macos: support cursor style

This commit is contained in:
Mitchell Hashimoto
2023-09-14 10:40:40 -07:00
parent 31a61613e9
commit 3356146bb4
5 changed files with 237 additions and 107 deletions

View File

@ -70,6 +70,43 @@ typedef enum {
GHOSTTY_MOUSE_MOMENTUM_MAY_BEGIN,
} ghostty_input_mouse_momentum_e;
typedef enum {
GHOSTTY_CURSOR_SHAPE_DEFAULT,
GHOSTTY_CURSOR_SHAPE_CONTEXT_MENU,
GHOSTTY_CURSOR_SHAPE_HELP,
GHOSTTY_CURSOR_SHAPE_POINTER,
GHOSTTY_CURSOR_SHAPE_PROGRESS,
GHOSTTY_CURSOR_SHAPE_WAIT,
GHOSTTY_CURSOR_SHAPE_CELL,
GHOSTTY_CURSOR_SHAPE_CROSSHAIR,
GHOSTTY_CURSOR_SHAPE_TEXT,
GHOSTTY_CURSOR_SHAPE_VERTICAL_TEXT,
GHOSTTY_CURSOR_SHAPE_ALIAS,
GHOSTTY_CURSOR_SHAPE_COPY,
GHOSTTY_CURSOR_SHAPE_MOVE,
GHOSTTY_CURSOR_SHAPE_NO_DROP,
GHOSTTY_CURSOR_SHAPE_NOT_ALLOWED,
GHOSTTY_CURSOR_SHAPE_GRAB,
GHOSTTY_CURSOR_SHAPE_GRABBING,
GHOSTTY_CURSOR_SHAPE_ALL_SCROLL,
GHOSTTY_CURSOR_SHAPE_COL_RESIZE,
GHOSTTY_CURSOR_SHAPE_ROW_RESIZE,
GHOSTTY_CURSOR_SHAPE_N_RESIZE,
GHOSTTY_CURSOR_SHAPE_E_RESIZE,
GHOSTTY_CURSOR_SHAPE_S_RESIZE,
GHOSTTY_CURSOR_SHAPE_W_RESIZE,
GHOSTTY_CURSOR_SHAPE_NE_RESIZE,
GHOSTTY_CURSOR_SHAPE_NW_RESIZE,
GHOSTTY_CURSOR_SHAPE_SE_RESIZE,
GHOSTTY_CURSOR_SHAPE_SW_RESIZE,
GHOSTTY_CURSOR_SHAPE_EW_RESIZE,
GHOSTTY_CURSOR_SHAPE_NS_RESIZE,
GHOSTTY_CURSOR_SHAPE_NESW_RESIZE,
GHOSTTY_CURSOR_SHAPE_NWSE_RESIZE,
GHOSTTY_CURSOR_SHAPE_ZOOM_IN,
GHOSTTY_CURSOR_SHAPE_ZOOM_OUT,
} ghostty_cursor_shape_e;
typedef enum {
GHOSTTY_NON_NATIVE_FULLSCREEN_FALSE,
GHOSTTY_NON_NATIVE_FULLSCREEN_TRUE,
@ -264,6 +301,7 @@ typedef struct {
typedef void (*ghostty_runtime_wakeup_cb)(void *);
typedef const ghostty_config_t (*ghostty_runtime_reload_config_cb)(void *);
typedef void (*ghostty_runtime_set_title_cb)(void *, const char *);
typedef void (*ghostty_runtime_set_cursor_shape_cb)(void *, ghostty_cursor_shape_e);
typedef const char* (*ghostty_runtime_read_clipboard_cb)(void *, ghostty_clipboard_e);
typedef void (*ghostty_runtime_write_clipboard_cb)(void *, const char *, ghostty_clipboard_e);
typedef void (*ghostty_runtime_new_split_cb)(void *, ghostty_split_direction_e, ghostty_surface_config_s);
@ -281,6 +319,7 @@ typedef struct {
ghostty_runtime_wakeup_cb wakeup_cb;
ghostty_runtime_reload_config_cb reload_config_cb;
ghostty_runtime_set_title_cb set_title_cb;
ghostty_runtime_set_cursor_shape_cb set_cursor_shape_cb;
ghostty_runtime_read_clipboard_cb read_clipboard_cb;
ghostty_runtime_write_clipboard_cb write_clipboard_cb;
ghostty_runtime_new_split_cb new_split_cb;

View File

@ -72,6 +72,7 @@ extension Ghostty {
wakeup_cb: { userdata in AppState.wakeup(userdata) },
reload_config_cb: { userdata in AppState.reloadConfig(userdata) },
set_title_cb: { userdata, title in AppState.setTitle(userdata, title: title) },
set_cursor_shape_cb: { userdata, shape in AppState.setCursorShape(userdata, shape: shape) },
read_clipboard_cb: { userdata, loc in AppState.readClipboard(userdata, location: loc) },
write_clipboard_cb: { userdata, str, loc in AppState.writeClipboard(userdata, string: str, location: loc) },
new_split_cb: { userdata, direction, surfaceConfig in AppState.newSplit(userdata, direction: direction, config: surfaceConfig) },
@ -332,6 +333,11 @@ extension Ghostty {
surfaceView.title = titleStr
}
}
