .{glfw.getErrorString()});
std.process.exit(1);
}
defer glfw.terminate();
_ = glfw.Key.a.getName(0);
}
test "getScancode" {
const glfw = @import("main.zig");
defer glfw.clearError(); // clear any error we generate
if (!glfw.init(.{})) {
std.log.err("failed to initialize GLFW: {?s}", .{glfw.getErrorString()});
std.process.exit(1);
}
defer glfw.terminate();
_ = glfw.Key.a.getScancode();
}

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@ -1,586 +0,0 @@
const std = @import("std");
const testing = std.testing;
const c = @import("c.zig").c;
const key = @import("key.zig");
const errors = @import("errors.zig");
/// Possible value for various window hints, etc.
pub const dont_care = c.GLFW_DONT_CARE;
pub const getError = errors.getError;
pub const mustGetError = errors.mustGetError;
pub const getErrorCode = errors.getErrorCode;
pub const mustGetErrorCode = errors.mustGetErrorCode;
pub const getErrorString = errors.getErrorString;
pub const mustGetErrorString = errors.mustGetErrorString;
pub const setErrorCallback = errors.setErrorCallback;
pub const clearError = errors.clearError;
pub const ErrorCode = errors.ErrorCode;
pub const Error = errors.Error;
pub const Action = @import("action.zig").Action;
pub const GamepadAxis = @import("gamepad_axis.zig").GamepadAxis;
pub const GamepadButton = @import("gamepad_button.zig").GamepadButton;
pub const gamepad_axis = @import("gamepad_axis.zig");
pub const gamepad_button = @import("gamepad_button.zig");
pub const GammaRamp = @import("GammaRamp.zig");
pub const Image = @import("Image.zig");
pub const Joystick = @import("Joystick.zig");
pub const Monitor = @import("Monitor.zig");
pub const mouse_button = @import("mouse_button.zig");
pub const MouseButton = mouse_button.MouseButton;
pub const version = @import("version.zig");
pub const VideoMode = @import("VideoMode.zig");
pub const Window = @import("Window.zig");
pub const Cursor = @import("Cursor.zig");
pub const Native = @import("native.zig").Native;
pub const BackendOptions = @import("native.zig").BackendOptions;
pub const Key = key.Key;
pub const setClipboardString = @import("clipboard.zig").setClipboardString;
pub const getClipboardString = @import("clipboard.zig").getClipboardString;
pub const makeContextCurrent = @import("opengl.zig").makeContextCurrent;
pub const getCurrentContext = @import("opengl.zig").getCurrentContext;
pub const swapInterval = @import("opengl.zig").swapInterval;
pub const extensionSupported = @import("opengl.zig").extensionSupported;
pub const GLProc = @import("opengl.zig").GLProc;
pub const getProcAddress = @import("opengl.zig").getProcAddress;
pub const getTime = @import("time.zig").getTime;
pub const setTime = @import("time.zig").setTime;
pub const getTimerValue = @import("time.zig").getTimerValue;
pub const getTimerFrequency = @import("time.zig").getTimerFrequency;
pub const Hat = @import("hat.zig").Hat;
pub const RawHat = @import("hat.zig").RawHat;
pub const Mods = @import("mod.zig").Mods;
pub const RawMods = @import("mod.zig").RawMods;
const internal_debug = @import("internal_debug.zig");
/// If GLFW was already initialized in your program, e.g. you are embedding Zig code into an existing
/// program that has already called glfwInit via the C API for you - then you need to tell mach/glfw
/// that it has in fact been initialized already, otherwise when you call other methods mach/glfw
/// would panic thinking glfw.init has not been called yet.
pub fn assumeInitialized() void {
internal_debug.assumeInitialized();
}
/// Initializes the GLFW library.
///
/// This function initializes the GLFW library. Before most GLFW functions can be used, GLFW must
/// be initialized, and before an application terminates GLFW should be terminated in order to free
/// any resources allocated during or after initialization.
///
/// If this function fails, it calls glfw.Terminate before returning. If it succeeds, you should
/// call glfw.Terminate before the application exits.
///
/// Additional calls to this function after successful initialization but before termination will
/// return immediately with no error.
///
/// The glfw.InitHint.platform init hint controls which platforms are considered during
/// initialization. This also depends on which platforms the library was compiled to support.
///
/// macos: This function will change the current directory of the application to the
/// `Contents/Resources` subdirectory of the application's bundle, if present. This can be disabled
/// with `glfw.InitHint.cocoa_chdir_resources`.
///
/// macos: This function will create the main menu and dock icon for the application. If GLFW finds
/// a `MainMenu.nib` it is loaded and assumed to contain a menu bar. Otherwise a minimal menu bar is
/// created manually with common commands like Hide, Quit and About. The About entry opens a minimal
/// about dialog with information from the application's bundle. The menu bar and dock icon can be
/// disabled entirely with `glfw.InitHint.cocoa_menubar`.
///
/// x11: This function will set the `LC_CTYPE` category of the application locale according to the
/// current environment if that category is still "C". This is because the "C" locale breaks
/// Unicode text input.
///
/// Possible errors include glfw.ErrorCode.PlatformUnavailable, glfw.ErrorCode.PlatformError.
/// Returns a bool indicating success.
///
/// @thread_safety This function must only be called from the main thread.
pub inline fn init(hints: InitHints) bool {
internal_debug.toggleInitialized();
internal_debug.assertInitialized();
errdefer {
internal_debug.assertInitialized();
internal_debug.toggleInitialized();
}
inline for (comptime std.meta.fieldNames(InitHints)) |field_name| {
const init_hint = @field(InitHint, field_name);
const init_value = @field(hints, field_name);
if (@TypeOf(init_value) == PlatformType) {
initHint(init_hint, @intFromEnum(init_value));
} else {
initHint(init_hint, init_value);
}
}
return c.glfwInit() == c.GLFW_TRUE;
}
// TODO: implement custom allocator support
//
// /*! @brief Sets the init allocator to the desired value.
// *
// * To use the default allocator, call this function with a `NULL` argument.
// *
// * If you specify an allocator struct, every member must be a valid function
// * pointer. If any member is `NULL`, this function emits @ref
// * GLFW_INVALID_VALUE and the init allocator is unchanged.
// *
// * @param[in] allocator The allocator to use at the next initialization, or
// * `NULL` to use the default one.
// *
// * @errors Possible errors include @ref GLFW_INVALID_VALUE.
// *
// * @pointer_lifetime The specified allocator is copied before this function
// * returns.
// *
// * @thread_safety This function must only be called from the main thread.
// *
// * @sa @ref init_allocator
// * @sa @ref glfwInit
// *
// * @since Added in version 3.4.
// *
// * @ingroup init
// */
// GLFWAPI void glfwInitAllocator(const GLFWallocator* allocator);
/// Terminates the GLFW library.
///
/// This function destroys all remaining windows and cursors, restores any modified gamma ramps
/// and frees any other allocated resources. Once this function is called, you must again call
/// glfw.init successfully before you will be able to use most GLFW functions.
///
/// If GLFW has been successfully initialized, this function should be called before the
/// application exits. If initialization fails, there is no need to call this function, as it is
/// called by glfw.init before it returns failure.
///
/// This function has no effect if GLFW is not initialized.
///
/// Possible errors include glfw.ErrorCode.PlatformError.
///
/// warning: The contexts of any remaining windows must not be current on any other thread when
/// this function is called.
///
/// reentrancy: This function must not be called from a callback.
///
/// thread_safety: This function must only be called from the main thread.
pub inline fn terminate() void {
internal_debug.assertInitialized();
internal_debug.toggleInitialized();
c.glfwTerminate();
}
/// Initialization hints for passing into glfw.init
pub const InitHints = struct {
/// Specifies whether to also expose joystick hats as buttons, for compatibility with earlier
/// versions of GLFW that did not have glfwGetJoystickHats.
joystick_hat_buttons: bool = true,
/// macOS specific init hint. Ignored on other platforms.
///
/// Specifies whether to set the current directory to the application to the Contents/Resources
/// subdirectory of the application's bundle, if present.
cocoa_chdir_resources: bool = true,
/// macOS specific init hint. Ignored on other platforms.
///
/// specifies whether to create a basic menu bar, either from a nib or manually, when the first
/// window is created, which is when AppKit is initialized.
cocoa_menubar: bool = true,
/// Platform selection init hint.
///
/// Possible values are `PlatformType` enums.
platform: PlatformType = .any,
};
/// Initialization hints for passing into glfw.initHint
const InitHint = enum(c_int) {
/// Specifies whether to also expose joystick hats as buttons, for compatibility with earlier
/// versions of GLFW that did not have glfwGetJoystickHats.
///
/// Possible values are `true` and `false`.
joystick_hat_buttons = c.GLFW_JOYSTICK_HAT_BUTTONS,
/// ANGLE rendering backend init hint.
///
/// Possible values are `AnglePlatformType` enums.
angle_platform_type = c.GLFW_ANGLE_PLATFORM_TYPE,
/// Platform selection init hint.
///
/// Possible values are `PlatformType` enums.
platform = c.GLFW_PLATFORM,
/// macOS specific init hint. Ignored on other platforms.
///
/// Specifies whether to set the current directory to the application to the Contents/Resources
/// subdirectory of the application's bundle, if present.
///
/// Possible values are `true` and `false`.
cocoa_chdir_resources = c.GLFW_COCOA_CHDIR_RESOURCES,
/// macOS specific init hint. Ignored on other platforms.
///
/// specifies whether to create a basic menu bar, either from a nib or manually, when the first
/// window is created, which is when AppKit is initialized.
///
/// Possible values are `true` and `false`.
cocoa_menubar = c.GLFW_COCOA_MENUBAR,
/// X11 specific init hint.
x11_xcb_vulkan_surface = c.GLFW_X11_XCB_VULKAN_SURFACE,
/// Wayland specific init hint.
///
/// Possible values are `WaylandLibdecorInitHint` enums.
wayland_libdecor = c.GLFW_WAYLAND_LIBDECOR,
};
/// Angle platform type hints for glfw.InitHint.angle_platform_type
pub const AnglePlatformType = enum(c_int) {
none = c.GLFW_ANGLE_PLATFORM_TYPE_NONE,
opengl = c.GLFW_ANGLE_PLATFORM_TYPE_OPENGL,
opengles = c.GLFW_ANGLE_PLATFORM_TYPE_OPENGLES,
d3d9 = c.GLFW_ANGLE_PLATFORM_TYPE_D3D9,
d3d11 = c.GLFW_ANGLE_PLATFORM_TYPE_D3D11,
vulkan = c.GLFW_ANGLE_PLATFORM_TYPE_VULKAN,
metal = c.GLFW_ANGLE_PLATFORM_TYPE_METAL,
};
/// Wayland libdecor hints for glfw.InitHint.wayland_libdecor
///
/// libdecor is important for GNOME, since GNOME does not implement server side decorations on
/// wayland. libdecor is loaded dynamically at runtime, so in general enabling it is always
/// safe to do. It is enabled by default.
pub const WaylandLibdecorInitHint = enum(c_int) {
wayland_prefer_libdecor = c.GLFW_WAYLAND_PREFER_LIBDECOR,
wayland_disable_libdecor = c.GLFW_WAYLAND_DISABLE_LIBDECOR,
};
/// Platform type hints for glfw.InitHint.platform
pub const PlatformType = enum(c_int) {
/// Enables automatic platform detection.
/// Will default to X11 on wayland.
any = c.GLFW_ANY_PLATFORM,
win32 = c.GLFW_PLATFORM_WIN32,
cocoa = c.GLFW_PLATFORM_COCOA,
wayland = c.GLFW_PLATFORM_WAYLAND,
x11 = c.GLFW_PLATFORM_X11,
null = c.GLFW_PLATFORM_NULL,
};
/// Sets the specified init hint to the desired value.
///
/// This function sets hints for the next initialization of GLFW.
///
/// The values you set hints to are never reset by GLFW, but they only take effect during
/// initialization. Once GLFW has been initialized, any values you set will be ignored until the
/// library is terminated and initialized again.
///
/// Some hints are platform specific. These may be set on any platform but they will only affect
/// their specific platform. Other platforms will ignore them. Setting these hints requires no
/// platform specific headers or functions.
///
/// @param hint: The init hint to set.
/// @param value: The new value of the init hint.
///
/// Possible errors include glfw.ErrorCode.InvalidEnum and glfw.ErrorCode.InvalidValue.
///
/// @remarks This function may be called before glfw.init.
///
/// @thread_safety This function must only be called from the main thread.
fn initHint(hint: InitHint, value: anytype) void {
switch (@import("shims.zig").typeInfo(@TypeOf(value))) {
.int, .comptime_int => {
c.glfwInitHint(@intFromEnum(hint), @as(c_int, @intCast(value)));
},
.bool => c.glfwInitHint(@intFromEnum(hint), @as(c_int, @intCast(@intFromBool(value)))),
else => @compileError("expected a int or bool, got " ++ @typeName(@TypeOf(value))),
}
}
/// Returns a string describing the compile-time configuration.
///
/// This function returns the compile-time generated version string of the GLFW library binary. It
/// describes the version, platform, compiler and any platform or operating system specific
/// compile-time options. It should not be confused with the OpenGL or OpenGL ES version string,
/// queried with `glGetString`.
///
/// __Do not use the version string__ to parse the GLFW library version. Use the glfw.version
/// constants instead.
///
/// __Do not use the version string__ to parse what platforms are supported. The
/// `glfw.platformSupported` function lets you query platform support.
///
/// returns: The ASCII encoded GLFW version string.
///
/// remark: This function may be called before @ref glfw.Init.
///
/// pointer_lifetime: The returned string is static and compile-time generated.
///
/// thread_safety: This function may be called from any thread.
pub inline fn getVersionString() [:0]const u8 {
return std.mem.span(@as([*:0]const u8, @ptrCast(c.glfwGetVersionString())));
}
/// Returns the currently selected platform.
///
/// This function returns the platform that was selected during initialization. The returned value
/// will be one of `glfw.PlatformType.win32`, `glfw.PlatformType.cocoa`,
/// `glfw.PlatformType.wayland`, `glfw.PlatformType.x11` or `glfw.PlatformType.null`.
///
/// thread_safety: This function may be called from any thread.
pub fn getPlatform() PlatformType {
internal_debug.assertInitialized();
return @as(PlatformType, @enumFromInt(c.glfwGetPlatform()));
}
/// Returns whether the library includes support for the specified platform.
///
/// This function returns whether the library was compiled with support for the specified platform.
/// The platform must be one of `glfw.PlatformType.win32`, `glfw.PlatformType.cocoa`,
/// `glfw.PlatformType.wayland`, `glfw.PlatformType.x11` or `glfw.PlatformType.null`.
///
/// remark: This function may be called before glfw.Init.
///
/// thread_safety: This function may be called from any thread.
pub fn platformSupported(platform: PlatformType) bool {
internal_debug.assertInitialized();
return c.glfwPlatformSupported(@intFromEnum(platform)) == c.GLFW_TRUE;
}
/// Processes all pending events.
///
/// This function processes only those events that are already in the event queue and then returns
/// immediately. Processing events will cause the window and input callbacks associated with those
/// events to be called.
///
/// On some platforms, a window move, resize or menu operation will cause event processing to
/// block. This is due to how event processing is designed on those platforms. You can use the
/// window refresh callback (see window_refresh) to redraw the contents of your window when
/// necessary during such operations.
///
/// Do not assume that callbacks you set will _only_ be called in response to event processing
/// functions like this one. While it is necessary to poll for events, window systems that require
/// GLFW to register callbacks of its own can pass events to GLFW in response to many window system
/// function calls. GLFW will pass those events on to the application callbacks before returning.
///
/// Event processing is not required for joystick input to work.
///
/// Possible errors include glfw.ErrorCode.PlatformError.
///
/// @reentrancy This function must not be called from a callback.
///
/// @thread_safety This function must only be called from the main thread.
///
/// see also: events, glfw.waitEvents, glfw.waitEventsTimeout
pub inline fn pollEvents() void {
internal_debug.assertInitialized();
c.glfwPollEvents();
}
/// Waits until events are queued and processes them.
///
/// This function puts the calling thread to sleep until at least one event is available in the
/// event queue. Once one or more events are available, it behaves exactly like glfw.pollEvents,
/// i.e. the events in the queue are processed and the function then returns immediately.
/// Processing events will cause the window and input callbacks associated with those events to be
/// called.
///
/// Since not all events are associated with callbacks, this function may return without a callback
/// having been called even if you are monitoring all callbacks.
///
/// On some platforms, a window move, resize or menu operation will cause event processing to
/// block. This is due to how event processing is designed on those platforms. You can use the
/// window refresh callback (see window_refresh) to redraw the contents of your window when
/// necessary during such operations.
///
/// Do not assume that callbacks you set will _only_ be called in response to event processing
/// functions like this one. While it is necessary to poll for events, window systems that require
/// GLFW to register callbacks of its own can pass events to GLFW in response to many window system
/// function calls. GLFW will pass those events on to the application callbacks before returning.
///
/// Event processing is not required for joystick input to work.
///
/// Possible errors include glfw.ErrorCode.PlatformError.
///
/// @reentrancy This function must not be called from a callback.
///
/// @thread_safety This function must only be called from the main thread.
///
/// see also: events, glfw.pollEvents, glfw.waitEventsTimeout
pub inline fn waitEvents() void {
internal_debug.assertInitialized();
c.glfwWaitEvents();
}
/// Waits with timeout until events are queued and processes them.
///
/// This function puts the calling thread to sleep until at least one event is available in the
/// event queue, or until the specified timeout is reached. If one or more events are available, it
/// behaves exactly like glfw.pollEvents, i.e. the events in the queue are processed and the
/// function then returns immediately. Processing events will cause the window and input callbacks
/// associated with those events to be called.
///
/// The timeout value must be a positive finite number.
///
/// Since not all events are associated with callbacks, this function may return without a callback
/// having been called even if you are monitoring all callbacks.
///
/// On some platforms, a window move, resize or menu operation will cause event processing to
/// block. This is due to how event processing is designed on those platforms. You can use the
/// window refresh callback (see window_refresh) to redraw the contents of your window when
/// necessary during such operations.
///
/// Do not assume that callbacks you set will _only_ be called in response to event processing
/// functions like this one. While it is necessary to poll for events, window systems that require
/// GLFW to register callbacks of its own can pass events to GLFW in response to many window system
/// function calls. GLFW will pass those events on to the application callbacks before returning.
///
/// Event processing is not required for joystick input to work.
///
/// @param[in] timeout The maximum amount of time, in seconds, to wait.
///
/// Possible errors include glfw.ErrorCode.InvalidValue and glfw.ErrorCode.PlatformError.
///
/// @reentrancy This function must not be called from a callback.
///
/// @thread_safety This function must only be called from the main thread.
///
/// see also: events, glfw.pollEvents, glfw.waitEvents
pub inline fn waitEventsTimeout(timeout: f64) void {
internal_debug.assertInitialized();
std.debug.assert(!std.math.isNan(timeout));
std.debug.assert(timeout >= 0);
std.debug.assert(timeout <= std.math.floatMax(f64));
c.glfwWaitEventsTimeout(timeout);
}
/// Posts an empty event to the event queue.
///
/// This function posts an empty event from the current thread to the event queue, causing
/// glfw.waitEvents or glfw.waitEventsTimeout to return.
///
/// Possible errors include glfw.ErrorCode.PlatformError.
///
/// @thread_safety This function may be called from any thread.
///
/// see also: events, glfw.waitEvents, glfw.waitEventsTimeout
pub inline fn postEmptyEvent() void {
internal_debug.assertInitialized();
c.glfwPostEmptyEvent();
}
/// Returns whether raw mouse motion is supported.
///
/// This function returns whether raw mouse motion is supported on the current system. This status
/// does not change after GLFW has been initialized so you only need to check this once. If you
/// attempt to enable raw motion on a system that does not support it, glfw.ErrorCode.PlatformError
/// will be emitted.
///
/// Raw mouse motion is closer to the actual motion of the mouse across a surface. It is not
/// affected by the scaling and acceleration applied to the motion of the desktop cursor. That
/// processing is suitable for a cursor while raw motion is better for controlling for example a 3D
/// camera. Because of this, raw mouse motion is only provided when the cursor is disabled.
///
/// @return `true` if raw mouse motion is supported on the current machine, or `false` otherwise.
///
/// @thread_safety This function must only be called from the main thread.
///
/// see also: raw_mouse_motion, glfw.setInputMode
pub inline fn rawMouseMotionSupported() bool {
internal_debug.assertInitialized();
return c.glfwRawMouseMotionSupported() == c.GLFW_TRUE;
}
pub fn basicTest() !void {
defer clearError(); // clear any error we generate
if (!init(.{})) {
std.log.err("failed to initialize GLFW: {?s}", .{getErrorString()});
std.process.exit(1);
}
defer terminate();
const window = Window.create(640, 480, "GLFW example", null, null, .{}) orelse {
std.log.warn("failed to create window: {?s}", .{getErrorString()});
return error.SkipZigTest; // note: we don't exit(1) here because our CI can't open windows
};
defer window.destroy();
const start = std.time.milliTimestamp();
while (std.time.milliTimestamp() < start + 1000 and !window.shouldClose()) {
c.glfwPollEvents();
}
}
test {
std.testing.refAllDeclsRecursive(@This());
}
test "getVersionString" {
std.debug.print("\nGLFW version v{}.{}.{}\n", .{ version.major, version.minor, version.revision });
std.debug.print("\nstring: {s}\n", .{getVersionString()});
}
test "init" {
_ = init(.{ .cocoa_chdir_resources = true });
if (getErrorString()) |err| {
std.log.err("failed to initialize GLFW: {?s}", .{err});
std.process.exit(1);
}
defer terminate();
}
test "pollEvents" {
defer clearError(); // clear any error we generate
if (!init(.{})) {
std.log.err("failed to initialize GLFW: {?s}", .{getErrorString()});
std.process.exit(1);
}
defer terminate();
pollEvents();
}
test "waitEventsTimeout" {
defer clearError(); // clear any error we generate
if (!init(.{})) {
std.log.err("failed to initialize GLFW: {?s}", .{getErrorString()});
std.process.exit(1);
}
defer terminate();
waitEventsTimeout(0.25);
}
test "postEmptyEvent_and_waitEvents" {
defer clearError(); // clear any error we generate
if (!init(.{})) {
std.log.err("failed to initialize GLFW: {?s}", .{getErrorString()});
std.process.exit(1);
}
defer terminate();
postEmptyEvent();
waitEvents();
}
test "rawMouseMotionSupported" {
defer clearError(); // clear any error we generate
if (!init(.{})) {
std.log.err("failed to initialize GLFW: {?s}", .{getErrorString()});
std.process.exit(1);
}
defer terminate();
_ = rawMouseMotionSupported();
}
test "basic" {
try basicTest();
}

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@ -1,167 +0,0 @@
//! Modifier key flags
//!
//! See glfw.setKeyCallback for how these are used.
const c = @import("c.zig").c;
// must be in sync with GLFW C constants in modifier group, search for "@defgroup mods Modifier key flags"
/// A bitmask of all key modifiers
pub const Mods = packed struct(u8) {
shift: bool = false,
control: bool = false,
alt: bool = false,
super: bool = false,
caps_lock: bool = false,
num_lock: bool = false,
_padding: u2 = 0,
inline fn verifyIntType(comptime IntType: type) void {
comptime {
switch (@import("shims.zig").typeInfo(IntType)) {
.int => {},
else => @compileError("Int was not of int type"),
}
}
}
pub inline fn toInt(self: Mods, comptime IntType: type) IntType {
verifyIntType(IntType);
return @as(IntType, @intCast(@as(u8, @bitCast(self))));
}
pub inline fn fromInt(flags: anytype) Mods {
verifyIntType(@TypeOf(flags));
return @as(Mods, @bitCast(@as(u8, @intCast(flags))));
}
};
/// Holds all GLFW mod values in their raw form.
pub const RawMods = struct {
/// If this bit is set one or more Shift keys were held down.
pub const shift = c.GLFW_MOD_SHIFT;
/// If this bit is set one or more Control keys were held down.
pub const control = c.GLFW_MOD_CONTROL;
/// If this bit is set one or more Alt keys were held down.
pub const alt = c.GLFW_MOD_ALT;
/// If this bit is set one or more Super keys were held down.
pub const super = c.GLFW_MOD_SUPER;
/// If this bit is set the Caps Lock key is enabled and the glfw.lock_key_mods input mode is set.
pub const caps_lock = c.GLFW_MOD_CAPS_LOCK;
/// If this bit is set the Num Lock key is enabled and the glfw.lock_key_mods input mode is set.
pub const num_lock = c.GLFW_MOD_NUM_LOCK;
};
test "shift int to bitmask" {
const std = @import("std");
const int_mod = RawMods.shift;
const mod = Mods.fromInt(int_mod);
try std.testing.expect(mod.shift == true);
try std.testing.expect(mod.control == false);
try std.testing.expect(mod.alt == false);
try std.testing.expect(mod.super == false);
try std.testing.expect(mod.caps_lock == false);
try std.testing.expect(mod.num_lock == false);
}
test "shift int and alt to bitmask" {
const std = @import("std");
const int_mod = RawMods.shift | RawMods.alt;
const mod = Mods.fromInt(int_mod);
try std.testing.expect(mod.shift == true);
try std.testing.expect(mod.control == false);
try std.testing.expect(mod.alt == true);
try std.testing.expect(mod.super == false);
try std.testing.expect(mod.caps_lock == false);
try std.testing.expect(mod.num_lock == false);
}
test "super int to bitmask" {
const std = @import("std");
const int_mod = RawMods.super;
const mod = Mods.fromInt(int_mod);
try std.testing.expect(mod.shift == false);
try std.testing.expect(mod.control == false);
try std.testing.expect(mod.alt == false);
try std.testing.expect(mod.super == true);
try std.testing.expect(mod.caps_lock == false);
try std.testing.expect(mod.num_lock == false);
}
test "num lock int to bitmask" {
const std = @import("std");
const int_mod = RawMods.num_lock;
const mod = Mods.fromInt(int_mod);
try std.testing.expect(mod.shift == false);
try std.testing.expect(mod.control == false);
try std.testing.expect(mod.alt == false);
try std.testing.expect(mod.super == false);
try std.testing.expect(mod.caps_lock == false);
try std.testing.expect(mod.num_lock == true);
}
test "all int to bitmask" {
const std = @import("std");
const int_mod = RawMods.shift | RawMods.control |
RawMods.alt | RawMods.super |
RawMods.caps_lock | RawMods.num_lock;
const mod = Mods.fromInt(int_mod);
try std.testing.expect(mod.shift == true);
try std.testing.expect(mod.control == true);
try std.testing.expect(mod.alt == true);
try std.testing.expect(mod.super == true);
try std.testing.expect(mod.caps_lock == true);
try std.testing.expect(mod.num_lock == true);
}
test "shift bitmask to int" {
const std = @import("std");
const mod = Mods{ .shift = true };
const int_mod = mod.toInt(c_int);
try std.testing.expectEqual(int_mod, RawMods.shift);
}
test "shift and alt bitmask to int" {
const std = @import("std");
const mod = Mods{ .shift = true, .alt = true };
const int_mod = mod.toInt(c_int);
try std.testing.expectEqual(int_mod, RawMods.shift | RawMods.alt);
}
test "all bitmask to int" {
const std = @import("std");
const mod = Mods{
.shift = true,
.control = true,
.alt = true,
.super = true,
.caps_lock = true,
.num_lock = true,
};
const int_mod = mod.toInt(c_int);
const expected = RawMods.shift | RawMods.control |
RawMods.alt | RawMods.super |
RawMods.caps_lock | RawMods.num_lock;
try std.testing.expectEqual(int_mod, expected);
}

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@ -1,23 +0,0 @@
const c = @import("c.zig").c;
/// Mouse button IDs.
///
/// See glfw.setMouseButtonCallback for how these are used.
pub const MouseButton = enum(c_int) {
// We use left/right/middle aliases here because those are more common and we cannot have
// duplicate values in a Zig enum.
left = c.GLFW_MOUSE_BUTTON_1,
right = c.GLFW_MOUSE_BUTTON_2,
middle = c.GLFW_MOUSE_BUTTON_3,
four = c.GLFW_MOUSE_BUTTON_4,
five = c.GLFW_MOUSE_BUTTON_5,
six = c.GLFW_MOUSE_BUTTON_6,
seven = c.GLFW_MOUSE_BUTTON_7,
eight = c.GLFW_MOUSE_BUTTON_8,
};
/// Not in the MouseButton enumeration as it is a duplicate value which is forbidden.
pub const last = MouseButton.eight;
pub const one = MouseButton.left;
pub const two = MouseButton.right;
pub const three = MouseButton.middle;

