os: remove some duplication in the env var check for xdg config

This commit is contained in:
Mitchell Hashimoto
2023-10-23 08:47:16 -07:00
parent b9b33ab25d
commit 3226cbf61b

View File

@ -20,35 +20,31 @@ pub const Options = struct {
/// Get the XDG user config directory. The returned value is allocated.
pub fn config(alloc: Allocator, opts: Options) ![]u8 {
if (builtin.os.tag == .windows) {
if (std.process.getEnvVarOwned(alloc, "XDG_CONFIG_HOME")) |env| {
// If we have a subdir, then we use the env as-is to avoid a copy.
if (opts.subdir) |subdir| {
defer alloc.free(env);
return try std.fs.path.join(alloc, &[_][]const u8{
env,
subdir,
});
// First check the env var. On Windows we have to allocate so this tracks
// both whether we have the env var and whether we own it.
const env_, const owned = switch (builtin.os.tag) {
else => .{ std.os.getenv("XDG_CONFIG_HOME"), false },
.windows => windows: {
if (std.process.getEnvVarOwned(alloc, "XDG_CONFIG_HOME")) |env| {
break :windows .{ env, true };
} else |err| switch (err) {
error.EnvironmentVariableNotFound => break :windows .{ null, false },
else => return err,
}
},
};
defer if (owned) if (env_) |v| alloc.free(v);
// We don't need to dupe since it's already allocated
return env;
} else |err| switch (err) {
error.EnvironmentVariableNotFound => {},
else => return err,
if (env_) |env| {
// If we have a subdir, then we use the env as-is to avoid a copy.
if (opts.subdir) |subdir| {
return try std.fs.path.join(alloc, &[_][]const u8{
env,
subdir,
});
}
} else {
if (std.os.getenv("XDG_CONFIG_HOME")) |env| {
// If we have a subdir, then we use the env as-is to avoid a copy.
if (opts.subdir) |subdir| {
return try std.fs.path.join(alloc, &[_][]const u8{
env,
subdir,
});
}
return try alloc.dupe(u8, env);
}
return try alloc.dupe(u8, env);
}
// If we have a cached home dir, use that.