static func setCursorShape(_ userdata: UnsafeMutableRawPointer?, shape: ghostty_cursor_shape_e) {
let surfaceView = Unmanaged<SurfaceView>.fromOpaque(userdata!).takeUnretainedValue()
surfaceView.setCursorShape(shape)
}
static func toggleFullscreen(_ userdata: UnsafeMutableRawPointer?, nonNativeFullscreen: ghostty_non_native_fullscreen_e) {
guard let surface = self.surfaceUserdata(from: userdata) else { return }

View File

@ -6,7 +6,7 @@ extension Ghostty {
struct Terminal: View {
@Environment(\.ghosttyApp) private var app
@FocusedValue(\.ghosttySurfaceTitle) private var surfaceTitle: String?
var body: some View {
if let app = self.app {
SurfaceForApp(app) { surfaceView in
@ -16,44 +16,44 @@ extension Ghostty {
}
}
}
/// Yields a SurfaceView for a ghostty app that can then be used however you want.
struct SurfaceForApp<Content: View>: View {
let content: ((SurfaceView) -> Content)
@StateObject private var surfaceView: SurfaceView
init(_ app: ghostty_app_t, @ViewBuilder content: @escaping ((SurfaceView) -> Content)) {
_surfaceView = StateObject(wrappedValue: SurfaceView(app, nil))
self.content = content
}
var body: some View {
content(surfaceView)
}
}
struct SurfaceWrapper: View {
// The surface to create a view for. This must be created upstream. As long as this
// remains the same, the surface that is being rendered remains the same.
@ObservedObject var surfaceView: SurfaceView
// True if this surface is part of a split view. This is important to know so
// we know whether to dim the surface out of focus.
var isSplit: Bool = false
// Maintain whether our view has focus or not
@FocusState private var surfaceFocus: Bool
// Maintain whether our window has focus (is key) or not
@State private var windowFocus: Bool = true
@Environment(\.ghosttyConfig) private var ghostty_config
// This is true if the terminal is considered "focused". The terminal is focused if
// it is both individually focused and the containing window is key.
private var hasFocus: Bool { surfaceFocus && windowFocus }
// The opacity of the rectangle when unfocused.
private var unfocusedOpacity: Double {
var opacity: Double = 0.85
@ -61,7 +61,7 @@ extension Ghostty {
_ = ghostty_config_get(ghostty_config, &opacity, key, UInt(key.count))
return 1 - opacity
}
var body: some View {
ZStack {
// We use a GeometryReader to get the frame bounds so that our metal surface
@ -73,7 +73,7 @@ extension Ghostty {
let pubBecomeFocused = NotificationCenter.default.publisher(for: Notification.didBecomeFocusedSurface, object: surfaceView)
let pubBecomeKey = NotificationCenter.default.publisher(for: NSWindow.didBecomeKeyNotification)
let pubResign = NotificationCenter.default.publisher(for: NSWindow.didResignKeyNotification)
Surface(view: surfaceView, hasFocus: hasFocus, size: geo.size)
.focused($surfaceFocus)
.focusedValue(\.ghosttySurfaceTitle, surfaceView.title)
@ -95,7 +95,7 @@ extension Ghostty {
// method doesn't work properly. See the dispatch of this notification
// for more information.
if #available(macOS 13, *) { return }
DispatchQueue.main.async {
surfaceFocus = true
}
@ -125,13 +125,13 @@ extension Ghostty {
surfaceFocus = true
}
}
// I don't know how older macOS versions behave but Ghostty only
// supports back to macOS 12 so its moot.