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@ -1,393 +0,0 @@
//! Native access functions
const std = @import("std");
const Window = @import("Window.zig");
const Monitor = @import("Monitor.zig");
const internal_debug = @import("internal_debug.zig");
pub const BackendOptions = struct {
win32: bool = false,
wgl: bool = false,
cocoa: bool = false,
nsgl: bool = false,
x11: bool = false,
glx: bool = false,
wayland: bool = false,
egl: bool = false,
osmesa: bool = false,
};
/// This function returns a type which allows provides an interface to access
/// the native handles based on backends selected.
///
/// The available window API options are:
/// * win32
/// * cocoa
/// * x11
/// * wayland
///
/// The available context API options are:
///
/// * wgl
/// * nsgl
/// * glx
/// * egl
/// * osmesa
///
/// The chosen backends must match those the library was compiled for. Failure to do so
/// will cause a link-time error.
pub fn Native(comptime options: BackendOptions) type {
const native = @cImport({
// @cDefine("GLFW_INCLUDE_VULKAN", "1");
@cDefine("GLFW_INCLUDE_NONE", "1");
if (options.win32) @cDefine("GLFW_EXPOSE_NATIVE_WIN32", "1");
if (options.wgl) @cDefine("GLFW_EXPOSE_NATIVE_WGL", "1");
if (options.cocoa) @cDefine("GLFW_EXPOSE_NATIVE_COCOA", "1");
if (options.nsgl) @cDefine("GLFW_EXPOSE_NATIVE_NGSL", "1");
if (options.x11) @cDefine("GLFW_EXPOSE_NATIVE_X11", "1");
if (options.glx) @cDefine("GLFW_EXPOSE_NATIVE_GLX", "1");
if (options.wayland) @cDefine("GLFW_EXPOSE_NATIVE_WAYLAND", "1");
if (options.egl) @cDefine("GLFW_EXPOSE_NATIVE_EGL", "1");
if (options.osmesa) @cDefine("GLFW_EXPOSE_NATIVE_OSMESA", "1");
@cDefine("__kernel_ptr_semantics", "");
@cInclude("GLFW/glfw3.h");
@cInclude("GLFW/glfw3native.h");
});
return struct {
/// Returns the adapter device name of the specified monitor.
///
/// return: The UTF-8 encoded adapter device name (for example `\\.\DISPLAY1`) of the
/// specified monitor.
///
/// thread_safety: This function may be called from any thread. Access is not synchronized.
pub fn getWin32Adapter(monitor: Monitor) [*:0]const u8 {
internal_debug.assertInitialized();
if (native.glfwGetWin32Adapter(@as(*native.GLFWmonitor, @ptrCast(monitor.handle)))) |adapter| return adapter;
// `glfwGetWin32Adapter` returns `null` only for errors
// but the only potential error is unreachable (NotInitialized)
unreachable;
}
/// Returns the display device name of the specified monitor.
///
/// return: The UTF-8 encoded display device name (for example `\\.\DISPLAY1\Monitor0`)
/// of the specified monitor.
///
/// thread_safety: This function may be called from any thread. Access is not synchronized.
pub fn getWin32Monitor(monitor: Monitor) [*:0]const u8 {
internal_debug.assertInitialized();
if (native.glfwGetWin32Monitor(@as(*native.GLFWmonitor, @ptrCast(monitor.handle)))) |mon| return mon;
// `glfwGetWin32Monitor` returns `null` only for errors
// but the only potential error is unreachable (NotInitialized)
unreachable;
}
/// Returns the `HWND` of the specified window.
///
/// The `HDC` associated with the window can be queried with the
/// [GetDC](https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-getdc)
/// function.
/// ```
/// const dc = std.os.windows.user32.GetDC(native.getWin32Window(window));
/// ```
/// This DC is private and does not need to be released.
///
/// thread_safety: This function may be called from any thread. Access is not synchronized.
pub fn getWin32Window(window: Window) std.os.windows.HWND {
internal_debug.assertInitialized();
if (native.glfwGetWin32Window(@as(*native.GLFWwindow, @ptrCast(window.handle)))) |win|
return @as(std.os.windows.HWND, @ptrCast(win));
// `glfwGetWin32Window` returns `null` only for errors
// but the only potential error is unreachable (NotInitialized)
unreachable;
}
/// Returns the `HGLRC` of the specified window.
///
/// The `HDC` associated with the window can be queried with the
/// [GetDC](https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-getdc)
/// function.
/// ```
/// const dc = std.os.windows.user32.GetDC(native.getWin32Window(window));
/// ```
/// This DC is private and does not need to be released.
///
/// Possible errors include glfw.ErrorCode.NoWindowContext
/// null is returned in the event of an error.
///
/// thread_safety: This function may be called from any thread. Access is not synchronized.
pub fn getWGLContext(window: Window) ?std.os.windows.HGLRC {
internal_debug.assertInitialized();
if (native.glfwGetWGLContext(@as(*native.GLFWwindow, @ptrCast(window.handle)))) |context| return context;
return null;
}
/// Returns the `CGDirectDisplayID` of the specified monitor.
///
/// thread_safety: This function may be called from any thread. Access is not synchronized.
pub fn getCocoaMonitor(monitor: Monitor) u32 {
internal_debug.assertInitialized();
const mon = native.glfwGetCocoaMonitor(@as(*native.GLFWmonitor, @ptrCast(monitor.handle)));
if (mon != native.kCGNullDirectDisplay) return mon;
// `glfwGetCocoaMonitor` returns `kCGNullDirectDisplay` only for errors
// but the only potential error is unreachable (NotInitialized)
unreachable;
}
/// Returns the `NSWindow` of the specified window.
///
/// thread_safety: This function may be called from any thread. Access is not synchronized.
pub fn getCocoaWindow(window: Window) ?*anyopaque {
internal_debug.assertInitialized();
return native.glfwGetCocoaWindow(@as(*native.GLFWwindow, @ptrCast(window.handle)));
}
/// Returns the `NSWindow` of the specified window.
///
/// Possible errors include glfw.ErrorCode.NoWindowContext.
///
/// thread_safety: This function may be called from any thread. Access is not synchronized.
pub fn getNSGLContext(window: Window) u32 {
internal_debug.assertInitialized();
return native.glfwGetNSGLContext(@as(*native.GLFWwindow, @ptrCast(window.handle)));
}
/// Returns the `Display` used by GLFW.
///
/// thread_safety: This function may be called from any thread. Access is not synchronized.
pub fn getX11Display() *anyopaque {
internal_debug.assertInitialized();
if (native.glfwGetX11Display()) |display| return @as(*anyopaque, @ptrCast(display));
// `glfwGetX11Display` returns `null` only for errors
// but the only potential error is unreachable (NotInitialized)
unreachable;
}
/// Returns the `RRCrtc` of the specified monitor.
///
/// thread_safety: This function may be called from any thread. Access is not synchronized.
pub fn getX11Adapter(monitor: Monitor) u32 {
internal_debug.assertInitialized();
const adapter = native.glfwGetX11Adapter(@as(*native.GLFWMonitor, @ptrCast(monitor.handle)));
if (adapter != 0) return adapter;
// `glfwGetX11Adapter` returns `0` only for errors
// but the only potential error is unreachable (NotInitialized)
unreachable;
}
/// Returns the `RROutput` of the specified monitor.
///
/// thread_safety: This function may be called from any thread. Access is not synchronized.
pub fn getX11Monitor(monitor: Monitor) u32 {
internal_debug.assertInitialized();
const mon = native.glfwGetX11Monitor(@as(*native.GLFWmonitor, @ptrCast(monitor.handle)));
if (mon != 0) return mon;
// `glfwGetX11Monitor` returns `0` only for errors
// but the only potential error is unreachable (NotInitialized)
unreachable;
}
/// Returns the `Window` of the specified window.
///
/// thread_safety: This function may be called from any thread. Access is not synchronized.
pub fn getX11Window(window: Window) u32 {
internal_debug.assertInitialized();
const win = native.glfwGetX11Window(@as(*native.GLFWwindow, @ptrCast(window.handle)));
if (win != 0) return @as(u32, @intCast(win));
// `glfwGetX11Window` returns `0` only for errors
// but the only potential error is unreachable (NotInitialized)
unreachable;
}
/// Sets the current primary selection to the specified string.
///
/// Possible errors include glfw.ErrorCode.PlatformError.
///
/// The specified string is copied before this function returns.
///
/// thread_safety: This function must only be called from the main thread.
pub fn setX11SelectionString(string: [*:0]const u8) void {
internal_debug.assertInitialized();
native.glfwSetX11SelectionString(string);
}
/// Returns the contents of the current primary selection as a string.
///
/// Possible errors include glfw.ErrorCode.PlatformError.
/// Returns null in the event of an error.
///
/// The returned string is allocated and freed by GLFW. You should not free it
/// yourself. It is valid until the next call to getX11SelectionString or
/// setX11SelectionString, or until the library is terminated.
///
/// thread_safety: This function must only be called from the main thread.
pub fn getX11SelectionString() ?[*:0]const u8 {
internal_debug.assertInitialized();
if (native.glfwGetX11SelectionString()) |str| return str;
return null;
}
/// Returns the `GLXContext` of the specified window.
///
/// Possible errors include glfw.ErrorCode.NoWindowContext.
/// Returns null in the event of an error.
///
/// thread_safety: This function may be called from any thread. Access is not synchronized.
pub fn getGLXContext(window: Window) ?*anyopaque {
internal_debug.assertInitialized();
if (native.glfwGetGLXContext(@as(*native.GLFWwindow, @ptrCast(window.handle)))) |context| return @as(*anyopaque, @ptrCast(context));
return null;
}
/// Returns the `GLXWindow` of the specified window.
///
/// Possible errors include glfw.ErrorCode.NoWindowContext.
/// Returns null in the event of an error.
///
/// thread_safety: This function may be called from any thread. Access is not synchronized.
pub fn getGLXWindow(window: Window) ?*anyopaque {
internal_debug.assertInitialized();
const win = native.glfwGetGLXWindow(@as(*native.GLFWwindow, @ptrCast(window.handle)));
if (win != 0) return @as(*anyopaque, @ptrCast(win));
return null;
}
/// Returns the `*wl_display` used by GLFW.
///
/// thread_safety: This function may be called from any thread. Access is not synchronized.
pub fn getWaylandDisplay() *anyopaque {
internal_debug.assertInitialized();
if (native.glfwGetWaylandDisplay()) |display| return @as(*anyopaque, @ptrCast(display));
// `glfwGetWaylandDisplay` returns `null` only for errors
// but the only potential error is unreachable (NotInitialized)
unreachable;
}
/// Returns the `*wl_output` of the specified monitor.
///
/// thread_safety: This function may be called from any thread. Access is not synchronized.
pub fn getWaylandMonitor(monitor: Monitor) *anyopaque {
internal_debug.assertInitialized();
if (native.glfwGetWaylandMonitor(@as(*native.GLFWmonitor, @ptrCast(monitor.handle)))) |mon| return @as(*anyopaque, @ptrCast(mon));
// `glfwGetWaylandMonitor` returns `null` only for errors
// but the only potential error is unreachable (NotInitialized)
unreachable;
}
/// Returns the `*wl_surface` of the specified window.
///
/// thread_safety: This function may be called from any thread. Access is not synchronized.
pub fn getWaylandWindow(window: Window) *anyopaque {
internal_debug.assertInitialized();
if (native.glfwGetWaylandWindow(@as(*native.GLFWwindow, @ptrCast(window.handle)))) |win| return @as(*anyopaque, @ptrCast(win));
// `glfwGetWaylandWindow` returns `null` only for errors
// but the only potential error is unreachable (NotInitialized)
unreachable;
}
/// Returns the `EGLDisplay` used by GLFW.
///
/// remark: Because EGL is initialized on demand, this function will return `EGL_NO_DISPLAY`
/// until the first context has been created via EGL.
///
/// thread_safety: This function may be called from any thread. Access is not synchronized.
pub fn getEGLDisplay() *anyopaque {
internal_debug.assertInitialized();
const display = native.glfwGetEGLDisplay();
if (display != native.EGL_NO_DISPLAY) return @as(*anyopaque, @ptrCast(display));
// `glfwGetEGLDisplay` returns `EGL_NO_DISPLAY` only for errors
// but the only potential error is unreachable (NotInitialized)
unreachable;
}
/// Returns the `EGLContext` of the specified window.
///
/// Possible errors include glfw.ErrorCode.NoWindowContext.
/// Returns null in the event of an error.
///
/// thread_safety This function may be called from any thread. Access is not synchronized.
pub fn getEGLContext(window: Window) ?*anyopaque {
internal_debug.assertInitialized();
const context = native.glfwGetEGLContext(@as(*native.GLFWwindow, @ptrCast(window.handle)));
if (context != native.EGL_NO_CONTEXT) return @as(*anyopaque, @ptrCast(context));
return null;
}
/// Returns the `EGLSurface` of the specified window.
///
/// Possible errors include glfw.ErrorCode.NotInitalized and glfw.ErrorCode.NoWindowContext.
///
/// thread_safety This function may be called from any thread. Access is not synchronized.
pub fn getEGLSurface(window: Window) ?*anyopaque {
internal_debug.assertInitialized();
const surface = native.glfwGetEGLSurface(@as(*native.GLFWwindow, @ptrCast(window.handle)));
if (surface != native.EGL_NO_SURFACE) return @as(*anyopaque, @ptrCast(surface));
return null;
}
pub const OSMesaColorBuffer = struct {
width: c_int,
height: c_int,
format: c_int,
buffer: *anyopaque,
};
/// Retrieves the color buffer associated with the specified window.
///
/// Possible errors include glfw.ErrorCode.NoWindowContext and glfw.ErrorCode.PlatformError.
/// Returns null in the event of an error.
///
/// thread_safety: This function may be called from any thread. Access is not synchronized.
pub fn getOSMesaColorBuffer(window: Window) ?OSMesaColorBuffer {
internal_debug.assertInitialized();
var buf: OSMesaColorBuffer = undefined;
if (native.glfwGetOSMesaColorBuffer(
@as(*native.GLFWwindow, @ptrCast(window.handle)),
&buf.width,
&buf.height,
&buf.format,
&buf.buffer,
) == native.GLFW_TRUE) return buf;
return null;
}
pub const OSMesaDepthBuffer = struct {
width: c_int,
height: c_int,
bytes_per_value: c_int,
buffer: *anyopaque,
};
/// Retrieves the depth buffer associated with the specified window.
///
/// Possible errors include glfw.ErrorCode.NoWindowContext and glfw.ErrorCode.PlatformError.
/// Returns null in the event of an error.
///
/// thread_safety: This function may be called from any thread. Access is not synchronized.
pub fn getOSMesaDepthBuffer(window: Window) ?OSMesaDepthBuffer {
internal_debug.assertInitialized();
var buf: OSMesaDepthBuffer = undefined;
if (native.glfwGetOSMesaDepthBuffer(
@as(*native.GLFWwindow, @ptrCast(window.handle)),
&buf.width,
&buf.height,
&buf.bytes_per_value,
&buf.buffer,
) == native.GLFW_TRUE) return buf;
return null;
}
/// Returns the 'OSMesaContext' of the specified window.
///
/// Possible errors include glfw.ErrorCode.NoWindowContext.
///
/// thread_safety: This function may be called from any thread. Access is not synchronized.
pub fn getOSMesaContext(window: Window) ?*anyopaque {
internal_debug.assertInitialized();
if (native.glfwGetOSMesaContext(@as(*native.GLFWwindow, @ptrCast(window.handle)))) |context| return @as(*anyopaque, @ptrCast(context));
return null;
}
};
}

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@ -1,256 +0,0 @@
const std = @import("std");
const builtin = @import("builtin");
const c = @import("c.zig").c;
const Window = @import("Window.zig");
const internal_debug = @import("internal_debug.zig");
/// Makes the context of the specified window current for the calling thread.
///
/// This function makes the OpenGL or OpenGL ES context of the specified window current on the
/// calling thread. A context must only be made current on a single thread at a time and each
/// thread can have only a single current context at a time.
///
/// When moving a context between threads, you must make it non-current on the old thread before
/// making it current on the new one.
///
/// By default, making a context non-current implicitly forces a pipeline flush. On machines that
/// support `GL_KHR_context_flush_control`, you can control whether a context performs this flush
/// by setting the glfw.context_release_behavior hint.
///
/// The specified window must have an OpenGL or OpenGL ES context. Specifying a window without a
/// context will generate glfw.ErrorCode.NoWindowContext.
///
/// @param[in] window The window whose context to make current, or null to
/// detach the current context.
///
/// Possible errors include glfw.ErrorCode.NoWindowContext and glfw.ErrorCode.PlatformError.
///
/// @thread_safety This function may be called from any thread.
///
/// see also: context_current, glfwGetCurrentContext
pub inline fn makeContextCurrent(window: ?Window) void {
internal_debug.assertInitialized();
if (window) |w| c.glfwMakeContextCurrent(w.handle) else c.glfwMakeContextCurrent(null);
}
/// Returns the window whose context is current on the calling thread.
///
/// This function returns the window whose OpenGL or OpenGL ES context is current on the calling
/// thread.
///
/// Returns he window whose context is current, or null if no window's context is current.
///
/// @thread_safety This function may be called from any thread.
///
/// see also: context_current, glfwMakeContextCurrent
pub inline fn getCurrentContext() ?Window {
internal_debug.assertInitialized();
if (c.glfwGetCurrentContext()) |handle| return .from(handle);
return null;
}
/// Sets the swap interval for the current context.
///
/// This function sets the swap interval for the current OpenGL or OpenGL ES context, i.e. the
/// number of screen updates to wait from the time glfw.SwapBuffers was called before swapping the
/// buffers and returning. This is sometimes called _vertical synchronization_, _vertical retrace
/// synchronization_ or just _vsync_.
///
/// A context that supports either of the `WGL_EXT_swap_control_tear` and `GLX_EXT_swap_control_tear`
/// extensions also accepts _negative_ swap intervals, which allows the driver to swap immediately
/// even if a frame arrives a little bit late. You can check for these extensions with glfw.extensionSupported.
///
/// A context must be current on the calling thread. Calling this function without a current context
/// will cause glfw.ErrorCode.NoCurrentContext.
///
/// This function does not apply to Vulkan. If you are rendering with Vulkan, see the present mode
/// of your swapchain instead.
///
/// @param[in] interval The minimum number of screen updates to wait for until the buffers are
/// swapped by glfw.swapBuffers.
///
/// Possible errors include glfw.ErrorCode.NoCurrentContext and glfw.ErrorCode.PlatformError.
///
/// This function is not called during context creation, leaving the swap interval set to whatever
/// is the default for that API. This is done because some swap interval extensions used by
/// GLFW do not allow the swap interval to be reset to zero once it has been set to a non-zero
/// value.
///
/// Some GPU drivers do not honor the requested swap interval, either because of a user setting
/// that overrides the application's request or due to bugs in the driver.
///
/// @thread_safety This function may be called from any thread.
///
/// see also: buffer_swap, glfwSwapBuffers
pub inline fn swapInterval(interval: i32) void {
internal_debug.assertInitialized();
c.glfwSwapInterval(@as(c_int, @intCast(interval)));
}
/// Returns whether the specified extension is available.
///
/// This function returns whether the specified API extension (see context_glext) is supported by
/// the current OpenGL or OpenGL ES context. It searches both for client API extension and context
/// creation API extensions.
///
/// A context must be current on the calling thread. Calling this function without a current
/// context will cause glfw.ErrorCode.NoCurrentContext.
///
/// As this functions retrieves and searches one or more extension strings each call, it is
/// recommended that you cache its results if it is going to be used frequently. The extension
/// strings will not change during the lifetime of a context, so there is no danger in doing this.
///
/// This function does not apply to Vulkan. If you are using Vulkan, see glfw.getRequiredInstanceExtensions,
/// `vkEnumerateInstanceExtensionProperties` and `vkEnumerateDeviceExtensionProperties` instead.
///
/// @param[in] extension The ASCII encoded name of the extension.
/// @return `true` if the extension is available, or `false` otherwise.
///
/// Possible errors include glfw.ErrorCode.NoCurrentContext, glfw.ErrorCode.InvalidValue
/// and glfw.ErrorCode.PlatformError.
///
/// @thread_safety This function may be called from any thread.
///
/// see also: context_glext, glfw.getProcAddress
pub inline fn extensionSupported(extension: [:0]const u8) bool {
internal_debug.assertInitialized();
std.debug.assert(extension.len != 0);
std.debug.assert(extension[0] != 0);
return c.glfwExtensionSupported(extension.ptr) == c.GLFW_TRUE;
}
/// Client API function pointer type.
///
/// Generic function pointer used for returning client API function pointers.
///
/// see also: context_glext, glfwGetProcAddress
pub const GLProc = *const fn () callconv(if (builtin.os.tag == .windows and builtin.cpu.arch == .x86) .Stdcall else .C) void;
/// Returns the address of the specified function for the current context.
///
/// This function returns the address of the specified OpenGL or OpenGL ES core or extension
/// function (see context_glext), if it is supported by the current context.
///
/// A context must be current on the calling thread. Calling this function without a current
/// context will cause glfw.ErrorCode.NoCurrentContext.
///
/// This function does not apply to Vulkan. If you are rendering with Vulkan, see glfw.getInstanceProcAddress,
/// `vkGetInstanceProcAddr` and `vkGetDeviceProcAddr` instead.
///
/// @param[in] procname The ASCII encoded name of the function.
/// @return The address of the function, or null if an error occurred.
///
/// To maintain ABI compatability with the C glfwGetProcAddress, as it is commonly passed into
/// libraries expecting that exact ABI, this function does not return an error. Instead, if
/// glfw.ErrorCode.NotInitialized, glfw.ErrorCode.NoCurrentContext, or glfw.ErrorCode.PlatformError
/// would occur this function will panic. You should ensure a valid OpenGL context exists and the
/// GLFW is initialized before calling this function.
///
/// The address of a given function is not guaranteed to be the same between contexts.
///
/// This function may return a non-null address despite the associated version or extension
/// not being available. Always check the context version or extension string first.
///
/// @pointer_lifetime The returned function pointer is valid until the context is destroyed or the
/// library is terminated.
///
/// @thread_safety This function may be called from any thread.
///
/// see also: context_glext, glfwExtensionSupported
pub fn getProcAddress(proc_name: [*:0]const u8) callconv(.c) ?GLProc {
internal_debug.assertInitialized();
if (c.glfwGetProcAddress(proc_name)) |proc_address| return @ptrCast(proc_address);
return null;
}
test "makeContextCurrent" {
const glfw = @import("main.zig");
defer glfw.clearError(); // clear any error we generate
if (!glfw.init(.{})) {
std.log.err("failed to initialize GLFW: {?s}", .{glfw.getErrorString()});
std.process.exit(1);
}
defer glfw.terminate();
const window = Window.create(640, 480, "Hello, Zig!", null, null, .{}) orelse {
std.log.warn("failed to create window: {?s}", .{glfw.getErrorString()});
return error.SkipZigTest; // note: we don't exit(1) here because our CI can't open windows
};
defer window.destroy();
glfw.makeContextCurrent(window);
}
test "getCurrentContext" {
const glfw = @import("main.zig");
defer glfw.clearError(); // clear any error we generate
if (!glfw.init(.{})) {
std.log.err("failed to initialize GLFW: {?s}", .{glfw.getErrorString()});
std.process.exit(1);
}
defer glfw.terminate();
const current_context = glfw.getCurrentContext();
std.debug.assert(current_context == null);
}
test "swapInterval" {
const glfw = @import("main.zig");
defer glfw.clearError(); // clear any error we generate
if (!glfw.init(.{})) {
std.log.err("failed to initialize GLFW: {?s}", .{glfw.getErrorString()});
std.process.exit(1);
}
defer glfw.terminate();
const window = Window.create(640, 480, "Hello, Zig!", null, null, .{}) orelse {
std.log.warn("failed to create window: {?s}", .{glfw.getErrorString()});
return error.SkipZigTest; // note: we don't exit(1) here because our CI can't open windows
};
defer window.destroy();
glfw.makeContextCurrent(window);
glfw.swapInterval(1);
}
test "getProcAddress" {
const glfw = @import("main.zig");
defer glfw.clearError(); // clear any error we generate
if (!glfw.init(.{})) {
std.log.err("failed to initialize GLFW: {?s}", .{glfw.getErrorString()});
std.process.exit(1);
}
defer glfw.terminate();
const window = Window.create(640, 480, "Hello, Zig!", null, null, .{}) orelse {
std.log.warn("failed to create window: {?s}", .{glfw.getErrorString()});
return error.SkipZigTest; // note: we don't exit(1) here because our CI can't open windows
};
defer window.destroy();
glfw.makeContextCurrent(window);
_ = glfw.getProcAddress("foobar");
}
test "extensionSupported" {
const glfw = @import("main.zig");
defer glfw.clearError(); // clear any error we generate
if (!glfw.init(.{})) {
std.log.err("failed to initialize GLFW: {?s}", .{glfw.getErrorString()});
std.process.exit(1);
}
defer glfw.terminate();
const window = Window.create(640, 480, "Hello, Zig!", null, null, .{}) orelse {
std.log.warn("failed to create window: {?s}", .{glfw.getErrorString()});
return error.SkipZigTest; // note: we don't exit(1) here because our CI can't open windows
};
defer window.destroy();
glfw.makeContextCurrent(window);
_ = glfw.extensionSupported("foobar");
}

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@ -1,84 +0,0 @@
// Zig 0.14.0-dev changed the names of all 'std.builtin.Type' fields.
const old_std_builtin_type_field_names = @hasField(@import("std").builtin.Type, "Type");
pub const std = struct {
pub const builtin = struct {
pub const Type = if (old_std_builtin_type_field_names) union(enum) {
type: void,
void: void,
bool: void,
noreturn: void,
int: Int,
float: Float,
pointer: Pointer,
array: Array,
@"struct": Struct,
comptime_float: void,
comptime_int: void,
undefined: void,
null: void,
optional: Optional,
error_union: ErrorUnion,
error_set: ErrorSet,
@"enum": Enum,
@"union": Union,
@"fn": Fn,
@"opaque": Opaque,
frame: Frame,
@"anyframe": AnyFrame,
vector: Vector,
enum_literal: void,
pub const Int = @import("std").builtin.Type.Int;
pub const Float = @import("std").builtin.Type.Float;
pub const Pointer = @import("std").builtin.Type.Pointer;
pub const Array = @import("std").builtin.Type.Array;
pub const ContainerLayout = @import("std").builtin.Type.ContainerLayout;
pub const StructField = @import("std").builtin.Type.StructField;
pub const Struct = @import("std").builtin.Type.Struct;
pub const Optional = @import("std").builtin.Type.Optional;
pub const ErrorUnion = @import("std").builtin.Type.ErrorUnion;
pub const Error = @import("std").builtin.Type.Error;
pub const ErrorSet = @import("std").builtin.Type.ErrorSet;
pub const EnumField = @import("std").builtin.Type.EnumField;
pub const Enum = @import("std").builtin.Type.Enum;
pub const UnionField = @import("std").builtin.Type.UnionField;
pub const Union = @import("std").builtin.Type.Union;
pub const Fn = @import("std").builtin.Type.Fn;
pub const Opaque = @import("std").builtin.Type.Opaque;
pub const Frame = @import("std").builtin.Type.Frame;
pub const AnyFrame = @import("std").builtin.Type.AnyFrame;
pub const Vector = @import("std").builtin.Type.Vector;
pub const Declaration = @import("std").builtin.Type.Declaration;
} else @import("std").builtin.Type;
};
};
pub fn typeInfo(comptime T: type) std.builtin.Type {
return if (old_std_builtin_type_field_names) switch (@typeInfo(T)) {
.Type => .type,
.Void => .void,
.Bool => .bool,
.NoReturn => .noreturn,
.Int => |x| .{ .int = x },
.Float => |x| .{ .float = x },
.Pointer => |x| .{ .pointer = x },
.Array => |x| .{ .array = x },
.Struct => |x| .{ .@"struct" = x },
.ComptimeFloat => .comptime_float,
.ComptimeInt => .comptime_int,
.Undefined => .undefined,
.Null => .null,
.Optional => |x| .{ .optional = x },
.ErrorUnion => |x| .{ .error_union = x },
.ErrorSet => |x| .{ .error_set = x },
.Enum => |x| .{ .@"enum" = x },
.Union => |x| .{ .@"union" = x },
.Fn => |x| .{ .@"fn" = x },
.Opaque => |x| .{ .@"opaque" = x },
.Frame => |x| .{ .frame = x },
.AnyFrame => .@"anyframe",
.Vector => |x| .{ .vector = x },
.EnumLiteral => .enum_literal,
} else @typeInfo(T);
}

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@ -1,153 +0,0 @@
const std = @import("std");
const c = @import("c.zig").c;
const internal_debug = @import("internal_debug.zig");
/// Returns the GLFW time.
///
/// This function returns the current GLFW time, in seconds. Unless the time
/// has been set using @ref glfwSetTime it measures time elapsed since GLFW was
/// initialized.
///
/// This function and @ref glfwSetTime are helper functions on top of glfw.getTimerFrequency
/// and glfw.getTimerValue.
///
/// The resolution of the timer is system dependent, but is usually on the order
/// of a few micro- or nanoseconds. It uses the highest-resolution monotonic
/// time source on each supported operating system.
///
/// @return The current time, in seconds, or zero if an
/// error occurred.
///
/// @thread_safety This function may be called from any thread. Reading and
/// writing of the internal base time is not atomic, so it needs to be
/// externally synchronized with calls to @ref glfwSetTime.
///
/// see also: time
pub inline fn getTime() f64 {
internal_debug.assertInitialized();
const time = c.glfwGetTime();
if (time != 0) return time;
// `glfwGetTime` returns `0` only for errors
// but the only potential error is unreachable (NotInitialized)
unreachable;
}
/// Sets the GLFW time.
///
/// This function sets the current GLFW time, in seconds. The value must be a positive finite
/// number less than or equal to 18446744073.0, which is approximately 584.5 years.
///
/// This function and @ref glfwGetTime are helper functions on top of glfw.getTimerFrequency and
/// glfw.getTimerValue.
///
/// @param[in] time The new value, in seconds.
///
/// Possible errors include glfw.ErrorCode.InvalidValue.
///
/// The upper limit of GLFW time is calculated as `floor((2^64 - 1) / 10^9)` and is due to
/// implementations storing nanoseconds in 64 bits. The limit may be increased in the future.
///
/// @thread_safety This function may be called from any thread. Reading and writing of the internal
/// base time is not atomic, so it needs to be externally synchronized with calls to glfw.getTime.
///
/// see also: time
pub inline fn setTime(time: f64) void {
internal_debug.assertInitialized();
std.debug.assert(!std.math.isNan(time));
std.debug.assert(time >= 0);
// assert time is lteq to largest number of seconds representable by u64 with nanosecond precision
std.debug.assert(time <= max_time: {
const @"2^64" = std.math.maxInt(u64);
break :max_time @divTrunc(@"2^64", std.time.ns_per_s);
});
c.glfwSetTime(time);
}
/// Returns the current value of the raw timer.
///
/// This function returns the current value of the raw timer, measured in `1/frequency` seconds. To
/// get the frequency, call glfw.getTimerFrequency.
///
/// @return The value of the timer, or zero if an error occurred.
///
/// @thread_safety This function may be called from any thread.
///
/// see also: time, glfw.getTimerFrequency
pub inline fn getTimerValue() u64 {
internal_debug.assertInitialized();
const value = c.glfwGetTimerValue();
if (value != 0) return value;
// `glfwGetTimerValue` returns `0` only for errors
// but the only potential error is unreachable (NotInitialized)
unreachable;
}
/// Returns the frequency, in Hz, of the raw timer.
///
/// This function returns the frequency, in Hz, of the raw timer.
///
/// @return The frequency of the timer, in Hz, or zero if an error occurred.
///
/// @thread_safety This function may be called from any thread.
///
/// see also: time, glfw.getTimerValue
pub inline fn getTimerFrequency() u64 {
internal_debug.assertInitialized();
const frequency = c.glfwGetTimerFrequency();
if (frequency != 0) return frequency;
// `glfwGetTimerFrequency` returns `0` only for errors
// but the only potential error is unreachable (NotInitialized)
unreachable;
}
test "getTime" {
const glfw = @import("main.zig");
defer glfw.clearError(); // clear any error we generate
if (!glfw.init(.{})) {
std.log.err("failed to initialize GLFW: {?s}", .{glfw.getErrorString()});
std.process.exit(1);
}
defer glfw.terminate();
_ = getTime();
}
test "setTime" {
const glfw = @import("main.zig");
defer glfw.clearError(); // clear any error we generate
if (!glfw.init(.{})) {
std.log.err("failed to initialize GLFW: {?s}", .{glfw.getErrorString()});
std.process.exit(1);
}
defer glfw.terminate();
_ = glfw.setTime(1234);
}
test "getTimerValue" {
const glfw = @import("main.zig");
defer glfw.clearError(); // clear any error we generate
if (!glfw.init(.{})) {
std.log.err("failed to initialize GLFW: {?s}", .{glfw.getErrorString()});
std.process.exit(1);
}
defer glfw.terminate();
_ = glfw.getTimerValue();
}
test "getTimerFrequency" {
const glfw = @import("main.zig");
defer glfw.clearError(); // clear any error we generate
if (!glfw.init(.{})) {
std.log.err("failed to initialize GLFW: {?s}", .{glfw.getErrorString()});
std.process.exit(1);
}
defer glfw.terminate();
_ = glfw.getTimerFrequency();
}

