mirror of
https://github.com/ghostty-org/ghostty.git
synced 2025-07-14 15:56:13 +03:00

This fixes an issue where Ghostty would not build against the macOS 15.5 SDK. What was happening was that Zig was adding its embedded libc paths to the clang command line, which included old headers that were incompatible with the latest (macOS 15.5) SDK. Ghostty was adding the newer paths but they were being overridden by the embedded libc paths. The reason this was happening is because Zig was using its own logic to find the libc paths and this was colliding with the paths we were setting manually. To fix this, we now use a `libc.txt` file that explicitly tells Zig where to find libc, and we base this on our own SDK search logic.
272 lines
7.7 KiB
Zig
272 lines
7.7 KiB
Zig
const std = @import("std");
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const apple_sdk = @import("apple_sdk");
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pub fn build(b: *std.Build) !void {
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const target = b.standardTargetOptions(.{});
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const optimize = b.standardOptimizeOption(.{});
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const module = b.addModule("glfw", .{
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.root_source_file = b.path("main.zig"),
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.target = target,
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.optimize = optimize,
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});
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const lib = try buildLib(b, module, .{
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.target = target,
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.optimize = optimize,
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});
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const test_exe: ?*std.Build.Step.Compile = if (target.query.isNative()) exe: {
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const exe = b.addTest(.{
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.name = "test",
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.root_source_file = b.path("main.zig"),
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.target = target,
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.optimize = optimize,
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});
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if (target.result.os.tag.isDarwin()) {
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try apple_sdk.addPaths(b, exe);
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}
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const tests_run = b.addRunArtifact(exe);
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const test_step = b.step("test", "Run tests");
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test_step.dependOn(&tests_run.step);
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// Uncomment this if we're debugging tests
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b.installArtifact(exe);
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break :exe exe;
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} else null;
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if (b.systemIntegrationOption("glfw3", .{})) {
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module.linkSystemLibrary("glfw3", dynamic_link_opts);
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if (test_exe) |exe| exe.linkSystemLibrary2("glfw3", dynamic_link_opts);
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} else {
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module.linkLibrary(lib);
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b.installArtifact(lib);
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if (test_exe) |exe| exe.linkLibrary(lib);
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}
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}
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fn buildLib(
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b: *std.Build,
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module: *std.Build.Module,
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options: anytype,
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) !*std.Build.Step.Compile {
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const target = options.target;
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const optimize = options.optimize;
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const use_x11 = b.option(
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bool,
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"x11",
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"Build with X11. Only useful on Linux",
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) orelse true;
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const use_wl = b.option(
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bool,
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"wayland",
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"Build with Wayland. Only useful on Linux",
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) orelse true;
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const use_opengl = b.option(
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bool,
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"opengl",
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"Build with OpenGL; deprecated on MacOS",
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) orelse false;
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const use_gles = b.option(
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bool,
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"gles",
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"Build with GLES; not supported on MacOS",
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) orelse false;
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const use_metal = b.option(
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bool,
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"metal",
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"Build with Metal; only supported on MacOS",
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) orelse true;
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const lib = b.addStaticLibrary(.{
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.name = "glfw",
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.target = target,
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.optimize = optimize,
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});
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lib.linkLibC();
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const upstream = b.lazyDependency("glfw", .{}) orelse return lib;
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lib.addIncludePath(upstream.path("include"));
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module.addIncludePath(upstream.path("include"));
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lib.installHeadersDirectory(upstream.path("include/GLFW"), "GLFW", .{});
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switch (target.result.os.tag) {
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.windows => {
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lib.linkSystemLibrary("gdi32");
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lib.linkSystemLibrary("user32");
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lib.linkSystemLibrary("shell32");
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if (use_opengl) {
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lib.linkSystemLibrary("opengl32");
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}
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if (use_gles) {
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lib.linkSystemLibrary("GLESv3");
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}
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const flags = [_][]const u8{"-D_GLFW_WIN32"};
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lib.addCSourceFiles(.{
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.root = upstream.path(""),
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.files = &base_sources,
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.flags = &flags,
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});
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lib.addCSourceFiles(.{
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.root = upstream.path(""),
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.files = &windows_sources,
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.flags = &flags,
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});
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},
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.macos => {
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try apple_sdk.addPaths(b, lib);
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// Transitive dependencies, explicit linkage of these works around
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// ziglang/zig#17130
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lib.linkFramework("CFNetwork");
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lib.linkFramework("ApplicationServices");
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lib.linkFramework("ColorSync");