}
}
.ghosttySurfaceView(surfaceView)
// If we're part of a split view and don't have focus, we put a semi-transparent
// rectangle above our view to make it look unfocused. We use "surfaceFocus"
// because we want to keep our focused surface dark even if we don't have window
@ -145,7 +145,7 @@ extension Ghostty {
}
}
}
/// A surface is terminology in Ghostty for a terminal surface, or a place where a terminal is actually drawn
/// and interacted with. The word "surface" is used because a surface may represent a window, a tab,
/// a split, a small preview pane, etc. It is ANYTHING that has a terminal drawn to it.
@ -156,12 +156,12 @@ extension Ghostty {
struct Surface: NSViewRepresentable {
/// The view to render for the terminal surface.
let view: SurfaceView
/// This should be set to true when the surface has focus. This is up to the parent because
/// focus is also defined by window focus. It is important this is set correctly since if it is
/// false then the surface will idle at almost 0% CPU.
let hasFocus: Bool
/// The size of the frame containing this view. We use this to update the the underlying
/// surface. This does not actually SET the size of our frame, this only sets the size
/// of our Metal surface for drawing.
@ -171,74 +171,76 @@ extension Ghostty {
///
/// The best approach is to wrap this view in a GeometryReader and pass in the geo.size.
let size: CGSize
func makeNSView(context: Context) -> SurfaceView {
// We need the view as part of the state to be created previously because
// the view is sent to the Ghostty API so that it can manipulate it
// directly since we draw on a render thread.
return view;
}
func updateNSView(_ view: SurfaceView, context: Context) {
view.focusDidChange(hasFocus)
view.sizeDidChange(size)
}
}
/// The NSView implementation for a terminal surface.
class SurfaceView: NSView, NSTextInputClient, ObservableObject {
// The current title of the surface as defined by the pty. This can be
// changed with escape codes. This is public because the callbacks go
// to the app level and it is set from there.
@Published var title: String = "👻"
private(set) var surface: ghostty_surface_t?
var error: Error? = nil
private var markedText: NSMutableAttributedString;
private var markedText: NSMutableAttributedString
private var mouseEntered: Bool = false
private var cursor: NSCursor = .arrow
// We need to support being a first responder so that we can get input events
override var acceptsFirstResponder: Bool { return true }
// I don't think we need this but this lets us know we should redraw our layer
// so we'll use that to tell ghostty to refresh.
override var wantsUpdateLayer: Bool { return true }
init(_ app: ghostty_app_t, _ baseConfig: ghostty_surface_config_s?) {
self.markedText = NSMutableAttributedString()
// Initialize with some default frame size. The important thing is that this
// is non-zero so that our layer bounds are non-zero so that our renderer
// can do SOMETHING.
super.init(frame: NSMakeRect(0, 0, 800, 600))
// Setup our surface. This will also initialize all the terminal IO.
var surface_cfg = baseConfig ?? ghostty_surface_config_new()
surface_cfg.userdata = Unmanaged.passUnretained(self).toOpaque()
surface_cfg.nsview = Unmanaged.passUnretained(self).toOpaque()
surface_cfg.scale_factor = NSScreen.main!.backingScaleFactor
guard let surface = ghostty_surface_new(app, &surface_cfg) else {
self.error = AppError.surfaceCreateError
return
}
self.surface = surface;
// Setup our tracking area so we get mouse moved events
updateTrackingAreas()
}
required init?(coder: NSCoder) {
fatalError("init(coder:) is not supported for this view")
}
deinit {
trackingAreas.forEach { removeTrackingArea($0) }
guard let surface = self.surface else { return }
ghostty_surface_free(surface)
}
/// Close the surface early. This will free the associated Ghostty surface and the view will
/// no longer render. The view can never be used again. This is a way for us to free the
/// Ghostty resources while references may still be held to this view. I've found that SwiftUI
@ -248,15 +250,15 @@ extension Ghostty {
ghostty_surface_free(surface)
self.surface = nil
}
func focusDidChange(_ focused: Bool) {
guard let surface = self.surface else { return }
ghostty_surface_set_focus(surface, focused)
}
func sizeDidChange(_ size: CGSize) {
guard let surface = self.surface else { return }
// Ghostty wants to know the actual framebuffer size... It is very important
// here that we use "size" and NOT the view frame. If we're in the middle of
// an animation (i.e. a fullscreen animation), the frame will not yet be updated.