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@ -1,18 +0,0 @@
//! GLFW version info
const c = @import("c.zig").c;
/// The major version number of the GLFW library.
///
/// This is incremented when the API is changed in non-compatible ways.
pub const major = c.GLFW_VERSION_MAJOR;
/// The minor version number of the GLFW library.
///
/// This is incremented when features are added to the API but it remains backward-compatible.
pub const minor = c.GLFW_VERSION_MINOR;
/// The revision number of the GLFW library.
///
/// This is incremented when a bug fix release is made that does not contain any API changes.
pub const revision = c.GLFW_VERSION_REVISION;

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@ -1,290 +0,0 @@
const std = @import("std");
const builtin = @import("builtin");
const c = @import("c.zig").c;
const Window = @import("Window.zig");
const internal_debug = @import("internal_debug.zig");
/// Sets the desired Vulkan `vkGetInstanceProcAddr` function.
///
/// This function sets the `vkGetInstanceProcAddr` function that GLFW will use for all
/// Vulkan related entry point queries.
///
/// This feature is mostly useful on macOS, if your copy of the Vulkan loader is in
/// a location where GLFW cannot find it through dynamic loading, or if you are still
/// using the static library version of the loader.
///
/// If set to `NULL`, GLFW will try to load the Vulkan loader dynamically by its standard
/// name and get this function from there. This is the default behavior.
///
/// The standard name of the loader is `vulkan-1.dll` on Windows, `libvulkan.so.1` on
/// Linux and other Unix-like systems and `libvulkan.1.dylib` on macOS. If your code is
/// also loading it via these names then you probably don't need to use this function.
///
/// The function address you set is never reset by GLFW, but it only takes effect during
/// initialization. Once GLFW has been initialized, any updates will be ignored until the
/// library is terminated and initialized again.
///
/// remark: This function may be called before glfw.Init.
///
/// thread_safety: This function must only be called from the main thread.
pub fn initVulkanLoader(loader_function: ?VKGetInstanceProcAddr) void {
c.glfwInitVulkanLoader(loader_function orelse null);
}
pub const VKGetInstanceProcAddr = *const fn (vk_instance: c.VkInstance, name: [*c]const u8) callconv(.c) ?VKProc;
/// Returns whether the Vulkan loader and an ICD have been found.
///
/// This function returns whether the Vulkan loader and any minimally functional ICD have been
/// found.
///
/// The availability of a Vulkan loader and even an ICD does not by itself guarantee that surface
/// creation or even instance creation is possible. Call glfw.getRequiredInstanceExtensions
/// to check whether the extensions necessary for Vulkan surface creation are available and
/// glfw.getPhysicalDevicePresentationSupport to check whether a queue family of a physical device
/// supports image presentation.
///
/// @return `true` if Vulkan is minimally available, or `false` otherwise.
///
/// @thread_safety This function may be called from any thread.
pub inline fn vulkanSupported() bool {
internal_debug.assertInitialized();
const supported = c.glfwVulkanSupported();
return supported == c.GLFW_TRUE;
}
/// Returns the Vulkan instance extensions required by GLFW.
///
/// This function returns an array of names of Vulkan instance extensions required by GLFW for
/// creating Vulkan surfaces for GLFW windows. If successful, the list will always contain
/// `VK_KHR_surface`, so if you don't require any additional extensions you can pass this list
/// directly to the `VkInstanceCreateInfo` struct.
///
/// If Vulkan is not available on the machine, this function returns null and generates a
/// glfw.ErrorCode.APIUnavailable error. Call glfw.vulkanSupported to check whether Vulkan is at
/// least minimally available.
///
/// If Vulkan is available but no set of extensions allowing window surface creation was found,
/// this function returns null. You may still use Vulkan for off-screen rendering and compute work.
///
/// Possible errors include glfw.ErrorCode.APIUnavailable.
/// Returns null in the event of an error.
///
/// Additional extensions may be required by future versions of GLFW. You should check if any
/// extensions you wish to enable are already in the returned array, as it is an error to specify
/// an extension more than once in the `VkInstanceCreateInfo` struct.
///
/// @pointer_lifetime The returned array is allocated and freed by GLFW. You should not free it
/// yourself. It is guaranteed to be valid only until the library is terminated.
///
/// @thread_safety This function may be called from any thread.
///
/// see also: vulkan_ext, glfwCreateWindowSurface
pub inline fn getRequiredInstanceExtensions() ?[][*:0]const u8 {
internal_debug.assertInitialized();
var count: u32 = 0;
if (c.glfwGetRequiredInstanceExtensions(&count)) |extensions| return @as([*][*:0]const u8, @ptrCast(extensions))[0..count];
return null;
}
/// Vulkan API function pointer type.
///
/// Generic function pointer used for returning Vulkan API function pointers.
///
/// see also: vulkan_proc, glfw.getInstanceProcAddress
pub const VKProc = *const fn () callconv(if (builtin.os.tag == .windows and builtin.cpu.arch == .x86) .Stdcall else .C) void;
/// Returns the address of the specified Vulkan instance function.
///
/// This function returns the address of the specified Vulkan core or extension function for the
/// specified instance. If instance is set to null it can return any function exported from the
/// Vulkan loader, including at least the following functions:
///
/// - `vkEnumerateInstanceExtensionProperties`
/// - `vkEnumerateInstanceLayerProperties`
/// - `vkCreateInstance`
/// - `vkGetInstanceProcAddr`
///
/// If Vulkan is not available on the machine, this function returns null and generates a
/// glfw.ErrorCode.APIUnavailable error. Call glfw.vulkanSupported to check whether Vulkan is at
/// least minimally available.
///
/// This function is equivalent to calling `vkGetInstanceProcAddr` with a platform-specific query
/// of the Vulkan loader as a fallback.
///
/// @param[in] instance The Vulkan instance to query, or null to retrieve functions related to
/// instance creation.
/// @param[in] procname The ASCII encoded name of the function.
/// @return The address of the function, or null if an error occurred.
///
/// To maintain ABI compatability with the C glfwGetInstanceProcAddress, as it is commonly passed
/// into libraries expecting that exact ABI, this function does not return an error. Instead, if
/// glfw.ErrorCode.NotInitialized or glfw.ErrorCode.APIUnavailable would occur this function will panic.
/// You may check glfw.vulkanSupported prior to invoking this function.
///
/// @pointer_lifetime The returned function pointer is valid until the library is terminated.
///
/// @thread_safety This function may be called from any thread.
pub fn getInstanceProcAddress(vk_instance: ?*anyopaque, proc_name: [*:0]const u8) callconv(.c) ?VKProc {
internal_debug.assertInitialized();
if (c.glfwGetInstanceProcAddress(if (vk_instance) |v| @as(c.VkInstance, @ptrCast(v)) else null, proc_name)) |proc_address| return proc_address;
return null;
}
/// Returns whether the specified queue family can present images.
///
/// This function returns whether the specified queue family of the specified physical device
/// supports presentation to the platform GLFW was built for.
///
/// If Vulkan or the required window surface creation instance extensions are not available on the
/// machine, or if the specified instance was not created with the required extensions, this
/// function returns `GLFW_FALSE` and generates a glfw.ErrorCode.APIUnavailable error. Call
/// glfw.vulkanSupported to check whether Vulkan is at least minimally available and
/// glfw.getRequiredInstanceExtensions to check what instance extensions are required.
///
/// @param[in] instance The instance that the physical device belongs to.
/// @param[in] device The physical device that the queue family belongs to.
/// @param[in] queuefamily The index of the queue family to query.
/// @return `true` if the queue family supports presentation, or `false` otherwise.
///
/// Possible errors include glfw.ErrorCode.APIUnavailable and glfw.ErrorCode.PlatformError.
/// Returns false in the event of an error.
///
/// macos: This function currently always returns `true`, as the `VK_MVK_macos_surface` and
/// 'VK_EXT_metal_surface' extension does not provide a `vkGetPhysicalDevice*PresentationSupport` type function.
///
/// @thread_safety This function may be called from any thread. For synchronization details of
/// Vulkan objects, see the Vulkan specification.
///
/// see also: vulkan_present
pub inline fn getPhysicalDevicePresentationSupport(
vk_instance: *anyopaque,
vk_physical_device: *anyopaque,
queue_family: u32,
) bool {
internal_debug.assertInitialized();
return c.glfwGetPhysicalDevicePresentationSupport(
@as(c.VkInstance, @ptrCast(vk_instance)),
@as(c.VkPhysicalDevice, @ptrCast(vk_physical_device)),
queue_family,
) == c.GLFW_TRUE;
}
/// Creates a Vulkan surface for the specified window.
///
/// This function creates a Vulkan surface for the specified window.
///
/// If the Vulkan loader or at least one minimally functional ICD were not found, this function
/// returns `VK_ERROR_INITIALIZATION_FAILED` and generates a glfw.ErrorCode.APIUnavailable error. Call
/// glfw.vulkanSupported to check whether Vulkan is at least minimally available.
///
/// If the required window surface creation instance extensions are not available or if the
/// specified instance was not created with these extensions enabled, this function returns `VK_ERROR_EXTENSION_NOT_PRESENT`
/// and generates a glfw.ErrorCode.APIUnavailable error. Call glfw.getRequiredInstanceExtensions to
/// check what instance extensions are required.
///
/// The window surface cannot be shared with another API so the window must have been created with
/// the client api hint set to `GLFW_NO_API` otherwise it generates a glfw.ErrorCode.InvalidValue error
/// and returns `VK_ERROR_NATIVE_WINDOW_IN_USE_KHR`.
///
/// The window surface must be destroyed before the specified Vulkan instance. It is the
/// responsibility of the caller to destroy the window surface. GLFW does not destroy it for you.
/// Call `vkDestroySurfaceKHR` to destroy the surface.
///
/// @param[in] vk_instance The Vulkan instance to create the surface in.
/// @param[in] window The window to create the surface for.
/// @param[in] vk_allocation_callbacks The allocator to use, or null to use the default
/// allocator.
/// @param[out] surface Where to store the handle of the surface. This is set
/// to `VK_NULL_HANDLE` if an error occurred.
/// @return `VkResult` type, `VK_SUCCESS` if successful, or a Vulkan error code if an
/// error occurred.
///
/// Possible errors include glfw.ErrorCode.APIUnavailable, glfw.ErrorCode.PlatformError and glfw.ErrorCode.InvalidValue
/// Returns a bool indicating success.
///
/// If an error occurs before the creation call is made, GLFW returns the Vulkan error code most
/// appropriate for the error. Appropriate use of glfw.vulkanSupported and glfw.getRequiredInstanceExtensions
/// should eliminate almost all occurrences of these errors.
///
/// macos: GLFW prefers the `VK_EXT_metal_surface` extension, with the `VK_MVK_macos_surface`
/// extension as a fallback. The name of the selected extension, if any, is included in the array
/// returned by glfw.getRequiredInstanceExtensions.
///
/// macos: This function currently only supports the `VK_MVK_macos_surface` extension from MoltenVK.
///
/// macos: This function creates and sets a `CAMetalLayer` instance for the window content view,
/// which is required for MoltenVK to function.
///
/// x11: By default GLFW prefers the `VK_KHR_xcb_surface` extension, with the `VK_KHR_xlib_surface`
/// extension as a fallback. You can make `VK_KHR_xlib_surface` the preferred extension by setting
/// glfw.InitHints.x11_xcb_vulkan_surface. The name of the selected extension, if any, is included
/// in the array returned by glfw.getRequiredInstanceExtensions.
///
/// @thread_safety This function may be called from any thread. For synchronization details of
/// Vulkan objects, see the Vulkan specification.
///
/// see also: vulkan_surface, glfw.getRequiredInstanceExtensions
pub inline fn createWindowSurface(vk_instance: anytype, window: Window, vk_allocation_callbacks: anytype, vk_surface_khr: anytype) i32 {
internal_debug.assertInitialized();
// zig-vulkan uses enums to represent opaque pointers:
// pub const Instance = enum(usize) { null_handle = 0, _ };
const instance: c.VkInstance = switch (@import("shims.zig").typeInfo(@TypeOf(vk_instance))) {
.@"enum" => @as(c.VkInstance, @ptrFromInt(@intFromEnum(vk_instance))),
else => @as(c.VkInstance, @ptrCast(vk_instance)),
};
return c.glfwCreateWindowSurface(
instance,
window.handle,
if (vk_allocation_callbacks == null) null else @as(*const c.VkAllocationCallbacks, @ptrCast(@alignCast(vk_allocation_callbacks))),
@as(*c.VkSurfaceKHR, @ptrCast(@alignCast(vk_surface_khr))),
);
}
test "vulkanSupported" {
const glfw = @import("main.zig");
defer glfw.clearError(); // clear any error we generate
if (!glfw.init(.{})) {
std.log.err("failed to initialize GLFW: {?s}", .{glfw.getErrorString()});
std.process.exit(1);
}
defer glfw.terminate();
_ = glfw.vulkanSupported();
}
test "getRequiredInstanceExtensions" {
const glfw = @import("main.zig");
defer glfw.clearError(); // clear any error we generate
if (!glfw.init(.{})) {
std.log.err("failed to initialize GLFW: {?s}", .{glfw.getErrorString()});
std.process.exit(1);
}
defer glfw.terminate();
_ = glfw.getRequiredInstanceExtensions();
}
test "getInstanceProcAddress" {
const glfw = @import("main.zig");
defer glfw.clearError(); // clear any error we generate
if (!glfw.init(.{})) {
std.log.err("failed to initialize GLFW: {?s}", .{glfw.getErrorString()});
std.process.exit(1);
}
defer glfw.terminate();
// syntax check only, we don't have a real vulkan instance and so this function would panic.
_ = glfw.getInstanceProcAddress;
}
test "syntax" {
// Best we can do for these two functions in terms of testing in lieu of an actual Vulkan
// context.
_ = getPhysicalDevicePresentationSupport;
_ = createWindowSurface;
_ = initVulkanLoader;
}

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@ -1,74 +0,0 @@
/* Generated by wayland-scanner 1.23.1 */
/*
* Copyright © 2022 Kenny Levinsen
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#include <stdbool.h>
#include <stdlib.h>
#include <stdint.h>
#include "wayland-util.h"
#ifndef __has_attribute
# define __has_attribute(x) 0 /* Compatibility with non-clang compilers. */
#endif
#if (__has_attribute(visibility) || defined(__GNUC__) && __GNUC__ >= 4)
#define WL_PRIVATE __attribute__ ((visibility("hidden")))
#else
#define WL_PRIVATE
#endif
extern const struct wl_interface wl_surface_interface;
extern const struct wl_interface wp_fractional_scale_v1_interface;
static const struct wl_interface *fractional_scale_v1_types[] = {
NULL,
&wp_fractional_scale_v1_interface,
&wl_surface_interface,
};
static const struct wl_message wp_fractional_scale_manager_v1_requests[] = {
{ "destroy", "", fractional_scale_v1_types + 0 },
{ "get_fractional_scale", "no", fractional_scale_v1_types + 1 },
};
WL_PRIVATE const struct wl_interface wp_fractional_scale_manager_v1_interface = {
"wp_fractional_scale_manager_v1", 1,
2, wp_fractional_scale_manager_v1_requests,
0, NULL,
};
static const struct wl_message wp_fractional_scale_v1_requests[] = {
{ "destroy", "", fractional_scale_v1_types + 0 },
};
static const struct wl_message wp_fractional_scale_v1_events[] = {
{ "preferred_scale", "u", fractional_scale_v1_types + 0 },
};
WL_PRIVATE const struct wl_interface wp_fractional_scale_v1_interface = {
"wp_fractional_scale_v1", 1,
1, wp_fractional_scale_v1_requests,
1, wp_fractional_scale_v1_events,
};

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@ -1,264 +0,0 @@
/* Generated by wayland-scanner 1.23.1 */
#ifndef FRACTIONAL_SCALE_V1_CLIENT_PROTOCOL_H
#define FRACTIONAL_SCALE_V1_CLIENT_PROTOCOL_H
#include <stdint.h>
#include <stddef.h>
#include "wayland-client.h"
#ifdef __cplusplus
extern "C" {
#endif
/**
* @page page_fractional_scale_v1 The fractional_scale_v1 protocol
* Protocol for requesting fractional surface scales
*
* @section page_desc_fractional_scale_v1 Description
*
* This protocol allows a compositor to suggest for surfaces to render at
* fractional scales.
*
* A client can submit scaled content by utilizing wp_viewport. This is done by
* creating a wp_viewport object for the surface and setting the destination
* rectangle to the surface size before the scale factor is applied.
*
* The buffer size is calculated by multiplying the surface size by the
* intended scale.
*
* The wl_surface buffer scale should remain set to 1.
*
* If a surface has a surface-local size of 100 px by 50 px and wishes to
* submit buffers with a scale of 1.5, then a buffer of 150px by 75 px should
* be used and the wp_viewport destination rectangle should be 100 px by 50 px.
*
* For toplevel surfaces, the size is rounded halfway away from zero. The
* rounding algorithm for subsurface position and size is not defined.
*
* @section page_ifaces_fractional_scale_v1 Interfaces
* - @subpage page_iface_wp_fractional_scale_manager_v1 - fractional surface scale information
* - @subpage page_iface_wp_fractional_scale_v1 - fractional scale interface to a wl_surface
* @section page_copyright_fractional_scale_v1 Copyright
* <pre>
*
* Copyright © 2022 Kenny Levinsen
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
* </pre>
*/
struct wl_surface;
struct wp_fractional_scale_manager_v1;
struct wp_fractional_scale_v1;
#ifndef WP_FRACTIONAL_SCALE_MANAGER_V1_INTERFACE
#define WP_FRACTIONAL_SCALE_MANAGER_V1_INTERFACE
/**
* @page page_iface_wp_fractional_scale_manager_v1 wp_fractional_scale_manager_v1
* @section page_iface_wp_fractional_scale_manager_v1_desc Description
*
* A global interface for requesting surfaces to use fractional scales.
* @section page_iface_wp_fractional_scale_manager_v1_api API
* See @ref iface_wp_fractional_scale_manager_v1.
*/
/**
* @defgroup iface_wp_fractional_scale_manager_v1 The wp_fractional_scale_manager_v1 interface
*
* A global interface for requesting surfaces to use fractional scales.
*/
extern const struct wl_interface wp_fractional_scale_manager_v1_interface;
#endif
#ifndef WP_FRACTIONAL_SCALE_V1_INTERFACE
#define WP_FRACTIONAL_SCALE_V1_INTERFACE
/**
* @page page_iface_wp_fractional_scale_v1 wp_fractional_scale_v1
* @section page_iface_wp_fractional_scale_v1_desc Description
*
* An additional interface to a wl_surface object which allows the compositor
* to inform the client of the preferred scale.
* @section page_iface_wp_fractional_scale_v1_api API
* See @ref iface_wp_fractional_scale_v1.
*/
/**
* @defgroup iface_wp_fractional_scale_v1 The wp_fractional_scale_v1 interface
*
* An additional interface to a wl_surface object which allows the compositor
* to inform the client of the preferred scale.
*/
extern const struct wl_interface wp_fractional_scale_v1_interface;
#endif
#ifndef WP_FRACTIONAL_SCALE_MANAGER_V1_ERROR_ENUM
#define WP_FRACTIONAL_SCALE_MANAGER_V1_ERROR_ENUM
enum wp_fractional_scale_manager_v1_error {
/**
* the surface already has a fractional_scale object associated
*/
WP_FRACTIONAL_SCALE_MANAGER_V1_ERROR_FRACTIONAL_SCALE_EXISTS = 0,
};
#endif /* WP_FRACTIONAL_SCALE_MANAGER_V1_ERROR_ENUM */
#define WP_FRACTIONAL_SCALE_MANAGER_V1_DESTROY 0
#define WP_FRACTIONAL_SCALE_MANAGER_V1_GET_FRACTIONAL_SCALE 1
/**
* @ingroup iface_wp_fractional_scale_manager_v1
*/
#define WP_FRACTIONAL_SCALE_MANAGER_V1_DESTROY_SINCE_VERSION 1
/**
* @ingroup iface_wp_fractional_scale_manager_v1
*/
#define WP_FRACTIONAL_SCALE_MANAGER_V1_GET_FRACTIONAL_SCALE_SINCE_VERSION 1
/** @ingroup iface_wp_fractional_scale_manager_v1 */
static inline void
wp_fractional_scale_manager_v1_set_user_data(struct wp_fractional_scale_manager_v1 *wp_fractional_scale_manager_v1, void *user_data)
{
wl_proxy_set_user_data((struct wl_proxy *) wp_fractional_scale_manager_v1, user_data);
}
/** @ingroup iface_wp_fractional_scale_manager_v1 */
static inline void *
wp_fractional_scale_manager_v1_get_user_data(struct wp_fractional_scale_manager_v1 *wp_fractional_scale_manager_v1)
{
return wl_proxy_get_user_data((struct wl_proxy *) wp_fractional_scale_manager_v1);
}
static inline uint32_t
wp_fractional_scale_manager_v1_get_version(struct wp_fractional_scale_manager_v1 *wp_fractional_scale_manager_v1)
{
return wl_proxy_get_version((struct wl_proxy *) wp_fractional_scale_manager_v1);
}
/**
* @ingroup iface_wp_fractional_scale_manager_v1
*
* Informs the server that the client will not be using this protocol
* object anymore. This does not affect any other objects,
* wp_fractional_scale_v1 objects included.
*/
static inline void
wp_fractional_scale_manager_v1_destroy(struct wp_fractional_scale_manager_v1 *wp_fractional_scale_manager_v1)
{
wl_proxy_marshal_flags((struct wl_proxy *) wp_fractional_scale_manager_v1,
WP_FRACTIONAL_SCALE_MANAGER_V1_DESTROY, NULL, wl_proxy_get_version((struct wl_proxy *) wp_fractional_scale_manager_v1), WL_MARSHAL_FLAG_DESTROY);
}
/**
* @ingroup iface_wp_fractional_scale_manager_v1
*
* Create an add-on object for the the wl_surface to let the compositor
* request fractional scales. If the given wl_surface already has a
* wp_fractional_scale_v1 object associated, the fractional_scale_exists
* protocol error is raised.
*/
static inline struct wp_fractional_scale_v1 *
wp_fractional_scale_manager_v1_get_fractional_scale(struct wp_fractional_scale_manager_v1 *wp_fractional_scale_manager_v1, struct wl_surface *surface)
{
struct wl_proxy *id;
id = wl_proxy_marshal_flags((struct wl_proxy *) wp_fractional_scale_manager_v1,
WP_FRACTIONAL_SCALE_MANAGER_V1_GET_FRACTIONAL_SCALE, &wp_fractional_scale_v1_interface, wl_proxy_get_version((struct wl_proxy *) wp_fractional_scale_manager_v1), 0, NULL, surface);
return (struct wp_fractional_scale_v1 *) id;
}
/**
* @ingroup iface_wp_fractional_scale_v1
* @struct wp_fractional_scale_v1_listener
*/
struct wp_fractional_scale_v1_listener {
/**
* notify of new preferred scale
*
* Notification of a new preferred scale for this surface that
* the compositor suggests that the client should use.
*
* The sent scale is the numerator of a fraction with a denominator
* of 120.
* @param scale the new preferred scale
*/
void (*preferred_scale)(void *data,
struct wp_fractional_scale_v1 *wp_fractional_scale_v1,
uint32_t scale);
};
/**
* @ingroup iface_wp_fractional_scale_v1
*/
static inline int
wp_fractional_scale_v1_add_listener(struct wp_fractional_scale_v1 *wp_fractional_scale_v1,
const struct wp_fractional_scale_v1_listener *listener, void *data)
{
return wl_proxy_add_listener((struct wl_proxy *) wp_fractional_scale_v1,
(void (**)(void)) listener, data);
}
#define WP_FRACTIONAL_SCALE_V1_DESTROY 0
/**
* @ingroup iface_wp_fractional_scale_v1
*/
#define WP_FRACTIONAL_SCALE_V1_PREFERRED_SCALE_SINCE_VERSION 1
/**
* @ingroup iface_wp_fractional_scale_v1
*/
#define WP_FRACTIONAL_SCALE_V1_DESTROY_SINCE_VERSION 1
/** @ingroup iface_wp_fractional_scale_v1 */
static inline void
wp_fractional_scale_v1_set_user_data(struct wp_fractional_scale_v1 *wp_fractional_scale_v1, void *user_data)
{
wl_proxy_set_user_data((struct wl_proxy *) wp_fractional_scale_v1, user_data);
}
/** @ingroup iface_wp_fractional_scale_v1 */
static inline void *
wp_fractional_scale_v1_get_user_data(struct wp_fractional_scale_v1 *wp_fractional_scale_v1)
{
return wl_proxy_get_user_data((struct wl_proxy *) wp_fractional_scale_v1);
}
static inline uint32_t
wp_fractional_scale_v1_get_version(struct wp_fractional_scale_v1 *wp_fractional_scale_v1)
{
return wl_proxy_get_version((struct wl_proxy *) wp_fractional_scale_v1);
}
/**
* @ingroup iface_wp_fractional_scale_v1
*
* Destroy the fractional scale object. When this object is destroyed,
* preferred_scale events will no longer be sent.
*/
static inline void
wp_fractional_scale_v1_destroy(struct wp_fractional_scale_v1 *wp_fractional_scale_v1)
{
wl_proxy_marshal_flags((struct wl_proxy *) wp_fractional_scale_v1,
WP_FRACTIONAL_SCALE_V1_DESTROY, NULL, wl_proxy_get_version((struct wl_proxy *) wp_fractional_scale_v1), WL_MARSHAL_FLAG_DESTROY);
}
#ifdef __cplusplus
}
#endif
#endif

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@ -1,69 +0,0 @@
/* Generated by wayland-scanner 1.23.1 */
/*
* Copyright © 2015 Samsung Electronics Co., Ltd
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#include <stdbool.h>
#include <stdlib.h>
#include <stdint.h>
#include "wayland-util.h"
#ifndef __has_attribute
# define __has_attribute(x) 0 /* Compatibility with non-clang compilers. */
#endif
#if (__has_attribute(visibility) || defined(__GNUC__) && __GNUC__ >= 4)
#define WL_PRIVATE __attribute__ ((visibility("hidden")))
#else
#define WL_PRIVATE
#endif
extern const struct wl_interface wl_surface_interface;
extern const struct wl_interface zwp_idle_inhibitor_v1_interface;
static const struct wl_interface *idle_inhibit_unstable_v1_types[] = {
&zwp_idle_inhibitor_v1_interface,
&wl_surface_interface,
};
static const struct wl_message zwp_idle_inhibit_manager_v1_requests[] = {
{ "destroy", "", idle_inhibit_unstable_v1_types + 0 },
{ "create_inhibitor", "no", idle_inhibit_unstable_v1_types + 0 },
};
WL_PRIVATE const struct wl_interface zwp_idle_inhibit_manager_v1_interface = {
"zwp_idle_inhibit_manager_v1", 1,
2, zwp_idle_inhibit_manager_v1_requests,
0, NULL,
};
static const struct wl_message zwp_idle_inhibitor_v1_requests[] = {
{ "destroy", "", idle_inhibit_unstable_v1_types + 0 },
};
WL_PRIVATE const struct wl_interface zwp_idle_inhibitor_v1_interface = {
"zwp_idle_inhibitor_v1", 1,
1, zwp_idle_inhibitor_v1_requests,
0, NULL,
};

