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os: remove some duplication in the env var check for xdg config
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@ -20,35 +20,31 @@ pub const Options = struct {
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/// Get the XDG user config directory. The returned value is allocated.
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/// Get the XDG user config directory. The returned value is allocated.
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pub fn config(alloc: Allocator, opts: Options) ![]u8 {
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pub fn config(alloc: Allocator, opts: Options) ![]u8 {
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if (builtin.os.tag == .windows) {
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// First check the env var. On Windows we have to allocate so this tracks
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if (std.process.getEnvVarOwned(alloc, "XDG_CONFIG_HOME")) |env| {
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// both whether we have the env var and whether we own it.
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// If we have a subdir, then we use the env as-is to avoid a copy.
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const env_, const owned = switch (builtin.os.tag) {
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if (opts.subdir) |subdir| {
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else => .{ std.os.getenv("XDG_CONFIG_HOME"), false },
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defer alloc.free(env);
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.windows => windows: {
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return try std.fs.path.join(alloc, &[_][]const u8{
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if (std.process.getEnvVarOwned(alloc, "XDG_CONFIG_HOME")) |env| {
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env,
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break :windows .{ env, true };
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subdir,
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} else |err| switch (err) {
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});
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error.EnvironmentVariableNotFound => break :windows .{ null, false },
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else => return err,
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}
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}
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},
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};
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defer if (owned) if (env_) |v| alloc.free(v);
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// We don't need to dupe since it's already allocated
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if (env_) |env| {
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return env;
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// If we have a subdir, then we use the env as-is to avoid a copy.
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} else |err| switch (err) {
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if (opts.subdir) |subdir| {
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error.EnvironmentVariableNotFound => {},
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return try std.fs.path.join(alloc, &[_][]const u8{
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else => return err,
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env,
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subdir,
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});
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}
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}
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} else {
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if (std.os.getenv("XDG_CONFIG_HOME")) |env| {
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// If we have a subdir, then we use the env as-is to avoid a copy.
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if (opts.subdir) |subdir| {
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return try std.fs.path.join(alloc, &[_][]const u8{
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env,
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subdir,
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});
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}
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return try alloc.dupe(u8, env);
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return try alloc.dupe(u8, env);
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}
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}
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}
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// If we have a cached home dir, use that.
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// If we have a cached home dir, use that.
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