@ -264,35 +266,93 @@ extension Ghostty {
let scaledSize = self.convertToBacking(size)
ghostty_surface_set_size(surface, UInt32(scaledSize.width), UInt32(scaledSize.height))
}
func setCursorShape(_ shape: ghostty_cursor_shape_e) {
switch (shape) {
case GHOSTTY_CURSOR_SHAPE_DEFAULT:
cursor = .arrow
case GHOSTTY_CURSOR_SHAPE_CONTEXT_MENU:
cursor = .contextualMenu
case GHOSTTY_CURSOR_SHAPE_TEXT:
cursor = .iBeam
case GHOSTTY_CURSOR_SHAPE_CROSSHAIR:
cursor = .crosshair
case GHOSTTY_CURSOR_SHAPE_GRAB:
cursor = .openHand
case GHOSTTY_CURSOR_SHAPE_GRABBING:
cursor = .closedHand
case GHOSTTY_CURSOR_SHAPE_POINTER:
cursor = .pointingHand
case GHOSTTY_CURSOR_SHAPE_W_RESIZE:
cursor = .resizeLeft
case GHOSTTY_CURSOR_SHAPE_E_RESIZE:
cursor = .resizeRight
case GHOSTTY_CURSOR_SHAPE_N_RESIZE:
cursor = .resizeUp
case GHOSTTY_CURSOR_SHAPE_S_RESIZE:
cursor = .resizeDown
case GHOSTTY_CURSOR_SHAPE_NS_RESIZE:
cursor = .resizeUpDown
case GHOSTTY_CURSOR_SHAPE_EW_RESIZE:
cursor = .resizeLeftRight
case GHOSTTY_CURSOR_SHAPE_VERTICAL_TEXT:
cursor = .iBeamCursorForVerticalLayout
case GHOSTTY_CURSOR_SHAPE_NOT_ALLOWED:
cursor = .operationNotAllowed
default:
// We ignore unknown shapes.
return
}
// Set our cursor immediately if our mouse is over our window
if (mouseEntered) {
cursor.set()
}
}
override func viewDidMoveToWindow() {
guard let window = self.window else { return }
guard let surface = self.surface else { return }
guard ghostty_surface_transparent(surface) else { return }
// Set the window transparency settings
window.isOpaque = false
window.hasShadow = false
window.backgroundColor = .clear
// If we have a blur, set the blur
ghostty_set_window_background_blur(surface, Unmanaged.passUnretained(window).toOpaque())
}
override func resignFirstResponder() -> Bool {
let result = super.resignFirstResponder()
// We sometimes call this manually (see SplitView) as a way to force us to
// yield our focus state.
if (result) { focusDidChange(false) }
return result
}
override func updateTrackingAreas() {
// To update our tracking area we just recreate it all.
trackingAreas.forEach { removeTrackingArea($0) }
// This tracking area is across the entire frame to notify us of mouse movements.
addTrackingArea(NSTrackingArea(
rect: frame,
@ -300,7 +360,7 @@ extension Ghostty {
.mouseEnteredAndExited,
.mouseMoved,
.inVisibleRect,
// It is possible this is incorrect when we have splits. This will make
// mouse events only happen while the terminal is focused. Is that what
// we want?
