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modify keys state 2 depends on some scenarios
Trying to port xterms logic...
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@ -1037,23 +1037,47 @@ pub fn charCallback(
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// for any char with a modifier. Ctrl sequences like Ctrl+A
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// are handled in keyCallback and should never have reached this
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// point.
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if (critical.modify_other_keys and !mods.empty()) {
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for (input.function_keys.modifiers, 2..) |modset, code| {
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if (!mods.equal(modset)) continue;
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if (critical.modify_other_keys) {
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// This copies xterm's `ModifyOtherKeys` function that returns
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// whether modify other keys should be encoded for the given
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// input.
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const should_modify = should_modify: {
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// xterm IsControlInput
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if (codepoint >= 0x40 and codepoint <= 0x7F)
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break :should_modify true;
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const resp = try std.fmt.bufPrint(
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&data,
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"\x1B[27;{};{}~",
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.{ code, codepoint },
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);
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_ = self.io_thread.mailbox.push(.{
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.write_small = .{
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.data = data,
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.len = @intCast(resp.len),
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},
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}, .{ .forever = {} });
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try self.io_thread.wakeup.notify();
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return;
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// If we have anything other than shift pressed, encode.
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var mods_no_shift = mods;
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mods_no_shift.shift = false;
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if (!mods_no_shift.empty()) break :should_modify true;
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// We only have shift pressed. We only allow space.
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if (codepoint == ' ') break :should_modify true;
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// This logic isn't complete but I don't fully understand
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// the rest so I'm going to wait until we can have a
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// reasonable test scenario.
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break :should_modify false;
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};
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if (should_modify) {
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for (input.function_keys.modifiers, 2..) |modset, code| {
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if (!mods.equal(modset)) continue;
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const resp = try std.fmt.bufPrint(
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&data,
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"\x1B[27;{};{}~",
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.{ code, codepoint },
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);
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_ = self.io_thread.mailbox.push(.{
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.write_small = .{
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.data = data,
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.len = @intCast(resp.len),
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},
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}, .{ .forever = {} });
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try self.io_thread.wakeup.notify();
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return;
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}
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}
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}
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