View File

@ -1,232 +0,0 @@
/* Generated by wayland-scanner 1.23.1 */
#ifndef IDLE_INHIBIT_UNSTABLE_V1_CLIENT_PROTOCOL_H
#define IDLE_INHIBIT_UNSTABLE_V1_CLIENT_PROTOCOL_H
#include <stdint.h>
#include <stddef.h>
#include "wayland-client.h"
#ifdef __cplusplus
extern "C" {
#endif
/**
* @page page_idle_inhibit_unstable_v1 The idle_inhibit_unstable_v1 protocol
* @section page_ifaces_idle_inhibit_unstable_v1 Interfaces
* - @subpage page_iface_zwp_idle_inhibit_manager_v1 - control behavior when display idles
* - @subpage page_iface_zwp_idle_inhibitor_v1 - context object for inhibiting idle behavior
* @section page_copyright_idle_inhibit_unstable_v1 Copyright
* <pre>
*
* Copyright © 2015 Samsung Electronics Co., Ltd
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
* </pre>
*/
struct wl_surface;
struct zwp_idle_inhibit_manager_v1;
struct zwp_idle_inhibitor_v1;
#ifndef ZWP_IDLE_INHIBIT_MANAGER_V1_INTERFACE
#define ZWP_IDLE_INHIBIT_MANAGER_V1_INTERFACE
/**
* @page page_iface_zwp_idle_inhibit_manager_v1 zwp_idle_inhibit_manager_v1
* @section page_iface_zwp_idle_inhibit_manager_v1_desc Description
*
* This interface permits inhibiting the idle behavior such as screen
* blanking, locking, and screensaving. The client binds the idle manager
* globally, then creates idle-inhibitor objects for each surface.
*
* Warning! The protocol described in this file is experimental and
* backward incompatible changes may be made. Backward compatible changes
* may be added together with the corresponding interface version bump.
* Backward incompatible changes are done by bumping the version number in
* the protocol and interface names and resetting the interface version.
* Once the protocol is to be declared stable, the 'z' prefix and the
* version number in the protocol and interface names are removed and the
* interface version number is reset.
* @section page_iface_zwp_idle_inhibit_manager_v1_api API
* See @ref iface_zwp_idle_inhibit_manager_v1.
*/
/**
* @defgroup iface_zwp_idle_inhibit_manager_v1 The zwp_idle_inhibit_manager_v1 interface
*
* This interface permits inhibiting the idle behavior such as screen
* blanking, locking, and screensaving. The client binds the idle manager
* globally, then creates idle-inhibitor objects for each surface.
*
* Warning! The protocol described in this file is experimental and
* backward incompatible changes may be made. Backward compatible changes
* may be added together with the corresponding interface version bump.
* Backward incompatible changes are done by bumping the version number in
* the protocol and interface names and resetting the interface version.
* Once the protocol is to be declared stable, the 'z' prefix and the
* version number in the protocol and interface names are removed and the
* interface version number is reset.
*/
extern const struct wl_interface zwp_idle_inhibit_manager_v1_interface;
#endif
#ifndef ZWP_IDLE_INHIBITOR_V1_INTERFACE
#define ZWP_IDLE_INHIBITOR_V1_INTERFACE
/**
* @page page_iface_zwp_idle_inhibitor_v1 zwp_idle_inhibitor_v1
* @section page_iface_zwp_idle_inhibitor_v1_desc Description
*
* An idle inhibitor prevents the output that the associated surface is
* visible on from being set to a state where it is not visually usable due
* to lack of user interaction (e.g. blanked, dimmed, locked, set to power
* save, etc.) Any screensaver processes are also blocked from displaying.
*
* If the surface is destroyed, unmapped, becomes occluded, loses
* visibility, or otherwise becomes not visually relevant for the user, the
* idle inhibitor will not be honored by the compositor; if the surface
* subsequently regains visibility the inhibitor takes effect once again.
* Likewise, the inhibitor isn't honored if the system was already idled at
* the time the inhibitor was established, although if the system later
* de-idles and re-idles the inhibitor will take effect.
* @section page_iface_zwp_idle_inhibitor_v1_api API
* See @ref iface_zwp_idle_inhibitor_v1.
*/
/**
* @defgroup iface_zwp_idle_inhibitor_v1 The zwp_idle_inhibitor_v1 interface
*
* An idle inhibitor prevents the output that the associated surface is
* visible on from being set to a state where it is not visually usable due
* to lack of user interaction (e.g. blanked, dimmed, locked, set to power
* save, etc.) Any screensaver processes are also blocked from displaying.
*
* If the surface is destroyed, unmapped, becomes occluded, loses
* visibility, or otherwise becomes not visually relevant for the user, the
* idle inhibitor will not be honored by the compositor; if the surface
* subsequently regains visibility the inhibitor takes effect once again.
* Likewise, the inhibitor isn't honored if the system was already idled at
* the time the inhibitor was established, although if the system later
* de-idles and re-idles the inhibitor will take effect.
*/
extern const struct wl_interface zwp_idle_inhibitor_v1_interface;
#endif
#define ZWP_IDLE_INHIBIT_MANAGER_V1_DESTROY 0
#define ZWP_IDLE_INHIBIT_MANAGER_V1_CREATE_INHIBITOR 1
/**
* @ingroup iface_zwp_idle_inhibit_manager_v1
*/
#define ZWP_IDLE_INHIBIT_MANAGER_V1_DESTROY_SINCE_VERSION 1
/**
* @ingroup iface_zwp_idle_inhibit_manager_v1
*/
#define ZWP_IDLE_INHIBIT_MANAGER_V1_CREATE_INHIBITOR_SINCE_VERSION 1
/** @ingroup iface_zwp_idle_inhibit_manager_v1 */
static inline void
zwp_idle_inhibit_manager_v1_set_user_data(struct zwp_idle_inhibit_manager_v1 *zwp_idle_inhibit_manager_v1, void *user_data)
{
wl_proxy_set_user_data((struct wl_proxy *) zwp_idle_inhibit_manager_v1, user_data);
}
/** @ingroup iface_zwp_idle_inhibit_manager_v1 */
static inline void *
zwp_idle_inhibit_manager_v1_get_user_data(struct zwp_idle_inhibit_manager_v1 *zwp_idle_inhibit_manager_v1)
{
return wl_proxy_get_user_data((struct wl_proxy *) zwp_idle_inhibit_manager_v1);
}
static inline uint32_t
zwp_idle_inhibit_manager_v1_get_version(struct zwp_idle_inhibit_manager_v1 *zwp_idle_inhibit_manager_v1)
{
return wl_proxy_get_version((struct wl_proxy *) zwp_idle_inhibit_manager_v1);
}
/**
* @ingroup iface_zwp_idle_inhibit_manager_v1
*
* Destroy the inhibit manager.
*/
static inline void
zwp_idle_inhibit_manager_v1_destroy(struct zwp_idle_inhibit_manager_v1 *zwp_idle_inhibit_manager_v1)
{
wl_proxy_marshal_flags((struct wl_proxy *) zwp_idle_inhibit_manager_v1,
ZWP_IDLE_INHIBIT_MANAGER_V1_DESTROY, NULL, wl_proxy_get_version((struct wl_proxy *) zwp_idle_inhibit_manager_v1), WL_MARSHAL_FLAG_DESTROY);
}
/**
* @ingroup iface_zwp_idle_inhibit_manager_v1
*
* Create a new inhibitor object associated with the given surface.
*/
static inline struct zwp_idle_inhibitor_v1 *
zwp_idle_inhibit_manager_v1_create_inhibitor(struct zwp_idle_inhibit_manager_v1 *zwp_idle_inhibit_manager_v1, struct wl_surface *surface)
{
struct wl_proxy *id;
id = wl_proxy_marshal_flags((struct wl_proxy *) zwp_idle_inhibit_manager_v1,
ZWP_IDLE_INHIBIT_MANAGER_V1_CREATE_INHIBITOR, &zwp_idle_inhibitor_v1_interface, wl_proxy_get_version((struct wl_proxy *) zwp_idle_inhibit_manager_v1), 0, NULL, surface);
return (struct zwp_idle_inhibitor_v1 *) id;
}
#define ZWP_IDLE_INHIBITOR_V1_DESTROY 0
/**
* @ingroup iface_zwp_idle_inhibitor_v1
*/
#define ZWP_IDLE_INHIBITOR_V1_DESTROY_SINCE_VERSION 1
/** @ingroup iface_zwp_idle_inhibitor_v1 */
static inline void
zwp_idle_inhibitor_v1_set_user_data(struct zwp_idle_inhibitor_v1 *zwp_idle_inhibitor_v1, void *user_data)
{
wl_proxy_set_user_data((struct wl_proxy *) zwp_idle_inhibitor_v1, user_data);
}
/** @ingroup iface_zwp_idle_inhibitor_v1 */
static inline void *
zwp_idle_inhibitor_v1_get_user_data(struct zwp_idle_inhibitor_v1 *zwp_idle_inhibitor_v1)
{
return wl_proxy_get_user_data((struct wl_proxy *) zwp_idle_inhibitor_v1);
}
static inline uint32_t
zwp_idle_inhibitor_v1_get_version(struct zwp_idle_inhibitor_v1 *zwp_idle_inhibitor_v1)
{
return wl_proxy_get_version((struct wl_proxy *) zwp_idle_inhibitor_v1);
}
/**
* @ingroup iface_zwp_idle_inhibitor_v1
*
* Remove the inhibitor effect from the associated wl_surface.
*/
static inline void
zwp_idle_inhibitor_v1_destroy(struct zwp_idle_inhibitor_v1 *zwp_idle_inhibitor_v1)
{
wl_proxy_marshal_flags((struct wl_proxy *) zwp_idle_inhibitor_v1,
ZWP_IDLE_INHIBITOR_V1_DESTROY, NULL, wl_proxy_get_version((struct wl_proxy *) zwp_idle_inhibitor_v1), WL_MARSHAL_FLAG_DESTROY);
}
#ifdef __cplusplus
}
#endif
#endif

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@ -1,109 +0,0 @@
/* Generated by wayland-scanner 1.23.1 */
/*
* Copyright © 2014 Jonas Ådahl
* Copyright © 2015 Red Hat Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#include <stdbool.h>
#include <stdlib.h>
#include <stdint.h>
#include "wayland-util.h"
#ifndef __has_attribute
# define __has_attribute(x) 0 /* Compatibility with non-clang compilers. */
#endif
#if (__has_attribute(visibility) || defined(__GNUC__) && __GNUC__ >= 4)
#define WL_PRIVATE __attribute__ ((visibility("hidden")))
#else
#define WL_PRIVATE
#endif
extern const struct wl_interface wl_pointer_interface;
extern const struct wl_interface wl_region_interface;
extern const struct wl_interface wl_surface_interface;
extern const struct wl_interface zwp_confined_pointer_v1_interface;
extern const struct wl_interface zwp_locked_pointer_v1_interface;
static const struct wl_interface *pointer_constraints_unstable_v1_types[] = {
NULL,
NULL,
&zwp_locked_pointer_v1_interface,
&wl_surface_interface,
&wl_pointer_interface,
&wl_region_interface,
NULL,
&zwp_confined_pointer_v1_interface,
&wl_surface_interface,
&wl_pointer_interface,
&wl_region_interface,
NULL,
&wl_region_interface,
&wl_region_interface,
};
static const struct wl_message zwp_pointer_constraints_v1_requests[] = {
{ "destroy", "", pointer_constraints_unstable_v1_types + 0 },
{ "lock_pointer", "noo?ou", pointer_constraints_unstable_v1_types + 2 },
{ "confine_pointer", "noo?ou", pointer_constraints_unstable_v1_types + 7 },
};
WL_PRIVATE const struct wl_interface zwp_pointer_constraints_v1_interface = {
"zwp_pointer_constraints_v1", 1,
3, zwp_pointer_constraints_v1_requests,
0, NULL,
};
static const struct wl_message zwp_locked_pointer_v1_requests[] = {
{ "destroy", "", pointer_constraints_unstable_v1_types + 0 },
{ "set_cursor_position_hint", "ff", pointer_constraints_unstable_v1_types + 0 },
{ "set_region", "?o", pointer_constraints_unstable_v1_types + 12 },
};
static const struct wl_message zwp_locked_pointer_v1_events[] = {
{ "locked", "", pointer_constraints_unstable_v1_types + 0 },
{ "unlocked", "", pointer_constraints_unstable_v1_types + 0 },
};
WL_PRIVATE const struct wl_interface zwp_locked_pointer_v1_interface = {
"zwp_locked_pointer_v1", 1,
3, zwp_locked_pointer_v1_requests,
2, zwp_locked_pointer_v1_events,
};
static const struct wl_message zwp_confined_pointer_v1_requests[] = {
{ "destroy", "", pointer_constraints_unstable_v1_types + 0 },
{ "set_region", "?o", pointer_constraints_unstable_v1_types + 13 },
};
static const struct wl_message zwp_confined_pointer_v1_events[] = {
{ "confined", "", pointer_constraints_unstable_v1_types + 0 },
{ "unconfined", "", pointer_constraints_unstable_v1_types + 0 },
};
WL_PRIVATE const struct wl_interface zwp_confined_pointer_v1_interface = {
"zwp_confined_pointer_v1", 1,
2, zwp_confined_pointer_v1_requests,
2, zwp_confined_pointer_v1_events,
};

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@ -1,667 +0,0 @@
/* Generated by wayland-scanner 1.23.1 */
#ifndef POINTER_CONSTRAINTS_UNSTABLE_V1_CLIENT_PROTOCOL_H
#define POINTER_CONSTRAINTS_UNSTABLE_V1_CLIENT_PROTOCOL_H
#include <stdint.h>
#include <stddef.h>
#include "wayland-client.h"
#ifdef __cplusplus
extern "C" {
#endif
/**
* @page page_pointer_constraints_unstable_v1 The pointer_constraints_unstable_v1 protocol
* protocol for constraining pointer motions
*
* @section page_desc_pointer_constraints_unstable_v1 Description
*
* This protocol specifies a set of interfaces used for adding constraints to
* the motion of a pointer. Possible constraints include confining pointer
* motions to a given region, or locking it to its current position.
*
* In order to constrain the pointer, a client must first bind the global
* interface "wp_pointer_constraints" which, if a compositor supports pointer
* constraints, is exposed by the registry. Using the bound global object, the
* client uses the request that corresponds to the type of constraint it wants
* to make. See wp_pointer_constraints for more details.
*
* Warning! The protocol described in this file is experimental and backward
* incompatible changes may be made. Backward compatible changes may be added
* together with the corresponding interface version bump. Backward
* incompatible changes are done by bumping the version number in the protocol
* and interface names and resetting the interface version. Once the protocol
* is to be declared stable, the 'z' prefix and the version number in the
* protocol and interface names are removed and the interface version number is
* reset.
*
* @section page_ifaces_pointer_constraints_unstable_v1 Interfaces
* - @subpage page_iface_zwp_pointer_constraints_v1 - constrain the movement of a pointer
* - @subpage page_iface_zwp_locked_pointer_v1 - receive relative pointer motion events
* - @subpage page_iface_zwp_confined_pointer_v1 - confined pointer object
* @section page_copyright_pointer_constraints_unstable_v1 Copyright
* <pre>
*
* Copyright © 2014 Jonas Ådahl
* Copyright © 2015 Red Hat Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
* </pre>
*/
struct wl_pointer;
struct wl_region;
struct wl_surface;
struct zwp_confined_pointer_v1;
struct zwp_locked_pointer_v1;
struct zwp_pointer_constraints_v1;
#ifndef ZWP_POINTER_CONSTRAINTS_V1_INTERFACE
#define ZWP_POINTER_CONSTRAINTS_V1_INTERFACE
/**
* @page page_iface_zwp_pointer_constraints_v1 zwp_pointer_constraints_v1
* @section page_iface_zwp_pointer_constraints_v1_desc Description
*
* The global interface exposing pointer constraining functionality. It
* exposes two requests: lock_pointer for locking the pointer to its
* position, and confine_pointer for locking the pointer to a region.
*
* The lock_pointer and confine_pointer requests create the objects
* wp_locked_pointer and wp_confined_pointer respectively, and the client can
* use these objects to interact with the lock.
*
* For any surface, only one lock or confinement may be active across all
* wl_pointer objects of the same seat. If a lock or confinement is requested
* when another lock or confinement is active or requested on the same surface
* and with any of the wl_pointer objects of the same seat, an
* 'already_constrained' error will be raised.
* @section page_iface_zwp_pointer_constraints_v1_api API
* See @ref iface_zwp_pointer_constraints_v1.
*/
/**
* @defgroup iface_zwp_pointer_constraints_v1 The zwp_pointer_constraints_v1 interface
*
* The global interface exposing pointer constraining functionality. It
* exposes two requests: lock_pointer for locking the pointer to its
* position, and confine_pointer for locking the pointer to a region.
*
* The lock_pointer and confine_pointer requests create the objects
* wp_locked_pointer and wp_confined_pointer respectively, and the client can
* use these objects to interact with the lock.
*
* For any surface, only one lock or confinement may be active across all
* wl_pointer objects of the same seat. If a lock or confinement is requested
* when another lock or confinement is active or requested on the same surface
* and with any of the wl_pointer objects of the same seat, an
* 'already_constrained' error will be raised.
*/
extern const struct wl_interface zwp_pointer_constraints_v1_interface;
#endif
#ifndef ZWP_LOCKED_POINTER_V1_INTERFACE
#define ZWP_LOCKED_POINTER_V1_INTERFACE
/**
* @page page_iface_zwp_locked_pointer_v1 zwp_locked_pointer_v1
* @section page_iface_zwp_locked_pointer_v1_desc Description
*
* The wp_locked_pointer interface represents a locked pointer state.
*
* While the lock of this object is active, the wl_pointer objects of the
* associated seat will not emit any wl_pointer.motion events.
*
* This object will send the event 'locked' when the lock is activated.
* Whenever the lock is activated, it is guaranteed that the locked surface
* will already have received pointer focus and that the pointer will be
* within the region passed to the request creating this object.
*
* To unlock the pointer, send the destroy request. This will also destroy
* the wp_locked_pointer object.
*
* If the compositor decides to unlock the pointer the unlocked event is
* sent. See wp_locked_pointer.unlock for details.
*
* When unlocking, the compositor may warp the cursor position to the set
* cursor position hint. If it does, it will not result in any relative
* motion events emitted via wp_relative_pointer.
*
* If the surface the lock was requested on is destroyed and the lock is not
* yet activated, the wp_locked_pointer object is now defunct and must be
* destroyed.
* @section page_iface_zwp_locked_pointer_v1_api API
* See @ref iface_zwp_locked_pointer_v1.
*/
/**
* @defgroup iface_zwp_locked_pointer_v1 The zwp_locked_pointer_v1 interface
*
* The wp_locked_pointer interface represents a locked pointer state.
*
* While the lock of this object is active, the wl_pointer objects of the
* associated seat will not emit any wl_pointer.motion events.
*
* This object will send the event 'locked' when the lock is activated.
* Whenever the lock is activated, it is guaranteed that the locked surface
* will already have received pointer focus and that the pointer will be
* within the region passed to the request creating this object.
*
* To unlock the pointer, send the destroy request. This will also destroy
* the wp_locked_pointer object.
*
* If the compositor decides to unlock the pointer the unlocked event is
* sent. See wp_locked_pointer.unlock for details.
*
* When unlocking, the compositor may warp the cursor position to the set
* cursor position hint. If it does, it will not result in any relative
* motion events emitted via wp_relative_pointer.
*
* If the surface the lock was requested on is destroyed and the lock is not
* yet activated, the wp_locked_pointer object is now defunct and must be
* destroyed.
*/
extern const struct wl_interface zwp_locked_pointer_v1_interface;
#endif
#ifndef ZWP_CONFINED_POINTER_V1_INTERFACE
#define ZWP_CONFINED_POINTER_V1_INTERFACE
/**
* @page page_iface_zwp_confined_pointer_v1 zwp_confined_pointer_v1
* @section page_iface_zwp_confined_pointer_v1_desc Description
*
* The wp_confined_pointer interface represents a confined pointer state.
*
* This object will send the event 'confined' when the confinement is
* activated. Whenever the confinement is activated, it is guaranteed that
* the surface the pointer is confined to will already have received pointer
* focus and that the pointer will be within the region passed to the request
* creating this object. It is up to the compositor to decide whether this
* requires some user interaction and if the pointer will warp to within the
* passed region if outside.
*
* To unconfine the pointer, send the destroy request. This will also destroy
* the wp_confined_pointer object.
*
* If the compositor decides to unconfine the pointer the unconfined event is
* sent. The wp_confined_pointer object is at this point defunct and should
* be destroyed.
* @section page_iface_zwp_confined_pointer_v1_api API
* See @ref iface_zwp_confined_pointer_v1.
*/
/**
* @defgroup iface_zwp_confined_pointer_v1 The zwp_confined_pointer_v1 interface
*
* The wp_confined_pointer interface represents a confined pointer state.
*
* This object will send the event 'confined' when the confinement is
* activated. Whenever the confinement is activated, it is guaranteed that
* the surface the pointer is confined to will already have received pointer
* focus and that the pointer will be within the region passed to the request
* creating this object. It is up to the compositor to decide whether this
* requires some user interaction and if the pointer will warp to within the
* passed region if outside.
*
* To unconfine the pointer, send the destroy request. This will also destroy
* the wp_confined_pointer object.
*
* If the compositor decides to unconfine the pointer the unconfined event is
* sent. The wp_confined_pointer object is at this point defunct and should
* be destroyed.
*/
extern const struct wl_interface zwp_confined_pointer_v1_interface;
#endif
#ifndef ZWP_POINTER_CONSTRAINTS_V1_ERROR_ENUM
#define ZWP_POINTER_CONSTRAINTS_V1_ERROR_ENUM
/**
* @ingroup iface_zwp_pointer_constraints_v1
* wp_pointer_constraints error values
*
* These errors can be emitted in response to wp_pointer_constraints
* requests.
*/
enum zwp_pointer_constraints_v1_error {
/**
* pointer constraint already requested on that surface
*/
ZWP_POINTER_CONSTRAINTS_V1_ERROR_ALREADY_CONSTRAINED = 1,
};
#endif /* ZWP_POINTER_CONSTRAINTS_V1_ERROR_ENUM */
#ifndef ZWP_POINTER_CONSTRAINTS_V1_LIFETIME_ENUM
#define ZWP_POINTER_CONSTRAINTS_V1_LIFETIME_ENUM
/**
* @ingroup iface_zwp_pointer_constraints_v1
* constraint lifetime
*
* These values represent different lifetime semantics. They are passed
* as arguments to the factory requests to specify how the constraint
* lifetimes should be managed.
*/
enum zwp_pointer_constraints_v1_lifetime {
/**
* the pointer constraint is defunct once deactivated
*
* A oneshot pointer constraint will never reactivate once it has
* been deactivated. See the corresponding deactivation event
* (wp_locked_pointer.unlocked and wp_confined_pointer.unconfined)
* for details.
*/
ZWP_POINTER_CONSTRAINTS_V1_LIFETIME_ONESHOT = 1,
/**
* the pointer constraint may reactivate
*
* A persistent pointer constraint may again reactivate once it
* has been deactivated. See the corresponding deactivation event
* (wp_locked_pointer.unlocked and wp_confined_pointer.unconfined)
* for details.
*/
ZWP_POINTER_CONSTRAINTS_V1_LIFETIME_PERSISTENT = 2,
};
#endif /* ZWP_POINTER_CONSTRAINTS_V1_LIFETIME_ENUM */
#define ZWP_POINTER_CONSTRAINTS_V1_DESTROY 0
#define ZWP_POINTER_CONSTRAINTS_V1_LOCK_POINTER 1
#define ZWP_POINTER_CONSTRAINTS_V1_CONFINE_POINTER 2
/**
* @ingroup iface_zwp_pointer_constraints_v1
*/
#define ZWP_POINTER_CONSTRAINTS_V1_DESTROY_SINCE_VERSION 1
/**
* @ingroup iface_zwp_pointer_constraints_v1
*/
#define ZWP_POINTER_CONSTRAINTS_V1_LOCK_POINTER_SINCE_VERSION 1
/**
* @ingroup iface_zwp_pointer_constraints_v1
*/
#define ZWP_POINTER_CONSTRAINTS_V1_CONFINE_POINTER_SINCE_VERSION 1
/** @ingroup iface_zwp_pointer_constraints_v1 */
static inline void
zwp_pointer_constraints_v1_set_user_data(struct zwp_pointer_constraints_v1 *zwp_pointer_constraints_v1, void *user_data)
{
wl_proxy_set_user_data((struct wl_proxy *) zwp_pointer_constraints_v1, user_data);
}
/** @ingroup iface_zwp_pointer_constraints_v1 */
static inline void *
zwp_pointer_constraints_v1_get_user_data(struct zwp_pointer_constraints_v1 *zwp_pointer_constraints_v1)
{
return wl_proxy_get_user_data((struct wl_proxy *) zwp_pointer_constraints_v1);
}
static inline uint32_t
zwp_pointer_constraints_v1_get_version(struct zwp_pointer_constraints_v1 *zwp_pointer_constraints_v1)
{
return wl_proxy_get_version((struct wl_proxy *) zwp_pointer_constraints_v1);
}
/**
* @ingroup iface_zwp_pointer_constraints_v1
*
* Used by the client to notify the server that it will no longer use this
* pointer constraints object.
*/
static inline void
zwp_pointer_constraints_v1_destroy(struct zwp_pointer_constraints_v1 *zwp_pointer_constraints_v1)
{
wl_proxy_marshal_flags((struct wl_proxy *) zwp_pointer_constraints_v1,
ZWP_POINTER_CONSTRAINTS_V1_DESTROY, NULL, wl_proxy_get_version((struct wl_proxy *) zwp_pointer_constraints_v1), WL_MARSHAL_FLAG_DESTROY);
}
/**
* @ingroup iface_zwp_pointer_constraints_v1
*
* The lock_pointer request lets the client request to disable movements of
* the virtual pointer (i.e. the cursor), effectively locking the pointer
* to a position. This request may not take effect immediately; in the
* future, when the compositor deems implementation-specific constraints
* are satisfied, the pointer lock will be activated and the compositor
* sends a locked event.
*
* The protocol provides no guarantee that the constraints are ever
* satisfied, and does not require the compositor to send an error if the
* constraints cannot ever be satisfied. It is thus possible to request a
* lock that will never activate.
*
* There may not be another pointer constraint of any kind requested or
* active on the surface for any of the wl_pointer objects of the seat of
* the passed pointer when requesting a lock. If there is, an error will be
* raised. See general pointer lock documentation for more details.
*
* The intersection of the region passed with this request and the input
* region of the surface is used to determine where the pointer must be
* in order for the lock to activate. It is up to the compositor whether to
* warp the pointer or require some kind of user interaction for the lock
* to activate. If the region is null the surface input region is used.
*
* A surface may receive pointer focus without the lock being activated.
*
* The request creates a new object wp_locked_pointer which is used to
* interact with the lock as well as receive updates about its state. See
* the the description of wp_locked_pointer for further information.
*
* Note that while a pointer is locked, the wl_pointer objects of the
* corresponding seat will not emit any wl_pointer.motion events, but
* relative motion events will still be emitted via wp_relative_pointer
* objects of the same seat. wl_pointer.axis and wl_pointer.button events
* are unaffected.
*/
static inline struct zwp_locked_pointer_v1 *
zwp_pointer_constraints_v1_lock_pointer(struct zwp_pointer_constraints_v1 *zwp_pointer_constraints_v1, struct wl_surface *surface, struct wl_pointer *pointer, struct wl_region *region, uint32_t lifetime)
{
struct wl_proxy *id;
id = wl_proxy_marshal_flags((struct wl_proxy *) zwp_pointer_constraints_v1,
ZWP_POINTER_CONSTRAINTS_V1_LOCK_POINTER, &zwp_locked_pointer_v1_interface, wl_proxy_get_version((struct wl_proxy *) zwp_pointer_constraints_v1), 0, NULL, surface, pointer, region, lifetime);
return (struct zwp_locked_pointer_v1 *) id;
}
/**
* @ingroup iface_zwp_pointer_constraints_v1
*
* The confine_pointer request lets the client request to confine the
* pointer cursor to a given region. This request may not take effect
* immediately; in the future, when the compositor deems implementation-
* specific constraints are satisfied, the pointer confinement will be
* activated and the compositor sends a confined event.
*
* The intersection of the region passed with this request and the input
* region of the surface is used to determine where the pointer must be
* in order for the confinement to activate. It is up to the compositor
* whether to warp the pointer or require some kind of user interaction for
* the confinement to activate. If the region is null the surface input
* region is used.
*
* The request will create a new object wp_confined_pointer which is used
* to interact with the confinement as well as receive updates about its
* state. See the the description of wp_confined_pointer for further
* information.
*/
static inline struct zwp_confined_pointer_v1 *
zwp_pointer_constraints_v1_confine_pointer(struct zwp_pointer_constraints_v1 *zwp_pointer_constraints_v1, struct wl_surface *surface, struct wl_pointer *pointer, struct wl_region *region, uint32_t lifetime)
{
struct wl_proxy *id;
id = wl_proxy_marshal_flags((struct wl_proxy *) zwp_pointer_constraints_v1,
ZWP_POINTER_CONSTRAINTS_V1_CONFINE_POINTER, &zwp_confined_pointer_v1_interface, wl_proxy_get_version((struct wl_proxy *) zwp_pointer_constraints_v1), 0, NULL, surface, pointer, region, lifetime);
return (struct zwp_confined_pointer_v1 *) id;
}
/**
* @ingroup iface_zwp_locked_pointer_v1
* @struct zwp_locked_pointer_v1_listener
*/
struct zwp_locked_pointer_v1_listener {
/**
* lock activation event
*
* Notification that the pointer lock of the seat's pointer is
* activated.
*/
void (*locked)(void *data,
struct zwp_locked_pointer_v1 *zwp_locked_pointer_v1);
/**
* lock deactivation event
*
* Notification that the pointer lock of the seat's pointer is no
* longer active. If this is a oneshot pointer lock (see
* wp_pointer_constraints.lifetime) this object is now defunct and
* should be destroyed. If this is a persistent pointer lock (see
* wp_pointer_constraints.lifetime) this pointer lock may again
* reactivate in the future.
*/
void (*unlocked)(void *data,
struct zwp_locked_pointer_v1 *zwp_locked_pointer_v1);
};
/**
* @ingroup iface_zwp_locked_pointer_v1
*/
static inline int
zwp_locked_pointer_v1_add_listener(struct zwp_locked_pointer_v1 *zwp_locked_pointer_v1,
const struct zwp_locked_pointer_v1_listener *listener, void *data)
{
return wl_proxy_add_listener((struct wl_proxy *) zwp_locked_pointer_v1,
(void (**)(void)) listener, data);
}
#define ZWP_LOCKED_POINTER_V1_DESTROY 0
#define ZWP_LOCKED_POINTER_V1_SET_CURSOR_POSITION_HINT 1
#define ZWP_LOCKED_POINTER_V1_SET_REGION 2
/**
* @ingroup iface_zwp_locked_pointer_v1
*/
#define ZWP_LOCKED_POINTER_V1_LOCKED_SINCE_VERSION 1
/**
* @ingroup iface_zwp_locked_pointer_v1
*/
#define ZWP_LOCKED_POINTER_V1_UNLOCKED_SINCE_VERSION 1
/**
* @ingroup iface_zwp_locked_pointer_v1
*/
#define ZWP_LOCKED_POINTER_V1_DESTROY_SINCE_VERSION 1
/**
* @ingroup iface_zwp_locked_pointer_v1
*/
#define ZWP_LOCKED_POINTER_V1_SET_CURSOR_POSITION_HINT_SINCE_VERSION 1
/**
* @ingroup iface_zwp_locked_pointer_v1
*/
#define ZWP_LOCKED_POINTER_V1_SET_REGION_SINCE_VERSION 1
/** @ingroup iface_zwp_locked_pointer_v1 */
static inline void
zwp_locked_pointer_v1_set_user_data(struct zwp_locked_pointer_v1 *zwp_locked_pointer_v1, void *user_data)
{
wl_proxy_set_user_data((struct wl_proxy *) zwp_locked_pointer_v1, user_data);
}
/** @ingroup iface_zwp_locked_pointer_v1 */
static inline void *
zwp_locked_pointer_v1_get_user_data(struct zwp_locked_pointer_v1 *zwp_locked_pointer_v1)
{
return wl_proxy_get_user_data((struct wl_proxy *) zwp_locked_pointer_v1);
}
static inline uint32_t
zwp_locked_pointer_v1_get_version(struct zwp_locked_pointer_v1 *zwp_locked_pointer_v1)
{
return wl_proxy_get_version((struct wl_proxy *) zwp_locked_pointer_v1);
}
/**
* @ingroup iface_zwp_locked_pointer_v1
*
* Destroy the locked pointer object. If applicable, the compositor will
* unlock the pointer.
*/
static inline void
zwp_locked_pointer_v1_destroy(struct zwp_locked_pointer_v1 *zwp_locked_pointer_v1)
{
wl_proxy_marshal_flags((struct wl_proxy *) zwp_locked_pointer_v1,
ZWP_LOCKED_POINTER_V1_DESTROY, NULL, wl_proxy_get_version((struct wl_proxy *) zwp_locked_pointer_v1), WL_MARSHAL_FLAG_DESTROY);
}
/**
* @ingroup iface_zwp_locked_pointer_v1
*
* Set the cursor position hint relative to the top left corner of the
* surface.
*
* If the client is drawing its own cursor, it should update the position
* hint to the position of its own cursor. A compositor may use this
* information to warp the pointer upon unlock in order to avoid pointer
* jumps.
*
* The cursor position hint is double buffered. The new hint will only take
* effect when the associated surface gets it pending state applied. See
* wl_surface.commit for details.
*/
static inline void
zwp_locked_pointer_v1_set_cursor_position_hint(struct zwp_locked_pointer_v1 *zwp_locked_pointer_v1, wl_fixed_t surface_x, wl_fixed_t surface_y)
{
wl_proxy_marshal_flags((struct wl_proxy *) zwp_locked_pointer_v1,
ZWP_LOCKED_POINTER_V1_SET_CURSOR_POSITION_HINT, NULL, wl_proxy_get_version((struct wl_proxy *) zwp_locked_pointer_v1), 0, surface_x, surface_y);
}
/**
* @ingroup iface_zwp_locked_pointer_v1
*
* Set a new region used to lock the pointer.
*
* The new lock region is double-buffered. The new lock region will
* only take effect when the associated surface gets its pending state
* applied. See wl_surface.commit for details.
*
* For details about the lock region, see wp_locked_pointer.
*/
static inline void
zwp_locked_pointer_v1_set_region(struct zwp_locked_pointer_v1 *zwp_locked_pointer_v1, struct wl_region *region)
{
wl_proxy_marshal_flags((struct wl_proxy *) zwp_locked_pointer_v1,
ZWP_LOCKED_POINTER_V1_SET_REGION, NULL, wl_proxy_get_version((struct wl_proxy *) zwp_locked_pointer_v1), 0, region);
}
/**
* @ingroup iface_zwp_confined_pointer_v1
* @struct zwp_confined_pointer_v1_listener
*/
struct zwp_confined_pointer_v1_listener {
/**
* pointer confined
*
* Notification that the pointer confinement of the seat's
* pointer is activated.
*/
void (*confined)(void *data,
struct zwp_confined_pointer_v1 *zwp_confined_pointer_v1);
/**
* pointer unconfined
*
* Notification that the pointer confinement of the seat's
* pointer is no longer active. If this is a oneshot pointer
* confinement (see wp_pointer_constraints.lifetime) this object is
* now defunct and should be destroyed. If this is a persistent
* pointer confinement (see wp_pointer_constraints.lifetime) this
* pointer confinement may again reactivate in the future.
*/
void (*unconfined)(void *data,
struct zwp_confined_pointer_v1 *zwp_confined_pointer_v1);
};
/**
* @ingroup iface_zwp_confined_pointer_v1
*/
static inline int
zwp_confined_pointer_v1_add_listener(struct zwp_confined_pointer_v1 *zwp_confined_pointer_v1,
const struct zwp_confined_pointer_v1_listener *listener, void *data)
{
return wl_proxy_add_listener((struct wl_proxy *) zwp_confined_pointer_v1,
(void (**)(void)) listener, data);
}
#define ZWP_CONFINED_POINTER_V1_DESTROY 0
#define ZWP_CONFINED_POINTER_V1_SET_REGION 1
/**
* @ingroup iface_zwp_confined_pointer_v1
*/
#define ZWP_CONFINED_POINTER_V1_CONFINED_SINCE_VERSION 1
/**
* @ingroup iface_zwp_confined_pointer_v1
*/
#define ZWP_CONFINED_POINTER_V1_UNCONFINED_SINCE_VERSION 1
/**
* @ingroup iface_zwp_confined_pointer_v1
*/
#define ZWP_CONFINED_POINTER_V1_DESTROY_SINCE_VERSION 1
/**
* @ingroup iface_zwp_confined_pointer_v1
*/
#define ZWP_CONFINED_POINTER_V1_SET_REGION_SINCE_VERSION 1
/** @ingroup iface_zwp_confined_pointer_v1 */
static inline void
zwp_confined_pointer_v1_set_user_data(struct zwp_confined_pointer_v1 *zwp_confined_pointer_v1, void *user_data)
{
wl_proxy_set_user_data((struct wl_proxy *) zwp_confined_pointer_v1, user_data);
}
/** @ingroup iface_zwp_confined_pointer_v1 */
static inline void *
zwp_confined_pointer_v1_get_user_data(struct zwp_confined_pointer_v1 *zwp_confined_pointer_v1)
{
return wl_proxy_get_user_data((struct wl_proxy *) zwp_confined_pointer_v1);
}
static inline uint32_t
zwp_confined_pointer_v1_get_version(struct zwp_confined_pointer_v1 *zwp_confined_pointer_v1)
{
return wl_proxy_get_version((struct wl_proxy *) zwp_confined_pointer_v1);
}
/**
* @ingroup iface_zwp_confined_pointer_v1
*
* Destroy the confined pointer object. If applicable, the compositor will
* unconfine the pointer.
*/
static inline void
zwp_confined_pointer_v1_destroy(struct zwp_confined_pointer_v1 *zwp_confined_pointer_v1)
{
wl_proxy_marshal_flags((struct wl_proxy *) zwp_confined_pointer_v1,
ZWP_CONFINED_POINTER_V1_DESTROY, NULL, wl_proxy_get_version((struct wl_proxy *) zwp_confined_pointer_v1), WL_MARSHAL_FLAG_DESTROY);
}
/**
* @ingroup iface_zwp_confined_pointer_v1
*
* Set a new region used to confine the pointer.
*
* The new confine region is double-buffered. The new confine region will
* only take effect when the associated surface gets its pending state
* applied. See wl_surface.commit for details.
*
* If the confinement is active when the new confinement region is applied
* and the pointer ends up outside of newly applied region, the pointer may
* warped to a position within the new confinement region. If warped, a
* wl_pointer.motion event will be emitted, but no
* wp_relative_pointer.relative_motion event.
*
* The compositor may also, instead of using the new region, unconfine the
* pointer.
*
* For details about the confine region, see wp_confined_pointer.
*/
static inline void
zwp_confined_pointer_v1_set_region(struct zwp_confined_pointer_v1 *zwp_confined_pointer_v1, struct wl_region *region)
{
wl_proxy_marshal_flags((struct wl_proxy *) zwp_confined_pointer_v1,
ZWP_CONFINED_POINTER_V1_SET_REGION, NULL, wl_proxy_get_version((struct wl_proxy *) zwp_confined_pointer_v1), 0, region);
}
#ifdef __cplusplus
}
#endif
#endif