@ -309,12 +369,12 @@ extension Ghostty {
owner: self,
userInfo: nil))
}
override func resetCursorRects() {
discardCursorRects()
addCursorRect(frame, cursor: .iBeam)
}
override func viewDidChangeBackingProperties() {
guard let surface = self.surface else { return }
@ -323,71 +383,79 @@ extension Ghostty {
let xScale = fbFrame.size.width / self.frame.size.width
let yScale = fbFrame.size.height / self.frame.size.height
ghostty_surface_set_content_scale(surface, xScale, yScale)
// When our scale factor changes, so does our fb size so we send that too
ghostty_surface_set_size(surface, UInt32(fbFrame.size.width), UInt32(fbFrame.size.height))
}
override func updateLayer() {
guard let surface = self.surface else { return }
ghostty_surface_refresh(surface);
}
override func mouseDown(with event: NSEvent) {
guard let surface = self.surface else { return }
let mods = Self.translateFlags(event.modifierFlags)
ghostty_surface_mouse_button(surface, GHOSTTY_MOUSE_PRESS, GHOSTTY_MOUSE_LEFT, mods)
}
override func mouseUp(with event: NSEvent) {
guard let surface = self.surface else { return }
let mods = Self.translateFlags(event.modifierFlags)
ghostty_surface_mouse_button(surface, GHOSTTY_MOUSE_RELEASE, GHOSTTY_MOUSE_LEFT, mods)
}
override func rightMouseDown(with event: NSEvent) {
guard let surface = self.surface else { return }
let mods = Self.translateFlags(event.modifierFlags)
ghostty_surface_mouse_button(surface, GHOSTTY_MOUSE_PRESS, GHOSTTY_MOUSE_RIGHT, mods)
}
override func rightMouseUp(with event: NSEvent) {
guard let surface = self.surface else { return }
let mods = Self.translateFlags(event.modifierFlags)
ghostty_surface_mouse_button(surface, GHOSTTY_MOUSE_RELEASE, GHOSTTY_MOUSE_RIGHT, mods)
}
override func mouseMoved(with event: NSEvent) {
guard let surface = self.surface else { return }
// Convert window position to view position. Note (0, 0) is bottom left.
let pos = self.convert(event.locationInWindow, from: nil)
ghostty_surface_mouse_pos(surface, pos.x, frame.height - pos.y)
}
override func mouseDragged(with event: NSEvent) {
self.mouseMoved(with: event)
}
override func mouseEntered(with event: NSEvent) {
mouseEntered = true
}
override func mouseExited(with event: NSEvent) {
mouseEntered = false
}
override func scrollWheel(with event: NSEvent) {
guard let surface = self.surface else { return }
// Builds up the "input.ScrollMods" bitmask
var mods: Int32 = 0
var x = event.scrollingDeltaX
var y = event.scrollingDeltaY
if event.hasPreciseScrollingDeltas {
mods = 1
// We do a 2x speed multiplier. This is subjective, it "feels" better to me.
x *= 2;
y *= 2;
// TODO(mitchellh): do we have to scale the x/y here by window scale factor?
}
// Determine our momentum value
var momentum: ghostty_input_mouse_momentum_e = GHOSTTY_MOUSE_MOMENTUM_NONE
switch (event.momentumPhase) {
@ -406,17 +474,21 @@ extension Ghostty {
default:
break
}
// Pack our momentum value into the mods bitmask
mods |= Int32(momentum.rawValue) << 1
ghostty_surface_mouse_scroll(surface, x, y, mods)
}
override func cursorUpdate(with event: NSEvent) {
cursor.set()
}
override func keyDown(with event: NSEvent) {
let action = event.isARepeat ? GHOSTTY_ACTION_REPEAT : GHOSTTY_ACTION_PRESS
keyAction(action, event: event)
// We specifically DO NOT call interpretKeyEvents because ghostty_surface_key
// automatically handles all key translation, and we don't handle any commands
// currently.