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lib.linkFramework("CoreText");
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lib.linkFramework("ImageIO");
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// Direct dependencies
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lib.linkSystemLibrary("objc");
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lib.linkFramework("IOKit");
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lib.linkFramework("CoreFoundation");
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lib.linkFramework("AppKit");
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lib.linkFramework("CoreServices");
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lib.linkFramework("CoreGraphics");
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lib.linkFramework("Foundation");
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if (use_metal) {
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lib.linkFramework("Metal");
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}
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if (use_opengl) {
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lib.linkFramework("OpenGL");
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}
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const flags = [_][]const u8{"-D_GLFW_COCOA"};
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lib.addCSourceFiles(.{
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.root = upstream.path(""),
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.files = &base_sources,
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.flags = &flags,
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});
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lib.addCSourceFiles(.{
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.root = upstream.path(""),
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.files = &macos_sources,
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.flags = &flags,
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});
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},
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// everything that isn't windows or mac is linux :P
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else => {
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var sources = std.BoundedArray([]const u8, 64).init(0) catch unreachable;
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var flags = std.BoundedArray([]const u8, 16).init(0) catch unreachable;
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sources.appendSlice(&base_sources) catch unreachable;
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sources.appendSlice(&linux_sources) catch unreachable;
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if (use_x11) {
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lib.linkSystemLibrary2("X11", dynamic_link_opts);
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lib.linkSystemLibrary2("xkbcommon", dynamic_link_opts);
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sources.appendSlice(&linux_x11_sources) catch unreachable;
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flags.append("-D_GLFW_X11") catch unreachable;
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}
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if (use_wl) {
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lib.linkSystemLibrary2("wayland-client", dynamic_link_opts);
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lib.root_module.addCMacro("WL_MARSHAL_FLAG_DESTROY", "1");
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lib.addIncludePath(b.path("wayland-headers"));
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sources.appendSlice(&linux_wl_sources) catch unreachable;
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flags.append("-D_GLFW_WAYLAND") catch unreachable;
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flags.append("-Wno-implicit-function-declaration") catch unreachable;
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}
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lib.addCSourceFiles(.{
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.root = upstream.path(""),
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.files = sources.slice(),
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.flags = flags.slice(),
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});
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},
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}
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return lib;
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}
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// For dynamic linking, we prefer dynamic linking and to search by
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// mode first. Mode first will search all paths for a dynamic library
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// before falling back to static.
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const dynamic_link_opts: std.Build.Module.LinkSystemLibraryOptions = .{
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.preferred_link_mode = .dynamic,
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.search_strategy = .mode_first,
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};
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const base_sources = [_][]const u8{
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"src/context.c",
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"src/egl_context.c",
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"src/init.c",
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"src/input.c",
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"src/monitor.c",
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"src/null_init.c",
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"src/null_joystick.c",
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"src/null_monitor.c",
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"src/null_window.c",
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"src/osmesa_context.c",
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"src/platform.c",
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"src/vulkan.c",
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"src/window.c",
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};
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const linux_sources = [_][]const u8{
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"src/linux_joystick.c",
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"src/posix_module.c",
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"src/posix_poll.c",
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"src/posix_thread.c",
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"src/posix_time.c",
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"src/xkb_unicode.c",
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};
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const linux_wl_sources = [_][]const u8{
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"src/wl_init.c",
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"src/wl_monitor.c",
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"src/wl_window.c",
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};
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const linux_x11_sources = [_][]const u8{
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"src/glx_context.c",
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"src/x11_init.c",
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"src/x11_monitor.c",
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"src/x11_window.c",
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};
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const windows_sources = [_][]const u8{
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"src/wgl_context.c",
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"src/win32_init.c",
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"src/win32_joystick.c",
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"src/win32_module.c",
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"src/win32_monitor.c",
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"src/win32_thread.c",
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"src/win32_time.c",
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"src/win32_window.c",
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};
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const macos_sources = [_][]const u8{
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// C sources
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"src/cocoa_time.c",
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"src/posix_module.c",
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"src/posix_thread.c",
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// ObjC sources
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"src/cocoa_init.m",
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"src/cocoa_joystick.m",
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"src/cocoa_monitor.m",
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"src/cocoa_window.m",
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"src/nsgl_context.m",
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};
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