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@ -1,80 +0,0 @@
/* Generated by wayland-scanner 1.23.1 */
/*
* Copyright © 2014 Jonas Ådahl
* Copyright © 2015 Red Hat Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#include <stdbool.h>
#include <stdlib.h>
#include <stdint.h>
#include "wayland-util.h"
#ifndef __has_attribute
# define __has_attribute(x) 0 /* Compatibility with non-clang compilers. */
#endif
#if (__has_attribute(visibility) || defined(__GNUC__) && __GNUC__ >= 4)
#define WL_PRIVATE __attribute__ ((visibility("hidden")))
#else
#define WL_PRIVATE
#endif
extern const struct wl_interface wl_pointer_interface;
extern const struct wl_interface zwp_relative_pointer_v1_interface;
static const struct wl_interface *relative_pointer_unstable_v1_types[] = {
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
&zwp_relative_pointer_v1_interface,
&wl_pointer_interface,
};
static const struct wl_message zwp_relative_pointer_manager_v1_requests[] = {
{ "destroy", "", relative_pointer_unstable_v1_types + 0 },
{ "get_relative_pointer", "no", relative_pointer_unstable_v1_types + 6 },
};
WL_PRIVATE const struct wl_interface zwp_relative_pointer_manager_v1_interface = {
"zwp_relative_pointer_manager_v1", 1,
2, zwp_relative_pointer_manager_v1_requests,
0, NULL,
};
static const struct wl_message zwp_relative_pointer_v1_requests[] = {
{ "destroy", "", relative_pointer_unstable_v1_types + 0 },
};
static const struct wl_message zwp_relative_pointer_v1_events[] = {
{ "relative_motion", "uuffff", relative_pointer_unstable_v1_types + 0 },
};
WL_PRIVATE const struct wl_interface zwp_relative_pointer_v1_interface = {
"zwp_relative_pointer_v1", 1,
1, zwp_relative_pointer_v1_requests,
1, zwp_relative_pointer_v1_events,
};

View File

@ -1,297 +0,0 @@
/* Generated by wayland-scanner 1.23.1 */
#ifndef RELATIVE_POINTER_UNSTABLE_V1_CLIENT_PROTOCOL_H
#define RELATIVE_POINTER_UNSTABLE_V1_CLIENT_PROTOCOL_H
#include <stdint.h>
#include <stddef.h>
#include "wayland-client.h"
#ifdef __cplusplus
extern "C" {
#endif
/**
* @page page_relative_pointer_unstable_v1 The relative_pointer_unstable_v1 protocol
* protocol for relative pointer motion events
*
* @section page_desc_relative_pointer_unstable_v1 Description
*
* This protocol specifies a set of interfaces used for making clients able to
* receive relative pointer events not obstructed by barriers (such as the
* monitor edge or other pointer barriers).
*
* To start receiving relative pointer events, a client must first bind the
* global interface "wp_relative_pointer_manager" which, if a compositor
* supports relative pointer motion events, is exposed by the registry. After
* having created the relative pointer manager proxy object, the client uses
* it to create the actual relative pointer object using the
* "get_relative_pointer" request given a wl_pointer. The relative pointer
* motion events will then, when applicable, be transmitted via the proxy of
* the newly created relative pointer object. See the documentation of the
* relative pointer interface for more details.
*
* Warning! The protocol described in this file is experimental and backward
* incompatible changes may be made. Backward compatible changes may be added
* together with the corresponding interface version bump. Backward
* incompatible changes are done by bumping the version number in the protocol
* and interface names and resetting the interface version. Once the protocol
* is to be declared stable, the 'z' prefix and the version number in the
* protocol and interface names are removed and the interface version number is
* reset.
*
* @section page_ifaces_relative_pointer_unstable_v1 Interfaces
* - @subpage page_iface_zwp_relative_pointer_manager_v1 - get relative pointer objects
* - @subpage page_iface_zwp_relative_pointer_v1 - relative pointer object
* @section page_copyright_relative_pointer_unstable_v1 Copyright
* <pre>
*
* Copyright © 2014 Jonas Ådahl
* Copyright © 2015 Red Hat Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
* </pre>
*/
struct wl_pointer;
struct zwp_relative_pointer_manager_v1;
struct zwp_relative_pointer_v1;
#ifndef ZWP_RELATIVE_POINTER_MANAGER_V1_INTERFACE
#define ZWP_RELATIVE_POINTER_MANAGER_V1_INTERFACE
/**
* @page page_iface_zwp_relative_pointer_manager_v1 zwp_relative_pointer_manager_v1
* @section page_iface_zwp_relative_pointer_manager_v1_desc Description
*
* A global interface used for getting the relative pointer object for a
* given pointer.
* @section page_iface_zwp_relative_pointer_manager_v1_api API
* See @ref iface_zwp_relative_pointer_manager_v1.
*/
/**
* @defgroup iface_zwp_relative_pointer_manager_v1 The zwp_relative_pointer_manager_v1 interface
*
* A global interface used for getting the relative pointer object for a
* given pointer.
*/
extern const struct wl_interface zwp_relative_pointer_manager_v1_interface;
#endif
#ifndef ZWP_RELATIVE_POINTER_V1_INTERFACE
#define ZWP_RELATIVE_POINTER_V1_INTERFACE
/**
* @page page_iface_zwp_relative_pointer_v1 zwp_relative_pointer_v1
* @section page_iface_zwp_relative_pointer_v1_desc Description
*
* A wp_relative_pointer object is an extension to the wl_pointer interface
* used for emitting relative pointer events. It shares the same focus as
* wl_pointer objects of the same seat and will only emit events when it has
* focus.
* @section page_iface_zwp_relative_pointer_v1_api API
* See @ref iface_zwp_relative_pointer_v1.
*/
/**
* @defgroup iface_zwp_relative_pointer_v1 The zwp_relative_pointer_v1 interface
*
* A wp_relative_pointer object is an extension to the wl_pointer interface
* used for emitting relative pointer events. It shares the same focus as
* wl_pointer objects of the same seat and will only emit events when it has
* focus.
*/
extern const struct wl_interface zwp_relative_pointer_v1_interface;
#endif
#define ZWP_RELATIVE_POINTER_MANAGER_V1_DESTROY 0
#define ZWP_RELATIVE_POINTER_MANAGER_V1_GET_RELATIVE_POINTER 1
/**
* @ingroup iface_zwp_relative_pointer_manager_v1
*/
#define ZWP_RELATIVE_POINTER_MANAGER_V1_DESTROY_SINCE_VERSION 1
/**
* @ingroup iface_zwp_relative_pointer_manager_v1
*/
#define ZWP_RELATIVE_POINTER_MANAGER_V1_GET_RELATIVE_POINTER_SINCE_VERSION 1
/** @ingroup iface_zwp_relative_pointer_manager_v1 */
static inline void
zwp_relative_pointer_manager_v1_set_user_data(struct zwp_relative_pointer_manager_v1 *zwp_relative_pointer_manager_v1, void *user_data)
{
wl_proxy_set_user_data((struct wl_proxy *) zwp_relative_pointer_manager_v1, user_data);
}
/** @ingroup iface_zwp_relative_pointer_manager_v1 */
static inline void *
zwp_relative_pointer_manager_v1_get_user_data(struct zwp_relative_pointer_manager_v1 *zwp_relative_pointer_manager_v1)
{
return wl_proxy_get_user_data((struct wl_proxy *) zwp_relative_pointer_manager_v1);
}
static inline uint32_t
zwp_relative_pointer_manager_v1_get_version(struct zwp_relative_pointer_manager_v1 *zwp_relative_pointer_manager_v1)
{
return wl_proxy_get_version((struct wl_proxy *) zwp_relative_pointer_manager_v1);
}
/**
* @ingroup iface_zwp_relative_pointer_manager_v1
*
* Used by the client to notify the server that it will no longer use this
* relative pointer manager object.
*/
static inline void
zwp_relative_pointer_manager_v1_destroy(struct zwp_relative_pointer_manager_v1 *zwp_relative_pointer_manager_v1)
{
wl_proxy_marshal_flags((struct wl_proxy *) zwp_relative_pointer_manager_v1,
ZWP_RELATIVE_POINTER_MANAGER_V1_DESTROY, NULL, wl_proxy_get_version((struct wl_proxy *) zwp_relative_pointer_manager_v1), WL_MARSHAL_FLAG_DESTROY);
}
/**
* @ingroup iface_zwp_relative_pointer_manager_v1
*
* Create a relative pointer interface given a wl_pointer object. See the
* wp_relative_pointer interface for more details.
*/
static inline struct zwp_relative_pointer_v1 *
zwp_relative_pointer_manager_v1_get_relative_pointer(struct zwp_relative_pointer_manager_v1 *zwp_relative_pointer_manager_v1, struct wl_pointer *pointer)
{
struct wl_proxy *id;
id = wl_proxy_marshal_flags((struct wl_proxy *) zwp_relative_pointer_manager_v1,
ZWP_RELATIVE_POINTER_MANAGER_V1_GET_RELATIVE_POINTER, &zwp_relative_pointer_v1_interface, wl_proxy_get_version((struct wl_proxy *) zwp_relative_pointer_manager_v1), 0, NULL, pointer);
return (struct zwp_relative_pointer_v1 *) id;
}
/**
* @ingroup iface_zwp_relative_pointer_v1
* @struct zwp_relative_pointer_v1_listener
*/
struct zwp_relative_pointer_v1_listener {
/**
* relative pointer motion
*
* Relative x/y pointer motion from the pointer of the seat
* associated with this object.
*
* A relative motion is in the same dimension as regular wl_pointer
* motion events, except they do not represent an absolute
* position. For example, moving a pointer from (x, y) to (x', y')
* would have the equivalent relative motion (x' - x, y' - y). If a
* pointer motion caused the absolute pointer position to be
* clipped by for example the edge of the monitor, the relative
* motion is unaffected by the clipping and will represent the
* unclipped motion.
*
* This event also contains non-accelerated motion deltas. The
* non-accelerated delta is, when applicable, the regular pointer
* motion delta as it was before having applied motion acceleration
* and other transformations such as normalization.
*
* Note that the non-accelerated delta does not represent 'raw'
* events as they were read from some device. Pointer motion
* acceleration is device- and configuration-specific and
* non-accelerated deltas and accelerated deltas may have the same
* value on some devices.
*
* Relative motions are not coupled to wl_pointer.motion events,
* and can be sent in combination with such events, but also
* independently. There may also be scenarios where
* wl_pointer.motion is sent, but there is no relative motion. The
* order of an absolute and relative motion event originating from
* the same physical motion is not guaranteed.
*
* If the client needs button events or focus state, it can receive
* them from a wl_pointer object of the same seat that the
* wp_relative_pointer object is associated with.
* @param utime_hi high 32 bits of a 64 bit timestamp with microsecond granularity
* @param utime_lo low 32 bits of a 64 bit timestamp with microsecond granularity
* @param dx the x component of the motion vector
* @param dy the y component of the motion vector
* @param dx_unaccel the x component of the unaccelerated motion vector
* @param dy_unaccel the y component of the unaccelerated motion vector
*/
void (*relative_motion)(void *data,
struct zwp_relative_pointer_v1 *zwp_relative_pointer_v1,
uint32_t utime_hi,
uint32_t utime_lo,
wl_fixed_t dx,
wl_fixed_t dy,
wl_fixed_t dx_unaccel,
wl_fixed_t dy_unaccel);
};
/**
* @ingroup iface_zwp_relative_pointer_v1
*/
static inline int
zwp_relative_pointer_v1_add_listener(struct zwp_relative_pointer_v1 *zwp_relative_pointer_v1,
const struct zwp_relative_pointer_v1_listener *listener, void *data)
{
return wl_proxy_add_listener((struct wl_proxy *) zwp_relative_pointer_v1,
(void (**)(void)) listener, data);
}
#define ZWP_RELATIVE_POINTER_V1_DESTROY 0
/**
* @ingroup iface_zwp_relative_pointer_v1
*/
#define ZWP_RELATIVE_POINTER_V1_RELATIVE_MOTION_SINCE_VERSION 1
/**
* @ingroup iface_zwp_relative_pointer_v1
*/
#define ZWP_RELATIVE_POINTER_V1_DESTROY_SINCE_VERSION 1
/** @ingroup iface_zwp_relative_pointer_v1 */
static inline void
zwp_relative_pointer_v1_set_user_data(struct zwp_relative_pointer_v1 *zwp_relative_pointer_v1, void *user_data)
{
wl_proxy_set_user_data((struct wl_proxy *) zwp_relative_pointer_v1, user_data);
}
/** @ingroup iface_zwp_relative_pointer_v1 */
static inline void *
zwp_relative_pointer_v1_get_user_data(struct zwp_relative_pointer_v1 *zwp_relative_pointer_v1)
{
return wl_proxy_get_user_data((struct wl_proxy *) zwp_relative_pointer_v1);
}
static inline uint32_t
zwp_relative_pointer_v1_get_version(struct zwp_relative_pointer_v1 *zwp_relative_pointer_v1)
{
return wl_proxy_get_version((struct wl_proxy *) zwp_relative_pointer_v1);
}
/**
* @ingroup iface_zwp_relative_pointer_v1
*/
static inline void
zwp_relative_pointer_v1_destroy(struct zwp_relative_pointer_v1 *zwp_relative_pointer_v1)
{
wl_proxy_marshal_flags((struct wl_proxy *) zwp_relative_pointer_v1,
ZWP_RELATIVE_POINTER_V1_DESTROY, NULL, wl_proxy_get_version((struct wl_proxy *) zwp_relative_pointer_v1), WL_MARSHAL_FLAG_DESTROY);
}
#ifdef __cplusplus
}
#endif
#endif

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@ -1,75 +0,0 @@
/* Generated by wayland-scanner 1.23.1 */
/*
* Copyright © 2013-2016 Collabora, Ltd.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#include <stdbool.h>
#include <stdlib.h>
#include <stdint.h>
#include "wayland-util.h"
#ifndef __has_attribute
# define __has_attribute(x) 0 /* Compatibility with non-clang compilers. */
#endif
#if (__has_attribute(visibility) || defined(__GNUC__) && __GNUC__ >= 4)
#define WL_PRIVATE __attribute__ ((visibility("hidden")))
#else
#define WL_PRIVATE
#endif
extern const struct wl_interface wl_surface_interface;
extern const struct wl_interface wp_viewport_interface;
static const struct wl_interface *viewporter_types[] = {
NULL,
NULL,
NULL,
NULL,
&wp_viewport_interface,
&wl_surface_interface,
};
static const struct wl_message wp_viewporter_requests[] = {
{ "destroy", "", viewporter_types + 0 },
{ "get_viewport", "no", viewporter_types + 4 },
};
WL_PRIVATE const struct wl_interface wp_viewporter_interface = {
"wp_viewporter", 1,
2, wp_viewporter_requests,
0, NULL,
};
static const struct wl_message wp_viewport_requests[] = {
{ "destroy", "", viewporter_types + 0 },
{ "set_source", "ffff", viewporter_types + 0 },
{ "set_destination", "ii", viewporter_types + 0 },
};
WL_PRIVATE const struct wl_interface wp_viewport_interface = {
"wp_viewport", 1,
3, wp_viewport_requests,
0, NULL,
};

View File

@ -1,398 +0,0 @@
/* Generated by wayland-scanner 1.23.1 */
#ifndef VIEWPORTER_CLIENT_PROTOCOL_H
#define VIEWPORTER_CLIENT_PROTOCOL_H
#include <stdint.h>
#include <stddef.h>
#include "wayland-client.h"
#ifdef __cplusplus
extern "C" {
#endif
/**
* @page page_viewporter The viewporter protocol
* @section page_ifaces_viewporter Interfaces
* - @subpage page_iface_wp_viewporter - surface cropping and scaling
* - @subpage page_iface_wp_viewport - crop and scale interface to a wl_surface
* @section page_copyright_viewporter Copyright
* <pre>
*
* Copyright © 2013-2016 Collabora, Ltd.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
* </pre>
*/
struct wl_surface;
struct wp_viewport;
struct wp_viewporter;
#ifndef WP_VIEWPORTER_INTERFACE
#define WP_VIEWPORTER_INTERFACE
/**
* @page page_iface_wp_viewporter wp_viewporter
* @section page_iface_wp_viewporter_desc Description
*
* The global interface exposing surface cropping and scaling
* capabilities is used to instantiate an interface extension for a
* wl_surface object. This extended interface will then allow
* cropping and scaling the surface contents, effectively
* disconnecting the direct relationship between the buffer and the
* surface size.
* @section page_iface_wp_viewporter_api API
* See @ref iface_wp_viewporter.
*/
/**
* @defgroup iface_wp_viewporter The wp_viewporter interface
*
* The global interface exposing surface cropping and scaling
* capabilities is used to instantiate an interface extension for a
* wl_surface object. This extended interface will then allow
* cropping and scaling the surface contents, effectively
* disconnecting the direct relationship between the buffer and the
* surface size.
*/
extern const struct wl_interface wp_viewporter_interface;
#endif
#ifndef WP_VIEWPORT_INTERFACE
#define WP_VIEWPORT_INTERFACE
/**
* @page page_iface_wp_viewport wp_viewport
* @section page_iface_wp_viewport_desc Description
*
* An additional interface to a wl_surface object, which allows the
* client to specify the cropping and scaling of the surface
* contents.
*
* This interface works with two concepts: the source rectangle (src_x,
* src_y, src_width, src_height), and the destination size (dst_width,
* dst_height). The contents of the source rectangle are scaled to the
* destination size, and content outside the source rectangle is ignored.
* This state is double-buffered, and is applied on the next
* wl_surface.commit.
*
* The two parts of crop and scale state are independent: the source
* rectangle, and the destination size. Initially both are unset, that
* is, no scaling is applied. The whole of the current wl_buffer is
* used as the source, and the surface size is as defined in
* wl_surface.attach.
*
* If the destination size is set, it causes the surface size to become
* dst_width, dst_height. The source (rectangle) is scaled to exactly
* this size. This overrides whatever the attached wl_buffer size is,
* unless the wl_buffer is NULL. If the wl_buffer is NULL, the surface
* has no content and therefore no size. Otherwise, the size is always
* at least 1x1 in surface local coordinates.
*
* If the source rectangle is set, it defines what area of the wl_buffer is
* taken as the source. If the source rectangle is set and the destination
* size is not set, then src_width and src_height must be integers, and the
* surface size becomes the source rectangle size. This results in cropping
* without scaling. If src_width or src_height are not integers and
* destination size is not set, the bad_size protocol error is raised when
* the surface state is applied.
*
* The coordinate transformations from buffer pixel coordinates up to
* the surface-local coordinates happen in the following order:
* 1. buffer_transform (wl_surface.set_buffer_transform)
* 2. buffer_scale (wl_surface.set_buffer_scale)
* 3. crop and scale (wp_viewport.set*)
* This means, that the source rectangle coordinates of crop and scale
* are given in the coordinates after the buffer transform and scale,
* i.e. in the coordinates that would be the surface-local coordinates
* if the crop and scale was not applied.
*
* If src_x or src_y are negative, the bad_value protocol error is raised.
* Otherwise, if the source rectangle is partially or completely outside of
* the non-NULL wl_buffer, then the out_of_buffer protocol error is raised
* when the surface state is applied. A NULL wl_buffer does not raise the
* out_of_buffer error.
*
* If the wl_surface associated with the wp_viewport is destroyed,
* all wp_viewport requests except 'destroy' raise the protocol error
* no_surface.
*
* If the wp_viewport object is destroyed, the crop and scale
* state is removed from the wl_surface. The change will be applied
* on the next wl_surface.commit.
* @section page_iface_wp_viewport_api API
* See @ref iface_wp_viewport.
*/
/**
* @defgroup iface_wp_viewport The wp_viewport interface
*
* An additional interface to a wl_surface object, which allows the
* client to specify the cropping and scaling of the surface
* contents.
*
* This interface works with two concepts: the source rectangle (src_x,
* src_y, src_width, src_height), and the destination size (dst_width,
* dst_height). The contents of the source rectangle are scaled to the
* destination size, and content outside the source rectangle is ignored.
* This state is double-buffered, and is applied on the next
* wl_surface.commit.
*
* The two parts of crop and scale state are independent: the source
* rectangle, and the destination size. Initially both are unset, that
* is, no scaling is applied. The whole of the current wl_buffer is
* used as the source, and the surface size is as defined in
* wl_surface.attach.
*
* If the destination size is set, it causes the surface size to become
* dst_width, dst_height. The source (rectangle) is scaled to exactly
* this size. This overrides whatever the attached wl_buffer size is,
* unless the wl_buffer is NULL. If the wl_buffer is NULL, the surface
* has no content and therefore no size. Otherwise, the size is always
* at least 1x1 in surface local coordinates.
*
* If the source rectangle is set, it defines what area of the wl_buffer is
* taken as the source. If the source rectangle is set and the destination
* size is not set, then src_width and src_height must be integers, and the
* surface size becomes the source rectangle size. This results in cropping
* without scaling. If src_width or src_height are not integers and
* destination size is not set, the bad_size protocol error is raised when
* the surface state is applied.
*
* The coordinate transformations from buffer pixel coordinates up to
* the surface-local coordinates happen in the following order:
* 1. buffer_transform (wl_surface.set_buffer_transform)
* 2. buffer_scale (wl_surface.set_buffer_scale)
* 3. crop and scale (wp_viewport.set*)
* This means, that the source rectangle coordinates of crop and scale
* are given in the coordinates after the buffer transform and scale,
* i.e. in the coordinates that would be the surface-local coordinates
* if the crop and scale was not applied.
*
* If src_x or src_y are negative, the bad_value protocol error is raised.
* Otherwise, if the source rectangle is partially or completely outside of
* the non-NULL wl_buffer, then the out_of_buffer protocol error is raised
* when the surface state is applied. A NULL wl_buffer does not raise the
* out_of_buffer error.
*
* If the wl_surface associated with the wp_viewport is destroyed,
* all wp_viewport requests except 'destroy' raise the protocol error
* no_surface.
*
* If the wp_viewport object is destroyed, the crop and scale
* state is removed from the wl_surface. The change will be applied
* on the next wl_surface.commit.
*/
extern const struct wl_interface wp_viewport_interface;
#endif
#ifndef WP_VIEWPORTER_ERROR_ENUM
#define WP_VIEWPORTER_ERROR_ENUM
enum wp_viewporter_error {
/**
* the surface already has a viewport object associated
*/
WP_VIEWPORTER_ERROR_VIEWPORT_EXISTS = 0,
};
#endif /* WP_VIEWPORTER_ERROR_ENUM */
#define WP_VIEWPORTER_DESTROY 0
#define WP_VIEWPORTER_GET_VIEWPORT 1
/**
* @ingroup iface_wp_viewporter
*/
#define WP_VIEWPORTER_DESTROY_SINCE_VERSION 1
/**
* @ingroup iface_wp_viewporter
*/
#define WP_VIEWPORTER_GET_VIEWPORT_SINCE_VERSION 1
/** @ingroup iface_wp_viewporter */
static inline void
wp_viewporter_set_user_data(struct wp_viewporter *wp_viewporter, void *user_data)
{
wl_proxy_set_user_data((struct wl_proxy *) wp_viewporter, user_data);
}
/** @ingroup iface_wp_viewporter */
static inline void *
wp_viewporter_get_user_data(struct wp_viewporter *wp_viewporter)
{
return wl_proxy_get_user_data((struct wl_proxy *) wp_viewporter);
}
static inline uint32_t
wp_viewporter_get_version(struct wp_viewporter *wp_viewporter)
{
return wl_proxy_get_version((struct wl_proxy *) wp_viewporter);
}
/**
* @ingroup iface_wp_viewporter
*
* Informs the server that the client will not be using this
* protocol object anymore. This does not affect any other objects,
* wp_viewport objects included.
*/
static inline void
wp_viewporter_destroy(struct wp_viewporter *wp_viewporter)
{
wl_proxy_marshal_flags((struct wl_proxy *) wp_viewporter,
WP_VIEWPORTER_DESTROY, NULL, wl_proxy_get_version((struct wl_proxy *) wp_viewporter), WL_MARSHAL_FLAG_DESTROY);
}
/**
* @ingroup iface_wp_viewporter
*
* Instantiate an interface extension for the given wl_surface to
* crop and scale its content. If the given wl_surface already has
* a wp_viewport object associated, the viewport_exists
* protocol error is raised.
*/
static inline struct wp_viewport *
wp_viewporter_get_viewport(struct wp_viewporter *wp_viewporter, struct wl_surface *surface)
{
struct wl_proxy *id;
id = wl_proxy_marshal_flags((struct wl_proxy *) wp_viewporter,
WP_VIEWPORTER_GET_VIEWPORT, &wp_viewport_interface, wl_proxy_get_version((struct wl_proxy *) wp_viewporter), 0, NULL, surface);
return (struct wp_viewport *) id;
}
#ifndef WP_VIEWPORT_ERROR_ENUM
#define WP_VIEWPORT_ERROR_ENUM
enum wp_viewport_error {
/**
* negative or zero values in width or height
*/
WP_VIEWPORT_ERROR_BAD_VALUE = 0,
/**
* destination size is not integer
*/
WP_VIEWPORT_ERROR_BAD_SIZE = 1,
/**
* source rectangle extends outside of the content area
*/
WP_VIEWPORT_ERROR_OUT_OF_BUFFER = 2,
/**
* the wl_surface was destroyed
*/
WP_VIEWPORT_ERROR_NO_SURFACE = 3,
};
#endif /* WP_VIEWPORT_ERROR_ENUM */
#define WP_VIEWPORT_DESTROY 0
#define WP_VIEWPORT_SET_SOURCE 1
#define WP_VIEWPORT_SET_DESTINATION 2
/**
* @ingroup iface_wp_viewport
*/
#define WP_VIEWPORT_DESTROY_SINCE_VERSION 1
/**
* @ingroup iface_wp_viewport
*/
#define WP_VIEWPORT_SET_SOURCE_SINCE_VERSION 1
/**
* @ingroup iface_wp_viewport
*/
#define WP_VIEWPORT_SET_DESTINATION_SINCE_VERSION 1
/** @ingroup iface_wp_viewport */
static inline void
wp_viewport_set_user_data(struct wp_viewport *wp_viewport, void *user_data)
{
wl_proxy_set_user_data((struct wl_proxy *) wp_viewport, user_data);
}
/** @ingroup iface_wp_viewport */
static inline void *
wp_viewport_get_user_data(struct wp_viewport *wp_viewport)
{
return wl_proxy_get_user_data((struct wl_proxy *) wp_viewport);
}
static inline uint32_t
wp_viewport_get_version(struct wp_viewport *wp_viewport)
{
return wl_proxy_get_version((struct wl_proxy *) wp_viewport);
}
/**
* @ingroup iface_wp_viewport
*
* The associated wl_surface's crop and scale state is removed.
* The change is applied on the next wl_surface.commit.
*/
static inline void
wp_viewport_destroy(struct wp_viewport *wp_viewport)
{
wl_proxy_marshal_flags((struct wl_proxy *) wp_viewport,
WP_VIEWPORT_DESTROY, NULL, wl_proxy_get_version((struct wl_proxy *) wp_viewport), WL_MARSHAL_FLAG_DESTROY);
}
/**
* @ingroup iface_wp_viewport
*
* Set the source rectangle of the associated wl_surface. See
* wp_viewport for the description, and relation to the wl_buffer
* size.
*
* If all of x, y, width and height are -1.0, the source rectangle is
* unset instead. Any other set of values where width or height are zero
* or negative, or x or y are negative, raise the bad_value protocol
* error.
*
* The crop and scale state is double-buffered state, and will be
* applied on the next wl_surface.commit.
*/
static inline void
wp_viewport_set_source(struct wp_viewport *wp_viewport, wl_fixed_t x, wl_fixed_t y, wl_fixed_t width, wl_fixed_t height)
{
wl_proxy_marshal_flags((struct wl_proxy *) wp_viewport,
WP_VIEWPORT_SET_SOURCE, NULL, wl_proxy_get_version((struct wl_proxy *) wp_viewport), 0, x, y, width, height);
}
/**
* @ingroup iface_wp_viewport
*
* Set the destination size of the associated wl_surface. See
* wp_viewport for the description, and relation to the wl_buffer
* size.
*
* If width is -1 and height is -1, the destination size is unset
* instead. Any other pair of values for width and height that
* contains zero or negative values raises the bad_value protocol
* error.
*
* The crop and scale state is double-buffered state, and will be
* applied on the next wl_surface.commit.
*/
static inline void
wp_viewport_set_destination(struct wp_viewport *wp_viewport, int32_t width, int32_t height)
{
wl_proxy_marshal_flags((struct wl_proxy *) wp_viewport,
WP_VIEWPORT_SET_DESTINATION, NULL, wl_proxy_get_version((struct wl_proxy *) wp_viewport), 0, width, height);
}
#ifdef __cplusplus
}
#endif
#endif