@ -427,11 +499,11 @@ extension Ghostty {
//
// self.interpretKeyEvents([event])
}
override func keyUp(with event: NSEvent) {
keyAction(GHOSTTY_ACTION_RELEASE, event: event)
}
override func flagsChanged(with event: NSEvent) {
let mod: UInt32;
switch (event.keyCode) {
@ -442,26 +514,26 @@ extension Ghostty {
case 0x37, 0x36: mod = GHOSTTY_MODS_SUPER.rawValue
default: return
}
// The keyAction function will do this AGAIN below which sucks to repeat
// but this is super cheap and flagsChanged isn't that common.
let mods = Self.translateFlags(event.modifierFlags)
// If the key that pressed this is active, its a press, else release
var action = GHOSTTY_ACTION_RELEASE
if (mods.rawValue & mod != 0) { action = GHOSTTY_ACTION_PRESS }
keyAction(action, event: event)
}
private func keyAction(_ action: ghostty_input_action_e, event: NSEvent) {
guard let surface = self.surface else { return }
let mods = Self.translateFlags(event.modifierFlags)
ghostty_surface_key(surface, action, UInt32(event.keyCode), mods)
}
// MARK: Menu Handlers
@IBAction func copy(_ sender: Any?) {
guard let surface = self.surface else { return }
let action = "copy_to_clipboard"
@ -469,7 +541,7 @@ extension Ghostty {
AppDelegate.logger.warning("action failed action=\(action)")
}
}
@IBAction func paste(_ sender: Any?) {
guard let surface = self.surface else { return }
let action = "paste_from_clipboard"
@ -477,7 +549,7 @@ extension Ghostty {
AppDelegate.logger.warning("action failed action=\(action)")
}
}
@IBAction func pasteAsPlainText(_ sender: Any?) {
guard let surface = self.surface else { return }
let action = "paste_from_clipboard"
@ -485,75 +557,75 @@ extension Ghostty {
AppDelegate.logger.warning("action failed action=\(action)")
}
}
// MARK: NSTextInputClient
func hasMarkedText() -> Bool {
return markedText.length > 0
}
func markedRange() -> NSRange {
guard markedText.length > 0 else { return NSRange() }
return NSRange(0...(markedText.length-1))
}
func selectedRange() -> NSRange {
return NSRange()
}
func setMarkedText(_ string: Any, selectedRange: NSRange, replacementRange: NSRange) {
switch string {
case let v as NSAttributedString:
self.markedText = NSMutableAttributedString(attributedString: v)
case let v as String:
self.markedText = NSMutableAttributedString(string: v)
default:
print("unknown marked text: \(string)")
}
}
func unmarkText() {
self.markedText.mutableString.setString("")
}
func validAttributesForMarkedText() -> [NSAttributedString.Key] {
return []
}
func attributedSubstring(forProposedRange range: NSRange, actualRange: NSRangePointer?) -> NSAttributedString? {
return nil
}
func characterIndex(for point: NSPoint) -> Int {
return 0
}
func firstRect(forCharacterRange range: NSRange, actualRange: NSRangePointer?) -> NSRect {
guard let surface = self.surface else {
return NSMakeRect(frame.origin.x, frame.origin.y, 0, 0)
}
// Ghostty will tell us where it thinks an IME keyboard should render.
var x: Double = 0;
var y: Double = 0;
ghostty_surface_ime_point(surface, &x, &y)
// Ghostty coordinates are in top-left (0, 0) so we have to convert to
// bottom-left since that is what UIKit expects
let rect = NSMakeRect(x, frame.size.height - y, 0, 0)
// Convert from view to screen coordinates
guard let window = self.window else { return rect }
return window.convertToScreen(rect)
}
func insertText(_ string: Any, replacementRange: NSRange) {
// We must have an associated event
guard NSApp.currentEvent != nil else { return }
guard let surface = self.surface else { return }
// We want the string view of the any value
var chars = ""
switch (string) {
@ -564,39 +636,39 @@ extension Ghostty {
default:
return
}
for codepoint in chars.unicodeScalars {
ghostty_surface_char(surface, codepoint.value)
}
}
override func doCommand(by selector: Selector) {
// This currently just prevents NSBeep from interpretKeyEvents but in the future
// we may want to make some of this work.
print("SEL: \(selector)")
}
private static func translateFlags(_ flags: NSEvent.ModifierFlags) -> ghostty_input_mods_e {
var mods: UInt32 = GHOSTTY_MODS_NONE.rawValue
if (flags.contains(.shift)) { mods |= GHOSTTY_MODS_SHIFT.rawValue }
if (flags.contains(.control)) { mods |= GHOSTTY_MODS_CTRL.rawValue }
if (flags.contains(.option)) { mods |= GHOSTTY_MODS_ALT.rawValue }
if (flags.contains(.command)) { mods |= GHOSTTY_MODS_SUPER.rawValue }
if (flags.contains(.capsLock)) { mods |= GHOSTTY_MODS_CAPS.rawValue }
// Handle sided input. We can't tell that both are pressed in the
// Ghostty structure but thats okay -- we don't use that information.
let rawFlags = flags.rawValue
if (rawFlags & UInt(NX_DEVICERSHIFTKEYMASK) != 0) { mods |= GHOSTTY_MODS_SHIFT_RIGHT.rawValue }
if (rawFlags & UInt(NX_DEVICERCTLKEYMASK) != 0) { mods |= GHOSTTY_MODS_CTRL_RIGHT.rawValue }
if (rawFlags & UInt(NX_DEVICERALTKEYMASK) != 0) { mods |= GHOSTTY_MODS_ALT_RIGHT.rawValue }
if (rawFlags & UInt(NX_DEVICERCMDKEYMASK) != 0) { mods |= GHOSTTY_MODS_SUPER_RIGHT.rawValue }
if (rawFlags & UInt(NX_DEVICERCMDKEYMASK) != 0) { mods |= GHOSTTY_MODS_SUPER_RIGHT.rawValue }
return ghostty_input_mods_e(mods)
}
// Mapping of event keyCode to ghostty input key values. This is cribbed from
// glfw mostly since we started as a glfw-based app way back in the day!
static let keycodes: [UInt16 : ghostty_input_key_e] = [
@ -742,7 +814,7 @@ extension FocusedValues {
get { self[FocusedGhosttySurface.self] }
set { self[FocusedGhosttySurface.self] = newValue }
}
struct FocusedGhosttySurface: FocusedValueKey {
typealias Value = Ghostty.SurfaceView
}
@ -753,7 +825,7 @@ extension FocusedValues {
get { self[FocusedGhosttySurfaceTitle.self] }
set { self[FocusedGhosttySurfaceTitle.self] = newValue }
}
struct FocusedGhosttySurfaceTitle: FocusedValueKey {
typealias Value = String
}
@ -764,7 +836,7 @@ extension FocusedValues {
get { self[FocusedGhosttySurfaceZoomed.self] }
set { self[FocusedGhosttySurfaceZoomed.self] = newValue }
}
struct FocusedGhosttySurfaceZoomed: FocusedValueKey {
typealias Value = Bool
}

View File

@ -11,6 +11,7 @@ const Allocator = std.mem.Allocator;
const objc = @import("objc");
const apprt = @import("../apprt.zig");
const input = @import("../input.zig");
const terminal = @import("../terminal/main.zig");
const CoreApp = @import("../App.zig");
const CoreSurface = @import("../Surface.zig");
const configpkg = @import("../config.zig");
@ -48,6 +49,9 @@ pub const App = struct {
/// Called to set the title of the window.
set_title: *const fn (SurfaceUD, [*]const u8) callconv(.C) void,
/// Called to set the cursor shape.
set_cursor_shape: *const fn (SurfaceUD, terminal.CursorShape) callconv(.C) void,
/// Read the clipboard value. The return value must be preserved
/// by the host until the next call. If there is no valid clipboard
/// value then this should return null.
@ -310,6 +314,13 @@ pub const Surface = struct {
);
}
pub fn setCursorShape(self: *Surface, shape: terminal.CursorShape) !void {
self.app.opts.set_cursor_shape(
self.opts.userdata,
shape,
);
}
pub fn supportsClipboard(
self: *const Surface,
clipboard_type: apprt.Clipboard,

View File

@ -3,6 +3,8 @@ const std = @import("std");
/// The possible cursor shapes. Not all app runtimes support these shapes.
/// The shapes are always based on the W3C supported cursor styles so we
/// can have a cross platform list.
//
// Must be kept in sync with ghostty_cursor_shape_e
pub const CursorShape = enum(c_int) {
default,
context_menu,