View File

@ -1,525 +0,0 @@
/* Generated by wayland-scanner 1.23.1 */
/*
* Copyright © 2008-2011 Kristian Høgsberg
* Copyright © 2010-2011 Intel Corporation
* Copyright © 2012-2013 Collabora, Ltd.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation files
* (the "Software"), to deal in the Software without restriction,
* including without limitation the rights to use, copy, modify, merge,
* publish, distribute, sublicense, and/or sell copies of the Software,
* and to permit persons to whom the Software is furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include <stdbool.h>
#include <stdlib.h>
#include <stdint.h>
#include "wayland-util.h"
#ifndef __has_attribute
# define __has_attribute(x) 0 /* Compatibility with non-clang compilers. */
#endif
#if (__has_attribute(visibility) || defined(__GNUC__) && __GNUC__ >= 4)
#define WL_PRIVATE __attribute__ ((visibility("hidden")))
#else
#define WL_PRIVATE
#endif
extern const struct wl_interface wl_buffer_interface;
extern const struct wl_interface wl_callback_interface;
extern const struct wl_interface wl_data_device_interface;
extern const struct wl_interface wl_data_offer_interface;
extern const struct wl_interface wl_data_source_interface;
extern const struct wl_interface wl_keyboard_interface;
extern const struct wl_interface wl_output_interface;
extern const struct wl_interface wl_pointer_interface;
extern const struct wl_interface wl_region_interface;
extern const struct wl_interface wl_registry_interface;
extern const struct wl_interface wl_seat_interface;
extern const struct wl_interface wl_shell_surface_interface;
extern const struct wl_interface wl_shm_pool_interface;
extern const struct wl_interface wl_subsurface_interface;
extern const struct wl_interface wl_surface_interface;
extern const struct wl_interface wl_touch_interface;
static const struct wl_interface *wayland_types[] = {
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
&wl_callback_interface,
&wl_registry_interface,
&wl_surface_interface,
&wl_region_interface,
&wl_buffer_interface,
NULL,
NULL,
NULL,
NULL,
NULL,
&wl_shm_pool_interface,
NULL,
NULL,
&wl_data_source_interface,
&wl_surface_interface,
&wl_surface_interface,
NULL,
&wl_data_source_interface,
NULL,
&wl_data_offer_interface,
NULL,
&wl_surface_interface,
NULL,
NULL,
&wl_data_offer_interface,
&wl_data_offer_interface,
&wl_data_source_interface,
&wl_data_device_interface,
&wl_seat_interface,
&wl_shell_surface_interface,
&wl_surface_interface,
&wl_seat_interface,
NULL,
&wl_seat_interface,
NULL,
NULL,
&wl_surface_interface,
NULL,
NULL,
NULL,
NULL,
NULL,
&wl_output_interface,
&wl_seat_interface,
NULL,
&wl_surface_interface,
NULL,
NULL,
NULL,
&wl_output_interface,
&wl_buffer_interface,
NULL,
NULL,
&wl_callback_interface,
&wl_region_interface,
&wl_region_interface,
&wl_output_interface,
&wl_output_interface,
&wl_pointer_interface,
&wl_keyboard_interface,
&wl_touch_interface,
NULL,
&wl_surface_interface,
NULL,
NULL,
NULL,
&wl_surface_interface,
NULL,
NULL,
NULL,
&wl_surface_interface,
NULL,
&wl_surface_interface,
NULL,
NULL,
&wl_surface_interface,
NULL,
NULL,
&wl_surface_interface,
NULL,
NULL,
NULL,
&wl_subsurface_interface,
&wl_surface_interface,
&wl_surface_interface,
&wl_surface_interface,
&wl_surface_interface,
};
static const struct wl_message wl_display_requests[] = {
{ "sync", "n", wayland_types + 8 },
{ "get_registry", "n", wayland_types + 9 },
};
static const struct wl_message wl_display_events[] = {
{ "error", "ous", wayland_types + 0 },
{ "delete_id", "u", wayland_types + 0 },
};
WL_PRIVATE const struct wl_interface wl_display_interface = {
"wl_display", 1,
2, wl_display_requests,
2, wl_display_events,
};
static const struct wl_message wl_registry_requests[] = {
{ "bind", "usun", wayland_types + 0 },
};
static const struct wl_message wl_registry_events[] = {
{ "global", "usu", wayland_types + 0 },
{ "global_remove", "u", wayland_types + 0 },
};
WL_PRIVATE const struct wl_interface wl_registry_interface = {
"wl_registry", 1,
1, wl_registry_requests,
2, wl_registry_events,
};
static const struct wl_message wl_callback_events[] = {
{ "done", "u", wayland_types + 0 },
};
WL_PRIVATE const struct wl_interface wl_callback_interface = {
"wl_callback", 1,
0, NULL,
1, wl_callback_events,
};
static const struct wl_message wl_compositor_requests[] = {
{ "create_surface", "n", wayland_types + 10 },
{ "create_region", "n", wayland_types + 11 },
};
WL_PRIVATE const struct wl_interface wl_compositor_interface = {
"wl_compositor", 6,
2, wl_compositor_requests,
0, NULL,
};
static const struct wl_message wl_shm_pool_requests[] = {
{ "create_buffer", "niiiiu", wayland_types + 12 },
{ "destroy", "", wayland_types + 0 },
{ "resize", "i", wayland_types + 0 },
};
WL_PRIVATE const struct wl_interface wl_shm_pool_interface = {
"wl_shm_pool", 1,
3, wl_shm_pool_requests,
0, NULL,
};
static const struct wl_message wl_shm_requests[] = {
{ "create_pool", "nhi", wayland_types + 18 },
};
static const struct wl_message wl_shm_events[] = {
{ "format", "u", wayland_types + 0 },
};
WL_PRIVATE const struct wl_interface wl_shm_interface = {
"wl_shm", 1,
1, wl_shm_requests,
1, wl_shm_events,
};
static const struct wl_message wl_buffer_requests[] = {
{ "destroy", "", wayland_types + 0 },
};
static const struct wl_message wl_buffer_events[] = {
{ "release", "", wayland_types + 0 },
};
WL_PRIVATE const struct wl_interface wl_buffer_interface = {
"wl_buffer", 1,
1, wl_buffer_requests,
1, wl_buffer_events,
};
static const struct wl_message wl_data_offer_requests[] = {
{ "accept", "u?s", wayland_types + 0 },
{ "receive", "sh", wayland_types + 0 },
{ "destroy", "", wayland_types + 0 },
{ "finish", "3", wayland_types + 0 },
{ "set_actions", "3uu", wayland_types + 0 },
};
static const struct wl_message wl_data_offer_events[] = {
{ "offer", "s", wayland_types + 0 },
{ "source_actions", "3u", wayland_types + 0 },
{ "action", "3u", wayland_types + 0 },
};
WL_PRIVATE const struct wl_interface wl_data_offer_interface = {
"wl_data_offer", 3,
5, wl_data_offer_requests,
3, wl_data_offer_events,
};
static const struct wl_message wl_data_source_requests[] = {
{ "offer", "s", wayland_types + 0 },
{ "destroy", "", wayland_types + 0 },
{ "set_actions", "3u", wayland_types + 0 },
};
static const struct wl_message wl_data_source_events[] = {
{ "target", "?s", wayland_types + 0 },
{ "send", "sh", wayland_types + 0 },
{ "cancelled", "", wayland_types + 0 },
{ "dnd_drop_performed", "3", wayland_types + 0 },
{ "dnd_finished", "3", wayland_types + 0 },
{ "action", "3u", wayland_types + 0 },
};
WL_PRIVATE const struct wl_interface wl_data_source_interface = {
"wl_data_source", 3,
3, wl_data_source_requests,
6, wl_data_source_events,
};
static const struct wl_message wl_data_device_requests[] = {
{ "start_drag", "?oo?ou", wayland_types + 21 },
{ "set_selection", "?ou", wayland_types + 25 },
{ "release", "2", wayland_types + 0 },
};
static const struct wl_message wl_data_device_events[] = {
{ "data_offer", "n", wayland_types + 27 },
{ "enter", "uoff?o", wayland_types + 28 },
{ "leave", "", wayland_types + 0 },
{ "motion", "uff", wayland_types + 0 },
{ "drop", "", wayland_types + 0 },
{ "selection", "?o", wayland_types + 33 },
};
WL_PRIVATE const struct wl_interface wl_data_device_interface = {
"wl_data_device", 3,
3, wl_data_device_requests,
6, wl_data_device_events,
};
static const struct wl_message wl_data_device_manager_requests[] = {
{ "create_data_source", "n", wayland_types + 34 },
{ "get_data_device", "no", wayland_types + 35 },
};
WL_PRIVATE const struct wl_interface wl_data_device_manager_interface = {
"wl_data_device_manager", 3,
2, wl_data_device_manager_requests,
0, NULL,
};
static const struct wl_message wl_shell_requests[] = {
{ "get_shell_surface", "no", wayland_types + 37 },
};
WL_PRIVATE const struct wl_interface wl_shell_interface = {
"wl_shell", 1,
1, wl_shell_requests,
0, NULL,
};
static const struct wl_message wl_shell_surface_requests[] = {
{ "pong", "u", wayland_types + 0 },
{ "move", "ou", wayland_types + 39 },
{ "resize", "ouu", wayland_types + 41 },
{ "set_toplevel", "", wayland_types + 0 },
{ "set_transient", "oiiu", wayland_types + 44 },
{ "set_fullscreen", "uu?o", wayland_types + 48 },
{ "set_popup", "ouoiiu", wayland_types + 51 },
{ "set_maximized", "?o", wayland_types + 57 },
{ "set_title", "s", wayland_types + 0 },
{ "set_class", "s", wayland_types + 0 },
};
static const struct wl_message wl_shell_surface_events[] = {
{ "ping", "u", wayland_types + 0 },
{ "configure", "uii", wayland_types + 0 },
{ "popup_done", "", wayland_types + 0 },
};
WL_PRIVATE const struct wl_interface wl_shell_surface_interface = {
"wl_shell_surface", 1,
10, wl_shell_surface_requests,
3, wl_shell_surface_events,
};
static const struct wl_message wl_surface_requests[] = {
{ "destroy", "", wayland_types + 0 },
{ "attach", "?oii", wayland_types + 58 },
{ "damage", "iiii", wayland_types + 0 },
{ "frame", "n", wayland_types + 61 },
{ "set_opaque_region", "?o", wayland_types + 62 },
{ "set_input_region", "?o", wayland_types + 63 },
{ "commit", "", wayland_types + 0 },
{ "set_buffer_transform", "2i", wayland_types + 0 },
{ "set_buffer_scale", "3i", wayland_types + 0 },
{ "damage_buffer", "4iiii", wayland_types + 0 },
{ "offset", "5ii", wayland_types + 0 },
};
static const struct wl_message wl_surface_events[] = {
{ "enter", "o", wayland_types + 64 },
{ "leave", "o", wayland_types + 65 },
{ "preferred_buffer_scale", "6i", wayland_types + 0 },
{ "preferred_buffer_transform", "6u", wayland_types + 0 },
};
WL_PRIVATE const struct wl_interface wl_surface_interface = {
"wl_surface", 6,
11, wl_surface_requests,
4, wl_surface_events,
};
static const struct wl_message wl_seat_requests[] = {
{ "get_pointer", "n", wayland_types + 66 },
{ "get_keyboard", "n", wayland_types + 67 },
{ "get_touch", "n", wayland_types + 68 },
{ "release", "5", wayland_types + 0 },
};
static const struct wl_message wl_seat_events[] = {
{ "capabilities", "u", wayland_types + 0 },
{ "name", "2s", wayland_types + 0 },
};
WL_PRIVATE const struct wl_interface wl_seat_interface = {
"wl_seat", 9,
4, wl_seat_requests,
2, wl_seat_events,
};
static const struct wl_message wl_pointer_requests[] = {
{ "set_cursor", "u?oii", wayland_types + 69 },
{ "release", "3", wayland_types + 0 },
};
static const struct wl_message wl_pointer_events[] = {
{ "enter", "uoff", wayland_types + 73 },
{ "leave", "uo", wayland_types + 77 },
{ "motion", "uff", wayland_types + 0 },
{ "button", "uuuu", wayland_types + 0 },
{ "axis", "uuf", wayland_types + 0 },
{ "frame", "5", wayland_types + 0 },
{ "axis_source", "5u", wayland_types + 0 },
{ "axis_stop", "5uu", wayland_types + 0 },
{ "axis_discrete", "5ui", wayland_types + 0 },
{ "axis_value120", "8ui", wayland_types + 0 },
{ "axis_relative_direction", "9uu", wayland_types + 0 },
};
WL_PRIVATE const struct wl_interface wl_pointer_interface = {
"wl_pointer", 9,
2, wl_pointer_requests,
11, wl_pointer_events,
};
static const struct wl_message wl_keyboard_requests[] = {
{ "release", "3", wayland_types + 0 },
};
static const struct wl_message wl_keyboard_events[] = {
{ "keymap", "uhu", wayland_types + 0 },
{ "enter", "uoa", wayland_types + 79 },
{ "leave", "uo", wayland_types + 82 },
{ "key", "uuuu", wayland_types + 0 },
{ "modifiers", "uuuuu", wayland_types + 0 },
{ "repeat_info", "4ii", wayland_types + 0 },
};
WL_PRIVATE const struct wl_interface wl_keyboard_interface = {
"wl_keyboard", 9,
1, wl_keyboard_requests,
6, wl_keyboard_events,
};
static const struct wl_message wl_touch_requests[] = {
{ "release", "3", wayland_types + 0 },
};
static const struct wl_message wl_touch_events[] = {
{ "down", "uuoiff", wayland_types + 84 },
{ "up", "uui", wayland_types + 0 },
{ "motion", "uiff", wayland_types + 0 },
{ "frame", "", wayland_types + 0 },
{ "cancel", "", wayland_types + 0 },
{ "shape", "6iff", wayland_types + 0 },
{ "orientation", "6if", wayland_types + 0 },
};
WL_PRIVATE const struct wl_interface wl_touch_interface = {
"wl_touch", 9,
1, wl_touch_requests,
7, wl_touch_events,
};
static const struct wl_message wl_output_requests[] = {
{ "release", "3", wayland_types + 0 },
};
static const struct wl_message wl_output_events[] = {
{ "geometry", "iiiiissi", wayland_types + 0 },
{ "mode", "uiii", wayland_types + 0 },
{ "done", "2", wayland_types + 0 },
{ "scale", "2i", wayland_types + 0 },
{ "name", "4s", wayland_types + 0 },
{ "description", "4s", wayland_types + 0 },
};
WL_PRIVATE const struct wl_interface wl_output_interface = {
"wl_output", 4,
1, wl_output_requests,
6, wl_output_events,
};
static const struct wl_message wl_region_requests[] = {
{ "destroy", "", wayland_types + 0 },
{ "add", "iiii", wayland_types + 0 },
{ "subtract", "iiii", wayland_types + 0 },
};
WL_PRIVATE const struct wl_interface wl_region_interface = {
"wl_region", 1,
3, wl_region_requests,
0, NULL,
};
static const struct wl_message wl_subcompositor_requests[] = {
{ "destroy", "", wayland_types + 0 },
{ "get_subsurface", "noo", wayland_types + 90 },
};
WL_PRIVATE const struct wl_interface wl_subcompositor_interface = {
"wl_subcompositor", 1,
2, wl_subcompositor_requests,
0, NULL,
};
static const struct wl_message wl_subsurface_requests[] = {
{ "destroy", "", wayland_types + 0 },
{ "set_position", "ii", wayland_types + 0 },
{ "place_above", "o", wayland_types + 93 },
{ "place_below", "o", wayland_types + 94 },
{ "set_sync", "", wayland_types + 0 },
{ "set_desync", "", wayland_types + 0 },
};
WL_PRIVATE const struct wl_interface wl_subsurface_interface = {
"wl_subsurface", 1,
6, wl_subsurface_requests,
0, NULL,
};

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@ -1,85 +0,0 @@
/* Generated by wayland-scanner 1.23.1 */
/*
* Copyright © 2020 Aleix Pol Gonzalez <aleixpol@kde.org>
* Copyright © 2020 Carlos Garnacho <carlosg@gnome.org>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#include <stdbool.h>
#include <stdlib.h>
#include <stdint.h>
#include "wayland-util.h"
#ifndef __has_attribute
# define __has_attribute(x) 0 /* Compatibility with non-clang compilers. */
#endif
#if (__has_attribute(visibility) || defined(__GNUC__) && __GNUC__ >= 4)
#define WL_PRIVATE __attribute__ ((visibility("hidden")))
#else
#define WL_PRIVATE
#endif
extern const struct wl_interface wl_seat_interface;
extern const struct wl_interface wl_surface_interface;
extern const struct wl_interface xdg_activation_token_v1_interface;
static const struct wl_interface *xdg_activation_v1_types[] = {
NULL,
&xdg_activation_token_v1_interface,
NULL,
&wl_surface_interface,
NULL,
&wl_seat_interface,
&wl_surface_interface,
};
static const struct wl_message xdg_activation_v1_requests[] = {
{ "destroy", "", xdg_activation_v1_types + 0 },
{ "get_activation_token", "n", xdg_activation_v1_types + 1 },
{ "activate", "so", xdg_activation_v1_types + 2 },
};
WL_PRIVATE const struct wl_interface xdg_activation_v1_interface = {
"xdg_activation_v1", 1,
3, xdg_activation_v1_requests,
0, NULL,
};
static const struct wl_message xdg_activation_token_v1_requests[] = {
{ "set_serial", "uo", xdg_activation_v1_types + 4 },
{ "set_app_id", "s", xdg_activation_v1_types + 0 },
{ "set_surface", "o", xdg_activation_v1_types + 6 },
{ "commit", "", xdg_activation_v1_types + 0 },
{ "destroy", "", xdg_activation_v1_types + 0 },
};
static const struct wl_message xdg_activation_token_v1_events[] = {
{ "done", "s", xdg_activation_v1_types + 0 },
};
WL_PRIVATE const struct wl_interface xdg_activation_token_v1_interface = {
"xdg_activation_token_v1", 1,
5, xdg_activation_token_v1_requests,
1, xdg_activation_token_v1_events,
};

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@ -1,415 +0,0 @@
/* Generated by wayland-scanner 1.23.1 */
#ifndef XDG_ACTIVATION_V1_CLIENT_PROTOCOL_H
#define XDG_ACTIVATION_V1_CLIENT_PROTOCOL_H
#include <stdint.h>
#include <stddef.h>
#include "wayland-client.h"
#ifdef __cplusplus
extern "C" {
#endif
/**
* @page page_xdg_activation_v1 The xdg_activation_v1 protocol
* Protocol for requesting activation of surfaces
*
* @section page_desc_xdg_activation_v1 Description
*
* The way for a client to pass focus to another toplevel is as follows.
*
* The client that intends to activate another toplevel uses the
* xdg_activation_v1.get_activation_token request to get an activation token.
* This token is then forwarded to the client, which is supposed to activate
* one of its surfaces, through a separate band of communication.
*
* One established way of doing this is through the XDG_ACTIVATION_TOKEN
* environment variable of a newly launched child process. The child process
* should unset the environment variable again right after reading it out in
* order to avoid propagating it to other child processes.
*
* Another established way exists for Applications implementing the D-Bus
* interface org.freedesktop.Application, which should get their token under
* activation-token on their platform_data.
*
* In general activation tokens may be transferred across clients through
* means not described in this protocol.
*
* The client to be activated will then pass the token
* it received to the xdg_activation_v1.activate request. The compositor can
* then use this token to decide how to react to the activation request.
*
* The token the activating client gets may be ineffective either already at
* the time it receives it, for example if it was not focused, for focus
* stealing prevention. The activating client will have no way to discover
* the validity of the token, and may still forward it to the to be activated
* client.
*
* The created activation token may optionally get information attached to it
* that can be used by the compositor to identify the application that we
* intend to activate. This can for example be used to display a visual hint
* about what application is being started.
*
* Warning! The protocol described in this file is currently in the testing
* phase. Backward compatible changes may be added together with the
* corresponding interface version bump. Backward incompatible changes can
* only be done by creating a new major version of the extension.
*
* @section page_ifaces_xdg_activation_v1 Interfaces
* - @subpage page_iface_xdg_activation_v1 - interface for activating surfaces
* - @subpage page_iface_xdg_activation_token_v1 - an exported activation handle
* @section page_copyright_xdg_activation_v1 Copyright
* <pre>
*
* Copyright © 2020 Aleix Pol Gonzalez <aleixpol@kde.org>
* Copyright © 2020 Carlos Garnacho <carlosg@gnome.org>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
* </pre>
*/
struct wl_seat;
struct wl_surface;
struct xdg_activation_token_v1;
struct xdg_activation_v1;
#ifndef XDG_ACTIVATION_V1_INTERFACE
#define XDG_ACTIVATION_V1_INTERFACE
/**
* @page page_iface_xdg_activation_v1 xdg_activation_v1
* @section page_iface_xdg_activation_v1_desc Description
*
* A global interface used for informing the compositor about applications
* being activated or started, or for applications to request to be
* activated.
* @section page_iface_xdg_activation_v1_api API
* See @ref iface_xdg_activation_v1.
*/
/**
* @defgroup iface_xdg_activation_v1 The xdg_activation_v1 interface
*
* A global interface used for informing the compositor about applications
* being activated or started, or for applications to request to be
* activated.
*/
extern const struct wl_interface xdg_activation_v1_interface;
#endif
#ifndef XDG_ACTIVATION_TOKEN_V1_INTERFACE
#define XDG_ACTIVATION_TOKEN_V1_INTERFACE
/**
* @page page_iface_xdg_activation_token_v1 xdg_activation_token_v1
* @section page_iface_xdg_activation_token_v1_desc Description
*
* An object for setting up a token and receiving a token handle that can
* be passed as an activation token to another client.
*
* The object is created using the xdg_activation_v1.get_activation_token
* request. This object should then be populated with the app_id, surface
* and serial information and committed. The compositor shall then issue a
* done event with the token. In case the request's parameters are invalid,
* the compositor will provide an invalid token.
* @section page_iface_xdg_activation_token_v1_api API
* See @ref iface_xdg_activation_token_v1.
*/
/**
* @defgroup iface_xdg_activation_token_v1 The xdg_activation_token_v1 interface
*
* An object for setting up a token and receiving a token handle that can
* be passed as an activation token to another client.
*
* The object is created using the xdg_activation_v1.get_activation_token
* request. This object should then be populated with the app_id, surface
* and serial information and committed. The compositor shall then issue a
* done event with the token. In case the request's parameters are invalid,
* the compositor will provide an invalid token.
*/
extern const struct wl_interface xdg_activation_token_v1_interface;
#endif
#define XDG_ACTIVATION_V1_DESTROY 0
#define XDG_ACTIVATION_V1_GET_ACTIVATION_TOKEN 1
#define XDG_ACTIVATION_V1_ACTIVATE 2
/**
* @ingroup iface_xdg_activation_v1
*/
#define XDG_ACTIVATION_V1_DESTROY_SINCE_VERSION 1
/**
* @ingroup iface_xdg_activation_v1
*/
#define XDG_ACTIVATION_V1_GET_ACTIVATION_TOKEN_SINCE_VERSION 1
/**
* @ingroup iface_xdg_activation_v1
*/
#define XDG_ACTIVATION_V1_ACTIVATE_SINCE_VERSION 1
/** @ingroup iface_xdg_activation_v1 */
static inline void
xdg_activation_v1_set_user_data(struct xdg_activation_v1 *xdg_activation_v1, void *user_data)
{
wl_proxy_set_user_data((struct wl_proxy *) xdg_activation_v1, user_data);
}
/** @ingroup iface_xdg_activation_v1 */
static inline void *
xdg_activation_v1_get_user_data(struct xdg_activation_v1 *xdg_activation_v1)
{
return wl_proxy_get_user_data((struct wl_proxy *) xdg_activation_v1);
}
static inline uint32_t
xdg_activation_v1_get_version(struct xdg_activation_v1 *xdg_activation_v1)
{
return wl_proxy_get_version((struct wl_proxy *) xdg_activation_v1);
}
/**
* @ingroup iface_xdg_activation_v1
*
* Notify the compositor that the xdg_activation object will no longer be
* used.
*
* The child objects created via this interface are unaffected and should
* be destroyed separately.
*/
static inline void
xdg_activation_v1_destroy(struct xdg_activation_v1 *xdg_activation_v1)
{
wl_proxy_marshal_flags((struct wl_proxy *) xdg_activation_v1,
XDG_ACTIVATION_V1_DESTROY, NULL, wl_proxy_get_version((struct wl_proxy *) xdg_activation_v1), WL_MARSHAL_FLAG_DESTROY);
}
/**
* @ingroup iface_xdg_activation_v1
*
* Creates an xdg_activation_token_v1 object that will provide
* the initiating client with a unique token for this activation. This
* token should be offered to the clients to be activated.
*/
static inline struct xdg_activation_token_v1 *
xdg_activation_v1_get_activation_token(struct xdg_activation_v1 *xdg_activation_v1)
{
struct wl_proxy *id;
id = wl_proxy_marshal_flags((struct wl_proxy *) xdg_activation_v1,
XDG_ACTIVATION_V1_GET_ACTIVATION_TOKEN, &xdg_activation_token_v1_interface, wl_proxy_get_version((struct wl_proxy *) xdg_activation_v1), 0, NULL);
return (struct xdg_activation_token_v1 *) id;
}
/**
* @ingroup iface_xdg_activation_v1
*
* Requests surface activation. It's up to the compositor to display
* this information as desired, for example by placing the surface above
* the rest.
*
* The compositor may know who requested this by checking the activation
* token and might decide not to follow through with the activation if it's
* considered unwanted.
*
* Compositors can ignore unknown activation tokens when an invalid
* token is passed.
*/
static inline void
xdg_activation_v1_activate(struct xdg_activation_v1 *xdg_activation_v1, const char *token, struct wl_surface *surface)
{
wl_proxy_marshal_flags((struct wl_proxy *) xdg_activation_v1,
XDG_ACTIVATION_V1_ACTIVATE, NULL, wl_proxy_get_version((struct wl_proxy *) xdg_activation_v1), 0, token, surface);
}
#ifndef XDG_ACTIVATION_TOKEN_V1_ERROR_ENUM
#define XDG_ACTIVATION_TOKEN_V1_ERROR_ENUM
enum xdg_activation_token_v1_error {
/**
* The token has already been used previously
*/
XDG_ACTIVATION_TOKEN_V1_ERROR_ALREADY_USED = 0,
};
#endif /* XDG_ACTIVATION_TOKEN_V1_ERROR_ENUM */
/**
* @ingroup iface_xdg_activation_token_v1
* @struct xdg_activation_token_v1_listener
*/
struct xdg_activation_token_v1_listener {
/**
* the exported activation token
*
* The 'done' event contains the unique token of this activation
* request and notifies that the provider is done.
* @param token the exported activation token
*/
void (*done)(void *data,
struct xdg_activation_token_v1 *xdg_activation_token_v1,
const char *token);
};
/**
* @ingroup iface_xdg_activation_token_v1
*/
static inline int
xdg_activation_token_v1_add_listener(struct xdg_activation_token_v1 *xdg_activation_token_v1,
const struct xdg_activation_token_v1_listener *listener, void *data)
{
return wl_proxy_add_listener((struct wl_proxy *) xdg_activation_token_v1,
(void (**)(void)) listener, data);
}
#define XDG_ACTIVATION_TOKEN_V1_SET_SERIAL 0
#define XDG_ACTIVATION_TOKEN_V1_SET_APP_ID 1
#define XDG_ACTIVATION_TOKEN_V1_SET_SURFACE 2
#define XDG_ACTIVATION_TOKEN_V1_COMMIT 3
#define XDG_ACTIVATION_TOKEN_V1_DESTROY 4
/**
* @ingroup iface_xdg_activation_token_v1
*/
#define XDG_ACTIVATION_TOKEN_V1_DONE_SINCE_VERSION 1
/**
* @ingroup iface_xdg_activation_token_v1
*/
#define XDG_ACTIVATION_TOKEN_V1_SET_SERIAL_SINCE_VERSION 1
/**
* @ingroup iface_xdg_activation_token_v1
*/
#define XDG_ACTIVATION_TOKEN_V1_SET_APP_ID_SINCE_VERSION 1
/**
* @ingroup iface_xdg_activation_token_v1
*/
#define XDG_ACTIVATION_TOKEN_V1_SET_SURFACE_SINCE_VERSION 1
/**
* @ingroup iface_xdg_activation_token_v1
*/
#define XDG_ACTIVATION_TOKEN_V1_COMMIT_SINCE_VERSION 1
/**
* @ingroup iface_xdg_activation_token_v1
*/
#define XDG_ACTIVATION_TOKEN_V1_DESTROY_SINCE_VERSION 1
/** @ingroup iface_xdg_activation_token_v1 */
static inline void
xdg_activation_token_v1_set_user_data(struct xdg_activation_token_v1 *xdg_activation_token_v1, void *user_data)
{
wl_proxy_set_user_data((struct wl_proxy *) xdg_activation_token_v1, user_data);
}
/** @ingroup iface_xdg_activation_token_v1 */
static inline void *
xdg_activation_token_v1_get_user_data(struct xdg_activation_token_v1 *xdg_activation_token_v1)
{
return wl_proxy_get_user_data((struct wl_proxy *) xdg_activation_token_v1);
}
static inline uint32_t
xdg_activation_token_v1_get_version(struct xdg_activation_token_v1 *xdg_activation_token_v1)
{
return wl_proxy_get_version((struct wl_proxy *) xdg_activation_token_v1);
}
/**
* @ingroup iface_xdg_activation_token_v1
*
* Provides information about the seat and serial event that requested the
* token.
*
* The serial can come from an input or focus event. For instance, if a
* click triggers the launch of a third-party client, the launcher client
* should send a set_serial request with the serial and seat from the
* wl_pointer.button event.
*
* Some compositors might refuse to activate toplevels when the token
* doesn't have a valid and recent enough event serial.
*
* Must be sent before commit. This information is optional.
*/
static inline void
xdg_activation_token_v1_set_serial(struct xdg_activation_token_v1 *xdg_activation_token_v1, uint32_t serial, struct wl_seat *seat)
{
wl_proxy_marshal_flags((struct wl_proxy *) xdg_activation_token_v1,
XDG_ACTIVATION_TOKEN_V1_SET_SERIAL, NULL, wl_proxy_get_version((struct wl_proxy *) xdg_activation_token_v1), 0, serial, seat);
}
/**
* @ingroup iface_xdg_activation_token_v1
*
* The requesting client can specify an app_id to associate the token
* being created with it.
*
* Must be sent before commit. This information is optional.
*/
static inline void
xdg_activation_token_v1_set_app_id(struct xdg_activation_token_v1 *xdg_activation_token_v1, const char *app_id)
{
wl_proxy_marshal_flags((struct wl_proxy *) xdg_activation_token_v1,
XDG_ACTIVATION_TOKEN_V1_SET_APP_ID, NULL, wl_proxy_get_version((struct wl_proxy *) xdg_activation_token_v1), 0, app_id);
}
/**
* @ingroup iface_xdg_activation_token_v1
*
* This request sets the surface requesting the activation. Note, this is
* different from the surface that will be activated.
*
* Some compositors might refuse to activate toplevels when the token
* doesn't have a requesting surface.
*
* Must be sent before commit. This information is optional.
*/
static inline void
xdg_activation_token_v1_set_surface(struct xdg_activation_token_v1 *xdg_activation_token_v1, struct wl_surface *surface)
{
wl_proxy_marshal_flags((struct wl_proxy *) xdg_activation_token_v1,
XDG_ACTIVATION_TOKEN_V1_SET_SURFACE, NULL, wl_proxy_get_version((struct wl_proxy *) xdg_activation_token_v1), 0, surface);
}
/**
* @ingroup iface_xdg_activation_token_v1
*
* Requests an activation token based on the different parameters that
* have been offered through set_serial, set_surface and set_app_id.
*/
static inline void
xdg_activation_token_v1_commit(struct xdg_activation_token_v1 *xdg_activation_token_v1)
{
wl_proxy_marshal_flags((struct wl_proxy *) xdg_activation_token_v1,
XDG_ACTIVATION_TOKEN_V1_COMMIT, NULL, wl_proxy_get_version((struct wl_proxy *) xdg_activation_token_v1), 0);
}
/**
* @ingroup iface_xdg_activation_token_v1
*
* Notify the compositor that the xdg_activation_token_v1 object will no
* longer be used. The received token stays valid.
*/
static inline void
xdg_activation_token_v1_destroy(struct xdg_activation_token_v1 *xdg_activation_token_v1)
{
wl_proxy_marshal_flags((struct wl_proxy *) xdg_activation_token_v1,
XDG_ACTIVATION_TOKEN_V1_DESTROY, NULL, wl_proxy_get_version((struct wl_proxy *) xdg_activation_token_v1), WL_MARSHAL_FLAG_DESTROY);
}
#ifdef __cplusplus
}
#endif
#endif

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@ -1,76 +0,0 @@
/* Generated by wayland-scanner 1.23.1 */
/*
* Copyright © 2018 Simon Ser
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#include <stdbool.h>
#include <stdlib.h>
#include <stdint.h>
#include "wayland-util.h"
#ifndef __has_attribute
# define __has_attribute(x) 0 /* Compatibility with non-clang compilers. */
#endif
#if (__has_attribute(visibility) || defined(__GNUC__) && __GNUC__ >= 4)
#define WL_PRIVATE __attribute__ ((visibility("hidden")))
#else
#define WL_PRIVATE
#endif
extern const struct wl_interface xdg_toplevel_interface;
extern const struct wl_interface zxdg_toplevel_decoration_v1_interface;
static const struct wl_interface *xdg_decoration_unstable_v1_types[] = {
NULL,
&zxdg_toplevel_decoration_v1_interface,
&xdg_toplevel_interface,
};
static const struct wl_message zxdg_decoration_manager_v1_requests[] = {
{ "destroy", "", xdg_decoration_unstable_v1_types + 0 },
{ "get_toplevel_decoration", "no", xdg_decoration_unstable_v1_types + 1 },
};
WL_PRIVATE const struct wl_interface zxdg_decoration_manager_v1_interface = {
"zxdg_decoration_manager_v1", 1,
2, zxdg_decoration_manager_v1_requests,
0, NULL,
};
static const struct wl_message zxdg_toplevel_decoration_v1_requests[] = {
{ "destroy", "", xdg_decoration_unstable_v1_types + 0 },
{ "set_mode", "u", xdg_decoration_unstable_v1_types + 0 },
{ "unset_mode", "", xdg_decoration_unstable_v1_types + 0 },
};
static const struct wl_message zxdg_toplevel_decoration_v1_events[] = {
{ "configure", "u", xdg_decoration_unstable_v1_types + 0 },
};
WL_PRIVATE const struct wl_interface zxdg_toplevel_decoration_v1_interface = {
"zxdg_toplevel_decoration_v1", 1,
3, zxdg_toplevel_decoration_v1_requests,
1, zxdg_toplevel_decoration_v1_events,
};

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@ -1,378 +0,0 @@
/* Generated by wayland-scanner 1.23.1 */
#ifndef XDG_DECORATION_UNSTABLE_V1_CLIENT_PROTOCOL_H
#define XDG_DECORATION_UNSTABLE_V1_CLIENT_PROTOCOL_H
#include <stdint.h>
#include <stddef.h>
#include "wayland-client.h"
#ifdef __cplusplus
extern "C" {
#endif
/**
* @page page_xdg_decoration_unstable_v1 The xdg_decoration_unstable_v1 protocol
* @section page_ifaces_xdg_decoration_unstable_v1 Interfaces
* - @subpage page_iface_zxdg_decoration_manager_v1 - window decoration manager
* - @subpage page_iface_zxdg_toplevel_decoration_v1 - decoration object for a toplevel surface
* @section page_copyright_xdg_decoration_unstable_v1 Copyright
* <pre>
*
* Copyright © 2018 Simon Ser
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
* </pre>
*/
struct xdg_toplevel;
struct zxdg_decoration_manager_v1;
struct zxdg_toplevel_decoration_v1;
#ifndef ZXDG_DECORATION_MANAGER_V1_INTERFACE
#define ZXDG_DECORATION_MANAGER_V1_INTERFACE
/**
* @page page_iface_zxdg_decoration_manager_v1 zxdg_decoration_manager_v1
* @section page_iface_zxdg_decoration_manager_v1_desc Description
*
* This interface allows a compositor to announce support for server-side
* decorations.
*
* A window decoration is a set of window controls as deemed appropriate by
* the party managing them, such as user interface components used to move,
* resize and change a window's state.
*
* A client can use this protocol to request being decorated by a supporting
* compositor.
*
* If compositor and client do not negotiate the use of a server-side
* decoration using this protocol, clients continue to self-decorate as they
* see fit.
*
* Warning! The protocol described in this file is experimental and
* backward incompatible changes may be made. Backward compatible changes
* may be added together with the corresponding interface version bump.
* Backward incompatible changes are done by bumping the version number in
* the protocol and interface names and resetting the interface version.
* Once the protocol is to be declared stable, the 'z' prefix and the
* version number in the protocol and interface names are removed and the
* interface version number is reset.
* @section page_iface_zxdg_decoration_manager_v1_api API
* See @ref iface_zxdg_decoration_manager_v1.
*/
/**
* @defgroup iface_zxdg_decoration_manager_v1 The zxdg_decoration_manager_v1 interface
*
* This interface allows a compositor to announce support for server-side
* decorations.
*
* A window decoration is a set of window controls as deemed appropriate by
* the party managing them, such as user interface components used to move,
* resize and change a window's state.
*
* A client can use this protocol to request being decorated by a supporting
* compositor.
*
* If compositor and client do not negotiate the use of a server-side
* decoration using this protocol, clients continue to self-decorate as they
* see fit.
*
* Warning! The protocol described in this file is experimental and
* backward incompatible changes may be made. Backward compatible changes
* may be added together with the corresponding interface version bump.
* Backward incompatible changes are done by bumping the version number in
* the protocol and interface names and resetting the interface version.
* Once the protocol is to be declared stable, the 'z' prefix and the
* version number in the protocol and interface names are removed and the
* interface version number is reset.
*/
extern const struct wl_interface zxdg_decoration_manager_v1_interface;
#endif
#ifndef ZXDG_TOPLEVEL_DECORATION_V1_INTERFACE
#define ZXDG_TOPLEVEL_DECORATION_V1_INTERFACE
/**
* @page page_iface_zxdg_toplevel_decoration_v1 zxdg_toplevel_decoration_v1
* @section page_iface_zxdg_toplevel_decoration_v1_desc Description
*
* The decoration object allows the compositor to toggle server-side window
* decorations for a toplevel surface. The client can request to switch to
* another mode.
*
* The xdg_toplevel_decoration object must be destroyed before its
* xdg_toplevel.
* @section page_iface_zxdg_toplevel_decoration_v1_api API
* See @ref iface_zxdg_toplevel_decoration_v1.
*/
/**
* @defgroup iface_zxdg_toplevel_decoration_v1 The zxdg_toplevel_decoration_v1 interface
*
* The decoration object allows the compositor to toggle server-side window
* decorations for a toplevel surface. The client can request to switch to
* another mode.
*
* The xdg_toplevel_decoration object must be destroyed before its
* xdg_toplevel.
*/
extern const struct wl_interface zxdg_toplevel_decoration_v1_interface;
#endif
#define ZXDG_DECORATION_MANAGER_V1_DESTROY 0
#define ZXDG_DECORATION_MANAGER_V1_GET_TOPLEVEL_DECORATION 1
/**
* @ingroup iface_zxdg_decoration_manager_v1
*/
#define ZXDG_DECORATION_MANAGER_V1_DESTROY_SINCE_VERSION 1
/**
* @ingroup iface_zxdg_decoration_manager_v1
*/
#define ZXDG_DECORATION_MANAGER_V1_GET_TOPLEVEL_DECORATION_SINCE_VERSION 1
/** @ingroup iface_zxdg_decoration_manager_v1 */
static inline void
zxdg_decoration_manager_v1_set_user_data(struct zxdg_decoration_manager_v1 *zxdg_decoration_manager_v1, void *user_data)
{
wl_proxy_set_user_data((struct wl_proxy *) zxdg_decoration_manager_v1, user_data);
}
/** @ingroup iface_zxdg_decoration_manager_v1 */
static inline void *
zxdg_decoration_manager_v1_get_user_data(struct zxdg_decoration_manager_v1 *zxdg_decoration_manager_v1)
{
return wl_proxy_get_user_data((struct wl_proxy *) zxdg_decoration_manager_v1);
}
static inline uint32_t
zxdg_decoration_manager_v1_get_version(struct zxdg_decoration_manager_v1 *zxdg_decoration_manager_v1)
{
return wl_proxy_get_version((struct wl_proxy *) zxdg_decoration_manager_v1);
}
/**
* @ingroup iface_zxdg_decoration_manager_v1
*
* Destroy the decoration manager. This doesn't destroy objects created
* with the manager.
*/
static inline void
zxdg_decoration_manager_v1_destroy(struct zxdg_decoration_manager_v1 *zxdg_decoration_manager_v1)
{
wl_proxy_marshal_flags((struct wl_proxy *) zxdg_decoration_manager_v1,
ZXDG_DECORATION_MANAGER_V1_DESTROY, NULL, wl_proxy_get_version((struct wl_proxy *) zxdg_decoration_manager_v1), WL_MARSHAL_FLAG_DESTROY);
}
/**
* @ingroup iface_zxdg_decoration_manager_v1
*
* Create a new decoration object associated with the given toplevel.
*
* Creating an xdg_toplevel_decoration from an xdg_toplevel which has a
* buffer attached or committed is a client error, and any attempts by a
* client to attach or manipulate a buffer prior to the first
* xdg_toplevel_decoration.configure event must also be treated as
* errors.
*/
static inline struct zxdg_toplevel_decoration_v1 *
zxdg_decoration_manager_v1_get_toplevel_decoration(struct zxdg_decoration_manager_v1 *zxdg_decoration_manager_v1, struct xdg_toplevel *toplevel)
{
struct wl_proxy *id;
id = wl_proxy_marshal_flags((struct wl_proxy *) zxdg_decoration_manager_v1,
ZXDG_DECORATION_MANAGER_V1_GET_TOPLEVEL_DECORATION, &zxdg_toplevel_decoration_v1_interface, wl_proxy_get_version((struct wl_proxy *) zxdg_decoration_manager_v1), 0, NULL, toplevel);
return (struct zxdg_toplevel_decoration_v1 *) id;
}
#ifndef ZXDG_TOPLEVEL_DECORATION_V1_ERROR_ENUM
#define ZXDG_TOPLEVEL_DECORATION_V1_ERROR_ENUM
enum zxdg_toplevel_decoration_v1_error {
/**
* xdg_toplevel has a buffer attached before configure
*/
ZXDG_TOPLEVEL_DECORATION_V1_ERROR_UNCONFIGURED_BUFFER = 0,
/**
* xdg_toplevel already has a decoration object
*/
ZXDG_TOPLEVEL_DECORATION_V1_ERROR_ALREADY_CONSTRUCTED = 1,
/**
* xdg_toplevel destroyed before the decoration object
*/
ZXDG_TOPLEVEL_DECORATION_V1_ERROR_ORPHANED = 2,
};
#endif /* ZXDG_TOPLEVEL_DECORATION_V1_ERROR_ENUM */
#ifndef ZXDG_TOPLEVEL_DECORATION_V1_MODE_ENUM
#define ZXDG_TOPLEVEL_DECORATION_V1_MODE_ENUM
/**
* @ingroup iface_zxdg_toplevel_decoration_v1
* window decoration modes
*
* These values describe window decoration modes.
*/
enum zxdg_toplevel_decoration_v1_mode {
/**
* no server-side window decoration
*/
ZXDG_TOPLEVEL_DECORATION_V1_MODE_CLIENT_SIDE = 1,
/**
* server-side window decoration
*/
ZXDG_TOPLEVEL_DECORATION_V1_MODE_SERVER_SIDE = 2,
};
#endif /* ZXDG_TOPLEVEL_DECORATION_V1_MODE_ENUM */
/**
* @ingroup iface_zxdg_toplevel_decoration_v1
* @struct zxdg_toplevel_decoration_v1_listener
*/
struct zxdg_toplevel_decoration_v1_listener {
/**
* suggest a surface change
*
* The configure event asks the client to change its decoration
* mode. The configured state should not be applied immediately.
* Clients must send an ack_configure in response to this event.
* See xdg_surface.configure and xdg_surface.ack_configure for
* details.
*
* A configure event can be sent at any time. The specified mode
* must be obeyed by the client.
* @param mode the decoration mode
*/
void (*configure)(void *data,
struct zxdg_toplevel_decoration_v1 *zxdg_toplevel_decoration_v1,
uint32_t mode);
};
/**
* @ingroup iface_zxdg_toplevel_decoration_v1
*/
static inline int
zxdg_toplevel_decoration_v1_add_listener(struct zxdg_toplevel_decoration_v1 *zxdg_toplevel_decoration_v1,
const struct zxdg_toplevel_decoration_v1_listener *listener, void *data)
{
return wl_proxy_add_listener((struct wl_proxy *) zxdg_toplevel_decoration_v1,
(void (**)(void)) listener, data);
}
#define ZXDG_TOPLEVEL_DECORATION_V1_DESTROY 0
#define ZXDG_TOPLEVEL_DECORATION_V1_SET_MODE 1
#define ZXDG_TOPLEVEL_DECORATION_V1_UNSET_MODE 2
/**
* @ingroup iface_zxdg_toplevel_decoration_v1
*/
#define ZXDG_TOPLEVEL_DECORATION_V1_CONFIGURE_SINCE_VERSION 1
/**
* @ingroup iface_zxdg_toplevel_decoration_v1
*/
#define ZXDG_TOPLEVEL_DECORATION_V1_DESTROY_SINCE_VERSION 1
/**
* @ingroup iface_zxdg_toplevel_decoration_v1
*/
#define ZXDG_TOPLEVEL_DECORATION_V1_SET_MODE_SINCE_VERSION 1
/**
* @ingroup iface_zxdg_toplevel_decoration_v1
*/
#define ZXDG_TOPLEVEL_DECORATION_V1_UNSET_MODE_SINCE_VERSION 1
/** @ingroup iface_zxdg_toplevel_decoration_v1 */
static inline void
zxdg_toplevel_decoration_v1_set_user_data(struct zxdg_toplevel_decoration_v1 *zxdg_toplevel_decoration_v1, void *user_data)
{
wl_proxy_set_user_data((struct wl_proxy *) zxdg_toplevel_decoration_v1, user_data);
}
/** @ingroup iface_zxdg_toplevel_decoration_v1 */
static inline void *
zxdg_toplevel_decoration_v1_get_user_data(struct zxdg_toplevel_decoration_v1 *zxdg_toplevel_decoration_v1)
{
return wl_proxy_get_user_data((struct wl_proxy *) zxdg_toplevel_decoration_v1);
}
static inline uint32_t
zxdg_toplevel_decoration_v1_get_version(struct zxdg_toplevel_decoration_v1 *zxdg_toplevel_decoration_v1)
{
return wl_proxy_get_version((struct wl_proxy *) zxdg_toplevel_decoration_v1);
}
/**
* @ingroup iface_zxdg_toplevel_decoration_v1
*
* Switch back to a mode without any server-side decorations at the next
* commit.
*/
static inline void
zxdg_toplevel_decoration_v1_destroy(struct zxdg_toplevel_decoration_v1 *zxdg_toplevel_decoration_v1)
{
wl_proxy_marshal_flags((struct wl_proxy *) zxdg_toplevel_decoration_v1,
ZXDG_TOPLEVEL_DECORATION_V1_DESTROY, NULL, wl_proxy_get_version((struct wl_proxy *) zxdg_toplevel_decoration_v1), WL_MARSHAL_FLAG_DESTROY);
}
/**
* @ingroup iface_zxdg_toplevel_decoration_v1
*
* Set the toplevel surface decoration mode. This informs the compositor
* that the client prefers the provided decoration mode.
*
* After requesting a decoration mode, the compositor will respond by
* emitting an xdg_surface.configure event. The client should then update
* its content, drawing it without decorations if the received mode is
* server-side decorations. The client must also acknowledge the configure
* when committing the new content (see xdg_surface.ack_configure).
*
* The compositor can decide not to use the client's mode and enforce a
* different mode instead.
*
* Clients whose decoration mode depend on the xdg_toplevel state may send
* a set_mode request in response to an xdg_surface.configure event and wait
* for the next xdg_surface.configure event to prevent unwanted state.
* Such clients are responsible for preventing configure loops and must
* make sure not to send multiple successive set_mode requests with the
* same decoration mode.
*/
static inline void
zxdg_toplevel_decoration_v1_set_mode(struct zxdg_toplevel_decoration_v1 *zxdg_toplevel_decoration_v1, uint32_t mode)
{
wl_proxy_marshal_flags((struct wl_proxy *) zxdg_toplevel_decoration_v1,
ZXDG_TOPLEVEL_DECORATION_V1_SET_MODE, NULL, wl_proxy_get_version((struct wl_proxy *) zxdg_toplevel_decoration_v1), 0, mode);
}
/**
* @ingroup iface_zxdg_toplevel_decoration_v1
*
* Unset the toplevel surface decoration mode. This informs the compositor
* that the client doesn't prefer a particular decoration mode.
*
* This request has the same semantics as set_mode.
*/
static inline void
zxdg_toplevel_decoration_v1_unset_mode(struct zxdg_toplevel_decoration_v1 *zxdg_toplevel_decoration_v1)
{
wl_proxy_marshal_flags((struct wl_proxy *) zxdg_toplevel_decoration_v1,
ZXDG_TOPLEVEL_DECORATION_V1_UNSET_MODE, NULL, wl_proxy_get_version((struct wl_proxy *) zxdg_toplevel_decoration_v1), 0);
}
#ifdef __cplusplus
}
#endif
#endif

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@ -1,184 +0,0 @@
/* Generated by wayland-scanner 1.23.1 */
/*
* Copyright © 2008-2013 Kristian Høgsberg
* Copyright © 2013 Rafael Antognolli
* Copyright © 2013 Jasper St. Pierre
* Copyright © 2010-2013 Intel Corporation
* Copyright © 2015-2017 Samsung Electronics Co., Ltd
* Copyright © 2015-2017 Red Hat Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#include <stdbool.h>
#include <stdlib.h>
#include <stdint.h>
#include "wayland-util.h"
#ifndef __has_attribute
# define __has_attribute(x) 0 /* Compatibility with non-clang compilers. */
#endif
#if (__has_attribute(visibility) || defined(__GNUC__) && __GNUC__ >= 4)
#define WL_PRIVATE __attribute__ ((visibility("hidden")))
#else
#define WL_PRIVATE
#endif
extern const struct wl_interface wl_output_interface;
extern const struct wl_interface wl_seat_interface;
extern const struct wl_interface wl_surface_interface;
extern const struct wl_interface xdg_popup_interface;
extern const struct wl_interface xdg_positioner_interface;
extern const struct wl_interface xdg_surface_interface;
extern const struct wl_interface xdg_toplevel_interface;
static const struct wl_interface *xdg_shell_types[] = {
NULL,
NULL,
NULL,
NULL,
&xdg_positioner_interface,
&xdg_surface_interface,
&wl_surface_interface,
&xdg_toplevel_interface,
&xdg_popup_interface,
&xdg_surface_interface,
&xdg_positioner_interface,
&xdg_toplevel_interface,
&wl_seat_interface,
NULL,
NULL,
NULL,
&wl_seat_interface,
NULL,
&wl_seat_interface,
NULL,
NULL,
&wl_output_interface,
&wl_seat_interface,
NULL,
&xdg_positioner_interface,
NULL,
};
static const struct wl_message xdg_wm_base_requests[] = {
{ "destroy", "", xdg_shell_types + 0 },
{ "create_positioner", "n", xdg_shell_types + 4 },
{ "get_xdg_surface", "no", xdg_shell_types + 5 },
{ "pong", "u", xdg_shell_types + 0 },
};
static const struct wl_message xdg_wm_base_events[] = {
{ "ping", "u", xdg_shell_types + 0 },
};
WL_PRIVATE const struct wl_interface xdg_wm_base_interface = {
"xdg_wm_base", 6,
4, xdg_wm_base_requests,
1, xdg_wm_base_events,
};
static const struct wl_message xdg_positioner_requests[] = {
{ "destroy", "", xdg_shell_types + 0 },
{ "set_size", "ii", xdg_shell_types + 0 },
{ "set_anchor_rect", "iiii", xdg_shell_types + 0 },
{ "set_anchor", "u", xdg_shell_types + 0 },
{ "set_gravity", "u", xdg_shell_types + 0 },
{ "set_constraint_adjustment", "u", xdg_shell_types + 0 },
{ "set_offset", "ii", xdg_shell_types + 0 },
{ "set_reactive", "3", xdg_shell_types + 0 },
{ "set_parent_size", "3ii", xdg_shell_types + 0 },
{ "set_parent_configure", "3u", xdg_shell_types + 0 },
};
WL_PRIVATE const struct wl_interface xdg_positioner_interface = {
"xdg_positioner", 6,
10, xdg_positioner_requests,
0, NULL,
};
static const struct wl_message xdg_surface_requests[] = {
{ "destroy", "", xdg_shell_types + 0 },
{ "get_toplevel", "n", xdg_shell_types + 7 },
{ "get_popup", "n?oo", xdg_shell_types + 8 },
{ "set_window_geometry", "iiii", xdg_shell_types + 0 },
{ "ack_configure", "u", xdg_shell_types + 0 },
};
static const struct wl_message xdg_surface_events[] = {
{ "configure", "u", xdg_shell_types + 0 },
};
WL_PRIVATE const struct wl_interface xdg_surface_interface = {
"xdg_surface", 6,
5, xdg_surface_requests,
1, xdg_surface_events,
};
static const struct wl_message xdg_toplevel_requests[] = {
{ "destroy", "", xdg_shell_types + 0 },
{ "set_parent", "?o", xdg_shell_types + 11 },
{ "set_title", "s", xdg_shell_types + 0 },
{ "set_app_id", "s", xdg_shell_types + 0 },
{ "show_window_menu", "ouii", xdg_shell_types + 12 },
{ "move", "ou", xdg_shell_types + 16 },
{ "resize", "ouu", xdg_shell_types + 18 },
{ "set_max_size", "ii", xdg_shell_types + 0 },
{ "set_min_size", "ii", xdg_shell_types + 0 },
{ "set_maximized", "", xdg_shell_types + 0 },
{ "unset_maximized", "", xdg_shell_types + 0 },
{ "set_fullscreen", "?o", xdg_shell_types + 21 },
{ "unset_fullscreen", "", xdg_shell_types + 0 },
{ "set_minimized", "", xdg_shell_types + 0 },
};
static const struct wl_message xdg_toplevel_events[] = {
{ "configure", "iia", xdg_shell_types + 0 },
{ "close", "", xdg_shell_types + 0 },
{ "configure_bounds", "4ii", xdg_shell_types + 0 },
{ "wm_capabilities", "5a", xdg_shell_types + 0 },
};
WL_PRIVATE const struct wl_interface xdg_toplevel_interface = {
"xdg_toplevel", 6,
14, xdg_toplevel_requests,
4, xdg_toplevel_events,
};
static const struct wl_message xdg_popup_requests[] = {
{ "destroy", "", xdg_shell_types + 0 },
{ "grab", "ou", xdg_shell_types + 22 },
{ "reposition", "3ou", xdg_shell_types + 24 },
};
static const struct wl_message xdg_popup_events[] = {
{ "configure", "iiii", xdg_shell_types + 0 },
{ "popup_done", "", xdg_shell_types + 0 },
{ "repositioned", "3u", xdg_shell_types + 0 },
};
WL_PRIVATE const struct wl_interface xdg_popup_interface = {
"xdg_popup", 6,
3, xdg_popup_requests,
3, xdg_popup_events,
};

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@ -3,7 +3,7 @@
//! getting user input (mouse/keyboard), etc. //! getting user input (mouse/keyboard), etc.
//! //!
//! This enables compile-time interfaces to be built to swap out the underlying //! This enables compile-time interfaces to be built to swap out the underlying
//! application runtime. For example: glfw, pure macOS Cocoa, GTK+, browser, etc. //! application runtime. For example: pure macOS Cocoa, GTK+, browser, etc.
//! //!
//! The goal is to have different implementations share as much of the core //! The goal is to have different implementations share as much of the core
//! logic as possible, and to only reach out to platform-specific implementation //! logic as possible, and to only reach out to platform-specific implementation
@ -15,7 +15,6 @@ const build_config = @import("build_config.zig");
const structs = @import("apprt/structs.zig"); const structs = @import("apprt/structs.zig");
pub const action = @import("apprt/action.zig"); pub const action = @import("apprt/action.zig");
pub const glfw = @import("apprt/glfw.zig");
pub const gtk = @import("apprt/gtk.zig"); pub const gtk = @import("apprt/gtk.zig");
pub const none = @import("apprt/none.zig"); pub const none = @import("apprt/none.zig");
pub const browser = @import("apprt/browser.zig"); pub const browser = @import("apprt/browser.zig");
@ -42,7 +41,6 @@ pub const SurfaceSize = structs.SurfaceSize;
pub const runtime = switch (build_config.artifact) { pub const runtime = switch (build_config.artifact) {
.exe => switch (build_config.app_runtime) { .exe => switch (build_config.app_runtime) {
.none => none, .none => none,
.glfw => glfw,
.gtk => gtk, .gtk => gtk,
}, },
.lib => embedded, .lib => embedded,
@ -53,18 +51,12 @@ pub const App = runtime.App;
pub const Surface = runtime.Surface; pub const Surface = runtime.Surface;
/// Runtime is the runtime to use for Ghostty. All runtimes do not provide /// Runtime is the runtime to use for Ghostty. All runtimes do not provide
/// equivalent feature sets. For example, GTK offers tabbing and more features /// equivalent feature sets.
/// that glfw does not provide. However, glfw may require many less
/// dependencies.
pub const Runtime = enum { pub const Runtime = enum {
/// Will not produce an executable at all when `zig build` is called. /// Will not produce an executable at all when `zig build` is called.
/// This is only useful if you're only interested in the lib only (macOS). /// This is only useful if you're only interested in the lib only (macOS).
none, none,
/// Glfw-backed. Very simple. Glfw is statically linked. Tabbing and
/// other rich windowing features are not supported.
glfw,
/// GTK-backed. Rich windowed application. GTK is dynamically linked. /// GTK-backed. Rich windowed application. GTK is dynamically linked.
gtk, gtk,
@ -72,12 +64,8 @@ pub const Runtime = enum {
// The Linux default is GTK because it is full featured. // The Linux default is GTK because it is full featured.
if (target.os.tag == .linux) return .gtk; if (target.os.tag == .linux) return .gtk;
// Windows we currently only support glfw // Otherwise, we do NONE so we don't create an exe and we
if (target.os.tag == .windows) return .glfw; // create libghostty.
// Otherwise, we do NONE so we don't create an exe. The GLFW
// build is opt-in because it is missing so many features compared
// to the other builds that are impossible due to the GLFW interface.
return .none; return .none;
} }
}; };

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@ -236,7 +236,7 @@ pub const App = struct {
var surface = try self.core_app.alloc.create(Surface); var surface = try self.core_app.alloc.create(Surface);
errdefer self.core_app.alloc.destroy(surface); errdefer self.core_app.alloc.destroy(surface);
// Create the surface -- because windows are surfaces for glfw. // Create the surface
try surface.init(self, opts); try surface.init(self, opts);
errdefer surface.deinit(); errdefer surface.deinit();

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@ -9,6 +9,7 @@ const apprt = @import("../apprt.zig");
const font = @import("../font/main.zig"); const font = @import("../font/main.zig");
const rendererpkg = @import("../renderer.zig"); const rendererpkg = @import("../renderer.zig");
const Command = @import("../Command.zig"); const Command = @import("../Command.zig");
const XCFramework = @import("GhosttyXCFramework.zig");
const WasmTarget = @import("../os/wasm/target.zig").Target; const WasmTarget = @import("../os/wasm/target.zig").Target;
const gtk = @import("gtk.zig"); const gtk = @import("gtk.zig");
@ -24,6 +25,7 @@ const app_version: std.SemanticVersion = .{ .major = 1, .minor = 1, .patch = 4 }
/// Standard build configuration options. /// Standard build configuration options.
optimize: std.builtin.OptimizeMode, optimize: std.builtin.OptimizeMode,
target: std.Build.ResolvedTarget, target: std.Build.ResolvedTarget,
xcframework_target: XCFramework.Target = .universal,
wasm_target: WasmTarget, wasm_target: WasmTarget,
/// Comptime interfaces /// Comptime interfaces
@ -48,14 +50,15 @@ patch_rpath: ?[]const u8 = null,
/// Artifacts /// Artifacts
flatpak: bool = false, flatpak: bool = false,
emit_test_exe: bool = false,
emit_bench: bool = false, emit_bench: bool = false,
emit_helpgen: bool = false,
emit_docs: bool = false, emit_docs: bool = false,
emit_webdata: bool = false, emit_helpgen: bool = false,
emit_xcframework: bool = false, emit_macos_app: bool = false,
emit_terminfo: bool = false, emit_terminfo: bool = false,
emit_termcap: bool = false, emit_termcap: bool = false,
emit_test_exe: bool = false,
emit_xcframework: bool = false,
emit_webdata: bool = false,
/// Environmental properties /// Environmental properties
env: std.process.EnvMap, env: std.process.EnvMap,
@ -109,6 +112,14 @@ pub fn init(b: *std.Build) !Config {
.env = env, .env = env,
}; };
//---------------------------------------------------------------
// Target-specific properties
config.xcframework_target = b.option(
XCFramework.Target,
"xcframework-target",
"The target for the xcframework.",
) orelse .universal;
//--------------------------------------------------------------- //---------------------------------------------------------------
// Comptime Interfaces // Comptime Interfaces
config.font_backend = b.option( config.font_backend = b.option(
@ -340,6 +351,12 @@ pub fn init(b: *std.Build) !Config {
!config.emit_test_exe and !config.emit_test_exe and
!config.emit_helpgen); !config.emit_helpgen);
config.emit_macos_app = b.option(
bool,
"emit-macos-app",
"Build and install the macOS app bundle.",
) orelse config.emit_xcframework;
//--------------------------------------------------------------- //---------------------------------------------------------------
// System Packages // System Packages
@ -378,11 +395,6 @@ pub fn init(b: *std.Build) !Config {
"glslang", "glslang",
"spirv-cross", "spirv-cross",
"simdutf", "simdutf",
// This is default false because it is used for testing
// primarily and not official packaging. The packaging
// guide advises against building the GLFW backend.
"glfw3",
}) |dep| { }) |dep| {
_ = b.systemIntegrationOption(dep, .{ .default = false }); _ = b.systemIntegrationOption(dep, .{ .default = false });
} }

View File

@ -93,5 +93,32 @@ pub fn init(
pub fn install(self: *const GhosttyDocs) void { pub fn install(self: *const GhosttyDocs) void {
const b = self.steps[0].owner; const b = self.steps[0].owner;
for (self.steps) |step| b.getInstallStep().dependOn(step); self.addStepDependencies(b.getInstallStep());
}
pub fn addStepDependencies(
self: *const GhosttyDocs,
other_step: *std.Build.Step,
) void {
for (self.steps) |step| other_step.dependOn(step);
}
/// Installs some dummy files to satisfy the folder structure of docs
/// without actually generating any documentation. This is useful
/// when the `emit-docs` option is not set to true, but we still
/// need the rough directory structure to exist, such as for the macOS
/// app.
pub fn installDummy(self: *const GhosttyDocs, step: *std.Build.Step) void {
_ = self;
const b = step.owner;
var wf = b.addWriteFiles();
const path = "share/man/.placeholder";
step.dependOn(&b.addInstallFile(
wf.add(
path,
"emit-docs not true so no man pages",
),
path,
).step);
} }

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@ -50,7 +50,14 @@ pub fn init(b: *std.Build, cfg: *const Config) !GhosttyI18n {
} }
pub fn install(self: *const GhosttyI18n) void { pub fn install(self: *const GhosttyI18n) void {
for (self.steps) |step| self.owner.getInstallStep().dependOn(step); self.addStepDependencies(self.owner.getInstallStep());
}
pub fn addStepDependencies(
self: *const GhosttyI18n,
other_step: *std.Build.Step,
) void {
for (self.steps) |step| other_step.dependOn(step);
} }
fn createUpdateStep(b: *std.Build) !*std.Build.Step { fn createUpdateStep(b: *std.Build) !*std.Build.Step {

View File

@ -397,5 +397,12 @@ fn addLinuxAppResources(
pub fn install(self: *const GhosttyResources) void { pub fn install(self: *const GhosttyResources) void {
const b = self.steps[0].owner; const b = self.steps[0].owner;
for (self.steps) |step| b.getInstallStep().dependOn(step); self.addStepDependencies(b.getInstallStep());
}
pub fn addStepDependencies(
self: *const GhosttyResources,
other_step: *std.Build.Step,
) void {
for (self.steps) |step| other_step.dependOn(step);
} }

View File

@ -7,11 +7,23 @@ const GhosttyLib = @import("GhosttyLib.zig");
const XCFrameworkStep = @import("XCFrameworkStep.zig"); const XCFrameworkStep = @import("XCFrameworkStep.zig");
xcframework: *XCFrameworkStep, xcframework: *XCFrameworkStep,
macos: GhosttyLib, target: Target,
pub fn init(b: *std.Build, deps: *const SharedDeps) !GhosttyXCFramework { pub const Target = enum { native, universal };
// Create our universal macOS static library.
const macos = try GhosttyLib.initMacOSUniversal(b, deps); pub fn init(
b: *std.Build,
deps: *const SharedDeps,
target: Target,
) !GhosttyXCFramework {
// Universal macOS build
const macos_universal = try GhosttyLib.initMacOSUniversal(b, deps);
// Native macOS build
const macos_native = try GhosttyLib.initStatic(b, &try deps.retarget(
b,
Config.genericMacOSTarget(b, null),
));
// iOS // iOS
const ios = try GhosttyLib.initStatic(b, &try deps.retarget( const ios = try GhosttyLib.initStatic(b, &try deps.retarget(
@ -47,29 +59,43 @@ pub fn init(b: *std.Build, deps: *const SharedDeps) !GhosttyXCFramework {
const xcframework = XCFrameworkStep.create(b, .{ const xcframework = XCFrameworkStep.create(b, .{
.name = "GhosttyKit", .name = "GhosttyKit",
.out_path = "macos/GhosttyKit.xcframework", .out_path = "macos/GhosttyKit.xcframework",
.libraries = &.{ .libraries = switch (target) {
.{ .universal => &.{
.library = macos.output, .{
.headers = b.path("include"), .library = macos_universal.output,
.headers = b.path("include"),
},
.{
.library = ios.output,
.headers = b.path("include"),
},
.{
.library = ios_sim.output,
.headers = b.path("include"),
},
}, },
.{
.library = ios.output, .native => &.{.{
.library = macos_native.output,
.headers = b.path("include"), .headers = b.path("include"),
}, }},
.{
.library = ios_sim.output,
.headers = b.path("include"),
},
}, },
}); });
return .{ return .{
.xcframework = xcframework, .xcframework = xcframework,
.macos = macos, .target = target,
}; };
} }
pub fn install(self: *const GhosttyXCFramework) void { pub fn install(self: *const GhosttyXCFramework) void {
const b = self.xcframework.step.owner; const b = self.xcframework.step.owner;
b.getInstallStep().dependOn(self.xcframework.step); self.addStepDependencies(b.getInstallStep());
}
pub fn addStepDependencies(
self: *const GhosttyXCFramework,
other_step: *std.Build.Step,
) void {
other_step.dependOn(self.xcframework.step);
} }

View File

@ -0,0 +1,149 @@
const Ghostty = @This();
const std = @import("std");
const builtin = @import("builtin");
const RunStep = std.Build.Step.Run;
const Config = @import("Config.zig");
const Docs = @import("GhosttyDocs.zig");
const I18n = @import("GhosttyI18n.zig");
const Resources = @import("GhosttyResources.zig");
const XCFramework = @import("GhosttyXCFramework.zig");
build: *std.Build.Step.Run,
open: *std.Build.Step.Run,
copy: *std.Build.Step.Run,
pub const Deps = struct {
xcframework: *const XCFramework,
docs: *const Docs,
i18n: *const I18n,
resources: *const Resources,
};
pub fn init(
b: *std.Build,
config: *const Config,
deps: Deps,
) !Ghostty {
const xc_config = switch (config.optimize) {
.Debug => "Debug",
.ReleaseSafe,
.ReleaseSmall,
.ReleaseFast,
=> "Release",
};
const app_path = b.fmt("macos/build/{s}/Ghostty.app", .{xc_config});
// Our step to build the Ghostty macOS app.
const build = build: {
// External environment variables can mess up xcodebuild, so
// we create a new empty environment.
const env_map = try b.allocator.create(std.process.EnvMap);
env_map.* = .init(b.allocator);
const build = RunStep.create(b, "xcodebuild");
build.has_side_effects = true;
build.cwd = b.path("macos");
build.env_map = env_map;
build.addArgs(&.{
"xcodebuild",
"-target",
"Ghostty",
"-configuration",
xc_config,
});
switch (deps.xcframework.target) {
// Universal is our default target, so we don't have to
// add anything.
.universal => {},
// Native we need to override the architecture in the Xcode
// project with the -arch flag.
.native => build.addArgs(&.{
"-arch",
switch (builtin.cpu.arch) {
.aarch64 => "arm64",
.x86_64 => "x86_64",
else => @panic("unsupported macOS arch"),
},
}),
}
// We need the xcframework
deps.xcframework.addStepDependencies(&build.step);
// We also need all these resources because the xcode project
// references them via symlinks.
deps.resources.addStepDependencies(&build.step);
deps.i18n.addStepDependencies(&build.step);
deps.docs.installDummy(&build.step);
// Expect success
build.expectExitCode(0);
break :build build;
};
// Our step to open the resulting Ghostty app.
const open = open: {
const open = RunStep.create(b, "run Ghostty app");
open.has_side_effects = true;
open.cwd = b.path("");
open.addArgs(&.{b.fmt(
"{s}/Contents/MacOS/ghostty",
.{app_path},
)});
// Open depends on the app
open.step.dependOn(&build.step);
// This overrides our default behavior and forces logs to show
// up on stderr (in addition to the centralized macOS log).
open.setEnvironmentVariable("GHOSTTY_LOG", "1");
// This is hack so that we can activate the app and bring it to
// the front forcibly even though we're executing directly
// via the binary and not launch services.
open.setEnvironmentVariable("GHOSTTY_MAC_ACTIVATE", "1");
if (b.args) |args| {
open.addArgs(args);
} else {
// This tricks the app into thinking it's running from the
// app bundle so we don't execute our CLI mode.
open.setEnvironmentVariable("GHOSTTY_MAC_APP", "1");
}
break :open open;
};
// Our step to copy the app bundle to the install path.
// We have to use `cp -R` because there are symlinks in the
// bundle.
const copy = copy: {
const step = RunStep.create(b, "copy app bundle");
step.addArgs(&.{ "cp", "-R" });
step.addFileArg(b.path(app_path));
step.addArg(b.fmt("{s}", .{b.install_path}));
step.step.dependOn(&build.step);
break :copy step;
};
return .{
.build = build,
.open = open,
.copy = copy,
};
}
pub fn install(self: *const Ghostty) void {
const b = self.copy.step.owner;
b.getInstallStep().dependOn(&self.copy.step);
}
pub fn installXcframework(self: *const Ghostty) void {
const b = self.build.step.owner;
b.getInstallStep().dependOn(&self.build.step);
}

View File

@ -515,17 +515,6 @@ pub fn add(
switch (self.config.app_runtime) { switch (self.config.app_runtime) {
.none => {}, .none => {},
.glfw => if (b.lazyDependency("glfw", .{
.target = target,
.optimize = optimize,
})) |glfw_dep| {
step.root_module.addImport(
"glfw",
glfw_dep.module("glfw"),
);
},
.gtk => try self.addGTK(step), .gtk => try self.addGTK(step),
} }
} }

View File

@ -55,6 +55,9 @@ pub fn create(b: *std.Build, opts: Options) *XCFrameworkStep {
} }
run.addArg("-output"); run.addArg("-output");
run.addArg(opts.out_path); run.addArg(opts.out_path);
run.expectExitCode(0);
_ = run.captureStdOut();
_ = run.captureStdErr();
break :run run; break :run run;
}; };
run_create.step.dependOn(&run_delete.step); run_create.step.dependOn(&run_delete.step);

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@ -15,6 +15,7 @@ pub const GhosttyFrameData = @import("GhosttyFrameData.zig");
pub const GhosttyLib = @import("GhosttyLib.zig"); pub const GhosttyLib = @import("GhosttyLib.zig");
pub const GhosttyResources = @import("GhosttyResources.zig"); pub const GhosttyResources = @import("GhosttyResources.zig");
pub const GhosttyI18n = @import("GhosttyI18n.zig"); pub const GhosttyI18n = @import("GhosttyI18n.zig");
pub const GhosttyXcodebuild = @import("GhosttyXcodebuild.zig");
pub const GhosttyXCFramework = @import("GhosttyXCFramework.zig"); pub const GhosttyXCFramework = @import("GhosttyXCFramework.zig");
pub const GhosttyWebdata = @import("GhosttyWebdata.zig"); pub const GhosttyWebdata = @import("GhosttyWebdata.zig");
pub const HelpStrings = @import("HelpStrings.zig"); pub const HelpStrings = @import("HelpStrings.zig");

View File

@ -1582,9 +1582,9 @@ keybind: Keybinds = .{},
/// the visible screen area. This means that if the menu bar is visible, the /// the visible screen area. This means that if the menu bar is visible, the
/// window will be placed below the menu bar. /// window will be placed below the menu bar.
/// ///
/// Note: this is only supported on macOS and Linux GLFW builds. The GTK /// Note: this is only supported on macOS. The GTK runtime does not support
/// runtime does not support setting the window position, as windows are /// setting the window position, as windows are only allowed position
/// only allowed position themselves in X11 and not Wayland. /// themselves in X11 and not Wayland.
@"window-position-x": ?i16 = null, @"window-position-x": ?i16 = null,
@"window-position-y": ?i16 = null, @"window-position-y": ?i16 = null,
@ -2504,8 +2504,6 @@ keybind: Keybinds = .{},
/// ///
/// The values `left` or `right` enable this for the left or right *Option* /// The values `left` or `right` enable this for the left or right *Option*
/// key, respectively. /// key, respectively.
///
/// This does not work with GLFW builds.
@"macos-option-as-alt": ?OptionAsAlt = null, @"macos-option-as-alt": ?OptionAsAlt = null,
/// Whether to enable the macOS window shadow. The default value is true. /// Whether to enable the macOS window shadow. The default value is true.

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@ -7,7 +7,6 @@ const Allocator = std.mem.Allocator;
const posix = std.posix; const posix = std.posix;
const build_config = @import("build_config.zig"); const build_config = @import("build_config.zig");
const options = @import("build_options"); const options = @import("build_options");
const glfw = @import("glfw");
const glslang = @import("glslang"); const glslang = @import("glslang");
const macos = @import("macos"); const macos = @import("macos");
const oni = @import("oniguruma"); const oni = @import("oniguruma");

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@ -5,7 +5,6 @@ const std = @import("std");
const assert = std.debug.assert; const assert = std.debug.assert;
const Allocator = std.mem.Allocator; const Allocator = std.mem.Allocator;
const builtin = @import("builtin"); const builtin = @import("builtin");
const glfw = @import("glfw");
const objc = @import("objc"); const objc = @import("objc");
const macos = @import("macos"); const macos = @import("macos");
const graphics = macos.graphics; const graphics = macos.graphics;
@ -38,11 +37,6 @@ pub const swap_chain_count = 3;
const log = std.log.scoped(.metal); const log = std.log.scoped(.metal);
// Get native API access on certain platforms so we can do more customization.
const glfwNative = glfw.Native(.{
.cocoa = builtin.os.tag == .macos,
});
layer: IOSurfaceLayer, layer: IOSurfaceLayer,
/// MTLDevice /// MTLDevice
@ -87,27 +81,6 @@ pub fn init(alloc: Allocator, opts: rendererpkg.Options) !Metal {
// Get the metadata about our underlying view that we'll be rendering to. // Get the metadata about our underlying view that we'll be rendering to.
const info: ViewInfo = switch (apprt.runtime) { const info: ViewInfo = switch (apprt.runtime) {
apprt.glfw => info: {
// Everything in glfw is window-oriented so we grab the backing
// window, then derive everything from that.
const nswindow = objc.Object.fromId(glfwNative.getCocoaWindow(
opts.rt_surface.window,
).?);
const contentView = objc.Object.fromId(
nswindow.getProperty(?*anyopaque, "contentView").?,
);
const scaleFactor = nswindow.getProperty(
graphics.c.CGFloat,
"backingScaleFactor",
);
break :info .{
.view = contentView,
.scaleFactor = scaleFactor,
};
},
apprt.embedded => .{ apprt.embedded => .{
.scaleFactor = @floatCast(opts.rt_surface.content_scale.x), .scaleFactor = @floatCast(opts.rt_surface.content_scale.x),
.view = switch (opts.rt_surface.platform) { .view = switch (opts.rt_surface.platform) {

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@ -5,7 +5,6 @@ const std = @import("std");
const assert = std.debug.assert; const assert = std.debug.assert;
const Allocator = std.mem.Allocator; const Allocator = std.mem.Allocator;
const builtin = @import("builtin"); const builtin = @import("builtin");
const glfw = @import("glfw");
const gl = @import("opengl"); const gl = @import("opengl");
const shadertoy = @import("shadertoy.zig"); const shadertoy = @import("shadertoy.zig");
const apprt = @import("../apprt.zig"); const apprt = @import("../apprt.zig");
@ -60,18 +59,6 @@ pub fn deinit(self: *OpenGL) void {
self.* = undefined; self.* = undefined;
} }
/// Returns the hints that we want for this
pub fn glfwWindowHints(config: *const configpkg.Config) glfw.Window.Hints {
_ = config;
return .{
.context_version_major = MIN_VERSION_MAJOR,
.context_version_minor = MIN_VERSION_MINOR,
.opengl_profile = .opengl_core_profile,
.opengl_forward_compat = true,
.transparent_framebuffer = true,
};
}
/// 32-bit windows cross-compilation breaks with `.c` for some reason, so... /// 32-bit windows cross-compilation breaks with `.c` for some reason, so...
const gl_debug_proc_callconv = const gl_debug_proc_callconv =
@typeInfo( @typeInfo(
@ -172,8 +159,7 @@ fn prepareContext(getProcAddress: anytype) !void {
/// This is called early right after surface creation. /// This is called early right after surface creation.
pub fn surfaceInit(surface: *apprt.Surface) !void { pub fn surfaceInit(surface: *apprt.Surface) !void {
// Treat this like a thread entry _ = surface;
const self: OpenGL = undefined;
switch (apprt.runtime) { switch (apprt.runtime) {
else => @compileError("unsupported app runtime for OpenGL"), else => @compileError("unsupported app runtime for OpenGL"),
@ -181,8 +167,6 @@ pub fn surfaceInit(surface: *apprt.Surface) !void {
// GTK uses global OpenGL context so we load from null. // GTK uses global OpenGL context so we load from null.
apprt.gtk => try prepareContext(null), apprt.gtk => try prepareContext(null),
apprt.glfw => try self.threadEnter(surface),
apprt.embedded => { apprt.embedded => {
// TODO(mitchellh): this does nothing today to allow libghostty // TODO(mitchellh): this does nothing today to allow libghostty
// to compile for OpenGL targets but libghostty is strictly // to compile for OpenGL targets but libghostty is strictly
@ -205,17 +189,12 @@ pub fn surfaceInit(surface: *apprt.Surface) !void {
pub fn finalizeSurfaceInit(self: *const OpenGL, surface: *apprt.Surface) !void { pub fn finalizeSurfaceInit(self: *const OpenGL, surface: *apprt.Surface) !void {
_ = self; _ = self;
_ = surface; _ = surface;
// For GLFW, we grabbed the OpenGL context in surfaceInit and
// we need to release it before we start the renderer thread.
if (apprt.runtime == apprt.glfw) {
glfw.makeContextCurrent(null);
}
} }
/// Callback called by renderer.Thread when it begins. /// Callback called by renderer.Thread when it begins.
pub fn threadEnter(self: *const OpenGL, surface: *apprt.Surface) !void { pub fn threadEnter(self: *const OpenGL, surface: *apprt.Surface) !void {
_ = self; _ = self;
_ = surface;
switch (apprt.runtime) { switch (apprt.runtime) {
else => @compileError("unsupported app runtime for OpenGL"), else => @compileError("unsupported app runtime for OpenGL"),
@ -227,21 +206,6 @@ pub fn threadEnter(self: *const OpenGL, surface: *apprt.Surface) !void {
// on the main thread. As such, we don't do anything here. // on the main thread. As such, we don't do anything here.
}, },
apprt.glfw => {
// We need to make the OpenGL context current. OpenGL requires
// that a single thread own the a single OpenGL context (if any).
// This ensures that the context switches over to our thread.
// Important: the prior thread MUST have detached the context
// prior to calling this entrypoint.
glfw.makeContextCurrent(surface.window);
errdefer glfw.makeContextCurrent(null);
glfw.swapInterval(1);
// Load OpenGL bindings. This API is context-aware so this sets
// a threadlocal context for these pointers.
try prepareContext(&glfw.getProcAddress);
},
apprt.embedded => { apprt.embedded => {
// TODO(mitchellh): this does nothing today to allow libghostty // TODO(mitchellh): this does nothing today to allow libghostty
// to compile for OpenGL targets but libghostty is strictly // to compile for OpenGL targets but libghostty is strictly
@ -262,11 +226,6 @@ pub fn threadExit(self: *const OpenGL) void {
// be sharing the global bindings with other windows. // be sharing the global bindings with other windows.
}, },
apprt.glfw => {
gl.glad.unload();
glfw.makeContextCurrent(null);
},
apprt.embedded => { apprt.embedded => {
// TODO: see threadEnter // TODO: see threadEnter
}, },

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@ -1,6 +1,5 @@
const std = @import("std"); const std = @import("std");
const builtin = @import("builtin"); const builtin = @import("builtin");
const glfw = @import("glfw");
const xev = @import("xev"); const xev = @import("xev");
const wuffs = @import("wuffs"); const wuffs = @import("wuffs");
const apprt = @import("../apprt.zig"); const apprt = @import("../apprt.zig");
@ -606,20 +605,6 @@ pub fn Renderer(comptime GraphicsAPI: type) type {
} }
}; };
/// Returns the hints that we want for this window.
pub fn glfwWindowHints(config: *const configpkg.Config) glfw.Window.Hints {
// If our graphics API provides hints, use them,
// otherwise fall back to generic hints.
if (@hasDecl(GraphicsAPI, "glfwWindowHints")) {
return GraphicsAPI.glfwWindowHints(config);
}
return .{
.client_api = .no_api,
.transparent_framebuffer = config.@"background-opacity" < 1,
};
}
pub fn init(alloc: Allocator, options: renderer.Options) !Self { pub fn init(alloc: Allocator, options: renderer.Options) !Self {
// Initialize our graphics API wrapper, this will prepare the // Initialize our graphics API wrapper, this will prepare the
// surface provided by the apprt and set up any API-specific // surface provided by the apprt and set up any API-specific

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@ -15,11 +15,6 @@ const posix = std.posix;
const log = std.log.scoped(.io_handler); const log = std.log.scoped(.io_handler);
/// True if we should disable the kitty keyboard protocol. We have to
/// disable this on GLFW because GLFW input events don't support the
/// correct granularity of events.
const disable_kitty_keyboard_protocol = apprt.runtime == apprt.glfw;
/// This is used as the handler for the terminal.Stream type. This is /// This is used as the handler for the terminal.Stream type. This is
/// stateful and is expected to live for the entire lifetime of the terminal. /// stateful and is expected to live for the entire lifetime of the terminal.
/// It is NOT VALID to stop a stream handler, create a new one, and use that /// It is NOT VALID to stop a stream handler, create a new one, and use that
@ -913,8 +908,6 @@ pub const StreamHandler = struct {
} }
pub fn queryKittyKeyboard(self: *StreamHandler) !void { pub fn queryKittyKeyboard(self: *StreamHandler) !void {
if (comptime disable_kitty_keyboard_protocol) return;
log.debug("querying kitty keyboard mode", .{}); log.debug("querying kitty keyboard mode", .{});
var data: termio.Message.WriteReq.Small.Array = undefined; var data: termio.Message.WriteReq.Small.Array = undefined;
const resp = try std.fmt.bufPrint(&data, "\x1b[?{}u", .{ const resp = try std.fmt.bufPrint(&data, "\x1b[?{}u", .{
@ -933,15 +926,11 @@ pub const StreamHandler = struct {
self: *StreamHandler, self: *StreamHandler,
flags: terminal.kitty.KeyFlags, flags: terminal.kitty.KeyFlags,
) !void { ) !void {
if (comptime disable_kitty_keyboard_protocol) return;
log.debug("pushing kitty keyboard mode: {}", .{flags}); log.debug("pushing kitty keyboard mode: {}", .{flags});
self.terminal.screen.kitty_keyboard.push(flags); self.terminal.screen.kitty_keyboard.push(flags);
} }
pub fn popKittyKeyboard(self: *StreamHandler, n: u16) !void { pub fn popKittyKeyboard(self: *StreamHandler, n: u16) !void {
if (comptime disable_kitty_keyboard_protocol) return;
log.debug("popping kitty keyboard mode n={}", .{n}); log.debug("popping kitty keyboard mode n={}", .{n});
self.terminal.screen.kitty_keyboard.pop(@intCast(n)); self.terminal.screen.kitty_keyboard.pop(@intCast(n));
} }
@ -951,8 +940,6 @@ pub const StreamHandler = struct {
mode: terminal.kitty.KeySetMode, mode: terminal.kitty.KeySetMode,
flags: terminal.kitty.KeyFlags, flags: terminal.kitty.KeyFlags,
) !void { ) !void {
if (comptime disable_kitty_keyboard_protocol) return;
log.debug("setting kitty keyboard mode: {} {}", .{ mode, flags }); log.debug("setting kitty keyboard mode: {} {}", .{ mode, flags });
self.terminal.screen.kitty_keyboard.set(mode, flags); self.terminal.screen.kitty_keyboard.set(mode, flags);
} }